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World War 1 SP Mod Call of Duty 2 : CoD2 MP Mapping make the maps open, with a varety of side objectives, a time cycle (day/night). Why not make the whole mod 1 map/level where the player simply has to survive the day in the trenches. With air bombardments, gas attacks (how hard would this be). Mad rush... [more] |
53 | 2982 | Dec 4, 2005 03:32 pm by farrocious ![]() |
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Soldier Waiting For The Great Battle To Come Call of Duty 2 : CoD2 General or maybe its when the person is pinged out!... [more] |
10 | 762 | Nov 6, 2005 08:48 am by farrocious ![]() |
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[RELEASE] Dog Red Beach Call of Duty : CoD+UO Map + Mod Releases ok as soon as i put it in my main folder i cudnt start a new server (i do this alot at the mo to test my map) the error was something like 'cudnt load pak23.tankturret' something like that hope this clears things up.... [more] |
24 | 1577 | May 17, 2005 05:39 am by farrocious ![]() |
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[RELEASE] Dog Red Beach Call of Duty : CoD+UO Map + Mod Releases this map gave me an error causing me not being able to start a new server .... [more] |
24 | 1577 | May 16, 2005 09:39 am by farrocious ![]() |
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hl2substance mod Valve's Source : HL2 Mapping maybe theres values u can change outside of the maps which alter the enemies stength.... [more] |
4 | 770 | May 13, 2005 03:50 am by farrocious ![]() |
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Disappearing Brushes? Call of Duty : CoD Mapping i havent used chaulk at all though... [more] |
9 | 617 | May 9, 2005 01:03 pm by farrocious ![]() |
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Disappearing Brushes? Call of Duty : CoD Mapping i have the same problem look at this the window frame has the same texture and is supposed to go all the way around http://i3.photobucket.com/albums/y88/farrocious/annoying.jpg... [more] |
9 | 617 | May 9, 2005 04:09 am by farrocious ![]() |
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y does this happen Call of Duty : CoD Mapping http://photobucket.com/albums/y88/farrocious/?action=view¤t=annoying. jpg see here the window ledges have dissapeard in radiant its a fully square window frame ... [more] |
1 | 467 | May 8, 2005 01:25 pm by farrocious ![]() |
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Best Buy?? Call of Duty : CoD+UO General i think they shud rename the pci-express slot lot of people gonna get confused ... [more] |
16 | 1426 | Apr 23, 2005 12:33 am by farrocious ![]() |
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values for giving a random amount of bullets for a gun Call of Duty : CoD+UO General ok i wanna change the values in the weopen files to give random amont of bullets to start off with when the player spawns what do i need to put in and where abouts any help appreciated danke.... [more] |
1 | 430 | Apr 21, 2005 06:19 am by farrocious ![]() |
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making wepon mod tut Call of Duty : CoD+UO General sorted :> thanks anyways... [more] |
3 | 503 | Apr 20, 2005 07:06 am by farrocious ![]() |
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making wepon mod tut Call of Duty : CoD+UO General ok i get a diff error now it says pak sum/name mismatch any help wud be appreciated... [more] |
3 | 503 | Apr 20, 2005 06:55 am by farrocious ![]() |
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Need Serious help with mapping!!!PLZ Call of Duty : CoD Mapping right click ---> mp------> dm spawn u also need an intermission aswell... [more] |
9 | 528 | Apr 20, 2005 06:16 am by farrocious ![]() |
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making wepon mod tut Call of Duty : CoD+UO General ok ive followed all the steps but when i try and run the server pure= off the game shuts down instead of loading the map and displays the cod console screen on the desktop have there been any other problems using this tut ... [more] |
3 | 503 | Apr 20, 2005 05:49 am by farrocious ![]() |
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minefield Call of Duty : CoD Mapping ah well ill have to give the minefield a miss thanx 4 help... [more] |
21 | 681 | Apr 5, 2005 04:45 am by farrocious ![]() |
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minefield Call of Duty : CoD Mapping argh thats too small sorry ... [more] |
21 | 681 | Apr 4, 2005 08:10 pm by farrocious ![]() |
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minefield Call of Duty : CoD Mapping any thing look wrong any thing else u wanna look @ ?... [more] |
21 | 681 | Apr 4, 2005 08:09 pm by farrocious ![]() |
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minefield Call of Duty : CoD Mapping yes i understand that im not a complete noobie... [more] |
21 | 681 | Apr 4, 2005 07:47 pm by farrocious ![]() |
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minefield Call of Duty : CoD Mapping a screenshot of using the trigger texture in regards of where it is on the map in radiant would be of great help... [more] |
21 | 681 | Apr 4, 2005 07:46 pm by farrocious ![]() |
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minefield Call of Duty : CoD Mapping ill post up some pics tomoz ... [more] |
21 | 681 | Apr 4, 2005 07:42 pm by farrocious ![]() |
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minefield Call of Duty : CoD Mapping Key: targetname that is wot u write in insnt it?... [more] |
21 | 681 | Apr 4, 2005 07:38 pm by farrocious ![]() |
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minefield Call of Duty : CoD Mapping main() { maps\mp\_load::main(); game["allies"] = "british"; game["axis"] = "german"; game["british_soldiertype"] = "commando"; game["british_soldiervariation"] = "normal"; game["german_soldiertype"] = "fallschirmjagergrey"; game["germa... [more] |
21 | 681 | Apr 4, 2005 07:29 pm by farrocious ![]() |
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minefield Call of Duty : CoD Mapping nope it just doesnt do it ... [more] |
21 | 681 | Apr 4, 2005 07:25 pm by farrocious ![]() |
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minefield Call of Duty : CoD Mapping a texture sorry... [more] |
21 | 681 | Apr 4, 2005 07:01 pm by farrocious ![]() |
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minefield Call of Duty : CoD Mapping yea i can see it in radiant but when i run the map its not there noting happens do u have to overlay the texture ... [more] |
21 | 681 | Apr 4, 2005 07:01 pm by farrocious ![]() |
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