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Latest Posts by ITOE_MC
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CoD:MW2 not as long as they said
General Gaming Topics : General Gaming
When they said the game would be longer I think they really meant that it would have more missions. Apparently, though, the individual missions are much shorter than the last game. The GameTrailers review said as much. The difficulty obviously isn't ... [more]
4 1542 Nov 12, 2009 04:01 am
by ITOE_MC
Bounce (Glitching)
Call of Duty 4 : CoD4 MP Mapping
I made a simple map that's nothing but "bounce walls"; i.e., walls that are rounded in such a way that you're propelled as high as possible if you hit them at the right angle. If you want, I'd be willing to send you the .map file. Use PM...I don't chec... [more]
5 5891 Aug 16, 2009 09:10 pm
by ITOE_MC
COD WaW ****** not working.
Call of Duty: World at War : CoDWW General
Using a "No CD/DVD" crack is a violation of the EULA, which means that the user has invalidated his license, which in turn means having CoD:WaW installed on his system constitutes copyright infringement (see this, for example). I would respectfully s... [more]
6 3686 Aug 16, 2009 06:03 pm
by ITOE_MC
WIP mp_rostov
Call of Duty: World at War : CoDWW MP Mapping
Looking forward to seeing the finished product. ... [more]
46 1946 Jun 30, 2009 12:59 am
by ITOE_MC
WIP mp_rostov
Call of Duty: World at War : CoDWW MP Mapping
By "localized light," I just meant a light entity. I was suggesting that you reduce the brightness of the ambient lighting, and then add lights in various places around your map. There are a couple of decent light fixture models in the editor, and brig... [more]
46 1946 Jun 29, 2009 08:14 pm
by ITOE_MC
WIP mp_rostov
Call of Duty: World at War : CoDWW MP Mapping
One suggestion I'd offer: to make things look a little more interesting, you might want to rely less on ambient lighting in the exterior spaces, and create a bunch of localized light sources to draw attention to spots where the opposing teams are likely ... [more]
46 1946 Jun 28, 2009 05:01 pm
by ITOE_MC
Mappers and Should Check Out this Bash&Slash Podcast
Call of Duty: World at War : CoDWW Offsite Links
When my clan's old UO server was at its population zenith -- meaning that we'd have around 20 players on our server every night during "peak" hours -- we wouldn't lose anyone to downloads. We had a 30 MB mod, and a new custom map rotation almost every o... [more]
29 3920 May 21, 2009 04:01 am
by ITOE_MC
F.E.A.R. demo (what does everyone think of it?)
General Gaming Topics : General Gaming
Quote:also the original game the Replica's used to talk to one another like "retreat!, or we need reinforcements!" stuff like that made it all the more fun...only time i heard a Replica say anything was right at the beginning. I didn't notice that, bu... [more]
14 1411 Jan 25, 2009 05:39 pm
by ITOE_MC
F.E.A.R. demo (what does everyone think of it?)
General Gaming Topics : General Gaming
It's decent overall, but there's nothing really remarkable about it. The graphics would have been more impressive if the game had been released before Crysis, Far Cry 2, or Fallout 3, but they're a bit underwhelming in January 2009. My opinion in th... [more]
14 1411 Jan 25, 2009 05:19 am
by ITOE_MC
mp spawn point logic
Call of Duty: World at War : CoDWW MP Mapping
That has happened to me several times. Try making the floor above detail. That seemed to work for me, but I haven't tested it sufficiently to say for sure. ... [more]
4 1683 Jan 17, 2009 05:05 am
by ITOE_MC
multiple attachments for weapons
Call of Duty: World at War : CoDWW General
I've only just started messing around with this, but it appears that modding CoD5's weapons to use multiple attachments is fairly easy, with fewer limits to the number of possible combinations than we had with CoD4. With CoD4, using multiple attachmen... [more]
1 3491 Jan 11, 2009 08:15 pm
by ITOE_MC
No Sound [HELP]
Call of Duty: World at War : CoDWW MP Mapping
One other potential problem you might have in getting access to sounds for zombie maps: I thought I recognized one or two sounds from Half-Life 2 when I was playing zombie co-op. If I'm right, licensing issues may prevent the relevant sounds from being ... [more]
47 2509 Dec 8, 2008 05:43 pm
by ITOE_MC
Arched window?
