Members Online»
0 Active | 58 Guests
Online:
|
LATEST FORUM THREADS»
by StrYdeR
Posts: 3 / 145 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 501 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2575 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3092 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 991 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
CoD:MW2 not as long as they said General Gaming Topics : General Gaming When they said the game would be longer I think they really meant that it would have more missions. Apparently, though, the individual missions are much shorter than the last game. The GameTrailers review said as much. The difficulty obviously isn't ... [more] |
4 | 1542 | Nov 12, 2009 04:01 am by ITOE_MC |
|
Bounce (Glitching) Call of Duty 4 : CoD4 MP Mapping I made a simple map that's nothing but "bounce walls"; i.e., walls that are rounded in such a way that you're propelled as high as possible if you hit them at the right angle. If you want, I'd be willing to send you the .map file. Use PM...I don't chec... [more] |
5 | 5891 | Aug 16, 2009 09:10 pm by ITOE_MC |
|
COD WaW ****** not working. Call of Duty: World at War : CoDWW General Using a "No CD/DVD" crack is a violation of the EULA, which means that the user has invalidated his license, which in turn means having CoD:WaW installed on his system constitutes copyright infringement (see this, for example). I would respectfully s... [more] |
6 | 3686 | Aug 16, 2009 06:03 pm by ITOE_MC |
|
WIP mp_rostov Call of Duty: World at War : CoDWW MP Mapping Looking forward to seeing the finished product. ... [more] |
46 | 1946 | Jun 30, 2009 12:59 am by ITOE_MC |
|
WIP mp_rostov Call of Duty: World at War : CoDWW MP Mapping By "localized light," I just meant a light entity. I was suggesting that you reduce the brightness of the ambient lighting, and then add lights in various places around your map. There are a couple of decent light fixture models in the editor, and brig... [more] |
46 | 1946 | Jun 29, 2009 08:14 pm by ITOE_MC |
|
WIP mp_rostov Call of Duty: World at War : CoDWW MP Mapping One suggestion I'd offer: to make things look a little more interesting, you might want to rely less on ambient lighting in the exterior spaces, and create a bunch of localized light sources to draw attention to spots where the opposing teams are likely ... [more] |
46 | 1946 | Jun 28, 2009 05:01 pm by ITOE_MC |
|
Mappers and Should Check Out this Bash&Slash Podcast Call of Duty: World at War : CoDWW Offsite Links When my clan's old UO server was at its population zenith -- meaning that we'd have around 20 players on our server every night during "peak" hours -- we wouldn't lose anyone to downloads. We had a 30 MB mod, and a new custom map rotation almost every o... [more] |
29 | 3920 | May 21, 2009 04:01 am by ITOE_MC |
|
F.E.A.R. demo (what does everyone think of it?) General Gaming Topics : General Gaming Quote:also the original game the Replica's used to talk to one another like "retreat!, or we need reinforcements!" stuff like that made it all the more fun...only time i heard a Replica say anything was right at the beginning. I didn't notice that, bu... [more] |
14 | 1411 | Jan 25, 2009 05:39 pm by ITOE_MC |
|
F.E.A.R. demo (what does everyone think of it?) General Gaming Topics : General Gaming It's decent overall, but there's nothing really remarkable about it. The graphics would have been more impressive if the game had been released before Crysis, Far Cry 2, or Fallout 3, but they're a bit underwhelming in January 2009. My opinion in th... [more] |
14 | 1411 | Jan 25, 2009 05:19 am by ITOE_MC |
|
mp spawn point logic Call of Duty: World at War : CoDWW MP Mapping That has happened to me several times. Try making the floor above detail. That seemed to work for me, but I haven't tested it sufficiently to say for sure. ... [more] |
4 | 1683 | Jan 17, 2009 05:05 am by ITOE_MC |
|
multiple attachments for weapons Call of Duty: World at War : CoDWW General I've only just started messing around with this, but it appears that modding CoD5's weapons to use multiple attachments is fairly easy, with fewer limits to the number of possible combinations than we had with CoD4. With CoD4, using multiple attachmen... [more] |
1 | 3491 | Jan 11, 2009 08:15 pm by ITOE_MC |
