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Topic | Replies | Views | Last Post | |
Radiant ERROR: "Activision\Call was unexpected at this time" Call of Duty 4 : CoD4 SP Mapping Make sure your Mod Tools have been updated to the latest version. Pretty sure there was the default Mod tools (1.0) and then one update patch after that (1.1) Can't really think of what else it could be. You said you have the latest version insta... [more] |
2 | 3071 | Jul 9, 2016 06:54 am by DeekCiti |
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level.onTimeLimit results in "self" becoming undefined Call of Duty 4 : CoD4 Scripting It would be easier to see the actual method in question. Just post the chunk of code that you are having trouble with.... [more] |
15 | 2832 | Jun 6, 2016 03:38 pm by DeekCiti |
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Hmmmm.... Black Radiant Call of Duty: Black Ops : CoDBO Offsite Links @SparkyMcSparks I never bothered working with anything after WAW, simply because who ever is running the show now only cares about the money and not about game longevity or the community. When the community is allowed to create content for the game, t... [more] |
7 | 11616 | May 5, 2016 02:00 am by DeekCiti |
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No sound from any file Call of Duty 4 : CoD4 SP Mapping I have noticed sometimes that sounds literally die, when for example, too many effects are playing or you have an effect that loops so many times it exceeds how many entities you can have on the map. I would suggest to put in debug lines "iprints" wher... [more] |
2 | 3239 | Apr 24, 2016 05:10 pm by DeekCiti |
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Bad elevator script? Call of Duty 2 : CoD2 Scripting Yeah, I figured you found it somewhere only cause most of them use the same variables and or method names. Nothing wrong with taking one someone posted. There's actually more stuff you can do with that script to make it easier to configure, or clean i... [more] |
6 | 4149 | Mar 30, 2016 03:58 am by DeekCiti |
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Bad elevator script? Call of Duty 2 : CoD2 Scripting It crashed I believe because you didn't carry the array through. Try this, I edited one line. And cleaned up the code so I could read it better. Brackets are important. They separate functions/sets/scopes etc. and it makes reading the code so much e... [more] |
6 | 4149 | Mar 29, 2016 03:13 am by DeekCiti |
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Anyone know how to make a large object spin and have gravity inside? Call of Duty 4 : CoD4 MP Mapping You can easily make the object spin. Should be lots of posts on that. As for the gravity, what you could possibly do is look at a jump mod and see how they changed the gravity and then try to apply that to a trigger multiple. So when a player is inside... [more] |
2 | 2885 | Oct 10, 2015 11:24 pm by DeekCiti |
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Looping download Call of Duty 4 : CoD4 MP Mapping I believe it is one of two things. 1. Make sure in your custom command line you DO NOT have your mod folders name, beginning in a capitol letter. Even if it does exist as capitol in the raw files. Example: +set fs_game mods\Extreme4 Fix: +set... [more] |
7 | 3242 | Jul 28, 2015 08:14 pm by DeekCiti |
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My maps are too tall to get a good minimap photo Call of Duty 4 : CoD4 MP Mapping Did you forget to start your map on the 0 plane? [or at least near it] For some reason I feel like we already talked about this. If we did, just disregard my comment.... [more] |
6 | 4203 | Jul 27, 2015 07:58 pm by DeekCiti |
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Light not working right Call of Duty 4 : CoD4 MP Mapping I understood. I read that you "tried" probes and lightgrid, but wasn't sure they were static. I have never seen that error before but it doesn't mean we can't figure it out. Would you mind posting the whole log? At least the brunt of it. The error(... [more] |
12 | 2051 | Jul 20, 2015 07:12 am by DeekCiti |
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Light not working right Call of Duty 4 : CoD4 MP Mapping Maps are required to have, at the very least, one reflection probe. You can find it by right clicking the 2D window. Once added, compile BSP and Compile Reflections MUST be done in order to see changes. If the reflection probe is moved or a new one is ... [more] |
12 | 2051 | Jul 20, 2015 03:07 am by DeekCiti |
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map loading picture, airstrike picture (and size is too small) Call of Duty 4 : CoD4 MP Mapping If no minimap image is present, the game cannot define where to bomb correctly. It is natural for this to happen if no minimap image is present. If one is present, you may have to tweak the image as so that the player can move on the minimap in exact po... [more] |
4 | 2681 | Jul 9, 2015 10:28 pm by DeekCiti |
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map loading picture, airstrike picture (and size is too small) Call of Duty 4 : CoD4 MP Mapping Here is a basic tutorial on how to create a minimap Here Here is a basic tutorial for adding a loadscreen. Here You can edit your airstrike height in your main map .gsc file using the following line: Code:level.airstrikeheightscale = 3.0; ... [more] |
