Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 5 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Previous Page Next Page
subscribe
Author Topic: World War 1 SP Mod
dktekno
General Member
Since: May 29, 2005
Posts: 149
Last: Feb 15, 2008
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Tuesday, Dec. 6, 2005 09:17 am
This mod will not be failed. This is why it is open source. Failed mods fail because they are not open source.

The website will do nothing but providing deeplinks to historial information, sp scripts etc. and provide links to where to download the parts of the mod.

When you think you will be away for a while then you simply submit your works to the sector of not-yet-done. Then other people can work on your map and scripts and enhance it. That way it will continue growing. Then we dont have to wait for one of the modders to get their work done.

Making it open source will give it a lot of opportunities. Whenever people think there are something that needs to be added to make it better, people can simply download the source files and make it better.

The website can then provide workshops where people can have different sub-projects, like making a new mission and then telling people what is needed to be done. Then people submit their works to the sub-project and after enough people have done so and it has all been compiled and everybody agree that it is now good enough, they can submit it to the actual project.

Then all the teams can vote for getting the missions into the new mod package or update.

That way it will be very open and still structured and organized.

Mods fail because the actual modders who started the project didnt have the time, forgot all about it etc. This will not be the case for this one because if you dont have the time, simply submit your work and other people can work on it.

The mod will in that way continue to grow and be better all the time.

I think I would like to start this project under the GNU-license.

There is no money to earn in this project so whats wrong with making it open source? We are not modding games because of money but because we want something better.
Because we want to have a WW1 FPS.


edited on Dec. 6, 2005 04:20 am by dktekno
Share |
Cypher2004
General Member
Since: Jul 24, 2004
Posts: 312
Last: Feb 17, 2008
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Tuesday, Dec. 6, 2005 09:20 am
Does the website have any screenshots etc for the public yet? If so, whats the address?

Cypher
Share |
dktekno
General Member
Since: May 29, 2005
Posts: 149
Last: Feb 15, 2008
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Tuesday, Dec. 6, 2005 09:26 am
The website is not up and running yet. As soon as it is up and running the project as such will get is fundamental basics and we can start modding.
Share |
Static
General Member
Since: Dec 25, 2004
Posts: 7
Last: Dec 6, 2005
[view latest posts]
Level 0
Category: CoD2 MP Mapping
Posted: Tuesday, Dec. 6, 2005 03:43 pm
If you are going to make the missions a couple of houres long,
How are you going to keep the player busy?
I don't know what they did in real life but i think it's going to be boring.
It's a very good idee but a bit unrealistic.
Share |
dktekno
General Member
Since: May 29, 2005
Posts: 149
Last: Feb 15, 2008
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Tuesday, Dec. 6, 2005 04:44 pm
Well... just make enough actions last enough time then it will be possible.

As for how boring it would be:

It will not be boring. If there is not enough actions and you are just sitting in your trenches then there will be various effects and animations to give the environment a good atmosphere of death and suffering while waiting in fear of the next attack.

This will require new animations and new models. There will be a need to model soldiers who have lost their legs and screaming in pain until another friendly soldier finally ends their sufferings by shooting them, loud screams of death and if possible, trench rats around bodies in the trenches. These bodies will not come from soldiers who have actually fought in-game but just some that lies there. However, they will have to be modelled so that some have lost their legs, others have their stomach blown away - and generally the non-action times between the long lasting battles will be like a horror movie of death and suffering.



edited on Dec. 6, 2005 11:47 am by dktekno
Share |
dktekno
General Member
Since: May 29, 2005
Posts: 149
Last: Feb 15, 2008
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Tuesday, Dec. 6, 2005 08:08 pm
What do you think about this background theme?

It is the french national anthem with explosions in the background.

Here

edited on Dec. 6, 2005 03:09 pm by dktekno
Share |
Cypher2004
General Member
Since: Jul 24, 2004
Posts: 312
Last: Feb 17, 2008
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Wednesday, Dec. 7, 2005 02:51 pm
i personally would have something along the lines of:

"Its a long way to Tipperary" or something.

Try this link:

WWI Songs

You need RealPlayer to listen to them, but they are all vintage WWI songs.

Cypher
Share |
techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoD2 MP Mapping
Posted: Wednesday, Dec. 7, 2005 02:53 pm
Brillaint idea mate, i offer my services to make prefabs for you.
Share |
EvilHobo
General Member
Since: Feb 12, 2005
Posts: 103
Last: Jul 28, 2006
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Wednesday, Dec. 7, 2005 04:38 pm
dktekno writes...
Quote:
Well... just make enough actions last enough time then it will be possible.

As for how boring it would be:

It will not be boring. If there is not enough actions and you are just sitting in your trenches then there will be various effects and animations to give the environment a good atmosphere of death and suffering while waiting in fear of the next attack.

This will require new animations and new models. There will be a need to model soldiers who have lost their legs and screaming in pain until another friendly soldier finally ends their sufferings by shooting them, loud screams of death and if possible, trench rats around bodies in the trenches. These bodies will not come from soldiers who have actually fought in-game but just some that lies there. However, they will have to be modelled so that some have lost their legs, others have their stomach blown away - and generally the non-action times between the long lasting battles will be like a horror movie of death and suffering.



edited on Dec. 6, 2005 11:47 am by dktekno


And what happens when the next attack doesn't come for three hours? Don't you think people will find something else to do then take in the atmosphere for the time being? I for one would not be able to tolerate just a lot of guys suffering or keeling over dead for that amount of time. Just count out the 3600 seconds in an hour to see how uneventful it would be. I want a game, not a show.

It makes it seem like instead of a First Person Shooter, you're going for a First Person Simulation.
Share |
techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoD2 MP Mapping
Posted: Wednesday, Dec. 7, 2005 08:05 pm
First person simulation, yeah thats what it sounds liek to me too... which isnt a bad thing at all, downloading a mod is like buying a game, you read what its about and decide if you want it, you dont have to download this mod.

It sounds like a brilliant original idea, that follows a more theatrical approach giving a new impression on games. Most games including COD try to give you a sense of war in a "fun" way, giving an ultra realistic "your actually in the battle" type of mod to the equation, might just make it an absolute winner. You can keep the fun, but more of the actual adrenaline rather than, "woohoo killing 30 germans with my pistol" it'll be "sh*t i'm gonna die, jesus get me out of here. .!"..

This could be an idea for an actual game let alone a mod, an i for one would greatly liek to see it happen.

cheers,
techno
Share |
Restricted Access Topic is Locked
Page
Previous Page Next Page
subscribe
MODSonline.com Forums : Call of Duty 2 : CoD2 MP Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»