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Latest Posts by DarthBrooks
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stupid trees
Call of Duty 2 : CoD2 MP Mapping
Any answers on this? If someone has a working solution it would be nice to post it up.... [more]
20 1754 Jun 14, 2007 12:47 am
by DarthBrooks
[Release] Saar River
Call of Duty 2 : CoD2 Map + Mod Releases
Evidently there's an issue with conflicts with at least one map. the fix is: http://rapidshare.com/files/27249835/saar_river1.1.iwd.html or http://download.yousendit.com/4CCE6C3F7F92D49C It's something that was a part of the first version of the... [more]
18 2145 Apr 22, 2007 02:08 am
by DarthBrooks
[Release] Saar River
Call of Duty 2 : CoD2 Map + Mod Releases
Here's the DL link for the updated version. saar river 1.1 if somebody wants to put it on a server and tell me how it works (or where it is and I'll join in myself) ... [more]
18 2145 Apr 20, 2007 11:37 am
by DarthBrooks
[Release] Saar River
Call of Duty 2 : CoD2 Map + Mod Releases
I found out the issue thanks to Bionic Nipple and I'm spending this eveing trying to fix it. If you availible Wednesday night I'll try and be on Xfire.... [more]
18 2145 Apr 17, 2007 02:53 am
by DarthBrooks
[Release] Saar River
Call of Duty 2 : CoD2 Map + Mod Releases
My xfire is darthbrooksnet... [more]
18 2145 Apr 16, 2007 12:56 am
by DarthBrooks
[Release] Saar River
Call of Duty 2 : CoD2 Map + Mod Releases
There's been an updated version of this map made - with some terrain work and CTF put in. The unit I used to play with is EXTREMELY distracted with World Of Warcrack right now (gawd, I hate that game) and I want to test it before releasing. Is anybody wil... [more]
18 2145 Apr 15, 2007 10:32 pm
by DarthBrooks
thunder sound
Call of Duty 2 : CoD2 Scripting
This is what works for me. Code: main() { thread thunder_MAPNAME(); thread thunder_MAPNAME2(); } thunder_MAPNAME() { wait 120 + randomint(120); boom = spawn("script_origin", (-8442, 7018, 1854)); boom playsound("elm_th... [more]
3 1075 Apr 15, 2007 09:34 pm
by DarthBrooks
Vikings omaha v4 Cod2 released
Call of Duty 2 : CoD2 Map + Mod Releases
Viking, this is the sweetest version of your map yet. You could play a seventy people to a side on this map and they would fit fine. edited on Mar. 21, 2007 01:43 am by DarthBrooks... [more]
13 2695 Mar 21, 2007 05:42 am
by DarthBrooks
[Release] mp_Pavlov
Call of Duty 2 : CoD2 Map + Mod Releases
Truly awesome work. It's good to see Pavlov's house return. Two bugs/ things I've noticed. You need to use CAP at this spot. http://fileanchor.com/88333.jpg and you need to break up this texture some how. It's very repetitive and that make... [more]
11 5380 Jan 21, 2007 05:49 am
by DarthBrooks
disapearing models at certain distances
Call of Duty 2 : CoD2 MP Mapping
I need to say two thinks (1) I'm only guessing based on my experience and (2) it's great to see you at work on a (I assume) COD2 map. It's an issue with the engine. (I think) One thing to do is to shorten the distance that a player will see a model by ... [more]
6 1284 Jan 11, 2007 03:44 am
by DarthBrooks
map editing
Call of Duty 2 : CoD2 Scripting
One suggestion for map makers id to make a kill zone under their map so that if someone gets under the map they die automatically. But yeah, contact the map maker and they should be happy to fix it.... [more]
7 1267 Jan 10, 2007 06:25 am
by DarthBrooks
help with adding sound
Call of Duty 2 : CoD2 Scripting
I got a "entity is origion only" error - Do we need an origin and a trigger? The tutorial made is sound as though you gave the trigger the origin texture and that that was enough.... [more]
8 1909 Jan 9, 2007 06:32 pm
by DarthBrooks
help with adding sound
Call of Duty 2 : CoD2 Scripting
What was your answer? I'm getting ready to add some thunder to my map, and yes I'm new at this. ... [more]
8 1909 Jan 7, 2007 05:48 am
by DarthBrooks
[release] mp_siegfriedline (Westwall)
Call of Duty 2 : CoD2 Map + Mod Releases
