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Topic | Replies | Views | Last Post | |
stupid trees Call of Duty 2 : CoD2 MP Mapping Any answers on this? If someone has a working solution it would be nice to post it up.... [more] |
20 | 1754 | Jun 14, 2007 12:47 am by DarthBrooks |
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[Release] Saar River Call of Duty 2 : CoD2 Map + Mod Releases Evidently there's an issue with conflicts with at least one map. the fix is: http://rapidshare.com/files/27249835/saar_river1.1.iwd.html or http://download.yousendit.com/4CCE6C3F7F92D49C It's something that was a part of the first version of the... [more] |
18 | 2145 | Apr 22, 2007 02:08 am by DarthBrooks |
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[Release] Saar River Call of Duty 2 : CoD2 Map + Mod Releases Here's the DL link for the updated version. saar river 1.1 if somebody wants to put it on a server and tell me how it works (or where it is and I'll join in myself) ... [more] |
18 | 2145 | Apr 20, 2007 11:37 am by DarthBrooks |
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[Release] Saar River Call of Duty 2 : CoD2 Map + Mod Releases I found out the issue thanks to Bionic Nipple and I'm spending this eveing trying to fix it. If you availible Wednesday night I'll try and be on Xfire.... [more] |
18 | 2145 | Apr 17, 2007 02:53 am by DarthBrooks |
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[Release] Saar River Call of Duty 2 : CoD2 Map + Mod Releases My xfire is darthbrooksnet... [more] |
18 | 2145 | Apr 16, 2007 12:56 am by DarthBrooks |
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[Release] Saar River Call of Duty 2 : CoD2 Map + Mod Releases There's been an updated version of this map made - with some terrain work and CTF put in. The unit I used to play with is EXTREMELY distracted with World Of Warcrack right now (gawd, I hate that game) and I want to test it before releasing. Is anybody wil... [more] |
18 | 2145 | Apr 15, 2007 10:32 pm by DarthBrooks |
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thunder sound Call of Duty 2 : CoD2 Scripting This is what works for me. Code: main() { thread thunder_MAPNAME(); thread thunder_MAPNAME2(); } thunder_MAPNAME() { wait 120 + randomint(120); boom = spawn("script_origin", (-8442, 7018, 1854)); boom playsound("elm_th... [more] |
3 | 1075 | Apr 15, 2007 09:34 pm by DarthBrooks |
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Vikings omaha v4 Cod2 released Call of Duty 2 : CoD2 Map + Mod Releases Viking, this is the sweetest version of your map yet. You could play a seventy people to a side on this map and they would fit fine. edited on Mar. 21, 2007 01:43 am by DarthBrooks... [more] |
13 | 2695 | Mar 21, 2007 05:42 am by DarthBrooks |
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[Release] mp_Pavlov Call of Duty 2 : CoD2 Map + Mod Releases Truly awesome work. It's good to see Pavlov's house return. Two bugs/ things I've noticed. You need to use CAP at this spot. http://fileanchor.com/88333.jpg and you need to break up this texture some how. It's very repetitive and that make... [more] |
11 | 5380 | Jan 21, 2007 05:49 am by DarthBrooks |
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disapearing models at certain distances Call of Duty 2 : CoD2 MP Mapping I need to say two thinks (1) I'm only guessing based on my experience and (2) it's great to see you at work on a (I assume) COD2 map. It's an issue with the engine. (I think) One thing to do is to shorten the distance that a player will see a model by ... [more] |
6 | 1284 | Jan 11, 2007 03:44 am by DarthBrooks |
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map editing Call of Duty 2 : CoD2 Scripting One suggestion for map makers id to make a kill zone under their map so that if someone gets under the map they die automatically. But yeah, contact the map maker and they should be happy to fix it.... [more] |
7 | 1267 | Jan 10, 2007 06:25 am by DarthBrooks |
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help with adding sound Call of Duty 2 : CoD2 Scripting I got a "entity is origion only" error - Do we need an origin and a trigger? The tutorial made is sound as though you gave the trigger the origin texture and that that was enough.... [more] |
8 | 1909 | Jan 9, 2007 06:32 pm by DarthBrooks |
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help with adding sound Call of Duty 2 : CoD2 Scripting What was your answer? I'm getting ready to add some thunder to my map, and yes I'm new at this. ... [more] |
8 | 1909 | Jan 7, 2007 05:48 am by DarthBrooks |
