Members Online»
0 Active | 102 Guests
Online:
|
LATEST FORUM THREADS»
by KAZAM3766
Posts: 1 / 345 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2448 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 2956 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 931 New Cod UO Rifle Mod.
CoD Mapping by rr016
Posts: 2 / 5220 setting your own ai names
CoD4 SP Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
Confused Call of Duty 4 : CoD4 MP Mapping Is it only doing this on your map? If it does it for all maps, chances are there is a mod or setting on the server somewhere that is causing this to happen.... [more] |
11 | 2717 | Apr 15, 2011 09:45 pm by playername |
|
Advanced Programming In Cod2 Call of Duty 2 : CoD2 Scripting Haha, Call of Duty 2 scripting is simply that: scripting. Scripting basically means you should never have to mess with memory at all. That includes anything dealing with pointers, allocating memory, and releasing that memory. Scripting just allows dynamic... [more] |
7 | 4284 | Feb 15, 2011 01:03 am by playername |
|
Tutorial about some scripting stuff Call of Duty 2 : CoD2 Scripting Great post IzNoGoD! I liked the "switches from 'John has to do this' to 'I have to do this'" because, more or less, that's what self is. However, I would add something in saying it does not only have to be the player, it can be any game object/entity (a t... [more] |
3 | 5907 | Feb 15, 2011 12:26 am by playername |
|
Grenades Call of Duty 4 : CoD4 Scripting Converted to memory :P I did not know of this function since I do not map for CoD4. I have found there are more useful functions avaliable than there were CoD2. Thanks for the find BraX!... [more] |
5 | 4212 | Mar 16, 2010 01:11 pm by playername |
|
Grenades Call of Duty 4 : CoD4 Scripting Samuel, I am sorry to say this, but I do believe all of the gernade code is handled through the engine itself. I have never seen anything in script about grenades before (other than giving them in loadouts and stuff like that). The only way would be to m... [more] |
5 | 4212 | Mar 15, 2010 01:22 pm by playername |
|
Localized Strings - how do they work? Call of Duty 2 : CoD2 General I do believe you have to have different versions of an *.iwd file. I say this because if you look at any "main" folder, you have files named "localized_[language]_iw*.iwd" which has the localized strings and sounds for that language. However, I am not ful... [more] |
2 | 2815 | Mar 11, 2010 01:49 pm by playername |
|
Does exploder script work on prefabs Call of Duty 2 : CoD2 MP Mapping In your main() function, add this before your level._effect definitions. maps\mp\_load::main();... [more] |
12 | 2168 | Mar 5, 2010 02:11 pm by playername |
|
Gerrrrrr new prob zombies stop spawning Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Just an idea, does the spawners have a key and value of: count 9999 Make sure count is set to four 9s.... [more] |
3 | 3100 | Mar 2, 2010 02:11 pm by playername |
|
ScriptSearch AFK Call of Duty 2 : CoD2 Scripting Hmm, does it drift? I have never noticed any spectator camera drift before. Makes me curious. I think I might just constantly print the origin of a spectator camera to be sure, but as long as it isn't getting input from the client/player, it's origin shou... [more] |
5 | 3064 | Mar 1, 2010 02:07 pm by playername |
|
moving brushes error Call of Duty 2 : CoD2 MP Mapping Hello mk3y20 and welcome to MODSonline! There are a few things that needs to be fixed. First, you can get rid of the function "start()" If you are trying to get it to loop multiple times, just call "move()" at the bottom of the actual function to loop... [more] |
5 | 2629 | Mar 1, 2010 01:58 pm by playername |
|
ScriptSearch AFK Call of Duty 2 : CoD2 Scripting Hi Hyper, There is a way. I guess the simpliest would be to see if the player's origin is changing. If the origin is the same, then he must be AFK. Code:checkInactivePayer() { // If they disconnect or die, we need to end the loop. self endon("dis... [more] |
5 | 3064 | Feb 26, 2010 03:34 pm by playername |
|
allies dying Call of Duty 4 : CoD4 SP Mapping For the first part, you are going to have to to have a checker that checks for the amount of allies alive. Here is a quick example. Code:main() { // What I am going to do here is: // 1. Setup our objective // 2. watch for dead AI and end the mis... [more] |
13 | 2639 | Feb 25, 2010 03:52 am by playername |
