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CoD2 Multiplayer MinesCall of Duty 2 : CoD2 MP MappingSaluden, please relax man. He meant well.
Hyper, welcome to the forums. All help is welcome and appreciated
(usually), but next time please do check the last time someone posted in a
specific thread.... [ more] |
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Jul 7, 2009 12:52 pm by The_Caretaker |
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cod 4 map problem -->problem with renameingCall of Duty 4 : CoD4 MP MappingThe missing stuff in Radiant is probably because you're filtering stuff
out. Press "F" and check every box.
As for the red thing, that's because of missing assets. (Now I'm not sure
how this works with German language though). Check out the tutorial se... [ more] |
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Jan 20, 2009 02:18 pm by The_Caretaker |
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Textures Tools infoCall of Duty: World at War : CoDWW Zombie/Co-Op MappingHere.
It's for CoDUO, but most of the tool textures are exactly the same.... [ more] |
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Jan 14, 2009 02:41 pm by The_Caretaker |
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max map draw verts problem pls helpCall of Duty 4 : CoD4 MP MappingThe error usually means your map contains too much stuff...
There is an optimum.. too much detailed brushes will in actually reduce
FPS..
If you make your whole map detailed, it will basically turn into one big
cell, because every cell can see the... [ more] |
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Jan 3, 2009 08:09 am by The_Caretaker |
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burn map???????Call of Duty: World at War : CoDWW MP MappingI've never seen that error.. is that the only error you're getting? Because
a quick google search gave me rows of errors along with that one... (could
not load errors).
If you're not sure, post your entire error log please.... [ more] |
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Jan 3, 2009 08:00 am by The_Caretaker |
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No Textures in Graydiant?Call of Duty : CoDUO MappingTo me, it looks like a path problem. He can change the paths in the file
menu (File->Game Settings->Edit).... [ more] |
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Jan 2, 2009 03:54 pm by The_Caretaker |
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passage memoryCall of Duty: World at War : CoDWW MP MappingThat's your map compiling..
Adding stuff to your map makes it take longer to compile. Bend patches
(your cylinders) take up alot of memory to compile correctly.. nothing to
worry about.
9 min. is nothing. The bigger your map gets, the longer you'll ... [ more] |
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Jan 2, 2009 05:51 am by The_Caretaker |
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Playing xanim on script_model?Call of Duty 4 : CoD4 ScriptingMP map? SP should know the function.... [ more] |
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Jan 1, 2009 04:08 pm by The_Caretaker |
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Models r rainbowCall of Duty: World at War : CoDWW MP MappingDid you notice anything strange in your compile log? Maybe the light stage
didn't get compiled correctly.
If you're not sure, post your compile log.... [ more] |
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Jan 1, 2009 04:06 pm by The_Caretaker |
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choose team menu only contains 1. auto assign, 4. spectateCall of Duty 2 : CoD2 MP MappingMy guess would be that's because you didn't set the attacker/defender and
the uniform type..
From one of the stock .gsc files:
game["allies"] = "british";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
ga... [ more] |
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Jan 1, 2009 04:00 pm by The_Caretaker |
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opeing .iwi fileCall of Duty: World at War : CoDWW ScriptingThere are iwi to dds converters available online. After that, you need a
picture editing program which supports the .dds format, such as the free
Gimp, Photoshop or something similar.... [ more] |
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Dec 31, 2008 08:27 am by The_Caretaker |
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ElevatorCall of Duty 4 : CoD4 MP MappingI know that's the time.. it just seems a little short... 0.05 seconds is
awfully short, and my guess is it's interfering with the script somehow.
You can just leave the z value the same as it is in the 'open' state.
so for instance.. if your door is... [ more] |
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Dec 30, 2008 07:45 am by The_Caretaker |
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Moving boatCall of Duty 2 : CoD2 Scripting"an error message" is not very precise... what is the exact error message
you're getting?
My guess would be a syntax error, as the last " after targetname is a
different ". (The same goes for the next line with the trigger.
invasion = getent (" boat... [ more] |
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Dec 30, 2008 07:23 am by The_Caretaker |
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ElevatorCall of Duty 4 : CoD4 MP MappingMy guess... 0.05 seconds is a bit short.. try 1 second instead and see if
that works better.
edit: Oh, there ofcourse is always the moveto function, which lets you move
stuff to a location instead of along the x, y or z axis.
moveto ((x,y,z), time);... [ more] |
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Dec 30, 2008 07:18 am by The_Caretaker |
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ElevatorCall of Duty 4 : CoD4 MP MappingNope.. you'll have to make due with moveX and moveY at the same time...
Say the origin of the door is at 200,200,200 at the start, and has to be at
600,800,200 at the end.
This means the door has to travel 400 units along the X axis and 600 alon... [ more] |
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Dec 30, 2008 04:05 am by The_Caretaker |
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Please, somone help!!Call of Duty 4 : CoD4 MP MappingI did a little searching on the net, and it might be related to two
things:
1) DirectX not up to date, have you updated DX to the latest version?
2) an improper install of CoD4. Have you tried reinstalling it?
edit: The ff error is because it can't... [ more] |
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Dec 30, 2008 03:58 am by The_Caretaker |
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Starting ErrorCall of Duty: World at War : CoDWW MP MappingDid you update .Net, DirectX and your videodrivers to the latest versions?... [ more] |
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Dec 28, 2008 07:29 am by The_Caretaker |
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Need HelpCall of Duty 2 : CoD2 Map + Mod ReleasesThe_Caretaker writes...Quote:What are the exact errors you're getting?... [ more] |
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Dec 24, 2008 03:19 pm by The_Caretaker |
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using old game texturesCall of Duty: World at War : CoDWW MP MappingTuorial on making your own textures. Should work for importing textures
from UO as well.... [ more] |
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Dec 24, 2008 02:53 pm by The_Caretaker |
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need help plzCall of Duty 4 : CoD4 MP MappingYou can download the patch here.
If that doesn't fix your problems, please answer the questions I asked in
my previous post.
The CoD5 tools are different from the CoD5 tools..
... [ more] |
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Dec 24, 2008 02:48 pm by The_Caretaker |
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zombie go co-opCall of Duty: World at War : CoDWW Zombie/Co-Op MappingGood idea..
let's summon Foyleman to make it so..
*waves his wand around*
Sim-sa-la-Foyle!
*
POOF*... [ more] |
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Dec 24, 2008 12:54 pm by The_Caretaker |
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New TutCall of Duty 4 : CoD4 MP MappingCode:
main()
{
doortriggers = getentarray("doortrig4","targetname");
for(i=0;i ... [ more] |
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Dec 24, 2008 12:47 pm by The_Caretaker |
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need help plzCall of Duty 4 : CoD4 MP MappingDoes it give you an error message?
Does the same happen when you start Radiant directly (from your CoD4/bin
folder)?
What kind of videocard do you have?
Did you update .Net, DirectX and your videodrivers?... [ more] |
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Dec 24, 2008 12:36 pm by The_Caretaker |
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Need HelpCall of Duty 2 : CoD2 Map + Mod ReleasesRelax.. it is his first post. He probably just pressed the post button
twice. I doubt it was intentional.
Anyway.. closing this thread. Reply in the other thread please.... [ more] |
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Dec 24, 2008 12:34 pm by The_Caretaker |
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Need HelpCall of Duty 2 : CoD2 Map + Mod ReleasesWhat are the exact errors you're getting?... [ more] |
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Dec 24, 2008 12:32 pm by The_Caretaker |