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Latest Posts by DeekCiti
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Radiant ERROR: "Activision\Call was unexpected at this time"
Call of Duty 4 : CoD4 SP Mapping
Make sure your Mod Tools have been updated to the latest version. Pretty sure there was the default Mod tools (1.0) and then one update patch after that (1.1) Can't really think of what else it could be. You said you have the latest version insta... [more]
2 1888 Jul 8, 2016 11:54 pm
by DeekCiti
level.onTimeLimit results in "self" becoming undefined
Call of Duty 4 : CoD4 Scripting
It would be easier to see the actual method in question. Just post the chunk of code that you are having trouble with.... [more]
15 1639 Jun 6, 2016 08:38 am
by DeekCiti
Hmmmm.... Black Radiant
Call of Duty: Black Ops : CoDBO Offsite Links
@SparkyMcSparks I never bothered working with anything after WAW, simply because who ever is running the show now only cares about the money and not about game longevity or the community. When the community is allowed to create content for the game, t... [more]
7 5896 May 4, 2016 07:00 pm
by DeekCiti
No sound from any file
Call of Duty 4 : CoD4 SP Mapping
I have noticed sometimes that sounds literally die, when for example, too many effects are playing or you have an effect that loops so many times it exceeds how many entities you can have on the map. I would suggest to put in debug lines "iprints" wher... [more]
2 2005 Apr 24, 2016 10:10 am
by DeekCiti
Bad elevator script?
Call of Duty 2 : CoD2 Scripting
Yeah, I figured you found it somewhere only cause most of them use the same variables and or method names. Nothing wrong with taking one someone posted. There's actually more stuff you can do with that script to make it easier to configure, or clean i... [more]
6 2535 Mar 29, 2016 08:58 pm
by DeekCiti
Bad elevator script?
Call of Duty 2 : CoD2 Scripting
It crashed I believe because you didn't carry the array through. Try this, I edited one line. And cleaned up the code so I could read it better. Brackets are important. They separate functions/sets/scopes etc. and it makes reading the code so much e... [more]
6 2535 Mar 28, 2016 08:13 pm
by DeekCiti
Anyone know how to make a large object spin and have gravity inside?
Call of Duty 4 : CoD4 MP Mapping
You can easily make the object spin. Should be lots of posts on that. As for the gravity, what you could possibly do is look at a jump mod and see how they changed the gravity and then try to apply that to a trigger multiple. So when a player is inside... [more]
2 1796 Oct 10, 2015 04:24 pm
by DeekCiti
Looping download
Call of Duty 4 : CoD4 MP Mapping
I believe it is one of two things. 1. Make sure in your custom command line you DO NOT have your mod folders name, beginning in a capitol letter. Even if it does exist as capitol in the raw files. Example: +set fs_game mods\Extreme4 Fix: +set... [more]
7 2072 Jul 28, 2015 01:14 pm
by DeekCiti
My maps are too tall to get a good minimap photo
Call of Duty 4 : CoD4 MP Mapping
Did you forget to start your map on the 0 plane? [or at least near it] For some reason I feel like we already talked about this. If we did, just disregard my comment.... [more]
6 2725 Jul 27, 2015 12:58 pm
by DeekCiti
Light not working right
Call of Duty 4 : CoD4 MP Mapping
I understood. I read that you "tried" probes and lightgrid, but wasn't sure they were static. I have never seen that error before but it doesn't mean we can't figure it out. Would you mind posting the whole log? At least the brunt of it. The error(... [more]
12 1245 Jul 20, 2015 12:12 am
by DeekCiti
Light not working right
Call of Duty 4 : CoD4 MP Mapping
Maps are required to have, at the very least, one reflection probe. You can find it by right clicking the 2D window. Once added, compile BSP and Compile Reflections MUST be done in order to see changes. If the reflection probe is moved or a new one is ... [more]
12 1245 Jul 19, 2015 08:07 pm
by DeekCiti
map loading picture, airstrike picture (and size is too small)
Call of Duty 4 : CoD4 MP Mapping
If no minimap image is present, the game cannot define where to bomb correctly. It is natural for this to happen if no minimap image is present. If one is present, you may have to tweak the image as so that the player can move on the minimap in exact po... [more]
4 1599 Jul 9, 2015 03:28 pm
by DeekCiti
map loading picture, airstrike picture (and size is too small)
Call of Duty 4 : CoD4 MP Mapping
Here is a basic tutorial on how to create a minimap Here Here is a basic tutorial for adding a loadscreen. Here You can edit your airstrike height in your main map .gsc file using the following line: Code:level.airstrikeheightscale = 3.0; ... [more]
4 1599 Jul 9, 2015 01:55 pm
by DeekCiti
Light Grid Volume tips, can it be too large?
