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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: make a map for play only on one server?
hondacivic
General Member
Since: Feb 8, 2004
Posts: 10
Last: May 4, 2006
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Wednesday, Mar. 15, 2006 02:43 am
hello all

i am in a clan with some good mappers
and we have some good maps running that are also runned by other clans without asking us first

i want to know if it is possible to make our maps only playable on our server?
like a password on our own custom maps that if u connect to our server u can play our maps but when u want to use our maps on a other server it should not be possible for play it

i know here are some excellent mappers on modsonline and i learned everything i know about mapping from the modsonline tutorials but i cant find a solution for this and mayby someone of this excellent mappers have a solution for me?

so if someone have a answer can u plss post it or pm me?
i would be verry verry grateful for a helping answer

greets and respectfull regards to all
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Filbert
General Member
Since: Jan 24, 2005
Posts: 869
Last: Oct 21, 2009
[view latest posts]
Level 7
MODSCON
Category: CoD Mapping
Posted: Wednesday, Mar. 15, 2006 04:38 am
Perhaps you could put a renamed xmodel or something that would cause an error if it's missing inside your map but put it in a seperate .pk3. That might discourage some. And (I'm sort of rambling, I don't know if this would work) then make it so that .pk3 with the required material does not get auto-downloaded.
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MasterChief
General Member
Since: Feb 5, 2005
Posts: 649
Last: Dec 1, 2008
[view latest posts]
Level 6
Category: CoD Mapping
Posted: Wednesday, Mar. 15, 2006 05:21 am
i have seen some minimods that are server side only. mabye it is possible to do that with a map. i have no idea how but that might be sumthing to look up on. mabye make a model that is server side. and have it scripted so the script looks for a model thats not there and the map crashes on other servers.
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD Mapping
Posted: Wednesday, Mar. 15, 2006 08:30 am
To be able to play a map, it needs to be downloaded by the client. So if you put your map on your server, other people will have it too.

As for "protecting it"... just of the top of my head.. not sure if this will work.

In your .gsc file use and if loop...

main()
{
if (password="whatever")
{
script
}
else
{
"you can't play this map"
}
}

Now.. on your own server, make a cvar called "password" or whatever else you want to call it.. and set it to "whatever".

This should work, but, it's easy to figure out because anyone can open the .pk3 file and snoop around in it.
You MIGHT be able to counteract this by making a .zip file with all your map stuff in it. Protecting it with a password and then renaming it to a .pk3 file. I'm not sure if the password will affect the .pk3 structure though.


And.. since this is a modding community, and communities are about sharing, I'm not sure about why you don't like other servers running your maps.. see it as a compliment. Apparently your maps are so good other people want to play them.. I see that as a good thing, not a bad one and let them play your maps.
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sk8r196
General Member
Since: Aug 30, 2005
Posts: 139
Last: Jan 9, 2008
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Wednesday, Mar. 15, 2006 12:04 pm
I could understand if you wantedt do that if it was a like training map or somthing, but I dont see why you'd wan't to do that with a fun map. [sad]
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hondacivic
General Member
Since: Feb 8, 2004
Posts: 10
Last: May 4, 2006
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Wednesday, Mar. 15, 2006 03:12 pm
The_Caretaker writes...
Quote:


And.. since this is a modding community, and communities are about sharing, I'm not sure about why you don't like other servers running your maps.. see it as a compliment. Apparently your maps are so good other people want to play them.. I see that as a good thing, not a bad one and let them play your maps.



yeah i realize that

but we are just a new clan and specialized in our own custom maps and because others dont know us like they know clans that exist for a few years they play our maps on their server and our server is most of the time just empty
its just for a while so everybody can get to know us
when we have daily a ammount of players on our server that keep returning to our server we will give our maps free
but now we only see other clans connecting until they have our maps and then they are gone instead stay a while and play

so thats the reason why i asked this

i know its nice to have our maps on other servers but not on this way
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Riris
General Member
Since: Mar 20, 2006
Posts: 187
Last: May 20, 2008
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Tuesday, Mar. 21, 2006 03:45 am
I am just a noob so I dont know if I am right and you can do that (I guess that its possible though). could you extract your files from pk3 to your main, so there will be no need for downlaod ( think that this would work). (???)
never tried it, never heard of something like that either. so no idea what could happen!!![crazy]

edited on Mar. 20, 2006 10:47 pm by riris
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD Mapping
Posted: Tuesday, Mar. 21, 2006 09:59 am
That won't work.. because clients, the people connecting to the server, need to have the map on their computer to be able to play them.
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Ricsta
General Member
Since: Jun 10, 2004
Posts: 933
Last: Nov 27, 2014
[view latest posts]
Level 7
Category: CoD Mapping
Posted: Tuesday, Mar. 21, 2006 01:24 pm
I once had an idea of how to do it.

Create a map that has 2 main spawn areas, axis and allied.

At the spawns create them inside a room with a locked door, make the door a brushmodel with a targetname only you know.

Now the only way to open the doors is with a serverside script that deletes the brushmodel.

Only way people could open the door is by creating there own serverside script, but they would have to know the targetname of the door, which i think is impossible to find out, not 100% certain tho.

So people could still play ur map, but they would just be stuck inside a room, making it not playable.

Good luck

R&R|Ricsta
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GlumBum2
General Member
Since: Sep 8, 2004
Posts: 224
Last: Apr 25, 2006
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Tuesday, Mar. 21, 2006 01:55 pm
[confused] Why bother with any of this stuff--you can just advertise all over the levelshot dds image of the map. While it's loading, you can force players to read who made the map, tell them about your server, tell them to come by for more unique maps and stuff. I think it's more effective than trying to keep your maps down only on one server, even if Ricsta's idea is ingenuine--it might just turn players off to your maps, you know? They might not want to play your map if they can only play it on your server. Just my thought on it [2guns]
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