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Topic | Replies | Views | Last Post | |
waving flags Call of Duty 4 : CoD4 MP Mapping In the original Call of Duty the mirroring of the flag texture and the waving were done entirely within the shader. I see no reason why IW would have done it any differently now.... [more] |
14 | 1555 | Oct 24, 2008 04:37 am by Filbert |
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Is this possible for a mp map? Call of Duty 4 : CoD4 MP Mapping The scripting and triggers necessary for a shooting range map shouldn't be a problem for multi-player. In fact I'm sure a few people have made multi-player shooting ranges maps for previous Call of Duty games. If you wanted to prevent players from kil... [more] |
17 | 1584 | Sep 14, 2008 12:51 am by Filbert |
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Is this possible? Call of Duty 4 : CoD4 MP Mapping Well I've been out of mapping for awhile but setting the "ambient" light in the worldspawn to 0 should result in very dark interiors. You'll just have harsh lighting outside.... [more] |
2 | 1360 | Aug 21, 2008 02:51 am by Filbert |
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Terrain/Curve Patches Call of Duty 4 : CoD4 MP Mapping I actually think the change from "ctrl + k" to "w" (weld) was between CoD:UO and CoD2.... [more] |
5 | 1931 | Jul 3, 2008 03:51 am by Filbert |
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CoD4 Radiant, 3 button mouse WTF Call of Duty 4 : CoD4 MP Mapping Don't most scroll mice just treat clicking the scroll wheel as the middle mouse button?... [more] |
6 | 2379 | Jan 19, 2008 11:47 pm by Filbert |
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change the flag texture? Call of Duty 2 : CoD2 General "flag_american", "flag_german", etc. The other images you're talking about would be named "compass_flag_american", "objpoint_flag_american", "hud_mpflag_american", etc.... [more] |
4 | 1760 | Jan 9, 2008 06:27 am by Filbert |
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Portals? Call of Duty 2 : CoD2 MP Mapping Oh, right. Okay then, my comment can be disregarded as far as this topic is concerned.... [more] |
30 | 2066 | Jan 8, 2008 04:07 pm by Filbert |
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Portals? Call of Duty 2 : CoD2 MP Mapping My only problem with -vis (the pac-man thing, if I'm remember the names properly) is that it resets the -samplesize to around 8. In my maps I like to have a much lower -sample size on certain objects that need detailed shadows on them. (edit) The abov... [more] |
30 | 2066 | Jan 7, 2008 03:38 pm by Filbert |
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360 - Games? General Gaming Topics : General Gaming Well if you ask me, Mass Effect is the only 360 exclusive game worth getting right now. Bioshock, CoD4, Gears of War, etc. are all better on the PC.... [more] |
13 | 1322 | Dec 26, 2007 07:46 am by Filbert |
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why doesn't this work? Call of Duty 2 : CoD2 Scripting What you call your variable shouldn't matter.... [more] |
14 | 1623 | Nov 18, 2007 05:19 am by Filbert |
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How do I take a clean screenshot? Call of Duty 2 : CoD2 MP Mapping Now I don't remember the console commands off the top of my head but try different ones that start with "hud_". As for the brightness, I seem to remember UO making "Print Screen" screenshots dark while the in-game "F 12" screenshots were better. If you'... [more] |
7 | 2379 | Nov 4, 2007 03:17 pm by Filbert |
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cooked nades Call of Duty 2 : CoD2 Scripting Cooked 'Nades is probably the single most easy mod you can make yourself in CoD2. First go to your "Call of Duty 2\main" folder, copy the file "iw_13.iwd" to your desktop. Change the file extension of that copied file to .zip, so the file would then be... [more] |
2 | 2033 | Oct 31, 2007 01:18 pm by Filbert |
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Menu-image Call of Duty 2 : CoD2 Scripting Check out the "iw_06.iwd\ui_mp\main.menu" menu file. It's mentioned there if I remember correctly.... [more] |
19 | 1894 | Oct 26, 2007 03:45 pm by Filbert |
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Roads - Greater Detail & Depth? Call of Duty 2 : CoD2 MP Mapping When making roads myself I start with a curved patch mesh shaped how I want. Then I create a terrain mesh which I manipulate until it closely matches the patch mesh. Then I use the pseudo-curved patch mesh with my terrain.... [more] |
7 | 2022 | Oct 26, 2007 01:30 am by Filbert |
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MODSonair 100th Episode MODSonline : MODSon-air I'll be at work then. Oh well.... [more] |
14 | 1640 | Oct 25, 2007 05:58 pm by Filbert |
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Portals question... Call of Duty : CoD Mapping I can't believe I clicked on this topic thinking it was about a Portal mod for CoD, and not portalling a CoD map. Wow. Basically wherever there is some large piece of geometry that will block the view of another area you should portal. Buildings with... [more] |
8 | 1540 | Oct 18, 2007 07:25 pm by Filbert |
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Textures problem Call of Duty : CoD Mapping If memory serves me right you can fix the texture stretching issues by capping the texture or something along those lines. Sometimes just recompiling with change it. As for stopping the player, use player_clip.... [more] |
3 | 1406 | Oct 18, 2007 04:08 pm by Filbert |
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CoD4 Radiant Info Call of Duty 4 : CoD4 MP Mapping I'm very excited about mapping CoD4. Hopefully all is well.... [more] |
99 | 6329 | Sep 27, 2007 03:14 am by Filbert |
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Few questions about common textures Call of Duty 2 : CoD2 MP Mapping I don't know for sure but the difference between the two Caulk textures is probably that one casts a shadow and the other does not. As for portals. They don't have much to do with how your map compiles, they help it run smoother. Portals help tell th... [more] |
4 | 1478 | Sep 21, 2007 04:21 pm by Filbert |
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cod2 map help PLEASE!! Call of Duty 2 : CoD2 MP Mapping If you're using XP make sure you aren't "Hiding extensions for known filetypes" in your Tools > Folder Options > View menu.... [more] |
27 | 1373 | Sep 14, 2007 06:45 pm by Filbert |
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texture on curved patch is ugly and stretched on some parts Call of Duty 2 : CoD2 MP Mapping If the shape is on a right-angle to the grid you can Cap the texture and cycle through the Cap directions until you find one that looks good. However, it won't really match the brush next to it.... [more] |
9 | 1571 | Sep 12, 2007 03:30 pm by Filbert |
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simple terrain mesh problem Call of Duty : CoD Mapping In short yes, you cannot have a hole in your terrain mesh. However what you will need to do is split your existing meshes into smaller ones until you can just delete the piece that is blocking your tunnel. Just select the mesh, show the vertices with ... [more] |
3 | 1700 | Sep 11, 2007 08:34 am by Filbert |
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Your steps to makeing a map. Call of Duty : CoD Mapping A previous thread on this topic...... [more] |
3 | 1629 | Sep 11, 2007 03:53 am by Filbert |
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Out of video memory Call of Duty 2 : CoD2 General In case anyone is wondering I figured out what the problem was. My main CoD2 shortcut was using a fs_game folder while my CoD2 safe mode shortcut was using the main player profiles so whatever changes I made weren't being made in the fs_game profiles. I... [more] |
4 | 1663 | Sep 10, 2007 03:48 pm by Filbert |
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Out of video memory Call of Duty 2 : CoD2 General Well I had already made sure each profile's multiplayer config file listed 'seta r_mode "1440x900"' I suppose I could just delete the "Maximum" profile and recreate it. I'm not sure if that would help though. On a related note, somehow my "Minimum"... [more] |
4 | 1663 | Sep 9, 2007 12:22 am by Filbert |
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