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Latest Posts by R4R44VIS
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Quick question about servers...
Call of Duty : CoDUO Mapping
Unless you have remote desktop access you cant change the command line. Best thing to do would be drop them an e-mail or send them a message, of what you want command line changing too, and they do it for you.... [more]
5 2824 Jul 24, 2008 05:29 pm
by R4R44VIS
what is the?
Call of Duty 4 : CoD4 MP Mapping
I coudlnt actually see it, maybe theres one in the raw/xmodel folder though, but you'll have to clip the model yourself then.... [more]
5 1988 Mar 30, 2008 09:50 am
by R4R44VIS
Sabotage
Call of Duty 4 : CoD4 MP Mapping
It should be possible, but you need to write a gametype for it, aswell as have the map for it,i belive.... [more]
4 2103 Mar 30, 2008 09:49 am
by R4R44VIS
Lost map on final save! Need help!
Call of Duty 4 : CoD4 MP Mapping
Is the autosave any good or is that corrupt aswell? I have my autosave set to about 2 hours (which is about all i'll map for in one hit), and then save myself every 10-15 mins. Then do complete backup once a week. I have lost one project, that i spent ... [more]
10 2202 Mar 30, 2008 09:47 am
by R4R44VIS
Wierd effect?
Call of Duty 4 : CoD4 MP Mapping
You just want texture from where the patch meets the brush, to be perfect so you cant see a joint? What i posted will fix that.... [more]
10 2584 Feb 17, 2008 02:18 pm
by R4R44VIS
Wierd effect?
Call of Duty 4 : CoD4 MP Mapping
Press Shift+Crtl+N It will rotate thru different types of texture, so just stop when it gets to right one.... [more]
10 2584 Feb 17, 2008 11:26 am
by R4R44VIS
[?] Clip maps to static models
Call of Duty 4 : CoD4 MP Mapping
Its on Wiki how to place models so they have the collmap (which is what makes em solid, so you can't run thru em). http://www.infinityward.com/wiki/index.php?title=Models_in_Radiant... [more]
5 2127 Jan 28, 2008 06:24 am
by R4R44VIS
i cant find this model !
Call of Duty 4 : CoD4 MP Mapping
I have also been looking for it for my map, no luck though. If i cant find it i'll just make a brushmodel for it. edited on Jan. 26, 2008 07:57 am by R4R44VIS... [more]
6 1807 Jan 26, 2008 12:56 pm
by R4R44VIS
I got the rainbow color 2 go away but why is my room redish and some of my player model red?
Call of Duty 4 : CoD4 MP Mapping
I think you need to update your Fast File, i may be wrong, but im sure i read somewhere that you need to update fastfile to sort ouT THAT PROBLEM.... [more]
5 2256 Jan 25, 2008 06:03 pm
by R4R44VIS
I can walk through my models...
Call of Duty 4 : CoD4 MP Mapping
go to the Wiki site and it will tell you properly how to add models with the "collmap" which is missing, which makes you be able to walk thru your model. http://www.infinityward.com/wiki/index.php?title=Models_in_Radiant Its slightly different form ... [more]
7 2202 Jan 20, 2008 10:41 pm
by R4R44VIS
new map MP_MENGES
Call of Duty 2 : CoD2 Map + Mod Releases
Looks nice. Although the "squared edged" hedges do look totally unatural.... [more]
4 2592 Jan 13, 2008 07:21 pm
by R4R44VIS
no SP? Why?!
Call of Duty 4 : CoD4 General
You cant use directx 10 unless you have Vista. I thinik the only real opition is to upgarde your graphics card. If everything is as low as it will go in-game, and theres no background app's running. And its still agging there really isnt another way ar... [more]
22 1550 Jan 13, 2008 07:19 pm
by R4R44VIS
any new ones coming up ??
