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Latest Posts by sleep61
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Rotate blades
Call of Duty 2 : CoD2 Scripting
in the call of duty 2 prefab download section there is a water mill and a windmill which both have rotating structures, perhaps the gsc of either might give you a starting place.... [more]
5 1303 Apr 18, 2008 09:38 am
by sleep61
models
Call of Duty 2 : CoD2 MP Mapping
Here i doubt this will be useful to you unless you are prepared to throw down some major cash.... [more]
6 1239 Mar 29, 2008 08:17 pm
by sleep61
Map tecktures
Call of Duty 2 : CoD2 MP Mapping
i had a sandwich for lunch, it had a pepperoni teckture.... [more]
2 1077 Mar 28, 2008 11:27 pm
by sleep61
texture distortion wave
Call of Duty 2 : CoD2 MP Mapping
you can't really see it in a still photo. it is at its' most annoying when the player moves. i know what it is, it is the game drawing the texture around the player. when i use the stock floor texture the distortion wave is slight but noticeable, but w... [more]
3 1228 Mar 23, 2008 01:45 pm
by sleep61
texture distortion wave
Call of Duty 2 : CoD2 MP Mapping
hi, i have made a few custom wood floor textures which look great in photoshop but when i get them into the game as the player moves across them there is a bothersome distortion wave which moves with the player. i thought perhaps it was the amount of det... [more]
3 1228 Mar 23, 2008 05:24 am
by sleep61
lights seeping through brushes
Call of Duty 4 : CoD4 MP Mapping
i read in one of these posts somewhere that if you bevel the edges where the brushes meet then light will not seep through... [more]
11 1320 Mar 22, 2008 07:24 am
by sleep61
How do i create wires?
Call of Duty 4 : CoD4 MP Mapping
dunno if this helps, but here is an old post on same topic; Here... [more]
5 1338 Mar 9, 2008 05:29 pm
by sleep61
power lines
Call of Duty 2 : CoD2 MP Mapping
you have to make them yourself, here is a link to some old posting on the same subject, it might give you some ideas; Here... [more]
3 1271 Mar 7, 2008 04:06 am
by sleep61
changes in map are not compiled
Call of Duty 2 : CoD2 MP Mapping
in my experience it is something that is usually used to make things move in the game. what i would do is bring up your map in radient, hit the 'L' key, and look through the things that are listed and highlight each one individually at a time to see if t... [more]
16 1378 Mar 6, 2008 01:28 pm
by sleep61
changes in map are not compiled
Call of Duty 2 : CoD2 MP Mapping
i think you can push 'L' on your keyboard and bring up entities and nodes, see if you can wrangle it that way.... [more]
16 1378 Mar 5, 2008 11:38 pm
by sleep61
changes in map are not compiled
Call of Duty 2 : CoD2 MP Mapping
i would take this out or fix it and see what happens; WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 ... [more]
16 1378 Mar 3, 2008 01:05 pm
by sleep61
Trigger brush activate sound question
Call of Duty 4 : CoD4 MP Mapping
i don't know cod4, but in cod2 you are going to have to create a folder in your main named "soundalias". in that folder you would place your csv files bearing your map name. there are several places here in the forums for creating csv files.... [more]
17 1993 Mar 3, 2008 02:05 am
by sleep61
Trigger brush activate sound question
Call of Duty 4 : CoD4 MP Mapping
it does not matter what you call your trigger so long as the game can see that you have announced the trigger. here i have shown trig1 = getent("tanktrig1","targetname"); i made a brush, covered it in trigger multiple texture and gave it a key of ... [more]
17 1993 Mar 2, 2008 09:24 pm
by sleep61
Trigger brush activate sound question
Call of Duty 4 : CoD4 MP Mapping
well, in cod2 i made a small test map w/sound triggers and part of my gsc looked like this; thread act1(); thread act2(); act1() { trig1 = getent("tanktrig1","targetname"); tank = getent("tank", "targetname"); trig1 waittill ("t... [more]
17 1993 Mar 2, 2008 05:47 pm
by sleep61
maya modleing
Call of Duty 2 : CoD2 MP Mapping
yeah, that is true you can download a free version of it, but it will not let you export anything. so anything you make you cannot use. also i believe cod 2 used maya 6 while i believe the version you probably downloaded is maya 8.5. i doubt it is comp... [more]
6 1198 Feb 22, 2008 12:04 am
by sleep61
Converting a map from one game (MOHAA) To COD4
Call of Duty 4 : CoD4 MP Mapping
if you're thinking of converting mohaa maps straight over i think you're going to have trouble. the scale between mohaa and cod is different i believe. as well as you are going to need a way to convert .bsp files to .map files so you can edit them.... [more]
15 3232 Feb 21, 2008 11:59 pm
by sleep61
Converting a map from one game (MOHAA) To COD4
Call of Duty 4 : CoD4 MP Mapping
MoHAA is Here, VCOD is vanilla call of duty. the radiant for that i think you can get here as well as, of course, radiant for cod2... [more]
15 3232 Feb 20, 2008 02:11 am
by sleep61
maya modleing
Call of Duty 2 : CoD2 MP Mapping
my bad, i meant two grand... [more]
6 1198 Feb 18, 2008 06:17 am
by sleep61
maya modleing
Call of Duty 2 : CoD2 MP Mapping
here you go, i hope you have four grand Here... [more]
6 1198 Feb 18, 2008 05:27 am
by sleep61
move to node/animation
Call of Duty 2 : CoD2 Scripting
TFlames! You Are The Man!! works beautifully, thanks.... [more]
6 1803 Feb 14, 2008 11:44 pm
by sleep61
move to node/animation
Call of Duty 2 : CoD2 Scripting
thanks for the reply gents, i changed it from guy1 to guy, no joy. he just moves to his node and squats. i changed it from "guy" to guy, and the same, he just squats. here is my _anim.gsc if that helps. #using_animtree("generic_human"); main() {... [more]
6 1803 Feb 14, 2008 01:25 pm
by sleep61
move to node/animation
Call of Duty 2 : CoD2 Scripting
hi, i'm making a simple test map in which my allied friend is in a friendly chain and then moves off to a couple of nodes. in the last node i want some animation to play, in this case it is a simple arm wave. moving him to nodes and the friendly chain b... [more]
6 1803 Feb 14, 2008 05:49 am
by sleep61
HELP! map aint adding stuff
Call of Duty 4 : CoD4 MP Mapping
the error usually shows in that black box that pops up when hit compile. right click on it and select all when it is nearly finished then paste into a document file so you can study it easily. many times it's because something is poking through your sky... [more]
15 1707 Feb 12, 2008 01:09 am
by sleep61
Explodable area
Call of Duty 4 : CoD4 MP Mapping
this is worth a look, Here... [more]
3 1612 Feb 10, 2008 08:44 am
by sleep61
How to place a Mg42 ?
Call of Duty 2 : CoD2 MP Mapping
i would try this first; Here... [more]
3 1195 Feb 5, 2008 12:28 am
by sleep61
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