Awesome work on the map. I really, really like the landscaping. I am guessing though, that you have a model sitting at 0,0,0 that isn't there when the map is in radient. When the bomb went off on the bridge I thought I heard the explosion duplicated of... [more]
6 2811 Dec 29, 2006 05:08 am
by DarthBrooks
error while trying to play map
Call of Duty 2 : CoD2 MP Mapping
Did you remove the other maps from your main directory?... [more]
6 1698 Dec 28, 2006 05:57 am
by DarthBrooks
[Release] Saar River
Call of Duty 2 : CoD2 Map + Mod Releases
Ok, I didn't know that. I've got one floating tree. If I get enough "BTW did you see this?" reports I may fix everything and post it back up. I've been over the thing backwards and forwards but there's always stuff you miss and always some better way to d... [more]
18 2145 Dec 26, 2006 11:31 pm
by DarthBrooks
[Release] Saar River
Call of Duty 2 : CoD2 Map + Mod Releases
http://rapidshare.com/files/8914513/saar_river.zip.html It's an outdoor map featuring three bridges, a railroad track and lots of trees and grasses. This is my first map. It's ready to go. there may be a bit of a lag issue. The map has porta... [more]
18 2145 Dec 25, 2006 05:44 pm
by DarthBrooks
Memory allocation on compile
Call of Duty 2 : CoD2 MP Mapping
I'm trying to get sharper shadows. The current shadows get very pixaleted when you get close to defining the edges. I'm hoping that if you go under 1 in the the samplescale that the edges with be closer to a true shadow. I've managed to use 2 in the sa... [more]
10 1450 Dec 13, 2006 01:37 pm
by DarthBrooks
Memory allocation on compile
Call of Duty 2 : CoD2 MP Mapping
Anywhere from 48 to 64 %. But more importantly, when the compile is using close to 1.91 g of memory. ... [more]
10 1450 Dec 13, 2006 06:36 am
by DarthBrooks
Memory allocation on compile
Call of Duty 2 : CoD2 MP Mapping
It's not a setting I can make from the outside. The compiler itself isn't asking for enough memory. I need to be able to set an amount that it allows itself to use.... [more]
10 1450 Dec 13, 2006 05:07 am
by DarthBrooks
Memory allocation on compile
Call of Duty 2 : CoD2 MP Mapping
I have a large outdoor map I'm trying to compile and I keep having difficulty related to memory usage. It slows down and then hangs up on FS as memory runs dry. It's not a memory issue with my computer, I have plenty. The compiler is running out of memory... [more]
10 1450 Dec 13, 2006 04:12 am
by DarthBrooks
Checking out a portal - see any issues?
Call of Duty 2 : CoD2 MP Mapping
I've been working on portaling a large outdoor map. I thought I'd show the progress I've made and ask some of the mapping veterans if they see any errors that I'm making as I'm working on it. First the map with portals hid. Now one that is porta... [more]
2 2142 Nov 27, 2006 03:14 am
by DarthBrooks
Compile slows to a crawl a n d t h e n . . . s t o p s
Call of Duty 2 : CoD2 MP Mapping
To add, I was getting this error with -viz (and unchecked viz) The map is portaled somewhat. This may help. 81679 files in iwd files reading C:\Program Files\Activision\Call of Duty 2\main\maps\saar_river.d3dbsp reading C:\Program Files\Activision\Ca... [more]
3 1777 Nov 22, 2006 04:40 am
by DarthBrooks
Compile slows to a crawl a n d t h e n . . . s t o p s
Call of Duty 2 : CoD2 MP Mapping
I've tried a number of times to compile a map and the only sucess I've had is the test compiling (extra unclicked, fast clicked) It takes 30 minutes. Every other try slows to a crawl before stalling. The thing that puzzles me is that the processor isn't ... [more]
3 1777 Nov 22, 2006 03:13 am
by DarthBrooks
A few questions on compiling
Call of Duty 2 : CoD2 MP Mapping
I started final compile on my map sunday night. One of the first things I noticed was an error when I turned on -vis for the first time. I got the following errors. 14271 portal clusters 44251 num portals 43797 numfaces leaf with too many portals ... [more]
2 1818 Nov 7, 2006 06:32 pm
by DarthBrooks
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