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Annoying MS SoftwareMODSonline : Software Help.Net frameworks and Visual Basic/C++ runtimes are used by loads of things,
and I think the compile tools will crash unless you have them (the former,
specifically).
If you get your new HDD then the space they take up should become a
non-issue - just be... [ more] |
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Mar 9, 2010 10:08 pm by NovemberDobby |
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c4 please helpCall of Duty 4 : CoD4 ScriptingDemonSeed writes...Quote:Why do you post code without enclosing it in PHPBB
code blocks? Just looks noobish.
Maybe they don't know about the function - for future reference guys,
there's a code button above the text entry bit when you post, you should ... [ more] |
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Mar 8, 2010 03:42 pm by NovemberDobby |
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undefined?Call of Duty 4 : CoD4 ScriptingBraX writes...Quote:NovemberDobby writes...Quote:Except that compiling
reflections sometimes (often) crashes with that error since it has to 'run'
the map.Lol, script runtime error means error in gsc script, not in
reflections.
I know thanks ;) when ... [ more] |
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Mar 8, 2010 10:53 am by NovemberDobby |
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undefined?Call of Duty 4 : CoD4 ScriptingExcept that compiling reflections sometimes (often) crashes with that error
since it has to 'run' the map.... [ more] |
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Mar 8, 2010 08:16 am by NovemberDobby |
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compile common_mp_weapons.csv to .ffCall of Duty 4 : CoD4 GeneralIt's hardcoded into the exe, otherwise it certainly would not have remained
a limit for long :D... [ more] |
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Mar 7, 2010 10:41 pm by NovemberDobby |
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undefined?Call of Duty 4 : CoD4 ScriptingSorry but you'll have to give us a lot more info if you want any help with
this - is it a custom map you're running? Are you compiling reflections? Do
you have a map script?... [ more] |
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Mar 7, 2010 08:30 pm by NovemberDobby |
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c4 please helpCall of Duty 4 : CoD4 ScriptingOk, here:
Code:
self waittill( "detonate" );
weap = self getCurrentWeapon();
the code is waiting for the player to detonate instead of the C4. I haven't
got any scripts with me but I think that there's something called
player.c4array, defined in... [ more] |
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Mar 7, 2010 08:18 pm by NovemberDobby |
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compile common_mp_weapons.csv to .ffCall of Duty 4 : CoD4 General20
You can't remove standard weapons, at least not in any way that lowers the
number which is limited at 128. It's just another fun, fun limit of the
engine I'm afraid.
You could however edit 20 of the existing weapons so they become your
weapons a... [ more] |
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Mar 7, 2010 07:56 pm by NovemberDobby |
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golden age?!Call of Duty: World at War : CoDWW MP MappingRasta writes...Quote:I don't understamd why a developer/pub wouldn't want
to support mods, i mean after a while any game become stale, you play the
same old maps with he same old gametype then people will get bored and look
for the next 'best thing'. So i... [ more] |
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Mar 7, 2010 07:21 pm by NovemberDobby |
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compile common_mp_weapons.csv to .ffCall of Duty 4 : CoD4 GeneralYou don't need to edit that one, since it is part of a list of assets for
an compiled fastfile that everyone already has (common_mp.ff).
Only completely new weapons that you have created need to be compiled into
fastfiles, otherwise the game won't reco... [ more] |
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Mar 7, 2010 07:02 pm by NovemberDobby |
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Modding multi languageCall of Duty 4 : CoD4 GeneralI thought the idea was to put the locstr files into the ff like this:
mod/english/lol.str
mod/spanish/lol.str
mod/italian/lol.str
mod/french/lol.str
then in each one do (just for that language):
LANG_WHATEVER "string"
and just using localize,... [ more] |
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Mar 5, 2010 05:48 pm by NovemberDobby |
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Activision announces $100,000 Indie games competitionMODSonline : GeneralActivision writes...
