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CoD:MW2 not as long as they said
General Gaming Topics : General Gaming
When they said the game would be longer I think they really meant that it would have more missions. Apparently, though, the individual missions are much shorter than the last game. The GameTrailers review said as much. The difficulty obviously isn't ... [more]
4 118 Nov 11, 2009 11:01 pm
by ITOE_MC
Bounce (Glitching)
Call of Duty 4 : CoD4 MP Mapping
I made a simple map that's nothing but "bounce walls"; i.e., walls that are rounded in such a way that you're propelled as high as possible if you hit them at the right angle. If you want, I'd be willing to send you the .map file. Use PM...I don't chec... [more]
5 125 Aug 16, 2009 05:10 pm
by ITOE_MC
COD WaW ****** not working.
Call of Duty: World at War : CoDWW General
Using a "No CD/DVD" crack is a violation of the EULA, which means that the user has invalidated his license, which in turn means having CoD:WaW installed on his system constitutes copyright infringement (see this, for example). I would respectfully s... [more]
6 237 Aug 16, 2009 02:03 pm
by ITOE_MC
WIP mp_rostov
Call of Duty: World at War : CoDWW MP Mapping
Looking forward to seeing the finished product. ... [more]
46 392 Jun 29, 2009 08:59 pm
by ITOE_MC
WIP mp_rostov
Call of Duty: World at War : CoDWW MP Mapping
By "localized light," I just meant a light entity. I was suggesting that you reduce the brightness of the ambient lighting, and then add lights in various places around your map. There are a couple of decent light fixture models in the editor, and brig... [more]
46 392 Jun 29, 2009 04:14 pm
by ITOE_MC
WIP mp_rostov
Call of Duty: World at War : CoDWW MP Mapping
One suggestion I'd offer: to make things look a little more interesting, you might want to rely less on ambient lighting in the exterior spaces, and create a bunch of localized light sources to draw attention to spots where the opposing teams are likely ... [more]
46 392 Jun 28, 2009 01:01 pm
by ITOE_MC
Modern Warfare 2 - Reveal Trailer
MODSonline : In The News
I don't know anything about CoD3 (I had forgotten about it, honestly), so if my comment only applies to two out of three contributions, so be it. As far as CoD5's "advanced sound system" and co-op features go: yes, that stuff and the CoD4 engine will ... [more]
38 433 May 27, 2009 08:22 am
by ITOE_MC
Modern Warfare 2 - Reveal Trailer
MODSonline : In The News
-- DELETED POST PER FORUM RULES --... [more]
38 433 May 26, 2009 09:55 pm
by ITOE_MC
Mappers and Should Check Out this Bash&Slash Podcast
Call of Duty: World at War : CoDWW Offsite Links
When my clan's old UO server was at its population zenith -- meaning that we'd have around 20 players on our server every night during "peak" hours -- we wouldn't lose anyone to downloads. We had a 30 MB mod, and a new custom map rotation almost every o... [more]
29 395 May 21, 2009 12:01 am
by ITOE_MC
Filefront closing on March 30
MODSonline : In The News
Dear FileFront User: We regret to inform you that due to the current economic conditions we are forced to indefinitely suspend the FileFront site operations on March 30, 2009. If you have uploaded files, images or posted blogs, or if you would like to ... [more]
14 404 Mar 25, 2009 06:07 pm
by ITOE_MC
Rules regarding ths use of this site
MODSonline : In The News
Issues like this will always crop up on internet forums, because it's usually impractical for the two warring parties to just meet up and get drunk.... [more]
13 451 Feb 12, 2009 05:36 pm
by ITOE_MC
F.E.A.R. demo (what does everyone think of it?)
General Gaming Topics : General Gaming
Quote:also the original game the Replica's used to talk to one another like "retreat!, or we need reinforcements!" stuff like that made it all the more fun...only time i heard a Replica say anything was right at the beginning. I didn't notice that, bu... [more]
14 245 Jan 25, 2009 12:39 pm
by ITOE_MC
F.E.A.R. demo (what does everyone think of it?)
