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Latest Posts by Riris
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play sound on every map
Call of Duty : CoD+UO General
ok, figured it out.. inside each gametype (at least there is in tdm.gsc) there is a function "checkTimeLimit()" I make the check in there and I call a function to just play the sound... [more]
7 1136 May 20, 2008 12:35 pm
by Riris
play sound on every map
Call of Duty : CoD+UO General
ok, figured it out.. inside each gametype (at least there is in tdm.gsc) there is a function "checkTimeLimit()" I make the check in there and I call a function to just play the sound... [more]
7 1136 May 20, 2008 12:35 pm
by Riris
play sound on every map
Call of Duty : CoD+UO General
in the csv I have it like that: rrs_ending,,rrsounds/ending.mp3,1,1.1,,,500000,500000,music,streamed I have some other sounds with similar settings, the only difference is the min and max volume. but I they are not triggered by time check, they che... [more]
7 1136 May 19, 2008 09:50 pm
by Riris
play sound on every map
Call of Duty : CoD+UO General
thanks for the quick reply.. I had it like that before Code:players = getentarray("player","classname"); for(i = 0; i ... [more]
7 1136 May 19, 2008 07:15 pm
by Riris
play sound on every map
Call of Duty : CoD+UO General
hey guys I am trying to add a sound at the end of the map (last minute of the map) Code:timecheck() { for(;;) { if( ( ( getcvarint( "scr_tdm_timelimit" ) * 60 ) - ( GetTime() / 1000 ) ) == 65) MusicPlay("rrs_ending"); wait 1; } } ... [more]
7 1136 May 19, 2008 05:55 pm
by Riris
invisible spawn protection
Call of Duty : CoD+UO General
tested it with others(multiplayer) I know that AWE mod uses it on self, but no idea if its working on that either... [more]
3 1016 May 16, 2008 07:48 pm
by Riris
invisible spawn protection
Call of Duty : CoD+UO General
I am trying to make the player invisible on spawn protection and here is what I add on my already working spawn-protection (in order to make the player invisible): self hide(); and when the spawn protection is ended I added that: self show(); I do... [more]
3 1016 May 15, 2008 11:09 pm
by Riris
linux problem
Call of Duty : CoD+UO General
they have tried with the awe mod, and everything runs fine on their linux server.. I have to start breaking the mod into parts I think, in order to check which part is "faulty" ... [more]
4 1276 May 15, 2008 10:52 pm
by Riris
linux problem
Call of Duty : CoD+UO General
same results here. when I did a search I found some problem about ports and firewall and routers... So I thought that it was a different kind of problem. I will ask if they get any similar errors with different mods installed. I will post again to s... [more]
4 1276 May 13, 2008 03:06 pm
by Riris
linux problem
Call of Duty : CoD+UO General
hello, I have modified AWE 2.12 for CoD1, and uses the stats of Drum (left hand side with ranks etc). but it seems to have a problem and would like to ask you guys if you happen to know anything about it. The mod works just fine on a windows server... [more]
4 1276 May 13, 2008 01:34 pm
by Riris
linux problem
Call of Duty : CoD+UO General
hello, I have modified AWE 2.12 for CoD1, and uses the stats of Drum (left hand side with ranks etc). but it seems to have a problem and would like to ask you guys if you happen to know anything about it. The mod works just fine on a windows server... [more]
1 873 May 13, 2008 01:32 pm
by Riris
MoveTo function
Call of Duty 4 : CoD4 Scripting
assuming that "self.lastspawnpoint" is defined somewhere (correctly), try this: self MoveTo( self.lastspawnpoint, .1, .05, .05 ); maybe this helps... [more]
6 1174 Apr 8, 2008 11:35 pm
by Riris
mod.csv
Call of Duty 4 : CoD4 Scripting
I am looking over and over again but I cant find the info that I want.. I want to add a shock folder (with 5 shockfiles in it) but I dont seem to be able to do it.. a how to make a csv guide would be realy great to have if possible, otherwise just ... [more]
1 1173 Apr 7, 2008 08:25 am
by Riris
serverstats
Call of Duty : CoD+UO General
try ultrastats. cant remember the website but search in google and you will find it.... [more]
5 1006 Mar 21, 2008 12:11 pm
by Riris
Score Hud [Kills and deaths] Element in Screen-error
Call of Duty 4 : CoD4 Scripting
if the only problem is if value1 and value2 then you can delete this: (!isdefined(value1)) { value1 =&"Kills:"; value2 =&"Deaths:"; } and then replace value1 and value2 with &"Kills:" and &"Deaths:" respectively. like: self.player_h... [more]
22 84130 Mar 20, 2008 01:58 am
by Riris
Score Hud [Kills and deaths] Element in Screen-error
Call of Duty 4 : CoD4 Scripting
the info above was for CoD1 the scripts should work fine. but the functions should be called from different file (I dont kow if callbacksetup.gsc exists in CoD4)... [more]
22 84130 Mar 19, 2008 02:40 pm
by Riris
Score Hud [Kills and deaths] Element in Screen-error
Call of Duty 4 : CoD4 Scripting
I dont know if this will work..but well, here it is Code:doPrecaching() { precacheString(&"Kills:"); precacheString(&"Deaths:"); } messagek(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc) { if(isPlayer(self)) self.p... [more]
22 84130 Mar 19, 2008 10:12 am
by Riris
clan tag string search
Call of Duty : CoD+UO General
the script helped a lot...it worked like a charm!!! thanks a lot general!... [more]
4 936 Mar 18, 2008 02:34 pm
by Riris
clan tag string search
Call of Duty : CoD+UO General
fast reply..thanks for that found the file you pointed out and noticed that it was too easy to think of it. but I am not keen on programming thanks a lot... [more]
4 936 Mar 18, 2008 12:45 pm
by Riris
Score Hud [Kills and deaths] Element in Screen-error
Call of Duty 4 : CoD4 Scripting
try to change that: while (isAlive(self) && self.sessionstate == "playing") { to that: while (self.sessionstate == "playing") { if the above doesnt work you can find some help on the drumenhanced for codam which is for CoD1 edited on Mar. 1... [more]
22 84130 Mar 18, 2008 11:52 am
by Riris
clan tag string search
Call of Duty : CoD+UO General
hello, When a player connects to the server then I want to check if his name includes the clan tags of my clan. How is it possible to check for just some part of the alias (name) and not all of it? lets say that when I connect on the server I hav... [more]
4 936 Mar 18, 2008 11:48 am
by Riris
Spectator problem
Call of Duty : CoD+UO General
if you want a spectator command (that will put a black spectators screen instead of teh game itself) I can give you a code that I made and use...which works fine all you have to do is: set blackspec 1 (black screen on spectate) set blackspec 0 (norma... [more]
8 1063 Aug 6, 2006 12:48 am
by Riris
Server only with Mosin and Kar98k
Call of Duty : CoD+UO General
back, about 3 months, I saw many people asking for a so simple mod, just to limit the pistol and the nades...so I made one. but I was not good enough at that time, so it worked for the first map. but then on the next map it didnt.... so I dropped it.. ... [more]
4 1464 Aug 5, 2006 01:55 am
by Riris
cod 1.4 opr 1.5?
Call of Duty : CoD+UO General
sweet! holmes awesome name!! hehe (I have seend his house in london ~ lol) well back to topic.. I know cheat police site! I am not a member yet though.. I will join up though I have put a link to the cheat police as well (on my clan's website) even if... [more]
6 1035 Aug 5, 2006 01:52 am
by Riris
cod 1.4 opr 1.5?
Call of Duty : CoD+UO General
thanks for the reply mate... thats what I think as well...upgrades come out to fix stuff, not to make it worse!!! hehe well, let me rephrase about PB. I mean if it is better on 1.5 does it "catch" more cheats? recenlty I found out that there was a... [more]
6 1035 Aug 4, 2006 11:28 am
by Riris
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