Call of Duty 4 : CoD4 MP Mapping
There is a select all function, I just don't remember what it is as I've never needed to use it. You can check the hotkeys, which is probably under the help menu. I don't think there is any reason to select all and move the map to another. I'm sure i... [more]
24 1461 Jul 8, 2015 01:33 pm
by DeekCiti
Light Grid Volume tips, can it be too large?
Call of Duty 4 : CoD4 MP Mapping
Yes, lightgrid can be too large. It only has so many sample points. You can check, or get an indication it is already too big simply when your map no longer updates. You can read the compile log, and near the end of the light compile it would say somet... [more]
24 1461 Jul 7, 2015 01:12 pm
by DeekCiti
How do I make the ground kill a player? How do I put invisible walls up? How do I put logo on wall?
Call of Duty 4 : CoD4 MP Mapping
TrikX writes...Quote: And for invisible walls, we mostly just use "Caulk". The reason I stray from using caulk is because I can't remove it in filters while I'm working, without removing all of it. Much of the time I like to filter my working map so ... [more]
6 1686 Jul 7, 2015 12:49 pm
by DeekCiti
How do I make the ground kill a player? How do I put invisible walls up? How do I put logo on wall?
Call of Duty 4 : CoD4 MP Mapping
I highly recommend making yourself a small test map, where you can play around with all the tools, textures, clips, triggers and all the fun stuff COD mod tools has to give. I use one still, constantly. It makes testing things quick, because compile tim... [more]
6 1686 Jul 6, 2015 01:06 am
by DeekCiti
moving model in circle
Call of Duty 4 : CoD4 MP Mapping
This probably isn't the best way for realistic purposes but since I don't know how you want it to look. You can do something like this. Basically, where the shark sits on map load is the HOME for the shark. When the map starts, the script starts movi... [more]
7 2004 Jun 4, 2015 12:41 pm
by DeekCiti
moving model in circle
Call of Duty 4 : CoD4 MP Mapping
Have you tried linking an origin to the model? Obviously the code I have posted and commented out won't work as is, but you can probably modify it to work properly. Defining a new origin of rotation? You would have to link the shark to the origin brush... [more]
7 2004 Jun 3, 2015 11:59 pm
by DeekCiti
moving model in circle
Call of Duty 4 : CoD4 MP Mapping
Technically, it would be around its own center, only you define where that center is. If it rotates in a circle then it must have a center point of rotation. Just like a ball on the end of a rope. If the rope was a stick and the ball was the shark, t... [more]
7 2004 Jun 1, 2015 01:24 pm
by DeekCiti
Creating a Menu file for MP (setClientDvar) -attack; +activate;
Call of Duty 4 : CoD4 MP Mapping
I've been looking for Documentation on how to create a menu file for a multiplayer map, that basically executes a command in script to -attack and +activate. It pretty much takes the button pressed of attack away/off and presses the activate/use key on t... [more]
1 1383 Apr 18, 2015 12:45 am
by DeekCiti
Asset Viewer for Cod4?
Call of Duty 4 : CoD4 MP Mapping
You can try the Mapper's Delight Tool. Download Can be found Here on ModsOnline. OR You can check out the thread for more info, Here In the thread you can see that it has a great Xmodel viewer, that you can copy the asset from the viewer and p... [more]
12 1338 Apr 16, 2015 10:01 pm
by DeekCiti
MP prefix in map name causes MP_TOOL.exe crash
Call of Duty 4 : CoD4 MP Mapping
When you save your map in Radiant, just make sure you save it as, " mp_mapname ". That should be all you have to do. How have you saved your map in the past?... [more]
2 1654 Aug 7, 2014 03:00 pm
by DeekCiti
Release: MP Citi Mansion [Beta]
Call of Duty 4 : CoD4 MP Mapping
I'll have to test this in the future. If I were to make a guess though I would say that any audio file played from the .iwd that is determined to loop is going to cause a skip on the loop. Just a guess but I'll try it out for the final version of this m... [more]
8 2650 Jul 29, 2014 02:57 pm
by DeekCiti
Release: MP Citi Mansion [Beta]
Call of Duty 4 : CoD4 MP Mapping
Samuel033 writes...Quote:Is it in the ff? Can you stream it instead? Yeah, they are packed in the .ff file. I noticed that when you loop sounds in the game, only wave files loop without a hickup or skip. If you try and loop a .mp3 there is always a h... [more]
8 2650 Jul 28, 2014 03:35 pm
by DeekCiti
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