Members Online»
0 Active | 24 Guests
Online:
|
LATEST FORUM THREADS»
by KAZAM3766
Posts: 1 / 476 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2547 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3066 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 980 New Cod UO Rifle Mod.
CoD Mapping by rr016
Posts: 2 / 5322 setting your own ai names
CoD4 SP Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
Error!!!??? Call of Duty 2 : CoD2 MP Mapping You can also grab a program called COD2Pure from The Unknown Clan.It's a program that allows you to clean out your mods from cod2 real quick and simple. I suggest having two installations of CoD2 to begin with -- one for playing, and one for mapping. Y... [more] |
10 | 3268 | Apr 25, 2006 02:32 am by GlumBum2 |
|
Advenced Edit Dialog "Y" isnt working.... Call of Duty 2 : CoD2 MP Mapping Don't know, never encountered this in Radiant. The program isn't freezing up, is it? As long as you follow the tutorials ( you can look back into the CoD and UO tut's for basic alpha blending, I'm sure it's the same for CoD2--there isn't anything new o... [more] |
6 | 2229 | Apr 25, 2006 02:25 am by GlumBum2 |
|
Compiler Radiosity Crash Call of Duty 2 : CoD2 MP Mapping Hey guys -- I just came upon a strange crash last night when I was compiling a test map with a bunch of prefabbed buildings that I made in it. everything in the log was smooth--i sat there and watched it almost the entire time--but on one of the lighting... [more] |
1 | 1311 | Apr 24, 2006 05:13 pm by GlumBum2 |
|
Prefabs Call of Duty 2 : CoD2 MP Mapping Thanks guy . There's also a misc>prefab i think something like that from the right click drop down menu. im playing with it right now--i think it works with func_groups to properly define prefabs (i.e., if you look at the matmata sample, you can select... [more] |
7 | 1825 | Apr 23, 2006 01:48 pm by GlumBum2 |
|
Prefabs Call of Duty 2 : CoD2 MP Mapping Hey, I was looking around in the sample mp_matmata map and I noticed that alot of the buildings and setpiece areas have been prefabbed and locked together--you can "enter" the prefab from the dit menu after you've selected it. It's a damn cool idea, i jus... [more] |
7 | 1825 | Apr 22, 2006 05:15 am by GlumBum2 |
|
CoD2 Patch for Xbox 360 RELEASED! Call of Duty 2 : CoD2 General Sweet! Now maybe the PC Patch will actually come out before S.T.A.L.K.E.R.!!!!!!!! ALL RIGHT!!!!! but seriously I'm not going to knock Activision for the smart business decision there--I bet activision won some brownie points if not some serious d... [more] |
8 | 3003 | Mar 27, 2006 02:00 pm by GlumBum2 |
|
!!![RELEASE]!!! box_battle Call of Duty : CoD+UO Map + Mod Releases Hey--some constructive criticism for a change--for a Fisher Price My First Map () this isn't too bad at all. You should look for more texture variety, and open up the surface inspector and play around with the functions in there--try matching up the way ... [more] |
9 | 2311 | Mar 27, 2006 01:50 pm by GlumBum2 |
|
Keyboard shortcuts Call of Duty : CoDUO Mapping I find undoing stuff only causes problems for me with texturing and working with oblong angles--if I undo a texturing job, it doubles the fac contents and is bad for your map. As long as I'm clipping on angles that match the grid, however, I find that I d... [more] |
7 | 2097 | Mar 27, 2006 01:38 pm by GlumBum2 |
|
Is it still bad to use CSG Subtract, et al? Call of Duty : CoDUO Mapping Use of CSG function creates nodes without volume, nodes that can't be fixed when the damage is done. It ruins compiles and destroys the map--CSG, particularly subtract and hollow, is meant for 2d CAD-style mapping and design. It hasn't been properly imple... [more] |
14 | 1808 | Mar 24, 2006 02:09 pm by GlumBum2 |
|
Is it still bad to use CSG Subtract, et al? Call of Duty : CoDUO Mapping If i have to make a complicated/brush-heavy window scehem with a lot of trim, I usually prefab a single complete window, build up one wall, prefab that, and work it around the building.... [more] |
14 | 1808 | Mar 24, 2006 04:33 am by GlumBum2 |
|
Multiple explosions gag. Call of Duty : CoDUO Mapping This could make a super cool mapping effect--one misplaced shot and that little missile could... well, you see where I'm going with this But really it would be so sweet on like a sniper map, where you know where people are hiding across a field or s... [more] |
14 | 1845 | Mar 22, 2006 02:08 pm by GlumBum2 |
|
is there a manual? Call of Duty : CoD Mapping All of mapping comes down to experimentation. Learn to just experiment and try new things--expand your horizons by spending mor time looking at other people's maps in-game, watching Wyatt's videos zillions of times, and, of course, screwing arond in the e... [more] |
