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Latest Posts by Tim451
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Animation Error: "Not an Actor"
Call of Duty 4 : CoD4 MP Mapping
Works like a charm :) Cheers guys... [more]
8 2060 May 28, 2009 10:27 pm
by Tim451
Animation Error: "Not an Actor"
Call of Duty 4 : CoD4 MP Mapping
Ok cheers for that, I've got him spawning now. How can I use the script to make him spawn only when I near the doorway? Currently he spawns, does his thing, then deletes before I get anywhere near it. I want the effect to be that when the player nears th... [more]
8 2060 May 28, 2009 02:25 pm
by Tim451
Animation Error: "Not an Actor"
Call of Duty 4 : CoD4 MP Mapping
It's a spawner. I've set the actor up as a spawner (spawner check box) & linked a trigger_multiple to it to trigger it. edited on May. 28, 2009 07:40 am by Tim451... [more]
8 2060 May 28, 2009 11:37 am
by Tim451
Animation Error: "Not an Actor"
Call of Duty 4 : CoD4 MP Mapping
Any ideas guys? I'm really struggling with this one.... [more]
8 2060 May 28, 2009 10:42 am
by Tim451
Animation Error: "Not an Actor"
Call of Duty 4 : CoD4 MP Mapping
I've got a doorway that i'd like an actor to walk past, perform an animation, then vanish (going for a creepy style map). I've got an actor set up as a spawner with a targetname "ghost1" and a scripted node with the targetname "ghost1_look" where I want ... [more]
8 2060 May 27, 2009 12:03 pm
by Tim451
Can't select / move single vertex
Call of Duty 4 : CoD4 MP Mapping
Haven't been on here in a while but I've been working on a level for a couple of weeks now & I've hit a problem. I can't select single patch vertices. There's no problem when shift selecting rows but for some reason I can't select / move individual ones. ... [more]
2 1551 May 18, 2009 02:29 pm
by Tim451
The clipper tool and circles
Call of Duty 4 : CoD4 MP Mapping
Just make a basic cyllinder patch, use the Patch > Thicken command to convert it into a 3D tube instead of a cyllindrical mesh, then just position it where you want on the ground (this is your basic well). Create an end cap (Patch > Primitives > Endcap) t... [more]
3 1535 Jul 12, 2008 10:25 am
by Tim451
Error --> (linker_pc.exe) assetListIter != assetList
Call of Duty 4 : CoD4 MP Mapping
I looked through the forums but I couldn't find any posts with the same problem expression that it keeps throwing up for me. Looks like i've got a fair bit of work on my hands then since the version of my map that i'm working on is basically a stripped do... [more]
4 2498 Feb 12, 2008 10:11 pm
by Tim451
Error --> (linker_pc.exe) assetListIter != assetList
Call of Duty 4 : CoD4 MP Mapping
After a number fruitless searches i'm resorting to posting for help lol. I'm working on an SP map for CoD4 which was coming along pretty nicely until I changed a few dyn_model entities into misc_prefab entities using the entity editor & removed all physic... [more]
4 2498 Feb 12, 2008 08:22 pm
by Tim451
Weird Texture Problem
Call of Duty 4 : CoD4 MP Mapping
Looks like your render method is set to wireframe. Go into textures / render method & select normal based fake lighting (full bright & view based fake lighting are ok too but normal based fake lighting looks nicer). Hope that works for ya edited o... [more]
3 1850 Jan 30, 2008 06:19 pm
by Tim451
Weather effects?
Call of Duty 4 : CoD4 MP Mapping
For the fog try the CoD1 tutorials section. I think there's one in there somewhere. should technically work in the same way for CoD4. As for the lighting, i'm not sure. I think for a light to be dynamic it has to be set as a primary light but i'm not s... [more]
8 1919 Jan 25, 2008 03:57 pm
by Tim451
Weather effects?
