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Topic | Replies | Views | Last Post | |
Glowing textures Call of Duty 4 : CoD4 MP Mapping Thanx It's working. I couldn't set up "model unlit" because of missing techset, but "world unlit" works just perfect Thanx again... [more] |
7 | 3137 | Jun 4, 2010 09:14 pm by Infern4ll |
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only Cubic Geometry? Call of Duty 4 : CoD4 MP Mapping It depends of how You setted Your viewport. if You have "emntities" set as bounding boxes then all models will be shown as red cubes. (look for "view" tab and "entities as" in there") I have "entities as" set to "skinned" that means the models i've pl... [more] |
5 | 1405 | Jun 4, 2010 07:39 pm by Infern4ll |
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only Cubic Geometry? Call of Duty 4 : CoD4 MP Mapping Try options from "patch-primitives' tab. U can build cones, cylinders, arches , everything is rihgt there. U can build anything You want and only Your own imagination can block You in this. Oh.. and You need a lot of time to know all of radiant's poss... [more] |
5 | 1405 | Jun 4, 2010 09:58 am by Infern4ll |
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Glowing textures Call of Duty 4 : CoD4 MP Mapping I know these are different models. It's not about those two lamps on screenshot, they are an example of what i want to do with my custom model of lamp. Textures for those on ss ale slightly different. "light on" has a bit brighter colmap than the... [more] |
7 | 3137 | Jun 3, 2010 09:53 pm by Infern4ll |
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Glowing textures Call of Duty 4 : CoD4 MP Mapping doesn't seem to work. I've ticked those options, puted new material and img into .iwd, recompiled bsp, reflections, and ff files, and it's not working i didn't mentioned that only texture i made is 24bit .tga bitmap as a color map. There is no normal m... [more] |
7 | 3137 | Jun 3, 2010 08:04 pm by Infern4ll |
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Glowing textures Call of Duty 4 : CoD4 MP Mapping hi there Does any one of You Guys know how to set an AssMan to get glowing light texture like this one on attached image? Any advice would be wellcome ... [more] |
7 | 3137 | Jun 3, 2010 04:10 pm by Infern4ll |
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[Release] COD4 MP Citi Badlands Call of Duty 4 : CoD4 Map + Mod Releases Nice one Citi :) Waterfall is awesome, and i like color of the water :) (which thexture U used ?) ... [more] |
13 | 8496 | May 29, 2010 11:45 am by Infern4ll |
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[Release] Demon Mod COD4 1.3 Call of Duty 4 : CoD4 Map + Mod Releases Congrats Demon Well, i thought You're little younger... nice surprise Sometimes i'm wondering ,who are the people behind those nicknames, How old are they or what nationality are they (excluding Welshy ofcourse) Anyways i'm glad You got this of... [more] |
26 | 4102 | May 28, 2010 09:00 am by Infern4ll |
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New build MODSonline : Hardware Help http://www.ebuyer.com/product/196392 This one is cheaper Gigabyte GA-790XT It has 2 PCI EX (1st x16, 2nd x8) Support for ATI CrossFireXtechnology 6 x USB 2.0/1.1 ports 2 x USB 3.0/2.0 ports... [more] |
17 | 2950 | May 28, 2010 12:09 am by Infern4ll |
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New build MODSonline : Hardware Help Rasta writes...Quote:Thats a bit of a monster, but i can't see a reason to spend more than double (or think of a reason why so much money went missing to the mrs) for something the other can do as well. I don't need more than 2 PCi slots, it supports D... [more] |
17 | 2950 | May 27, 2010 08:45 pm by Infern4ll |
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New build MODSonline : Hardware Help What about this one? Expensive, but worthy of it's price http://www.ebuyer.com/product/206344... [more] |
17 | 2950 | May 27, 2010 03:47 pm by Infern4ll |
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Axias Spawn problems Call of Duty 4 : CoD4 MP Mapping U can update Your zone file with two ways: 1. -open "compiler tools" on "level compiling" tab -press button "4. update zone file" -in opened application You have two windows, yellow on the left and white on the right. On the yellow one, there ar... [more] |
6 | 1250 | May 27, 2010 05:03 am by Infern4ll |
