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Latest Posts by GlumBum2
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Error!!!???
Call of Duty 2 : CoD2 MP Mapping
You can also grab a program called COD2Pure from The Unknown Clan.It's a program that allows you to clean out your mods from cod2 real quick and simple. I suggest having two installations of CoD2 to begin with -- one for playing, and one for mapping. Y... [more]
10 3268 Apr 25, 2006 02:32 am
by GlumBum2
Advenced Edit Dialog "Y" isnt working....
Call of Duty 2 : CoD2 MP Mapping
Don't know, never encountered this in Radiant. The program isn't freezing up, is it? As long as you follow the tutorials ( you can look back into the CoD and UO tut's for basic alpha blending, I'm sure it's the same for CoD2--there isn't anything new o... [more]
6 2229 Apr 25, 2006 02:25 am
by GlumBum2
Compiler Radiosity Crash
Call of Duty 2 : CoD2 MP Mapping
Hey guys -- I just came upon a strange crash last night when I was compiling a test map with a bunch of prefabbed buildings that I made in it. everything in the log was smooth--i sat there and watched it almost the entire time--but on one of the lighting... [more]
1 1311 Apr 24, 2006 05:13 pm
by GlumBum2
Prefabs
Call of Duty 2 : CoD2 MP Mapping
Thanks guy . There's also a misc>prefab i think something like that from the right click drop down menu. im playing with it right now--i think it works with func_groups to properly define prefabs (i.e., if you look at the matmata sample, you can select... [more]
7 1825 Apr 23, 2006 01:48 pm
by GlumBum2
Prefabs
Call of Duty 2 : CoD2 MP Mapping
Hey, I was looking around in the sample mp_matmata map and I noticed that alot of the buildings and setpiece areas have been prefabbed and locked together--you can "enter" the prefab from the dit menu after you've selected it. It's a damn cool idea, i jus... [more]
7 1825 Apr 22, 2006 05:15 am
by GlumBum2
CoD2 Patch for Xbox 360 RELEASED!
Call of Duty 2 : CoD2 General
Sweet! Now maybe the PC Patch will actually come out before S.T.A.L.K.E.R.!!!!!!!! ALL RIGHT!!!!! but seriously I'm not going to knock Activision for the smart business decision there--I bet activision won some brownie points if not some serious d... [more]
8 3003 Mar 27, 2006 02:00 pm
by GlumBum2
!!![RELEASE]!!! box_battle
Call of Duty : CoD+UO Map + Mod Releases
Hey--some constructive criticism for a change--for a Fisher Price My First Map () this isn't too bad at all. You should look for more texture variety, and open up the surface inspector and play around with the functions in there--try matching up the way ... [more]
9 2311 Mar 27, 2006 01:50 pm
by GlumBum2
Keyboard shortcuts
Call of Duty : CoDUO Mapping
I find undoing stuff only causes problems for me with texturing and working with oblong angles--if I undo a texturing job, it doubles the fac contents and is bad for your map. As long as I'm clipping on angles that match the grid, however, I find that I d... [more]
7 2097 Mar 27, 2006 01:38 pm
by GlumBum2
Is it still bad to use CSG Subtract, et al?
Call of Duty : CoDUO Mapping
Use of CSG function creates nodes without volume, nodes that can't be fixed when the damage is done. It ruins compiles and destroys the map--CSG, particularly subtract and hollow, is meant for 2d CAD-style mapping and design. It hasn't been properly imple... [more]
14 1808 Mar 24, 2006 02:09 pm
by GlumBum2
Is it still bad to use CSG Subtract, et al?
Call of Duty : CoDUO Mapping
If i have to make a complicated/brush-heavy window scehem with a lot of trim, I usually prefab a single complete window, build up one wall, prefab that, and work it around the building.... [more]
14 1808 Mar 24, 2006 04:33 am
by GlumBum2
Multiple explosions gag.
Call of Duty : CoDUO Mapping
This could make a super cool mapping effect--one misplaced shot and that little missile could... well, you see where I'm going with this But really it would be so sweet on like a sniper map, where you know where people are hiding across a field or s... [more]
14 1845 Mar 22, 2006 02:08 pm
by GlumBum2
is there a manual?
Call of Duty : CoD Mapping
All of mapping comes down to experimentation. Learn to just experiment and try new things--expand your horizons by spending mor time looking at other people's maps in-game, watching Wyatt's videos zillions of times, and, of course, screwing arond in the e... [more]
5 1772 Mar 22, 2006 01:56 pm
by GlumBum2
Difference between terrain and terrain2?
Call of Duty : CoD Mapping
I usually use them to blend grass--I'll have the grass layer textured as grass, hide the terrain layer, then alpha blend, and check out how it looks with a dark surface under it. Just makes it easier to flip thrrough different textures and see how things ... [more]
4 1450 Mar 22, 2006 01:47 pm
by GlumBum2
Hows this look to you?
Call of Duty : CoD+UO Map + Mod Releases
Sweet I'll check em out tonight.. thanks a bunch, guy. ... [more]
39 2115 Mar 21, 2006 11:51 pm
by GlumBum2
Hows this look to you?
Call of Duty : CoD+UO Map + Mod Releases
I didn't mention this before, but Grassy, those lights on the far left by the crates (on the wall) loook gorgeous. I've been working on and off on an industrial map with lighting like that--do you think you could tell me what key/values you used for those... [more]
39 2115 Mar 21, 2006 02:01 pm
by GlumBum2
my water ,i dont see but i do feel?
Call of Duty : CoD Mapping
You're welcome keep in mind when you're texturing your water that there's a lot of water textures--some flowing, some still, some with waves, etc. It can be pretty cool to accentuate your map with a stream (flowing) or a lake (still). ... [more]
12 1517 Mar 21, 2006 01:57 pm
by GlumBum2
make a map for play only on one server?
Call of Duty : CoD Mapping
Why bother with any of this stuff--you can just advertise all over the levelshot dds image of the map. While it's loading, you can force players to read who made the map, tell them about your server, tell them to come by for more unique maps and stuff.... [more]
15 1962 Mar 21, 2006 01:55 pm
by GlumBum2
my water ,i dont see but i do feel?
Call of Duty : CoD Mapping
The common/water texture is just the water brush--that's what gives your character the properties of water (walking slower, bullets splashing, sounds, etc). But the texture is actually invisible to the player--you have to use one of the water textures to ... [more]
12 1517 Mar 21, 2006 01:48 pm
by GlumBum2
Hows this look to you?
Call of Duty : CoD+UO Map + Mod Releases
"Damnit! Where the hell did I put my nukes?"... [more]
39 2115 Mar 20, 2006 02:09 pm
by GlumBum2
COD3 AND COD4
Call of Duty 2 : CoD2 General
Reading through the whole article, it feels too detailed and techincal to be complete bullsh*t, but i still do feel that there is a large part of this whole thing that is a little imaginitive as of now. But that may change in the future as Activision extr... [more]
8 2629 Mar 20, 2006 02:05 pm
by GlumBum2
Hows this look to you?
Call of Duty : CoD+UO Map + Mod Releases
Hey if you're going for that really ddark and damp and quiet feel of Splinter Cell (as someone up there said) you should try shortening up all those lights and bringing the nodes a little closer. Try and make the light hit the walls but not the floor, it ... [more]
39 2115 Mar 20, 2006 01:57 pm
by GlumBum2
A VALUABLE LESSON LEARNED
Call of Duty : CoDUO Mapping
Man I'm not gonna lie, I had to at least crack a smile after reading that. I'm kind of neurotic that way, I have to check a file like ten times before I delete it, and another ten before i empty the recycling bin. It's not always a bad thing (hint hint ) ... [more]
8 1406 Mar 20, 2006 01:44 pm
by GlumBum2
Rifle Range Conversion SP to MP
Call of Duty 2 : CoD2 MP Mapping
That could actually be a pretty cool mod, or maybe a separate gametype or somthing--instead of shoting at eachother, all the players are dropped into separate shooting ranges and scores are taken and stuff (a shooting competition, except with targets inst... [more]
11 1397 Mar 16, 2006 01:46 pm
by GlumBum2
CoD2 crashes when I add custom sounds
Call of Duty 2 : CoD2 General
I know this is super off-topic and way out of the blue but my curiousity won't let me walk away: where did this who zzz_ crap come from? why does everyone name their files that way??? use soemthing else :P... [more]
5 2113 Mar 13, 2006 01:29 pm
by GlumBum2
Common textures, what do they all do
Call of Duty : CoD Mapping
does anybody have any info on, say, the full functionality of the one-way texture (it's a common). It would be a real treat if anybody could help me out, because if it works the way i think it does, i might want to make a fun multiplayer map where players... [more]
9 12239 Mar 9, 2006 01:23 pm
by GlumBum2
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