Call of Duty 4 : CoD4 MP Mapping
Creative lighting is one of the easiest ways to add an eerie feel to a map. When making lights add a slight hint of a cold colour (turquoise works best) then desaturate it so that it's almost white again. Works best with fluorescent lights because it look... [more]
8 1919 Jan 25, 2008 03:08 pm
by Tim451
What to do to cut something
Call of Duty 4 : CoD4 MP Mapping
Never use CSG subtract to cut brushes... Just use the cliper tool in the way that NovemberDobby suggested... As far as i'm aware CSG subtract has been removed from CoD4 Radiant anyway... ... [more]
4 1558 Jan 24, 2008 08:27 pm
by Tim451
CoD4 First To Play Articles
Call of Duty 4 : CoD4 Offsite Links
The engine & it's features sound massively outdated... IW never seem to put any effort into their games lately... They're just run of the mill shooters with mediocre graphics running on an outdated engine... Things such as full dynamic lighting & shadows ... [more]
4 1927 Aug 11, 2007 09:19 pm
by Tim451
Darker
Call of Duty 2 : CoD2 MP Mapping
Set the sunlight setting to something like 0.3 or 0.2... You could also try 0.1 but it might be a little too dark...... [more]
2 1537 Aug 11, 2007 03:21 pm
by Tim451
COD4 1st In-Game Footage
Call of Duty 4 : CoD4 Offsite Links
My god it looks more scripted than CoD2... Nothing there that hasn't been done a thousand times before and better... I see the view still annoyingly zooms in when looking down the sights... Hmm I just saved myself £40...... [more]
11 3436 Jun 20, 2007 08:20 pm
by Tim451
Many COD4 screenshots!
Call of Duty 4 : CoD4 General
Well... I really didn't think a step back from CoD2 was possible but i've been proved wrong... That looks utterly awful... The same style, missions settings, and style that Tom Clancy games have already done to death, and a load of reused models and textu... [more]
22 1863 Jun 17, 2007 09:44 pm
by Tim451
SP map fog effect.
Call of Duty 2 : CoD2 SP Mapping
The code should be: main() { maps\_load::main(); maps\newmap_fx::main(); setExpFog (0.00007, .75, .84, .86, 0); setCullFog ( 1300, 16000, 0.78, 0.84, 0.86, 0); level.player takeallweapons(); level.player giveWeapon("thompson"); level.play... [more]
9 1730 May 14, 2007 04:58 pm
by Tim451
Do Prefabs cause duplicate planes?
Call of Duty 2 : CoD2 MP Mapping
Duplicate plane errors are usually caused by things such as making triangular brushes by dragging vertices so that 2 planes (sides of the brush) form into one... There are probably other ways to get the error but thats just an example... Using the clipper... [more]
8 1969 Feb 28, 2007 05:44 pm
by Tim451
-[Tutorial]-How to make a simple house
Call of Duty : CoDUO Mapping
Instead of the rotate tool just use the edge tool... Much tidier because you dont get overlapping brushes & the roof will always align with the grid... That way getting other brushes to line up with it is simple & you wont have to worry about the roof goi... [more]
11 1667 Jan 2, 2007 07:41 pm
by Tim451
Heart of the Battle - Update
MODSonline : MODSonline
My personal opinion is that you should ditch AGEIA PhysX (which is going to choke most peoples computers unless they have an AGEIA PhysX card) for the time being & concentrate on making the game look good... In my opinion the only thing that looks good in... [more]
26 2664 Jan 1, 2007 06:53 pm
by Tim451
Heart of the Battle - Update
MODSonline : MODSonline
So umm... Basically anyone without an AGEIA PhysX card won't be able to play the game... ... [more]
26 2664 Dec 31, 2006 01:26 am
by Tim451
Unique Online Game
General Gaming Topics : General Gaming
A little more info: Basically the objective of the game is to get as many people added as possible & break the world record for the most people simultaneously playing an online game...... [more]
2 1535 Dec 18, 2006 01:02 am
by Tim451
Unique Online Game
General Gaming Topics : General Gaming
I found a unique online game on the web today... Its a really clever idea... Go to http://www.lost.eu/10d15/ to sign up... You just need to give a username & password & you're part of the game... Check it out!... [more]
2 1535 Dec 18, 2006 12:50 am
by Tim451
Good Mapping/Gaming System?
MODSonline : General
Dont bother with Intel... Go for an AMD 64 CPU... AMD make the best gaming CPU's (actually they make the best CPU's full stop) and not that long ago they all came down in price which means that you can pick up a decent gaming CPU for around £150 (dunno w... [more]
13 1282 Nov 25, 2006 10:03 pm
by Tim451
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