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Latest Posts by Carcass26
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[W.I.P] mp_stash
Call of Duty: World at War : CoDWW MP Mapping
Wow, has it really been that long since I released an update for this map? Well, in between starting a new job, completing various other projects and my PC having a meltdown, I have managed to keep doing the odd little bit here and there on the map. I ... [more]
7 1850 Dec 9, 2009 10:34 pm
by Carcass26
[W.I.P] mp_stash
Call of Duty: World at War : CoDWW MP Mapping
** UPDATE ** Small update, just wanted to show you the garage area of the depot. Will hopefully have some exterior shots for you soon. Thanks ... [more]
7 1850 Sep 5, 2009 11:44 am
by Carcass26
[W.I.P] mp_stash
Call of Duty: World at War : CoDWW MP Mapping
** UPDATE ** Well unfortunately I still haven’t started work on the terrain as I have been tweaking the main building some more, as well as starting on some new separate buildings that I decided were necessary at the front of the depot. However,... [more]
7 1850 Sep 1, 2009 10:32 pm
by Carcass26
[W.I.P] mp_stash
Call of Duty: World at War : CoDWW MP Mapping
I'm pleased to announce that I've managed to dust off the old mapping gear and have started a new project for CoD:WW. I have to admit it's been great reacquainting myself with the ModTools, and finally being able to develop an idea I've had sitting on a s... [more]
7 1850 Aug 30, 2009 09:08 am
by Carcass26
Brothers In Arms Stunt
General Gaming Topics : General Gaming
Well I preordered the game at my local 'Game' store and received double reward points on my loyalty card! *whoo*..... Anyway, the game was meant to be released Friday 26th here, but when I went in to pick up my new game on the day I was told that the s... [more]
10 2092 Sep 30, 2008 09:16 pm
by Carcass26
[tut] Destructables Models for MP
Call of Duty 4 : CoD4 Scripting
NIce little tutorial zeroy. Doesn't seem to different from breaking glass etc so it should be easy for people to understand. Nice work! :)... [more]
10 2890 Sep 13, 2008 01:14 pm
by Carcass26
just...Why??? ;P
MODSonline : General
dear god..... so thats where kids come from! ... [more]
6 1427 Sep 10, 2008 10:57 pm
by Carcass26
[WIP}mp_ccnew Beta
Call of Duty 4 : CoD4 Map + Mod Releases
Glad to see this map is still on the go Frittz. Your initial area that featured in the first beta is still great and I'm glad to see some of the changes have been implemented. I would have to say that you have done a nice job landscaping the forest ... [more]
6 1930 Sep 10, 2008 10:54 pm
by Carcass26
Does anyone knows the hole story of COD Carentan?
Call of Duty 4 : CoD4 MP Mapping
zeroy writes...Quote: Hey Carcass, happy to see you around Thanks zeroy, I know it's been a while. Good to see you too, I thought a lot of CoD mappers went AWOL just like me over the last few months. A nice find on those images as well. ... [more]
12 3058 Sep 9, 2008 10:50 am
by Carcass26
error with chainlink fence
Call of Duty 4 : CoD4 MP Mapping
My understanding is, while partially floating textures are undesirable, they have no adverse effect on your map or the gameplay. This often occurs with decals and textures that contain transparency, but it is not a real problem. Saying that, there is not... [more]
5 1949 Sep 9, 2008 03:06 am
by Carcass26
error with chainlink fence
Call of Duty 4 : CoD4 MP Mapping
My understanding is, while partially floating textures are undesirable, they have no adverse effect on your map or the gameplay. This often occurs with decals and textures that contain transparency, but it is not a real problem. Saying that, there is not... [more]
5 1949 Sep 9, 2008 03:06 am
by Carcass26
Does anyone knows the hole story of COD Carentan?