|
Search & Destroy Issues Call of Duty : CoD Mapping The error you are getting is due to a script runtime error. What is happening is the script that was running found a place where a loop could potentially run forever freezing the game. However, if you do like techno said, you should get just a little more... [more] |
17 | 2294 | Feb 23, 2010 04:59 am by playername |
|
cod2 server anticrash Call of Duty 2 : CoD2 General You could modify every gametype so that the name mode is the manual_change (like it is for Search and Destroy). In every gametype script, there is the function, setClientNameMode. This can either be "manual_change" or "auto_change". Manual change me... [more] |
3 | 4450 | Feb 20, 2010 11:07 pm by playername |
|
Calculator? Call of Duty 2 : CoD2 Scripting Just replace the if part with this. Code:if(isDefined(inc) && inc == true) level.sum += 10; else level.sum -= 10; ... [more] |
5 | 2826 | Dec 22, 2009 04:00 pm by playername |
|
Calculator? Call of Duty 2 : CoD2 Scripting Hello Zelzahim! In order for "sum" to increase, you need to add somewhere the addition operator to tell "sum" to increase: sum++; OR sum += 1; OR sum = sum+1; As for having two triggers to do this, try this script (untested)! I used two trigger_uses ... [more] |
5 | 2826 | Dec 22, 2009 03:39 pm by playername |
|
Play Music at start of map request Call of Duty 2 : CoD2 MP Mapping It depends exactly how you want to do it. Do you want it to play when the client connects so that they only hear it? If so, try something like this (Not tested). Code:main() { thread onClientConnect(); } onClientConnected() { while(1) { ... [more] |
2 | 2961 | Dec 2, 2009 02:13 pm by playername |
|
How to resize a model? Call of Duty 4 : CoD4 MP Mapping In Radiant, you can set a key/value on a misc_model. Key: model_scale Value: [scale #] A scale of 2 is 2 times bigger than the orginal, 3 is 3 times, etc.... [more] |
8 | 2894 | Nov 24, 2009 01:52 pm by playername |
|
What is wrong with this .gsc??! Call of Duty 2 : CoD2 SP Mapping DemonSeed hit it right on the nail. setTurretTargetEnt() uses an entity directly. If you wanted to do it the other way, you would have to do it like this: setTurretTargetEnt(getEnt("tank_shoot", "targetname"));... [more] |
19 | 2443 | Nov 24, 2009 01:42 pm by playername |
|
pitch black rooms Call of Duty 2 : CoD2 MP Mapping Worldspawn settings are set for the WHOLE world! Meaning the light settings will be applyed to every brush that isn't a script_brushmodel (all entites with a classname other than worldspawn will not have them). Worldspawn settings are used to set a global... [more] |
7 | 3043 | Nov 23, 2009 02:09 pm by playername |
|
Rcon login in quickmenu Call of Duty 2 : CoD2 Scripting From looking at Demon's code, you would have them all in one Cvar. You could separate the GUIDs by anything: space, comma, semicolon, etc.... [more] |
27 | 2542 | Nov 23, 2009 01:56 pm by playername |
|
Left 4 Dead 2. Your thoughts? General Gaming Topics : General Gaming I will have to say, I like it better than the first. I think it might be the campains that run right into one another or the new weapons. Also, I like some of the new SI. I have yet to play Vs. or survival, but am looking forward to! However, I still thin... [more] |
9 | 5626 | Nov 20, 2009 01:40 pm by playername |
|
How does the pointfile work, and how to fix it Call of Duty 4 : CoD4 SP Mapping Like he said earlier, if you have portals in your map, it could just be a portal. Also, paste your compile log if you can. Check all portals and all sky box joints to make sure they are not leaking without your knowledge. If you still keep getting the ... [more] |
5 | 4505 | Nov 19, 2009 04:39 pm by playername |
|
CoD To Get new developer. General Gaming Topics : General Gaming Personally I believe that Treyarch has treated us better than IW at the momment. Yes, there were many issues with the game at first, but they still supported us and kept fixing those issues. They kept coming out with patches including map-packs that would... [more] |
23 | 3099 | Nov 19, 2009 01:43 pm by playername |
|
Cant wait anymore... Call of Duty 2 : CoD2 SP Mapping Yeah, sorry Ivan... I don't know what is with me today. I did forget a semicolon after vehicle = level.vehicle;.... [more] |
14 | 1882 | Nov 15, 2009 06:36 pm by playername |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware