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CoD:MW2 not as long as they saidGeneral Gaming Topics : General GamingWhen they said the game would be longer I think they really meant that it
would have more missions. Apparently, though, the individual missions are
much shorter than the last game. The GameTrailers review said as much.
The difficulty obviously isn't ... [ more] |
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Nov 11, 2009 11:01 pm by ITOE_MC |
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Bounce (Glitching)Call of Duty 4 : CoD4 MP MappingI made a simple map that's nothing but "bounce walls"; i.e., walls that are
rounded in such a way that you're propelled as high as possible if you hit
them at the right angle. If you want, I'd be willing to send you the .map
file.
Use PM...I don't chec... [ more] |
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Aug 16, 2009 05:10 pm by ITOE_MC |
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COD WaW ****** not working.Call of Duty: World at War : CoDWW GeneralUsing a "No CD/DVD" crack is a violation of the EULA, which means that the
user has invalidated his license, which in turn means having CoD:WaW
installed on his system constitutes copyright infringement (see this, for
example).
I would respectfully s... [ more] |
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Aug 16, 2009 02:03 pm by ITOE_MC |
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WIP mp_rostovCall of Duty: World at War : CoDWW MP MappingLooking forward to seeing the finished product. ... [ more] |
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Jun 29, 2009 08:59 pm by ITOE_MC |
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WIP mp_rostovCall of Duty: World at War : CoDWW MP MappingBy "localized light," I just meant a light entity.
I was suggesting that you reduce the brightness of the ambient lighting,
and then add lights in various places around your map. There are a couple
of decent light fixture models in the editor, and brig... [ more] |
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Jun 29, 2009 04:14 pm by ITOE_MC |
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WIP mp_rostovCall of Duty: World at War : CoDWW MP MappingOne suggestion I'd offer: to make things look a little more interesting,
you might want to rely less on ambient lighting in the exterior spaces, and
create a bunch of localized light sources to draw attention to spots where
the opposing teams are likely ... [ more] |
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Jun 28, 2009 01:01 pm by ITOE_MC |
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Modern Warfare 2 - Reveal TrailerMODSonline : In The NewsI don't know anything about CoD3 (I had forgotten about it, honestly), so
if my comment only applies to two out of three contributions, so be it.
As far as CoD5's "advanced sound system" and co-op features go: yes, that
stuff and the CoD4 engine will ... [ more] |
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May 27, 2009 08:22 am by ITOE_MC |
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Modern Warfare 2 - Reveal Trailer |
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May 26, 2009 09:55 pm by ITOE_MC |
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Mappers and Should Check Out this Bash&Slash PodcastCall of Duty: World at War : CoDWW Offsite LinksWhen my clan's old UO server was at its population zenith -- meaning that
we'd have around 20 players on our server every night during "peak" hours
-- we wouldn't lose anyone to downloads. We had a 30 MB mod, and a new
custom map rotation almost every o... [ more] |
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May 21, 2009 12:01 am by ITOE_MC |
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Filefront closing on March 30MODSonline : In The NewsDear FileFront User:
We regret to inform you that due to the current economic conditions we are
forced to indefinitely suspend the FileFront site operations on March 30,
2009. If you have uploaded files, images or posted blogs, or if you would
like to ... [ more] |
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Mar 25, 2009 06:07 pm by ITOE_MC |
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Rules regarding ths use of this siteMODSonline : In The NewsIssues like this will always crop up on internet forums, because it's
usually impractical for the two warring parties to just meet up and get
drunk.... [ more] |
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Feb 12, 2009 05:36 pm by ITOE_MC |
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F.E.A.R. demo (what does everyone think of it?)General Gaming Topics : General GamingQuote:also the original game the Replica's used to talk to one another like
"retreat!, or we need reinforcements!" stuff like that made it all the more
fun...only time i heard a Replica say anything was right at the beginning.
I didn't notice that, bu... [ more] |
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Jan 25, 2009 12:39 pm by ITOE_MC |
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F.E.A.R. demo (what does everyone think of it?)General Gaming Topics : General GamingIt's decent overall, but there's nothing really remarkable about it.