Call of Duty 4 : CoD4 MP Mapping
I always thought Carentan was a community made map. I didn't get into the custom map scene till CoD2, where Carentan was a stock map, so it was a bit of a surprise to me. At end the end of the day though, when you look at alot of the SP and MP maps fro... [more]
12 3058 Sep 9, 2008 03:01 am
by Carcass26
Model limit help
Call of Duty 4 : CoD4 MP Mapping
Don't worry too much about it. The model limit applies to 1000 unique models, not 1000 in total. Eg. You could have 1000 models of foliage_grass_squareclump and 1000 of foliage_tree_pine_lg_b and it will only count it as 2 unique models. Unfortunat... [more]
3 1584 Sep 9, 2008 02:21 am
by Carcass26
[WIP] mp_trench
Call of Duty 4 : CoD4 Map + Mod Releases
Looks interesting and original with some nice details. Couple of points though; The walls of your trenches look very flat and the edges all seem to be on right angles. I understand these walls may be placeholders for now, but for a more realistic lo... [more]
6 2061 Sep 7, 2008 01:08 am
by Carcass26
MODSonair Episode 143
MODSonline : MODSon-air
My Uni (Northumbria) does a Games Design Course, which seems predominately based around designing GameCube games... The only thing I can see students learning from this is the process required to design and create a game, but won't give the student any pr... [more]
13 1546 Sep 6, 2008 11:14 pm
by Carcass26
[PREVIEW] Homefront: Downtown
Call of Duty 4 : CoD4 SP Mapping
Excellent news Babycop, looking forward to the hopefully imminent release. I'm glad I haven't started using my CoD4 disc as a coaster just yet. ... [more]
11 1946 Aug 31, 2008 11:10 pm
by Carcass26
[WIP] mp_TrainStation
Call of Duty 4 : CoD4 Map + Mod Releases
Looking amazingly detailed. I remember when this first popped up on the old IW forums and I voiced my opinions on how excellent this looked. As for the railings in the entrance I do think they could have a detrimental effect on gameplay. It's bad enoug... [more]
13 2693 Aug 29, 2008 03:37 pm
by Carcass26
TF2 - Out of a Job
General Gaming Topics : General Gaming
haha, I see the spy managed to stick to what he does best.... [more]
2 1639 Aug 6, 2008 03:12 pm
by Carcass26
[WIP] mp_stable
Call of Duty 4 : CoD4 Map + Mod Releases
Ok, firstly congratulations on completing your first map! I'm sure you'll agree its a great feeling. Now I have to compliment you on your awesome recreation of a real world location, at least I'm guessing it is a real world location because it looks so... [more]
4 1999 Jul 23, 2008 03:47 pm
by Carcass26
Preview of new map
Call of Duty 4 : CoD4 MP Mapping
This looks pretty impressive. You seem to have a nice natural layout that isn't boxed in, lots of flowing curves and angles. The lighting is very atmospheric and suitable for nightvision without forcing it on players and to me the rain doesn't look out... [more]
7 2126 Jul 23, 2008 09:01 am
by Carcass26
MODSonair Episode 136
MODSonline : MODSon-air
Steam doesn't let me play anything in offline mode for some reason, but its not really a problem for me. As much as I prefer to have a physical version of a game and the skepticism I usually have from buying online, I have no concern buying some games ... [more]
15 1422 Jul 19, 2008 12:23 pm
by Carcass26
[RELEASE]MP_Dam
Call of Duty 4 : CoD4 Map + Mod Releases
Cogratulations on completing the map Ernesto. Looks good and I'm glad to see you added more cover up top. I like the water FX you added for the water gushing through the dam. Unfortunately I know too well what you mean about mapping for CoD4. ... [more]
18 2509 Jul 18, 2008 01:45 pm
by Carcass26
Spets skins
Call of Duty 4 : CoD4 General
I am not sure about skins, but last time I looked in the xmodel folder for spetz player models they were listed as opforce. Perhaps that can helps you out. ... [more]
3 1911 Jun 19, 2008 10:16 am
by Carcass26
MODSonair Episode 131
MODSonline : MODSon-air
tut tut, your such a floozy Foyle, always teasing us with news! ... [more]
4 1721 Jun 13, 2008 04:04 pm
by Carcass26
ScrewAttack - Top 10 FPS Games Ever
General Gaming Topics : General Gaming
Oh so many great memories watching this........ [more]
6 2235 Jun 10, 2008 03:27 pm
by Carcass26
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