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[release] mp_siegfriedline (Westwall) Call of Duty 2 : CoD2 Map + Mod Releases Awesome work on the map. I really, really like the landscaping. I am guessing though, that you have a model sitting at 0,0,0 that isn't there when the map is in radient. When the bomb went off on the bridge I thought I heard the explosion duplicated of... [more] |
6 | 2811 | Dec 29, 2006 05:08 am by DarthBrooks |
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error while trying to play map Call of Duty 2 : CoD2 MP Mapping Did you remove the other maps from your main directory?... [more] |
6 | 1698 | Dec 28, 2006 05:57 am by DarthBrooks |
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[Release] Saar River Call of Duty 2 : CoD2 Map + Mod Releases Ok, I didn't know that. I've got one floating tree. If I get enough "BTW did you see this?" reports I may fix everything and post it back up. I've been over the thing backwards and forwards but there's always stuff you miss and always some better way to d... [more] |
18 | 2145 | Dec 26, 2006 11:31 pm by DarthBrooks |
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[Release] Saar River Call of Duty 2 : CoD2 Map + Mod Releases http://rapidshare.com/files/8914513/saar_river.zip.html It's an outdoor map featuring three bridges, a railroad track and lots of trees and grasses. This is my first map. It's ready to go. there may be a bit of a lag issue. The map has porta... [more] |
18 | 2145 | Dec 25, 2006 05:44 pm by DarthBrooks |
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Memory allocation on compile Call of Duty 2 : CoD2 MP Mapping I'm trying to get sharper shadows. The current shadows get very pixaleted when you get close to defining the edges. I'm hoping that if you go under 1 in the the samplescale that the edges with be closer to a true shadow. I've managed to use 2 in the sa... [more] |
10 | 1450 | Dec 13, 2006 01:37 pm by DarthBrooks |
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Memory allocation on compile Call of Duty 2 : CoD2 MP Mapping Anywhere from 48 to 64 %. But more importantly, when the compile is using close to 1.91 g of memory. ... [more] |
10 | 1450 | Dec 13, 2006 06:36 am by DarthBrooks |
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Memory allocation on compile Call of Duty 2 : CoD2 MP Mapping It's not a setting I can make from the outside. The compiler itself isn't asking for enough memory. I need to be able to set an amount that it allows itself to use.... [more] |
10 | 1450 | Dec 13, 2006 05:07 am by DarthBrooks |
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Memory allocation on compile Call of Duty 2 : CoD2 MP Mapping I have a large outdoor map I'm trying to compile and I keep having difficulty related to memory usage. It slows down and then hangs up on FS as memory runs dry. It's not a memory issue with my computer, I have plenty. The compiler is running out of memory... [more] |
10 | 1450 | Dec 13, 2006 04:12 am by DarthBrooks |
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Checking out a portal - see any issues? Call of Duty 2 : CoD2 MP Mapping I've been working on portaling a large outdoor map. I thought I'd show the progress I've made and ask some of the mapping veterans if they see any errors that I'm making as I'm working on it. First the map with portals hid. Now one that is porta... [more] |
2 | 2142 | Nov 27, 2006 03:14 am by DarthBrooks |
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Compile slows to a crawl a n d t h e n . . . s t o p s Call of Duty 2 : CoD2 MP Mapping To add, I was getting this error with -viz (and unchecked viz) The map is portaled somewhat. This may help. 81679 files in iwd files reading C:\Program Files\Activision\Call of Duty 2\main\maps\saar_river.d3dbsp reading C:\Program Files\Activision\Ca... [more] |
3 | 1777 | Nov 22, 2006 04:40 am by DarthBrooks |
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Compile slows to a crawl a n d t h e n . . . s t o p s Call of Duty 2 : CoD2 MP Mapping I've tried a number of times to compile a map and the only sucess I've had is the test compiling (extra unclicked, fast clicked) It takes 30 minutes. Every other try slows to a crawl before stalling. The thing that puzzles me is that the processor isn't ... [more] |
3 | 1777 | Nov 22, 2006 03:13 am by DarthBrooks |
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A few questions on compiling Call of Duty 2 : CoD2 MP Mapping I started final compile on my map sunday night. One of the first things I noticed was an error when I turned on -vis for the first time. I got the following errors. 14271 portal clusters 44251 num portals 43797 numfaces leaf with too many portals ... [more] |
2 | 1818 | Nov 7, 2006 06:32 pm by DarthBrooks |
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