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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Axias Spawn problems
Slin-Fane*
General Member
Since: May 26, 2010
Posts: 2
Last: May 26, 2010
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Wednesday, May. 26, 2010 07:36 pm
I have a small problem, everything is ok, also the Marines SpawnPoint, but when you spawn by Axias you see most red and look like letters.
i tryed everything but cant solve the problem.

PLEASE PLEASE HELP!!! i have finished 3 maps but cant take them online because of this problem^^
greets Slin-Fane*
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Infern4ll
General Member
Since: Feb 8, 2010
Posts: 94
Last: Jun 4, 2010
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Wednesday, May. 26, 2010 10:04 pm
You need to update Your zone file by adding:

For Marines vs OpFor:
Code:
include,mptypes_desert



and for S.A.S vs Spetznaz:
Code:
include,mptypes_woodland

....
and rebulid fast files again


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Slin-Fane*
General Member
Since: May 26, 2010
Posts: 2
Last: May 26, 2010
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Wednesday, May. 26, 2010 11:07 pm
i am realy thanks for your help , but would it be possible that you told me HOW i can update my files? ^^
i have no plan from the hole!

and my next problem is that when i try to take a model, the editor cloths himself :(
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Infern4ll
General Member
Since: Feb 8, 2010
Posts: 94
Last: Jun 4, 2010
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Thursday, May. 27, 2010 05:03 am
U can update Your zone file with two ways:

1.

-open "compiler tools" on "level compiling" tab
-press button "4. update zone file"
-in opened application You have two windows, yellow on the left and white on the right.
On the yellow one, there are assets that are missing and not compiled yet( if You run Your map in developer mode, things that are missing in your map, should appear there).
On the white window, are placed files that already are compiled into .ff file. If white field is empty, thats wrong, atleast those files should be there:
Code:
ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/mp_your_map.d3dbsp
rawfile,maps/mp/mp_Your_map.gsc
impactfx,mp_your_map
sound,common,mp_your_map,!all_mp
sound,generic,mp_your_map,!all_mp
sound,voiceovers,mp_your_map,!all_mp
sound,multiplayer,mp_your_map,!all_mp


If You have assets on left window, cut them from there and paste into white window, if not run Your map in "developer" mode once ,and then open "update zone" again . If nothing will appear , thats ok

OK but getting the point

On the white window type

Code:
include,mptypes_desert


press save and You done here, next step is rebuilding fast file

press "3. build fast file"

wait till comp finish compiling .ff and run Your map again.

Second way i mentioned is to open "mp_your_map.csv" in notepad and edit Your .csv from there.
the .csv file should be in "zone_source" folder in main directory of the game. After editing ,rebuild fast files and play Your map again.

And about closing radiant:

Is it patched?

If You using Vista or windows 7, You should run radiant with administrator rights.
if using XP or already aplied administrators rights ,reinstall application and patch.


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cskiller86
General Member
Since: Nov 23, 2009
Posts: 528
Last: Oct 25, 2011
[view latest posts]
Level 6
Category: CoD4 MP Mapping
Posted: Thursday, May. 27, 2010 03:42 pm
Just a quick note: open your main gsc to see what teams you've set up.

Also, test your map with a mod that has a fixed team gsc (AWE4+, OpenWarfare, DemonMod etc).
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Thursday, May. 27, 2010 04:08 pm
Or use the "customMaps" mod that came with the tools. That has the fixed teams GSC in it precisely for this purpose/reason.
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