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Axias Spawn problems Call of Duty 4 : CoD4 MP Mapping You need to update Your zone file by adding: For Marines vs OpFor: Code:include,mptypes_desert and for S.A.S vs Spetznaz: Code:include,mptypes_woodland .... and rebulid fast files again ... [more] |
6 | 1250 | May 26, 2010 10:04 pm by Infern4ll |
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excluding area of fx presistance Call of Duty 4 : CoD4 MP Mapping cskiller86: Quote:Hmm, don't you mean it's not recognizing setVolFog ? Because I have setExpFog in my map (in the main gsc) and it works. U are right My mistake It's about "setVolFog" not "setExpFog" SORRY "SetExpFog" started at first attem... [more] |
13 | 1158 | May 26, 2010 06:06 pm by Infern4ll |
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Custom Decal Textures Call of Duty 4 : CoD4 General I'm allways using 32 bit tga format to making decal textures. Assman converts them to iwi anyways. If Your texture is flickering move it slightly away from a main brush.... [more] |
6 | 1683 | May 26, 2010 09:08 am by Infern4ll |
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Case textures Call of Duty 4 : CoD4 MP Mapping Hi there It is not any problem just my lethal curiousity I'm just wondering what is the meaning of case textures (those with the numbers). What are they designated for i didn't find any explanation of this, even on IW wiki.... [more] |
2 | 1426 | May 26, 2010 01:18 am by Infern4ll |
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excluding area of fx presistance Call of Duty 4 : CoD4 MP Mapping cskiller86 writes...Quote:I thought volumetric fog was only in CoD WaW. And it probably is as You said (i'm not sure), but for sure CoD 4 is not recognizing "setExpFog". And about volumetric.. fine, but it doesn't covering the skybox. Models an... [more] |
13 | 1158 | May 25, 2010 06:11 pm by Infern4ll |
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excluding area of fx presistance Call of Duty 4 : CoD4 MP Mapping Thanx Rasta ... [more] |
13 | 1158 | May 25, 2010 01:32 pm by Infern4ll |
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inporting Mw2 weapons Call of Duty 4 : CoD4 General DX Ripper 3d for ripping models. http://www.deep-shadows.com/hax/3DRipperDX.htm%23quickstart MAYA for separating weapons from ripped scene or 3DS Max 2010 This app is ripping whole scene around the player. trees, buildings, paths etc You'll ne... [more] |
3 | 1830 | May 25, 2010 11:43 am by Infern4ll |
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excluding area of fx presistance Call of Duty 4 : CoD4 MP Mapping No, i didn't cause i din't know how I'm just a beginner. Is it setted in worldspawn, vision file or "fog" brush ? ... [more] |
13 | 1158 | May 25, 2010 11:10 am by Infern4ll |
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excluding area of fx presistance Call of Duty 4 : CoD4 MP Mapping Theese are not the answers i wanted to read but THANX a lot for replying ... [more] |
13 | 1158 | May 24, 2010 04:26 pm by Infern4ll |
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excluding area of fx presistance Call of Duty 4 : CoD4 MP Mapping Hi there . Is there a possibility to exclude some area of fx presistance. in example: I have a forest with mist (fog, smoke or whatever of this type) and house in the middle of it. Everything is fine but the mist is inside the house and i don... [more] |
13 | 1158 | May 23, 2010 08:18 pm by Infern4ll |
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moving vehicles Call of Duty 4 : CoD4 MP Mapping Damn I'm a baaaaaad scripter i quit. i'm too stupid for that... [more] |
11 | 1813 | May 16, 2010 08:11 pm by Infern4ll |
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moving vehicles Call of Duty 4 : CoD4 MP Mapping Don't worry I have them all and istalled where they should be I just unpacked a few zips with "MT" to look for "vehicles" I owe You a beer aahhh ...a whole tanker of beer Thanks for those files But.... the problems are not over yet. New files... [more] |
11 | 1813 | May 15, 2010 07:18 pm by Infern4ll |
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moving vehicles Call of Duty 4 : CoD4 MP Mapping What is all about here. I've installed "MT" from the link You gave me, but there is no "vehicles" there. Can You zip this folder for me and add it to attachments? ... [more] |
11 | 1813 | May 15, 2010 01:57 pm by Infern4ll |
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