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Topic: ERROR: Reflection Probe (x,y,z) is in solid. |
DeekCiti |
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General Member Since: Mar 13, 2008 Posts: 1293 Last: Jul 9, 2016 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Wednesday, Apr. 2, 2008 11:07 pm |
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ERROR: Reflection Probe (x,y,z) is in solid.
This happens to me when I build my .bsp.
This doesn't make any sense because I didn't add any new Reflection probes and the one its telling me that is in a solid is plain as day out in the open. Under my Edit>Entity Info, I can look at my reflection probes and where they are, and as I slowly delete the Problem probe, it will always pick the first one in the "Entity Info" to give the error on during the Compile.
I checked all the other Threads on this subject but no answers to fix. I even rebuilt my "Volume Light Grid" brush and Rebuilt my Skybox thinking something got messed up and still, the error. When I play my map with this error, my map is totally bright/blown out in whites, and everything is rainbow colored. Which means it has something to do with reflection probes. So what I did was remove EVERY Refection Probe on my map and then try to compile again and the error is gone. But then it gives me some error about a Prefab house I put in, (which has remained unchanged), and that house has been there since the beginning, and has been in the map when it would compile correctly. It only shows me this error when I remove ALL reflection Probes in the map.
Normally when I compile my .bsp it takes about 45 minutes, but now with this error it takes 5, so it must be skipping a step. Does anyone have any ideas on what could be causing this?
I don't have to hollow out my "Volume Light Grid" do I? I don't remember having to do that the first time... I'm clueless... |
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novemberdobby |
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General Member Since: Sep 17, 2006 Posts: 1965 Last: Oct 13, 2013 [view latest posts] |
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DeekCiti |
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General Member Since: Mar 13, 2008 Posts: 1293 Last: Jul 9, 2016 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Wednesday, Apr. 2, 2008 11:13 pm |
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I already did that, as of right now there are only four in my map, and ALL FOUR are in the air, outside, just floating. I really don't understand this... This is nuts. Even if I only have one Probe, floating in the air outside, and can clearly see its in the air away from everything, it gives me that same error on that particular Probe.
edited on Apr. 2, 2008 07:15 pm by DeekCiti |
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playername |
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Preferred Member Since: Aug 24, 2006 Posts: 821 Last: Apr 15, 2011 [view latest posts] |
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DeekCiti |
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General Member Since: Mar 13, 2008 Posts: 1293 Last: Jul 9, 2016 [view latest posts] |
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DeekCiti |
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General Member Since: Mar 13, 2008 Posts: 1293 Last: Jul 9, 2016 [view latest posts] |
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ITOE_MC |
General Member Since: Sep 3, 2006 Posts: 342 Last: Nov 12, 2009 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Thursday, Apr. 3, 2008 12:57 am |
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I'm new to this myself, but I don't think you should have that model key in your worldspawn settings. Open up your entities editor and delete that key/value. Also, instead of using "r_reflection_color_correction" "mp_farm", you might want to try using: setdvar( "r_specularcolorscale", "5" ); in your .gsc file. That should create the same wet-looking effect on the textures.
I remember seeing an option in the edit/preferences (hit "p") that says "Ents use '_color' value" ... I have no idea what it does, but if you have it checked, I'd try un-checking it, because it's un-checked by default. That's unlikely to be the culprit, but it's worth a shot if nothing else works.
edited on Apr. 2, 2008 08:58 pm by ITOE_MC |
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DeekCiti |
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General Member Since: Mar 13, 2008 Posts: 1293 Last: Jul 9, 2016 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Thursday, Apr. 3, 2008 01:25 am |
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Yeah, it was already unchecked.
OK, this is getting even more weird by the minute here. Since the Reflection probes were giving me errors, I deleted ALL of them, my map has absolutely NO Reflection Probes in it. I compiled the BSP. Then... get this, I compiled the Reflections... It went through EVERY previously placed reflection probe I USED to have in the map, as if they were still there, and THIS time, when I ran the map, it was totally perfect. Everything looked perfect!
How can this be?
There is not ONE Reflection Probe in the map, but when compiling Reflections, it seriously went through each previously placed reflection probe I used to have. You know how it shows the little box in the upper left when compiling, and it shows your map through the reflection probe... thats what it did... WOW, what is going on here?
So... here is what I'm going to do. I'm going to make a couple changes, like raise a couple walls that were too short and stairs that were too tall, and then compile again, and I'll report back what happens this time. |
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peri |
General Member Since: Jan 23, 2005 Posts: 457 Last: Sep 16, 2023 [view latest posts] |
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Carcass26 |
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General Member Since: Mar 9, 2006 Posts: 205 Last: Dec 9, 2009 [view latest posts] |
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