MODSonline : MODSCON 06
You see Pink Elephants when your drunk? Where the hell are you going out, you may wanna change wher you go out, cause frankly that AINT normal. LoL... [more]
17 5343 Dec 29, 2007 09:24 am
by R4R44VIS
COD4 map concept: Castelnau-Paygerols
Call of Duty 4 : CoD4 MP Mapping
If only my map drawings on paper were that good. Even i have trouble understanding mine, let alone someone esle. Diagonal buildings aint too bad, although ask atfer 20 odd, and i might say different. Circular buildings (or round corners) are the bugger... [more]
27 3808 Dec 28, 2007 06:34 pm
by R4R44VIS
Editing an already made .csv file.
Call of Duty 2 : CoD2 MP Mapping
Open it with Mircosoft Excel, then it will all make sense. edited on Dec. 6, 2007 04:10 am by R4R44VIS... [more]
3 2087 Dec 6, 2007 09:10 am
by R4R44VIS
redirect server download help.
Call of Duty : CoD+UO General
Mine for example is set sv_allowDownload "1" set sv_wwwDownload "1" set sv_wwwDlDisconnected "1" set sv_wwwBaseUrl "http://e3downloads.lostnode.org" You need to make sure you have a "uo" folder on your URL, and that should have maps or mod in it... [more]
5 2022 Nov 25, 2007 10:26 am
by R4R44VIS
stupid cod4!!
Call of Duty 4 : CoD4 General
amrclutch1 writes...Quote:well thts cod4, get css and have fun. Get CCS, and wait for Steam to steal $300 of your hard earned cash, and then vow to never play any Steam game EVER again.... [more]
8 2888 Nov 12, 2007 06:02 pm
by R4R44VIS
Stages of map design
Call of Duty 2 : CoD2 MP Mapping
1 .Design on paper, only for a rough idea 2. Map it out, with basic terrain and just use solid cube(s) for building placement. 3. Make the buildings. I personaly make them outside my map, just use them as a prefab, and i would totally finish the hou... [more]
9 2182 Sep 3, 2007 05:30 am
by R4R44VIS
Server colors..
Call of Duty : CoD+UO General
Yeh the colour changes when gametype is DM, why i dont know, but has always been the same. And no there isnt a grey to replace it.... [more]
3 2378 Aug 23, 2007 05:30 am
by R4R44VIS
Vehicles
Call of Duty 2 : CoD2 MP Mapping
Or you can rotate it slightly. With the vehicle selected switch the 2d (wireframe) window so your viewing the vehicle from either the front or behind, then press "R", and you will be able to rotate the vehicle, if it rotates too much just use a lower gird... [more]
4 1988 Aug 23, 2007 05:27 am
by R4R44VIS
castle in the woods
Call of Duty 2 : CoD2 Map + Mod Releases
List of tree models for CoD2 http://e3downloads.lostnode.org/CoD2%20Model%20Veiwer/trees.html... [more]
19 1730 Jul 30, 2007 05:48 pm
by R4R44VIS
Fog and Smoke
Call of Duty 2 : CoD2 Scripting
You could use FX editor to make your own FX< but like you i have no idea how it works.... [more]
13 1573 Jul 28, 2007 08:10 am
by R4R44VIS
Fog and Smoke
Call of Duty 2 : CoD2 Scripting
As someone said all FX are found in iw_07.iwd If your map is atop a "building", and only takes place up there, how is a person ever gonna see the side of the building? I just dont think you'll be able to get FX thick enough to give the impression your... [more]
13 1573 Jul 28, 2007 07:49 am
by R4R44VIS
Fog and Smoke
Call of Duty 2 : CoD2 Scripting
If you want fog in a few areas rather than having it over the whole map, you'll have to use FX. Just have it looping, and if it isnt thick enough, then you can have the same effect looping in the same place, just with different timing, so when one is dyin... [more]
13 1573 Jul 28, 2007 07:31 am
by R4R44VIS
HQ gsc settings
Call of Duty : CoDUO Mapping
I dont do any .gsc work for HQ, and i have never had any problems with it. Just copy your radio script_model your have for the radio, and put it where you want each radio. As simple as that:)... [more]
6 2268 Jul 22, 2007 10:55 am
by R4R44VIS
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