|
No Sound [HELP] Call of Duty: World at War : CoDWW MP Mapping One other potential problem you might have in getting access to sounds for zombie maps: I thought I recognized one or two sounds from Half-Life 2 when I was playing zombie co-op. If I'm right, licensing issues may prevent the relevant sounds from being ... [more] |
47 | 2509 | Dec 8, 2008 05:43 pm by ITOE_MC |
|
Arched window? Call of Duty: World at War : CoDWW MP Mapping Quote:edit2: i tryed your way aswel ITOE_MC, but how do you get the verts exactly on the lines of the arch ? if i zoom in i see they never are exactly on the arch lines Go to grid 1 or .5, and select the meshes that comprise your arch. Then hit Ctrl ... [more] |
11 | 1878 | Dec 2, 2008 12:05 am by ITOE_MC |
|
Arched window? Call of Duty: World at War : CoDWW MP Mapping I didn't know about the inverted bevel thing, but there's usually more than one way to do something with Radiant.... [more] |
11 | 1878 | Dec 1, 2008 10:24 pm by ITOE_MC |
|
Arched window? Call of Duty: World at War : CoDWW MP Mapping You've already done the hard part. Now, you just have to draw individual brushes along the top edges of the individual sections of the meshes in your arch, and then hit E to line up the verts of the brush with the verts on your arch, like so: ... [more] |
11 | 1878 | Dec 1, 2008 10:22 pm by ITOE_MC |
|
More competitive maps? Call of Duty 4 : CoD4 MP Mapping I submit that making a map "play well" is the hardest part of the whole process. Whenever I've managed it, it has been a total accident.... [more] |
12 | 1437 | Dec 1, 2008 10:05 pm by ITOE_MC |
|
Surface of water is very white... Call of Duty: World at War : CoDWW MP Mapping I always look for a community tutorial first, before I search the official wiki. There's usually more to be learned from someone who's struggled with an issue himself.... [more] |
16 | 2003 | Dec 1, 2008 09:59 pm by ITOE_MC |
|
Surface of water is very white... Call of Duty: World at War : CoDWW MP Mapping IIRC, Zeroy solved that problem by adding alpha to the water texture. ... [more] |
16 | 2003 | Dec 1, 2008 02:57 pm by ITOE_MC |
|
custom loadscreen help Call of Duty 4 : CoD4 Scripting The bsp name is just your map name. I may have set things up incorrectly when I installed the tools, but I've always had to go to ...raw\maps\mp and copy my bsp into raw\maps (not in the "mp" subfolder) to get the loadscreen to convert properly in asset ... [more] |
5 | 1840 | Nov 28, 2008 05:03 pm by ITOE_MC |
|
Installing Mods? Call of Duty: World at War : CoDWW MP Mapping You have to go to Tools\Folder Options and click on the "View" tab, and then tick "Show hidden files and folders". If there's no mods folder, just create one.... [more] |
2 | 1383 | Nov 28, 2008 02:03 am by ITOE_MC |
|
uh prefabs? Call of Duty: World at War : CoDWW MP Mapping I think that's all you get.... [more] |
18 | 2525 | Nov 21, 2008 04:40 pm by ITOE_MC |
|
CoD4 not running in full screen anymore. Call of Duty 4 : CoD4 MP Mapping You can avoid the compile reflections problem by using custom command line options right in the compile tools ("use custom command line options"). For example, these are the commands I use: +set r_fullscreen 1 +set fs_game mods\customMaps +set g_gamet... [more] |
7 | 2565 | Nov 1, 2008 12:40 am by ITOE_MC |
|
CoD:WW PC Beta RELEASED! Call of Duty: World at War : CoDWW General Does anyone else think this game doesn't look as good as CoD4? I'm really disappointed in the visuals so far.... [more] |
18 | 2190 | Oct 29, 2008 01:12 am by ITOE_MC |
|
Opening CoD:UO map files in CoD4 Radiant Call of Duty 4 : CoD4 MP Mapping I'm not sure what a gmm file is, but if the extension isn't .map, (say it's .pfb), you can just change it. You can open the UO map file in Radiant without making any changes to initially, but you'll have to "select all" and texture everything with caul... [more] |
11 | 2621 | Oct 24, 2008 06:28 pm by ITOE_MC |
|
thermal vision (heat detection) Call of Duty 4 : CoD4 Scripting Quote:and how does the mp night vision work? is it hardcoded? There's no .vision file for it, and I never could find a .gsc in the raw files that obviously dealt with it.... [more] |
8 | 2491 | Oct 22, 2008 07:04 pm by ITOE_MC |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware