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Topic | Replies | Views | Last Post | |
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[TUTORIAL] How To Make Decals Call of Duty 2 : CoD2 MP Mapping ... [more] |
6 | 3857 | May 27, 2007 08:01 am by Ricsta ![]() |
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[Preview] RnR SUBPEN2 Call of Duty 2 : CoD2 Map + Mod Releases Nice work paulo, im glad i chose you to remake this map, youve done an excellent job. Love the extra details you have added to the map and like the new theme to. its gone from modern bunker to old and rusty. Looks sweet Ive edited 2 shots in ps so w... [more] |
21 | 3352 | May 10, 2007 01:21 pm by Ricsta ![]() |
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Rain Script for Multiplayer by Brandon Call of Duty 2 : CoD2 Scripting So what exactly did you change from Rasta's script. Ive not used it proply before but if you cant see the fx when you look up then surely thats how the fx file its self is made? Rastas script spawns rain/snow above you so i would of thought you coul... [more] |
12 | 3050 | Feb 14, 2007 07:04 pm by Ricsta ![]() |
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Triggers and there Functions Call of Duty 2 : CoD2 MP Mapping As caretaker said, we are really protective over this. Its a peice of work that has really boosted rnr-projects community and still is. So you can understand why i dont wanna give it out just right now. And i know i dont have the right to say what peop... [more] |
20 | 2843 | Feb 13, 2007 09:23 pm by Ricsta ![]() |
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[Release]Ravensville Beta [R&R|Projects] Call of Duty 2 : CoD2 Map + Mod Releases Thanx for the nice comment pacinolife :), as for the secret weapon rooms its totally understandable, tho i never thought it come across as a problem because i thought there was a way to could turn weapons off in maps. Infact im pritty sure R&R|Paulo was t... [more] |
13 | 3450 | Jan 6, 2007 06:38 pm by Ricsta ![]() |
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[Release]Ravensville Beta [R&R|Projects] Call of Duty 2 : CoD2 Map + Mod Releases Thanx for the nice comments all. And as for the nades, ye they will work in other maps to, i only activated them to work on dirt textures and mud textures so they only explode like that outdoors. Unless you got a mud of dirt texture in doors lol If ... [more] |
13 | 3450 | Jan 2, 2007 10:25 pm by Ricsta ![]() |
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[Release]Ravensville Beta [R&R|Projects] Call of Duty 2 : CoD2 Map + Mod Releases Hey guys thanx for the nice feedback the secret weapon rooms is accesible in all gametypes, well except in sd theres a destroyed piano stopping you from accessing weapons. Also if you re download the map you will notice the map has changed to bet... [more] |
13 | 3450 | Dec 30, 2006 08:32 pm by Ricsta ![]() |
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[Release]Ravensville Beta [R&R|Projects] Call of Duty 2 : CoD2 Map + Mod Releases Hey All At last Ravensville is ready for a public beta :) Created by Ricsta & Janova DOWNLOAD HERE Effects Video VIEW README Ravensville is a port of the map uo_neuville which was a custom map created by rnr for cod uo. We have chang... [more] |
13 | 3450 | Dec 30, 2006 06:56 pm by Ricsta ![]() |
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[Release] Neuville Final Call of Duty 2 : CoD2 Map + Mod Releases DadofAzz writes...Quote:Any screenies guys ???? ... [more] |
5 | 3829 | Dec 20, 2006 10:06 pm by Ricsta ![]() |
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[Preview] Owston Call of Duty 2 : CoD2 Map + Mod Releases Looking sweet afroman, especially as its your 1st map. Great detail and Im liking the way all your buildings are looking original :) Keep up the good work mate, once all the models start coming in i can see this map looking pritty damn sweet :) C... [more] |
5 | 3697 | Dec 10, 2006 11:02 pm by Ricsta ![]() |
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[Preview] Owston Call of Duty 2 : CoD2 Map + Mod Releases Looks good from them tiny images. But i bet it looks alot better with some full sized images. So any chance of posting some bigger shots :) R&R|Ricsta... [more] |
5 | 3697 | Dec 10, 2006 08:57 pm by Ricsta ![]() |
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[Release] Neuville Final Call of Duty 2 : CoD2 Map + Mod Releases Nice work sevensniff Hopefully now that you have added the cvars alot more people will play it, because i know we had quite a few people complain about the effects. Also the map is now being added to one of the countrys in the euro domination league... [more] |
5 | 3829 | Dec 3, 2006 10:44 pm by Ricsta ![]() |
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loadscreen Call of Duty : CoDUO Mapping make sure your file is in the levelshots folder and the file must have the same name as your bsp file ... [more] |
10 | 3440 | Nov 28, 2006 06:09 pm by Ricsta ![]() |
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UO radiant crashing! Call of Duty : CoDUO Mapping WHC_Grassy writes...Quote:LOL Ricsta this UO doors, no need for triggers on func_rotating doors :) Mybe you thought you were in cod2 forum? Huh? I new this was a uo topic, and that script will work fine, only problem is doors will only open 1 way,... [more] |
10 | 3881 | Nov 28, 2006 06:07 pm by Ricsta ![]() |
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UO radiant crashing! Call of Duty : CoDUO Mapping Heres a solution.... get a proper script for the door :) Make you door, then make a brush on the edge of 1 side of the door and give it an origin texture. Make sure half the brush is on the door and the other half is not Then select both the door an... [more] |
10 | 3881 | Nov 27, 2006 11:22 pm by Ricsta ![]() |
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loadscreen Call of Duty : CoDUO Mapping Also another tip. You can use jpg files instead of dds Not only is it less mucking about but the quality of your picture looks 10x better... [more] |
10 | 3440 | Nov 27, 2006 11:12 pm by Ricsta ![]() |
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How do you... Call of Duty 2 : CoD2 MP Mapping or just do it proply, you should'nt need to use the hollow or clipper tool to make houses, walls .etc Ok so you must know how to create a brush because ur obviously making one and hitting the hollow tool. Instead of doing that, press esc to deselect... [more] |
6 | 3336 | Nov 27, 2006 11:08 pm by Ricsta ![]() |
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Brush/Patch Question Call of Duty 2 : CoD2 MP Mapping Passing your terrain patch through brushs is not recommended. But i think nearly every mapper has to do it at one point. Like what happens when you make a pile of rubble ontop of a terrain hill, theres no way ya gonna move the verts to fit perfect arou... [more] |
3 | 3486 | Nov 27, 2006 11:00 pm by Ricsta ![]() |
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a shoot through but blockable texture? Call of Duty 2 : CoD2 MP Mapping yes if you go to textures/usage/tools the texture is in there and its called "Clip"... [more] |
7 | 3516 | Nov 27, 2006 10:57 pm by Ricsta ![]() |
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[Beta Release] Hold the Bunker Call of Duty : CoD+UO Map + Mod Releases I think you should make it a bit more advanced. Make a solid bunker and then as time goes on different parts get blown up that create more entrances. So it starts by you having to keep the ai away from 2 doors on each side, and when they reach it th... [more] |
2 | 3408 | Nov 23, 2006 08:54 pm by Ricsta ![]() |
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Moving FX Call of Duty 2 : CoD2 MP Mapping Ive actually just found a spotlight fx that one of my old mates created for my uo map. It has a .tga file for the image and a shader for the effect. If you guys know how i would go about putting this in cod 2 then i will just simply place the textur... [more] |
9 | 3803 | Nov 20, 2006 08:10 pm by Ricsta ![]() |
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Moving FX Call of Duty 2 : CoD2 MP Mapping Hey flesym Thanx for that info, t will come in handy. But as you said, the spotlight is a bit of a problem :( I tryed opened up the spotlight in the cod 2 effects editor and trying to give it some settings, but i could'nt work out nothing :( A... [more] |
9 | 3803 | Nov 20, 2006 07:24 pm by Ricsta ![]() |
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Moving FX Call of Duty 2 : CoD2 MP Mapping oo is this devil wondering what idea im up to now? lol if ya must know, im trying to move a spotlight forward :)... [more] |
9 | 3803 | Nov 19, 2006 10:46 pm by Ricsta ![]() |
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Moving FX Call of Duty 2 : CoD2 MP Mapping Lo MO Ive been trying to make some fx move but so far i hav'nt got any where, so i thought i would come here to see if anybody knows how :). All i want is to simply spawn an fx and make it move forward. Ive tryed attaching it to an origin and making... [more] |
9 | 3803 | Nov 19, 2006 10:10 pm by Ricsta ![]() |
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[Preview] Nazi Bunker Call of Duty 2 : CoD2 Map + Mod Releases lots of patch mesh, always good to see :D good luck with the map mate, nice to see you hav'nt gave up after it got wiped out... [more] |
23 | 3403 | Sep 13, 2006 05:10 am by Ricsta ![]() |
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