4 | 2681 | Jul 9, 2015 08:55 pm by DeekCiti |
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Light Grid Volume tips, can it be too large? Call of Duty 4 : CoD4 MP Mapping There is a select all function, I just don't remember what it is as I've never needed to use it. You can check the hotkeys, which is probably under the help menu. I don't think there is any reason to select all and move the map to another. I'm sure i... [more] |
24 | 2171 | Jul 8, 2015 08:33 pm by DeekCiti |
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Light Grid Volume tips, can it be too large? Call of Duty 4 : CoD4 MP Mapping Yes, lightgrid can be too large. It only has so many sample points. You can check, or get an indication it is already too big simply when your map no longer updates. You can read the compile log, and near the end of the light compile it would say somet... [more] |
24 | 2171 | Jul 7, 2015 08:12 pm by DeekCiti |
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How do I make the ground kill a player? How do I put invisible walls up? How do I put logo on wall? Call of Duty 4 : CoD4 MP Mapping TrikX writes...Quote: And for invisible walls, we mostly just use "Caulk". The reason I stray from using caulk is because I can't remove it in filters while I'm working, without removing all of it. Much of the time I like to filter my working map so ... [more] |
6 | 2745 | Jul 7, 2015 07:49 pm by DeekCiti |
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How do I make the ground kill a player? How do I put invisible walls up? How do I put logo on wall? Call of Duty 4 : CoD4 MP Mapping I highly recommend making yourself a small test map, where you can play around with all the tools, textures, clips, triggers and all the fun stuff COD mod tools has to give. I use one still, constantly. It makes testing things quick, because compile tim... [more] |
6 | 2745 | Jul 6, 2015 08:06 am by DeekCiti |
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moving model in circle Call of Duty 4 : CoD4 MP Mapping This probably isn't the best way for realistic purposes but since I don't know how you want it to look. You can do something like this. Basically, where the shark sits on map load is the HOME for the shark. When the map starts, the script starts movi... [more] |
7 | 3067 | Jun 4, 2015 07:41 pm by DeekCiti |
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moving model in circle Call of Duty 4 : CoD4 MP Mapping Have you tried linking an origin to the model? Obviously the code I have posted and commented out won't work as is, but you can probably modify it to work properly. Defining a new origin of rotation? You would have to link the shark to the origin brush... [more] |
7 | 3067 | Jun 4, 2015 06:59 am by DeekCiti |
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moving model in circle Call of Duty 4 : CoD4 MP Mapping Technically, it would be around its own center, only you define where that center is. If it rotates in a circle then it must have a center point of rotation. Just like a ball on the end of a rope. If the rope was a stick and the ball was the shark, t... [more] |
7 | 3067 | Jun 1, 2015 08:24 pm by DeekCiti |
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Creating a Menu file for MP (setClientDvar) -attack; +activate; Call of Duty 4 : CoD4 MP Mapping I've been looking for Documentation on how to create a menu file for a multiplayer map, that basically executes a command in script to -attack and +activate. It pretty much takes the button pressed of attack away/off and presses the activate/use key on t... [more] |
1 | 2313 | Apr 18, 2015 07:45 am by DeekCiti |
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Asset Viewer for Cod4? Call of Duty 4 : CoD4 MP Mapping You can try the Mapper's Delight Tool. Download Can be found Here on ModsOnline. OR You can check out the thread for more info, Here In the thread you can see that it has a great Xmodel viewer, that you can copy the asset from the viewer and p... [more] |
12 | 2104 | Apr 17, 2015 05:01 am by DeekCiti |
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MP prefix in map name causes MP_TOOL.exe crash Call of Duty 4 : CoD4 MP Mapping When you save your map in Radiant, just make sure you save it as, " mp_mapname ". That should be all you have to do. How have you saved your map in the past?... [more] |
2 | 2581 | Aug 7, 2014 10:00 pm by DeekCiti |
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Release: MP Citi Mansion [Beta] Call of Duty 4 : CoD4 MP Mapping I'll have to test this in the future. If I were to make a guess though I would say that any audio file played from the .iwd that is determined to loop is going to cause a skip on the loop. Just a guess but I'll try it out for the final version of this m... [more] |
8 | 7034 | Jul 29, 2014 09:57 pm by DeekCiti |
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Release: MP Citi Mansion [Beta] Call of Duty 4 : CoD4 MP Mapping Samuel033 writes...Quote:Is it in the ff? Can you stream it instead? Yeah, they are packed in the .ff file. I noticed that when you loop sounds in the game, only wave files loop without a hickup or skip. If you try and loop a .mp3 there is always a h... [more] |
8 | 7034 | Jul 28, 2014 10:35 pm by DeekCiti |
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