Quote:hey guys make us some games that we can rip off, sell and pump out
well-milked sequels for 7 years to come
edit: the above quote is entirely inaccurate: sequels would fuel sales for
at least a minimum of 10 years... [ more] |
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Feb 19, 2010 10:24 am by NovemberDobby |
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CoD4 SP Script Entities extracted (.MAP)Call of Duty 4 : CoD4 SP MappingIf this file is removed then we should go ahead and delete every single mod
that uses new rank tables and every map that has its own vision file, since
those files never came with the mod tools either (I like to think that IW
simply forgot to package them... [ more] |
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Feb 16, 2010 09:58 pm by NovemberDobby |
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maya plugin Call of Duty 4 : CoD4 GeneralMost likely not. It was I who discovered the 'hack' to make it work on 8.0,
and I was very surprised it worked at all. Maya 2008 is further away from
v8.0 than v8.5, so it's even less likely to be compatible.... [ more] |
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Feb 7, 2010 02:39 pm by NovemberDobby |
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Aftermath Script_Origins?Call of Duty 4 : CoD4 MP MappingYou can add the fx to your maps but what you're looking for doesn't exist:
there's no premade script or anything for it because it depends entirely on
your map and where you want to put it. Have a look at Ownage's tut though,
you'll figure it out.... [ more] |
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Feb 7, 2010 02:35 pm by NovemberDobby |
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Stock Textures Adjustable?Call of Duty 4 : CoD4 MP MappingYou can just make an image of any size and fill it with a solid colour,
then fade it out so it's semitransparent.... [ more] |
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Jan 22, 2010 08:24 am by NovemberDobby |
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Stock Textures Adjustable?Call of Duty 4 : CoD4 MP MappingCOD4/Asset manager doesn't do pro textures - I use 3ds max so I know what
you're talking about. Asset manager only converts pixel images to a
different format, with options for blending and extra maps (specular etc).
To get your effect, you've no optio... [ more] |
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Jan 22, 2010 07:26 am by NovemberDobby |
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[RELEASE]Beta of mp Crownfort.Call of Duty 4 : CoD4 Map + Mod ReleasesVery good job, especially for your first ... [ more] |
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Jan 16, 2010 10:23 pm by NovemberDobby |
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iprintlnBold for 1 playerCall of Duty 2 : CoD2 ScriptingDid you actually read the script Demonseed? It's very much on-topic.
@diebydawg: try this
Code:
other iprintlnbold ("Thankyou for riding idiot express !!!");
... [ more] |
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Jan 9, 2010 06:35 am by NovemberDobby |
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Looking for a Certain Post About GlassCall of Duty 4 : CoD4 MP MappingSelect your glass, right click > make non-colliding. That'll fix it, but
you might have to put something there to stop players jumping through if
any gaps are big enough. Just make sure anything you do add isn't touching
the frame.... [ more] |
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Jan 7, 2010 05:27 pm by NovemberDobby |
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file sum/name mismatchCall of Duty 4 : CoD4 MP Mappingalso, check to make sure your iwd filename has no spaces in it.... [ more] |
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Jan 7, 2010 05:23 pm by NovemberDobby |
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Texture for models in MayaCall of Duty: World at War : CoDWW GeneralApplying the colour changes the vertex colours, which have to be the
brightest (white) otherwise the model comes out black in COD4.
I haven't got Maya with me at the moment but this should help:
To assign a texture to the model, you can open Hypersh... [ more] |
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Jan 7, 2010 09:54 am by NovemberDobby |
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Scroll signCall of Duty 4 : CoD4 MP MappingJust a thought, you could try replacing all the waittills with wait(0.5) or
whatever that time is. It's fixed weird desyncs for me in the past.... [ more] |
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Jan 6, 2010 08:03 am by NovemberDobby |
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Put Objects Into Layers?Call of Duty 4 : CoD4 MP MappingYep, type L. I haven't got radiant at the moment but if I remember right,
you can make as many layers as you want, change visibility of layers/freeze
them and move entities and brushes between them.... [ more] |
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Jan 5, 2010 06:29 pm by NovemberDobby |
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mw2 tools fake.MODSonline : News Around the WebPersonally I doubt the whole idea.
If they release any, it'll be many months before they even hint it's going
to happen, and then the tools will probably only be capable of 'changing
playlists' or other console trickery that we care little about :/... [ more] |
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Dec 16, 2009 04:35 pm by NovemberDobby |