General Gaming Topics : General Gaming
It's decent overall, but there's nothing really remarkable about it. The graphics would have been more impressive if the game had been released before Crysis, Far Cry 2, or Fallout 3, but they're a bit underwhelming in January 2009. My opinion in th... [more]
14 245 Jan 25, 2009 12:19 am
by ITOE_MC
mp spawn point logic
Call of Duty: World at War : CoDWW MP Mapping
That has happened to me several times. Try making the floor above detail. That seemed to work for me, but I haven't tested it sufficiently to say for sure. ... [more]
4 169 Jan 17, 2009 12:05 am
by ITOE_MC
multiple attachments for weapons
Call of Duty: World at War : CoDWW General
I've only just started messing around with this, but it appears that modding CoD5's weapons to use multiple attachments is fairly easy, with fewer limits to the number of possible combinations than we had with CoD4. With CoD4, using multiple attachmen... [more]
1 133 Jan 11, 2009 03:15 pm
by ITOE_MC
No Sound [HELP]
Call of Duty: World at War : CoDWW MP Mapping
One other potential problem you might have in getting access to sounds for zombie maps: I thought I recognized one or two sounds from Half-Life 2 when I was playing zombie co-op. If I'm right, licensing issues may prevent the relevant sounds from being ... [more]
47 580 Dec 8, 2008 12:43 pm
by ITOE_MC
Arched window?
Call of Duty: World at War : CoDWW MP Mapping
Quote:edit2: i tryed your way aswel ITOE_MC, but how do you get the verts exactly on the lines of the arch ? if i zoom in i see they never are exactly on the arch lines Go to grid 1 or .5, and select the meshes that comprise your arch. Then hit Ctrl ... [more]
11 292 Dec 1, 2008 07:05 pm
by ITOE_MC
Arched window?
Call of Duty: World at War : CoDWW MP Mapping
I didn't know about the inverted bevel thing, but there's usually more than one way to do something with Radiant.... [more]
11 292 Dec 1, 2008 05:24 pm
by ITOE_MC
Arched window?
Call of Duty: World at War : CoDWW MP Mapping
You've already done the hard part. Now, you just have to draw individual brushes along the top edges of the individual sections of the meshes in your arch, and then hit E to line up the verts of the brush with the verts on your arch, like so: ... [more]
11 292 Dec 1, 2008 05:22 pm
by ITOE_MC
More competitive maps?
Call of Duty 4 : CoD4 MP Mapping
I submit that making a map "play well" is the hardest part of the whole process. Whenever I've managed it, it has been a total accident.... [more]
12 334 Dec 1, 2008 05:05 pm
by ITOE_MC
Surface of water is very white...
Call of Duty: World at War : CoDWW MP Mapping
I always look for a community tutorial first, before I search the official wiki. There's usually more to be learned from someone who's struggled with an issue himself.... [more]
16 385 Dec 1, 2008 04:59 pm
by ITOE_MC
Surface of water is very white...
Call of Duty: World at War : CoDWW MP Mapping
IIRC, Zeroy solved that problem by adding alpha to the water texture. ... [more]
16 385 Dec 1, 2008 09:57 am
by ITOE_MC
custom loadscreen help
Call of Duty 4 : CoD4 Scripting
The bsp name is just your map name. I may have set things up incorrectly when I installed the tools, but I've always had to go to ...raw\maps\mp and copy my bsp into raw\maps (not in the "mp" subfolder) to get the loadscreen to convert properly in asset ... [more]
5 172 Nov 28, 2008 12:03 pm
by ITOE_MC
Installing Mods?
Call of Duty: World at War : CoDWW MP Mapping
You have to go to Tools\Folder Options and click on the "View" tab, and then tick "Show hidden files and folders". If there's no mods folder, just create one.... [more]
2 151 Nov 27, 2008 09:03 pm
by ITOE_MC
uh prefabs?
Call of Duty: World at War : CoDWW MP Mapping
I think that's all you get.... [more]
18 595 Nov 21, 2008 11:40 am
by ITOE_MC
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