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Topic: World War 1 SP Mod |
dktekno |
General Member Since: May 29, 2005 Posts: 149 Last: Feb 15, 2008 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Wednesday, Nov. 16, 2005 12:34 pm |
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There are not many World War 1 FPS, if any. And those there are are either not used (The Trenches for Half Life) or has general poor anarchy-like gameplay because it is based on Battlefield (Battlefield 1918).
So I have thought very much about making a World War 1 mod, but it will focus primarily on Single Player because this forces realism into the game. Multiplayer is more... well... anarchy. You dont have any tasks and you can go where you want. I like SP more than multiplayer.
I therefore seek people who wants to participate in this project.
I am planning this project to be 100 % open source so it can be developed fast enough. We need WW1 FPS now, and we need one of good quality.
The project I want it to be based on is as following:
* Long lasting SP missions. Not neccessarily many missions, but few missions, where each mission will last for several hours and maybe days (to simulate real trench warfare, you need a lot of time because the soldiers spent hours if not days and even weeks in the trenches). There will of course be lots of save points. But if one chose to play it without pauses, each mission can last for several days in a row.
* Modellers - primarily to model the aircrafts, like the Red Baron and to make cannons.
I dont think the soldiers need to be modelled because the british and german uniforms dont differ very much from WW1.
* Historical accurate events.
The SP missions must be historial accurate. Therefore life in the trenches is to be simulated. There will not only be shooting here and there, but a historical accurate environment down in the trenches.
What I need most however are people who can model and know how to make models and make cannons than can actually shoot and kill and and old aircrafts. But I also need people who can do SP scripting, but it is not so important here as I dont expect it to be that hard to program. If you can do basic SP stuff I think you can make SP maps for this one too.
edited on Nov. 16, 2005 07:36 am by dktekno |
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Tim451 |
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General Member Since: Feb 22, 2005 Posts: 771 Last: May 28, 2009 [view latest posts] |
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dktekno |
General Member Since: May 29, 2005 Posts: 149 Last: Feb 15, 2008 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Wednesday, Nov. 16, 2005 08:35 pm |
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This is why the project will be open source, so that people who are occupied with other things can still participate in the project because if you havent finished the work other people can finish it.
I also plan to make the whole website for the mod open, but of course not to everyone, but to more than just me, to ensure that if I am occupied with other things, the project goes on, and if other people are occupied and I am ready to mod the project can go on.
There will be some requirements for the website:
To upload the maps, models or scripts, they have to have relation to the WW1 project.
The things people upload must be open source.
That will be the price for hosting and/or redirecting to URLs to make your works public.
There will also be a history section where people can post links (deep links only) where modders can find specific historical resources for their "sub-project" (like a mission) so modders dont have to surf the whole web and use alot of time just to find neccessary information.
This project will be both open but also focused on one big project: WW1 FPS.
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Hawkenous |
General Member Since: Mar 20, 2005 Posts: 12 Last: Apr 29, 2006 [view latest posts] |
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X-Pence |
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General Member Since: May 23, 2005 Posts: 144 Last: Mar 19, 2006 [view latest posts] |
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dktekno |
General Member Since: May 29, 2005 Posts: 149 Last: Feb 15, 2008 [view latest posts] |
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R4R44VIS |
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General Member Since: Apr 22, 2005 Posts: 553 Last: Jul 24, 2008 [view latest posts] |
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farrocious |
General Member Since: Mar 24, 2005 Posts: 33 Last: Dec 4, 2005 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Sunday, Dec. 4, 2005 11:07 pm |
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E3|Raraavis writes...Quote: Sounds like a good idea, no offence or anything but dont you think alot of players might get bored if they and sitting in treches for hours on end not having anything to do?
Well, you won't have nothing to do. If this will be as close to reality as possible there will be constant artillery barrages, attacks, and counter-attacks.
I could have a hell of a lot of fun dodging bullets from crater to crater to the enemy trench, without getting shelled, of course. And there better be bayonets and gas attacks. I hope this mod happens. |
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Cypher2004 |
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General Member Since: Jul 24, 2004 Posts: 312 Last: Feb 17, 2008 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Tuesday, Dec. 6, 2005 08:59 am |
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What I would like to say is simply:
Make sure you have a dedicated team before you make huge plans and ideas on how amazing your mod will be.
Its nice to think of all the good points of the mod and hopefully the response you will have when its complete and people are downloading it and playing it and giving you great feedback... but if your team, for whatever reasons, don't submit their works, disappear for months on end, leave the team etc, the mod will be another statistic of failed mods.
My advice is simply this:
Make a website, get the team started on assignments etc, get them to submit their works, get it displayed and make sure the team are dedicated, then start with all the huge announcements.
I wish you the best of luck, and hope this game doesn't fall into the Failed Mods Genre.
Cypher |
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