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water Call of Duty 4 : CoD4 MP Mapping Why don't you post your compile log. Right click the CMD window after compile BSP finishes, choose select all, then press enter. Copied. Now paste it here using the CODE BBCode. There must be an error in there. It is the first place I would look.... [more] |
4 | 87 | May 23, 2013 12:09 pm by DeekCiti ![]() |
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Learning scripting in CoD4 Call of Duty 4 : CoD4 General MidnightMan21 writes...Quote:I've been working with the mod tools for almost two years now. I've gradually been gaining more knowledge about scripting and making maps. However, I'm still pretty clueless with scripting in general. I see everyone creati... [more] |
4 | 344 | May 12, 2013 06:28 pm by DeekCiti ![]() |
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use patches as brushmodel to move with script. Call of Duty 4 : CoD4 SP Mapping Yes, you can make a patch move Via script. The patch has to be a script_brushmodel, just like any other brush. Try searching for a moving brush tutorial to get you started.... [more] |
3 | 150 | Apr 18, 2013 09:09 pm by DeekCiti ![]() |
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error: 2 skies? Call of Duty 4 : CoD4 MP Mapping In the BSP compile log, it would show the origin brush that wasn't connected to an entity. It would give you XYZ coordinates so that you can search them using find brush, in the "misc" drop down. I think it is the MISC drop down. But yes, you can searc... [more] |
3 | 180 | Mar 23, 2013 08:41 pm by DeekCiti ![]() |
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Complete Noob... Call of Duty 4 : CoD4 MP Mapping GRIM-G4L-InSaNiTy writes...Quote: you said there was a work around for the compiler script disappearing after its done compiling can you please explain the work around its freaking annoying as hell and it would save me lots of time to figure out th... [more] |
11 | 474 | Mar 18, 2013 04:58 pm by DeekCiti ![]() |
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Complete Noob... Call of Duty 4 : CoD4 MP Mapping Hey Torq2, I don't come on often but I check from time to time if there are any posts I can help out with. I took a break with mapping myself but I'm sure I'll get back into it soon enough. I have a few I need to finish up. If you need some help, you... [more] |
11 | 474 | Mar 17, 2013 07:31 pm by DeekCiti ![]() |
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How do I set Dvar for all players? Call of Duty 4 : CoD4 Scripting Is it a trigger only 'you" can hit? Which can be done by player name or GUILD. Also, which I'm not sure about but is that a cheat? If so, I think the server has to have cheats enabled for it to work. But yes, you just collect all the players and D... [more] |
6 | 420 | Feb 9, 2013 10:23 pm by DeekCiti ![]() |
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Video record? Call of Duty 4 : CoD4 SP Mapping I would suggest DXTORY. Why? Performance, cause you don't get frame drops as bad as Fraps, easier on the CPU, change codecs, basically, you get more options. Both compress videos about the same. It also records your files into one single file, not s... [more] |
4 | 393 | Dec 21, 2012 11:06 pm by DeekCiti ![]() |
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Problem with music and questions Call of Duty 4 : CoD4 MP Mapping Glad you got it working! Not sure where you can find those models. Maybe you should start a new thread asking around if anyone knows where you can find them or do some web searches or search this website. You can also create the stuff on your own if ... [more] |
7 | 643 | Dec 11, 2012 03:46 pm by DeekCiti ![]() |
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Problem with music and questions Call of Duty 4 : CoD4 MP Mapping Patches can be cut, so you need to cut out that square and shape the patch to fit your entrance, or make the entrance fit the hole in the ground. Try watching this video, and start at 1:50. Youtube Video Here The music in the beginning is very loud ... [more] |
7 | 643 | Dec 10, 2012 06:37 pm by DeekCiti ![]() |
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Problem with music and questions Call of Duty 4 : CoD4 MP Mapping I can probably help you with your music issue. First, in the zone file, change: Code:sound,mp_map,,!all_mp TO Code:sound,mp_map,,all_mp Although, both should work just as well. Next, you don't need this, remove it. It makes no sense in this c... [more] |
7 | 643 | Dec 10, 2012 03:29 pm by DeekCiti ![]() |
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[WIP] mp_fregata Call of Duty 4 : CoD4 MP Mapping Very nice work. Looks great, glad to see someone else is finally using destructibles.... [more] |
7 | 1055 | Dec 2, 2012 12:18 am by DeekCiti ![]() |