The graphics would have been more impressive if the game had been released
before Crysis, Far Cry 2, or Fallout 3, but they're a bit underwhelming in
January 2009. My opinion in th... [ more] |
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Jan 25, 2009 12:19 am by ITOE_MC |
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mp spawn point logicCall of Duty: World at War : CoDWW MP MappingThat has happened to me several times. Try making the floor above detail.
That seemed to work for me, but I haven't tested it sufficiently to say for
sure. ... [ more] |
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Jan 17, 2009 12:05 am by ITOE_MC |
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multiple attachments for weaponsCall of Duty: World at War : CoDWW GeneralI've only just started messing around with this, but it appears that
modding CoD5's weapons to use multiple attachments is fairly easy, with
fewer limits to the number of possible combinations than we had with CoD4.
With CoD4, using multiple attachmen... [ more] |
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Jan 11, 2009 03:15 pm by ITOE_MC |
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No Sound [HELP]Call of Duty: World at War : CoDWW MP MappingOne other potential problem you might have in getting access to sounds for
zombie maps: I thought I recognized one or two sounds from Half-Life 2
when I was playing zombie co-op. If I'm right, licensing issues may
prevent the relevant sounds from being ... [ more] |
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Dec 8, 2008 12:43 pm by ITOE_MC |
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Arched window?Call of Duty: World at War : CoDWW MP MappingQuote:edit2: i tryed your way aswel ITOE_MC, but how do you get the verts
exactly on the lines of the arch ? if i zoom in i see they never are
exactly on the arch lines
Go to grid 1 or .5, and select the meshes that comprise your arch. Then
hit Ctrl ... [ more] |
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Dec 1, 2008 07:05 pm by ITOE_MC |
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Arched window?Call of Duty: World at War : CoDWW MP MappingI didn't know about the inverted bevel thing, but there's usually more than
one way to do something with Radiant.... [ more] |
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Dec 1, 2008 05:24 pm by ITOE_MC |
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Arched window?Call of Duty: World at War : CoDWW MP MappingYou've already done the hard part. Now, you just have to draw individual
brushes along the top edges of the individual sections of the meshes in
your arch, and then hit E to line up the verts of the brush with the verts
on your arch, like so:
... [ more] |
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Dec 1, 2008 05:22 pm by ITOE_MC |
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More competitive maps?Call of Duty 4 : CoD4 MP MappingI submit that making a map "play well" is the hardest part of the whole
process. Whenever I've managed it, it has been a total accident.... [ more] |
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Dec 1, 2008 05:05 pm by ITOE_MC |
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Surface of water is very white...Call of Duty: World at War : CoDWW MP MappingI always look for a community tutorial first, before I search the official
wiki. There's usually more to be learned from someone who's struggled with
an issue himself.... [ more] |
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Dec 1, 2008 04:59 pm by ITOE_MC |
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Surface of water is very white...Call of Duty: World at War : CoDWW MP MappingIIRC, Zeroy solved that problem by adding alpha to the water texture. ... [ more] |
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Dec 1, 2008 09:57 am by ITOE_MC |
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custom loadscreen helpCall of Duty 4 : CoD4 ScriptingThe bsp name is just your map name. I may have set things up incorrectly
when I installed the tools, but I've always had to go to ...raw\maps\mp and
copy my bsp into raw\maps (not in the "mp" subfolder) to get the loadscreen
to convert properly in asset ... [ more] |
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Nov 28, 2008 12:03 pm by ITOE_MC |
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Installing Mods?Call of Duty: World at War : CoDWW MP MappingYou have to go to Tools\Folder Options and click on the "View" tab, and
then tick "Show hidden files and folders". If there's no mods folder, just
create one.... [ more] |
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Nov 27, 2008 09:03 pm by ITOE_MC |
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uh prefabs?Call of Duty: World at War : CoDWW MP MappingI think that's all you get.... [ more] |
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Nov 21, 2008 11:40 am by ITOE_MC |