Call of Duty: World at War : CoDWW MP Mapping
Quote:edit2: i tryed your way aswel ITOE_MC, but how do you get the verts exactly on the lines of the arch ? if i zoom in i see they never are exactly on the arch lines Go to grid 1 or .5, and select the meshes that comprise your arch. Then hit Ctrl ... [more]
11 1878 Dec 2, 2008 12:05 am
by ITOE_MC
Arched window?
Call of Duty: World at War : CoDWW MP Mapping
I didn't know about the inverted bevel thing, but there's usually more than one way to do something with Radiant.... [more]
11 1878 Dec 1, 2008 10:24 pm
by ITOE_MC
Arched window?
Call of Duty: World at War : CoDWW MP Mapping
You've already done the hard part. Now, you just have to draw individual brushes along the top edges of the individual sections of the meshes in your arch, and then hit E to line up the verts of the brush with the verts on your arch, like so: ... [more]
11 1878 Dec 1, 2008 10:22 pm
by ITOE_MC
More competitive maps?
Call of Duty 4 : CoD4 MP Mapping
I submit that making a map "play well" is the hardest part of the whole process. Whenever I've managed it, it has been a total accident.... [more]
12 1437 Dec 1, 2008 10:05 pm
by ITOE_MC
Surface of water is very white...
Call of Duty: World at War : CoDWW MP Mapping
I always look for a community tutorial first, before I search the official wiki. There's usually more to be learned from someone who's struggled with an issue himself.... [more]
16 2003 Dec 1, 2008 09:59 pm
by ITOE_MC
Surface of water is very white...
Call of Duty: World at War : CoDWW MP Mapping
IIRC, Zeroy solved that problem by adding alpha to the water texture. ... [more]
16 2003 Dec 1, 2008 02:57 pm
by ITOE_MC
custom loadscreen help
Call of Duty 4 : CoD4 Scripting
The bsp name is just your map name. I may have set things up incorrectly when I installed the tools, but I've always had to go to ...raw\maps\mp and copy my bsp into raw\maps (not in the "mp" subfolder) to get the loadscreen to convert properly in asset ... [more]
5 1840 Nov 28, 2008 05:03 pm
by ITOE_MC
Installing Mods?
Call of Duty: World at War : CoDWW MP Mapping
You have to go to Tools\Folder Options and click on the "View" tab, and then tick "Show hidden files and folders". If there's no mods folder, just create one.... [more]
2 1383 Nov 28, 2008 02:03 am
by ITOE_MC
uh prefabs?
Call of Duty: World at War : CoDWW MP Mapping
I think that's all you get.... [more]
18 2525 Nov 21, 2008 04:40 pm
by ITOE_MC
CoD4 not running in full screen anymore.
Call of Duty 4 : CoD4 MP Mapping
You can avoid the compile reflections problem by using custom command line options right in the compile tools ("use custom command line options"). For example, these are the commands I use: +set r_fullscreen 1 +set fs_game mods\customMaps +set g_gamet... [more]
7 2565 Nov 1, 2008 12:40 am
by ITOE_MC
CoD:WW PC Beta RELEASED!
Call of Duty: World at War : CoDWW General
Does anyone else think this game doesn't look as good as CoD4? I'm really disappointed in the visuals so far.... [more]
18 2190 Oct 29, 2008 01:12 am
by ITOE_MC
Opening CoD:UO map files in CoD4 Radiant
Call of Duty 4 : CoD4 MP Mapping
I'm not sure what a gmm file is, but if the extension isn't .map, (say it's .pfb), you can just change it. You can open the UO map file in Radiant without making any changes to initially, but you'll have to "select all" and texture everything with caul... [more]
11 2621 Oct 24, 2008 06:28 pm
by ITOE_MC
thermal vision (heat detection)
Call of Duty 4 : CoD4 Scripting
Quote:and how does the mp night vision work? is it hardcoded? There's no .vision file for it, and I never could find a .gsc in the raw files that obviously dealt with it.... [more]
8 2491 Oct 22, 2008 07:04 pm
by ITOE_MC
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