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Black/Dark Characters Call of Duty 4 : CoD4 MP Mapping Consider changing your light options, under the [Light Options] you do not need to compile in "EXTRA". In fact, I have never compiled one of my maps using this option, I have always compiled using the "FAST" option. It is said that you get lower quality... [more] |
4 | 432 | Nov 21, 2012 07:30 pm by DeekCiti ![]() |
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Black/Dark Characters Call of Duty 4 : CoD4 MP Mapping Have you added your "volume_light_grid" over your playable area?... [more] |
4 | 432 | Nov 19, 2012 05:34 pm by DeekCiti ![]() |
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Map wont load properly Call of Duty 4 : CoD4 MP Mapping {MSOB}KillerBee writes...Quote:Thank you so much Deek i could kiss u mate lol Glad to help... [more] |
8 | 1182 | Sep 19, 2012 10:48 am by DeekCiti ![]() |
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Map wont load properly Call of Duty 4 : CoD4 MP Mapping Most of your errors will happen before the Compile Light Process. If you notice, you have one. misc_prefab at (-257.4 152.8 113) has no model This means you attempted to create a misc prefab, but then decided not to, and what this does is create an... [more] |
8 | 1182 | Sep 17, 2012 12:05 pm by DeekCiti ![]() |
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Map wont load properly Call of Duty 4 : CoD4 MP Mapping Sounds like symptoms of a BSP compile error. When your compile has finished, right click the CMD window, say "select all" then press enter. You've copied the compile log. Paste it here, we'll direct you on how to fix it.... [more] |
8 | 1182 | Sep 16, 2012 12:18 pm by DeekCiti ![]() |
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Bad looking Custom Textures Call of Duty 4 : CoD4 MP Mapping Larrabee writes...Quote:Am I the only one on the planet having issues with custom textures? They look like crap from a distance. Closeup they look ok. And yes I've tried saving as tga, dds, with mips, no mips, and every single setting there is in asse... [more] |
6 | 627 | Aug 24, 2012 11:04 am by DeekCiti ![]() |
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Changes not being refected on my Map Call of Duty 4 : CoD4 MP Mapping You have an error in your BSP compile build. Right click the CMD window after Comiple BSP has finished, and say "select all". Press "Enter". Is now copied, and paste it here if you do not see the error or how to find it.... [more] |
5 | 444 | Jul 30, 2012 11:42 pm by DeekCiti ![]() |
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Sound problem! Call of Duty 4 : CoD4 MP Mapping Wow... darkpheonixz4x, I've had this error before. You can always PM me anytime.... [more] |
25 | 609 | Jul 15, 2012 07:38 pm by DeekCiti ![]() |
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Sound problem! Call of Duty 4 : CoD4 MP Mapping Why run it from usermaps and not the mod folder of the mod that is currently running? Servers/Clients use the Usermap folder while mappers use the mod folders. Not sure why anyone is telling him to use the usermaps folder at all. Possible Solutions: ... [more] |
25 | 609 | Jul 15, 2012 09:11 am by DeekCiti ![]() |
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Need Help With My Deathrun Trap Call of Duty 4 : CoD4 MP Mapping StrYdeR writes...Quote:a script brushmodel has no collision. the solution would be to either create a collision file or move the player via script Yeah, I was going to say, a script_brushmodel, by default has "collision". Maybe in earlier versi... [more] |
5 | 752 | Jun 29, 2012 03:11 pm by DeekCiti ![]() |
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Model Viewer? Call of Duty 4 : CoD4 General If you have the tools installed you can view the models Via jpeg, or from the tools. You can also do it with this utility I created but the tools have to be installed. Check out the screenshots if that is what you are looking for. You could also downlo... [more] |
3 | 620 | Jun 15, 2012 08:42 pm by DeekCiti ![]() |
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My custom textures are not showing up in-game Call of Duty 4 : CoD4 MP Mapping No Problem Quote:1-Do I just use photoshop to save the image "red" as "red.iwi"? No. I think you should read through a tutorial first on the proper way to create a custom image. It would take a while to type out all the steps for someone who has nev... [more] |
5 | 595 | May 25, 2012 11:32 pm by DeekCiti ![]() |
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My custom textures are not showing up in-game Call of Duty 4 : CoD4 MP Mapping Nearly all of your steps are incorrect. Not sure who told you to do it that way. First, you don't need to be moving any .ff files anywhere to test your map or to test any custom images. Secondly, your FF files DO NOT get packed into an .iwd. Only ... [more] |
5 | 595 | May 25, 2012 12:12 pm by DeekCiti ![]() |
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