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We Dontated to PixelEquity
"A total overhaul mod changes or redefines the gameplay style of the original game, while keeping it in the original game's universe or plot." 3
 
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Latest Posts by NovemberDobby
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Annoying MS Software
MODSonline : Software Help
.Net frameworks and Visual Basic/C++ runtimes are used by loads of things, and I think the compile tools will crash unless you have them (the former, specifically). If you get your new HDD then the space they take up should become a non-issue - just be... [more]
9 118 Mar 9, 2010 10:08 pm
by NovemberDobby
c4 please help
Call of Duty 4 : CoD4 Scripting
DemonSeed writes...Quote:Why do you post code without enclosing it in PHPBB code blocks? Just looks noobish. Maybe they don't know about the function - for future reference guys, there's a code button above the text entry bit when you post, you should ... [more]
13 123 Mar 8, 2010 03:42 pm
by NovemberDobby
undefined?
Call of Duty 4 : CoD4 Scripting
BraX writes...Quote:NovemberDobby writes...Quote:Except that compiling reflections sometimes (often) crashes with that error since it has to 'run' the map.Lol, script runtime error means error in gsc script, not in reflections. I know thanks ;) when ... [more]
11 108 Mar 8, 2010 10:53 am
by NovemberDobby
undefined?
Call of Duty 4 : CoD4 Scripting
Except that compiling reflections sometimes (often) crashes with that error since it has to 'run' the map.... [more]
11 108 Mar 8, 2010 08:16 am
by NovemberDobby
compile common_mp_weapons.csv to .ff
Call of Duty 4 : CoD4 General
It's hardcoded into the exe, otherwise it certainly would not have remained a limit for long :D... [more]
9 85 Mar 7, 2010 10:41 pm
by NovemberDobby
undefined?
Call of Duty 4 : CoD4 Scripting
Sorry but you'll have to give us a lot more info if you want any help with this - is it a custom map you're running? Are you compiling reflections? Do you have a map script?... [more]
11 108 Mar 7, 2010 08:30 pm
by NovemberDobby
c4 please help
Call of Duty 4 : CoD4 Scripting
Ok, here: Code: self waittill( "detonate" ); weap = self getCurrentWeapon(); the code is waiting for the player to detonate instead of the C4. I haven't got any scripts with me but I think that there's something called player.c4array, defined in... [more]
13 123 Mar 7, 2010 08:18 pm
by NovemberDobby
compile common_mp_weapons.csv to .ff
Call of Duty 4 : CoD4 General
20 You can't remove standard weapons, at least not in any way that lowers the number which is limited at 128. It's just another fun, fun limit of the engine I'm afraid. You could however edit 20 of the existing weapons so they become your weapons a... [more]
9 85 Mar 7, 2010 07:56 pm
by NovemberDobby
golden age?!
Call of Duty: World at War : CoDWW MP Mapping
Rasta writes...Quote:I don't understamd why a developer/pub wouldn't want to support mods, i mean after a while any game become stale, you play the same old maps with he same old gametype then people will get bored and look for the next 'best thing'. So i... [more]
9 136 Mar 7, 2010 07:21 pm
by NovemberDobby
compile common_mp_weapons.csv to .ff
Call of Duty 4 : CoD4 General
You don't need to edit that one, since it is part of a list of assets for an compiled fastfile that everyone already has (common_mp.ff). Only completely new weapons that you have created need to be compiled into fastfiles, otherwise the game won't reco... [more]
9 85 Mar 7, 2010 07:02 pm
by NovemberDobby
Modding multi language
Call of Duty 4 : CoD4 General
I thought the idea was to put the locstr files into the ff like this: mod/english/lol.str mod/spanish/lol.str mod/italian/lol.str mod/french/lol.str then in each one do (just for that language): LANG_WHATEVER "string" and just using localize,... [more]
17 129 Mar 5, 2010 05:48 pm
by NovemberDobby
Activision announces $100,000 Indie games competition
MODSonline : General
Activision writes... Quote:hey guys make us some games that we can rip off, sell and pump out well-milked sequels for 7 years to come edit: the above quote is entirely inaccurate: sequels would fuel sales for at least a minimum of 10 years... [more]
6 180 Feb 19, 2010 10:24 am
by NovemberDobby
CoD4 SP Script Entities extracted (.MAP)
Call of Duty 4 : CoD4 SP Mapping
If this file is removed then we should go ahead and delete every single mod that uses new rank tables and every map that has its own vision file, since those files never came with the mod tools either (I like to think that IW simply forgot to package them... [more]
53 211 Feb 16, 2010 09:58 pm
by NovemberDobby
maya plugin
Call of Duty 4 : CoD4 General
Most likely not. It was I who discovered the 'hack' to make it work on 8.0, and I was very surprised it worked at all. Maya 2008 is further away from v8.0 than v8.5, so it's even less likely to be compatible.... [more]
23 124 Feb 7, 2010 02:39 pm
by NovemberDobby
Aftermath Script_Origins?