5 | 1772 | Mar 22, 2006 01:56 pm by GlumBum2 |
|
Difference between terrain and terrain2? Call of Duty : CoD Mapping I usually use them to blend grass--I'll have the grass layer textured as grass, hide the terrain layer, then alpha blend, and check out how it looks with a dark surface under it. Just makes it easier to flip thrrough different textures and see how things ... [more] |
4 | 1450 | Mar 22, 2006 01:47 pm by GlumBum2 |
|
Hows this look to you? Call of Duty : CoD+UO Map + Mod Releases Sweet I'll check em out tonight.. thanks a bunch, guy. ... [more] |
39 | 2115 | Mar 21, 2006 11:51 pm by GlumBum2 |
|
Hows this look to you? Call of Duty : CoD+UO Map + Mod Releases I didn't mention this before, but Grassy, those lights on the far left by the crates (on the wall) loook gorgeous. I've been working on and off on an industrial map with lighting like that--do you think you could tell me what key/values you used for those... [more] |
39 | 2115 | Mar 21, 2006 02:01 pm by GlumBum2 |
|
my water ,i dont see but i do feel? Call of Duty : CoD Mapping You're welcome keep in mind when you're texturing your water that there's a lot of water textures--some flowing, some still, some with waves, etc. It can be pretty cool to accentuate your map with a stream (flowing) or a lake (still). ... [more] |
12 | 1517 | Mar 21, 2006 01:57 pm by GlumBum2 |
|
make a map for play only on one server? Call of Duty : CoD Mapping Why bother with any of this stuff--you can just advertise all over the levelshot dds image of the map. While it's loading, you can force players to read who made the map, tell them about your server, tell them to come by for more unique maps and stuff.... [more] |
15 | 1962 | Mar 21, 2006 01:55 pm by GlumBum2 |
|
my water ,i dont see but i do feel? Call of Duty : CoD Mapping The common/water texture is just the water brush--that's what gives your character the properties of water (walking slower, bullets splashing, sounds, etc). But the texture is actually invisible to the player--you have to use one of the water textures to ... [more] |
12 | 1517 | Mar 21, 2006 01:48 pm by GlumBum2 |
|
Hows this look to you? Call of Duty : CoD+UO Map + Mod Releases "Damnit! Where the hell did I put my nukes?"... [more] |
39 | 2115 | Mar 20, 2006 02:09 pm by GlumBum2 |
|
COD3 AND COD4 Call of Duty 2 : CoD2 General Reading through the whole article, it feels too detailed and techincal to be complete bullsh*t, but i still do feel that there is a large part of this whole thing that is a little imaginitive as of now. But that may change in the future as Activision extr... [more] |
8 | 2629 | Mar 20, 2006 02:05 pm by GlumBum2 |
|
Hows this look to you? Call of Duty : CoD+UO Map + Mod Releases Hey if you're going for that really ddark and damp and quiet feel of Splinter Cell (as someone up there said) you should try shortening up all those lights and bringing the nodes a little closer. Try and make the light hit the walls but not the floor, it ... [more] |
39 | 2115 | Mar 20, 2006 01:57 pm by GlumBum2 |
|
A VALUABLE LESSON LEARNED Call of Duty : CoDUO Mapping Man I'm not gonna lie, I had to at least crack a smile after reading that. I'm kind of neurotic that way, I have to check a file like ten times before I delete it, and another ten before i empty the recycling bin. It's not always a bad thing (hint hint ) ... [more] |
8 | 1406 | Mar 20, 2006 01:44 pm by GlumBum2 |
|
Rifle Range Conversion SP to MP Call of Duty 2 : CoD2 MP Mapping That could actually be a pretty cool mod, or maybe a separate gametype or somthing--instead of shoting at eachother, all the players are dropped into separate shooting ranges and scores are taken and stuff (a shooting competition, except with targets inst... [more] |
11 | 1397 | Mar 16, 2006 01:46 pm by GlumBum2 |
|
CoD2 crashes when I add custom sounds Call of Duty 2 : CoD2 General I know this is super off-topic and way out of the blue but my curiousity won't let me walk away: where did this who zzz_ crap come from? why does everyone name their files that way??? use soemthing else :P... [more] |
5 | 2113 | Mar 13, 2006 01:29 pm by GlumBum2 |
|
Common textures, what do they all do Call of Duty : CoD Mapping does anybody have any info on, say, the full functionality of the one-way texture (it's a common). It would be a real treat if anybody could help me out, because if it works the way i think it does, i might want to make a fun multiplayer map where players... [more] |
9 | 12239 | Mar 9, 2006 01:23 pm by GlumBum2 |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware