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play sound on every map Call of Duty : CoD+UO General ok, figured it out.. inside each gametype (at least there is in tdm.gsc) there is a function "checkTimeLimit()" I make the check in there and I call a function to just play the sound... [more] |
7 | 1136 | May 20, 2008 12:35 pm by Riris ![]() |
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play sound on every map Call of Duty : CoD+UO General ok, figured it out.. inside each gametype (at least there is in tdm.gsc) there is a function "checkTimeLimit()" I make the check in there and I call a function to just play the sound... [more] |
7 | 1136 | May 20, 2008 12:35 pm by Riris ![]() |
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play sound on every map Call of Duty : CoD+UO General in the csv I have it like that: rrs_ending,,rrsounds/ending.mp3,1,1.1,,,500000,500000,music,streamed I have some other sounds with similar settings, the only difference is the min and max volume. but I they are not triggered by time check, they che... [more] |
7 | 1136 | May 19, 2008 09:50 pm by Riris ![]() |
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play sound on every map Call of Duty : CoD+UO General thanks for the quick reply.. I had it like that before Code:players = getentarray("player","classname"); for(i = 0; i ... [more] |
7 | 1136 | May 19, 2008 07:15 pm by Riris ![]() |
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play sound on every map Call of Duty : CoD+UO General hey guys I am trying to add a sound at the end of the map (last minute of the map) Code:timecheck() { for(;;) { if( ( ( getcvarint( "scr_tdm_timelimit" ) * 60 ) - ( GetTime() / 1000 ) ) == 65) MusicPlay("rrs_ending"); wait 1; } } ... [more] |
7 | 1136 | May 19, 2008 05:55 pm by Riris ![]() |
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invisible spawn protection Call of Duty : CoD+UO General tested it with others(multiplayer) I know that AWE mod uses it on self, but no idea if its working on that either... [more] |
3 | 1016 | May 16, 2008 07:48 pm by Riris ![]() |
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invisible spawn protection Call of Duty : CoD+UO General I am trying to make the player invisible on spawn protection and here is what I add on my already working spawn-protection (in order to make the player invisible): self hide(); and when the spawn protection is ended I added that: self show(); I do... [more] |
3 | 1016 | May 15, 2008 11:09 pm by Riris ![]() |
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linux problem Call of Duty : CoD+UO General they have tried with the awe mod, and everything runs fine on their linux server.. I have to start breaking the mod into parts I think, in order to check which part is "faulty" ... [more] |
4 | 1276 | May 15, 2008 10:52 pm by Riris ![]() |
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linux problem Call of Duty : CoD+UO General same results here. when I did a search I found some problem about ports and firewall and routers... So I thought that it was a different kind of problem. I will ask if they get any similar errors with different mods installed. I will post again to s... [more] |
4 | 1276 | May 13, 2008 03:06 pm by Riris ![]() |
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linux problem Call of Duty : CoD+UO General hello, I have modified AWE 2.12 for CoD1, and uses the stats of Drum (left hand side with ranks etc). but it seems to have a problem and would like to ask you guys if you happen to know anything about it. The mod works just fine on a windows server... [more] |
4 | 1276 | May 13, 2008 01:34 pm by Riris ![]() |
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linux problem Call of Duty : CoD+UO General hello, I have modified AWE 2.12 for CoD1, and uses the stats of Drum (left hand side with ranks etc). but it seems to have a problem and would like to ask you guys if you happen to know anything about it. The mod works just fine on a windows server... [more] |
1 | 873 | May 13, 2008 01:32 pm by Riris ![]() |
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MoveTo function Call of Duty 4 : CoD4 Scripting assuming that "self.lastspawnpoint" is defined somewhere (correctly), try this: self MoveTo( self.lastspawnpoint, .1, .05, .05 ); maybe this helps... [more] |
6 | 1174 | Apr 8, 2008 11:35 pm by Riris ![]() |
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mod.csv Call of Duty 4 : CoD4 Scripting I am looking over and over again but I cant find the info that I want.. I want to add a shock folder (with 5 shockfiles in it) but I dont seem to be able to do it.. a how to make a csv guide would be realy great to have if possible, otherwise just ... [more] |
1 | 1173 | Apr 7, 2008 08:25 am by Riris ![]() |
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serverstats Call of Duty : CoD+UO General try ultrastats. cant remember the website but search in google and you will find it.... [more] |
5 | 1006 | Mar 21, 2008 12:11 pm by Riris ![]() |
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Score Hud [Kills and deaths] Element in Screen-error Call of Duty 4 : CoD4 Scripting if the only problem is if value1 and value2 then you can delete this: (!isdefined(value1)) { value1 =&"Kills:"; value2 =&"Deaths:"; } and then replace value1 and value2 with &"Kills:" and &"Deaths:" respectively. like: self.player_h... [more] |
22 | 84130 | Mar 20, 2008 01:58 am by Riris ![]() |
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Score Hud [Kills and deaths] Element in Screen-error Call of Duty 4 : CoD4 Scripting the info above was for CoD1 the scripts should work fine. but the functions should be called from different file (I dont kow if callbacksetup.gsc exists in CoD4)... [more] |
22 | 84130 | Mar 19, 2008 02:40 pm by Riris ![]() |
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Score Hud [Kills and deaths] Element in Screen-error Call of Duty 4 : CoD4 Scripting I dont know if this will work..but well, here it is Code:doPrecaching() { precacheString(&"Kills:"); precacheString(&"Deaths:"); } messagek(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc) { if(isPlayer(self)) self.p... [more] |
22 | 84130 | Mar 19, 2008 10:12 am by Riris ![]() |
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clan tag string search Call of Duty : CoD+UO General the script helped a lot...it worked like a charm!!! thanks a lot general!... [more] |
4 | 936 | Mar 18, 2008 02:34 pm by Riris ![]() |
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clan tag string search Call of Duty : CoD+UO General fast reply..thanks for that found the file you pointed out and noticed that it was too easy to think of it. but I am not keen on programming thanks a lot... [more] |
4 | 936 | Mar 18, 2008 12:45 pm by Riris ![]() |
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Score Hud [Kills and deaths] Element in Screen-error Call of Duty 4 : CoD4 Scripting try to change that: while (isAlive(self) && self.sessionstate == "playing") { to that: while (self.sessionstate == "playing") { if the above doesnt work you can find some help on the drumenhanced for codam which is for CoD1 edited on Mar. 1... [more] |
22 | 84130 | Mar 18, 2008 11:52 am by Riris ![]() |
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clan tag string search Call of Duty : CoD+UO General hello, When a player connects to the server then I want to check if his name includes the clan tags of my clan. How is it possible to check for just some part of the alias (name) and not all of it? lets say that when I connect on the server I hav... [more] |
4 | 936 | Mar 18, 2008 11:48 am by Riris ![]() |
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Spectator problem Call of Duty : CoD+UO General if you want a spectator command (that will put a black spectators screen instead of teh game itself) I can give you a code that I made and use...which works fine all you have to do is: set blackspec 1 (black screen on spectate) set blackspec 0 (norma... [more] |
8 | 1063 | Aug 6, 2006 12:48 am by Riris ![]() |
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Server only with Mosin and Kar98k Call of Duty : CoD+UO General back, about 3 months, I saw many people asking for a so simple mod, just to limit the pistol and the nades...so I made one. but I was not good enough at that time, so it worked for the first map. but then on the next map it didnt.... so I dropped it.. ... [more] |
4 | 1464 | Aug 5, 2006 01:55 am by Riris ![]() |
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cod 1.4 opr 1.5? Call of Duty : CoD+UO General sweet! holmes awesome name!! hehe (I have seend his house in london ~ lol) well back to topic.. I know cheat police site! I am not a member yet though.. I will join up though I have put a link to the cheat police as well (on my clan's website) even if... [more] |
6 | 1035 | Aug 5, 2006 01:52 am by Riris ![]() |
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cod 1.4 opr 1.5? Call of Duty : CoD+UO General thanks for the reply mate... thats what I think as well...upgrades come out to fix stuff, not to make it worse!!! hehe well, let me rephrase about PB. I mean if it is better on 1.5 does it "catch" more cheats? recenlty I found out that there was a... [more] |
6 | 1035 | Aug 4, 2006 11:28 am by Riris ![]() |
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