Call of Duty 4 : CoD4 MP Mapping
You can add the fx to your maps but what you're looking for doesn't exist: there's no premade script or anything for it because it depends entirely on your map and where you want to put it. Have a look at Ownage's tut though, you'll figure it out.... [more]
8 124 Feb 7, 2010 02:35 pm
by NovemberDobby
Stock Textures Adjustable?
Call of Duty 4 : CoD4 MP Mapping
You can just make an image of any size and fill it with a solid colour, then fade it out so it's semitransparent.... [more]
10 141 Jan 22, 2010 08:24 am
by NovemberDobby
Stock Textures Adjustable?
Call of Duty 4 : CoD4 MP Mapping
COD4/Asset manager doesn't do pro textures - I use 3ds max so I know what you're talking about. Asset manager only converts pixel images to a different format, with options for blending and extra maps (specular etc). To get your effect, you've no optio... [more]
10 141 Jan 22, 2010 07:26 am
by NovemberDobby
[RELEASE]Beta of mp Crownfort.
Call of Duty 4 : CoD4 Map + Mod Releases
Very good job, especially for your first ... [more]
17 193 Jan 16, 2010 10:23 pm
by NovemberDobby
iprintlnBold for 1 player
Call of Duty 2 : CoD2 Scripting
Did you actually read the script Demonseed? It's very much on-topic. @diebydawg: try this Code: other iprintlnbold ("Thankyou for riding idiot express !!!"); ... [more]
6 219 Jan 9, 2010 06:35 am
by NovemberDobby
Looking for a Certain Post About Glass
Call of Duty 4 : CoD4 MP Mapping
Select your glass, right click > make non-colliding. That'll fix it, but you might have to put something there to stop players jumping through if any gaps are big enough. Just make sure anything you do add isn't touching the frame.... [more]
12 129 Jan 7, 2010 05:27 pm
by NovemberDobby
file sum/name mismatch
Call of Duty 4 : CoD4 MP Mapping
also, check to make sure your iwd filename has no spaces in it.... [more]
6 79 Jan 7, 2010 05:23 pm
by NovemberDobby
Texture for models in Maya
Call of Duty: World at War : CoDWW General
Applying the colour changes the vertex colours, which have to be the brightest (white) otherwise the model comes out black in COD4. I haven't got Maya with me at the moment but this should help: To assign a texture to the model, you can open Hypersh... [more]
3 118 Jan 7, 2010 09:54 am
by NovemberDobby
Scroll sign
Call of Duty 4 : CoD4 MP Mapping
Just a thought, you could try replacing all the waittills with wait(0.5) or whatever that time is. It's fixed weird desyncs for me in the past.... [more]
6 149 Jan 6, 2010 08:03 am
by NovemberDobby
Put Objects Into Layers?
Call of Duty 4 : CoD4 MP Mapping
Yep, type L. I haven't got radiant at the moment but if I remember right, you can make as many layers as you want, change visibility of layers/freeze them and move entities and brushes between them.... [more]
8 124 Jan 5, 2010 06:29 pm
by NovemberDobby
mw2 tools fake.
MODSonline : News Around the Web
Personally I doubt the whole idea. If they release any, it'll be many months before they even hint it's going to happen, and then the tools will probably only be capable of 'changing playlists' or other console trickery that we care little about :/... [more]
6 151 Dec 16, 2009 04:35 pm
by NovemberDobby
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