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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Converting a map from one game (MOHAA) To COD4
Icey
General Member
Since: Jan 20, 2008
Posts: 192
Last: Nov 16, 2018
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Level 4
Category: CoD4 MP Mapping
Posted: Friday, Feb. 22, 2008 12:28 am
offtopic*

hows hunt comming along ginji? curious to see :D
im almost done with bridge, hope i get some erros fixed comming days, but since i couldnt go on with bridge for a bit i started V2 to :D
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paulb39
General Member
Since: Jan 3, 2006
Posts: 492
Last: Oct 16, 2011
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Level 5
Category: CoD4 MP Mapping
Posted: Friday, Feb. 22, 2008 02:21 am
R&R_Projects have taken the .map files released BY EA and removed everything that cant load in cod radiant- and here the are

ALL these maps have been made/are being worked on, so dont bother

also a guy made all spear head maps for mohaa, and has the .maps, which I will be making for cod4

http://files.filefront.com/MoHAA+Map+Source+Files/;5131578;/fileinfo.html
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ghiest
General Member
Since: Jan 12, 2008
Posts: 59
Last: Jan 29, 2009
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Level 3
Category: CoD4 MP Mapping
Posted: Friday, Feb. 22, 2008 10:43 am
sleep61 writes...
Quote:
if you're thinking of converting mohaa maps straight over i think you're going to have trouble. the scale between mohaa and cod is different i believe. as well as you are going to need a way to convert .bsp files to .map files so you can edit them.


Much different, there is a cod2 map directly converted to cod4, while the map would be excellent none of the dimensions or gameplay standards (door frames stair heights window heights ect) were changed so it felt like you were a child in a adult playground, you would walk down 3-4 steps and take falling damage that's how bad it was.
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ginj
General Member
Since: Jan 23, 2008
Posts: 73
Last: Nov 23, 2008
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Level 3
Category: CoD4 MP Mapping
Posted: Friday, Feb. 22, 2008 12:33 pm
i doubt the scale is different, its more the game settings like the jump height, the running, ...

icey, im more into malta now than the hunt.
malta is a way more difficult map, and takes lot more times since i need to find a way to convert it to cod4radiant, which i succeed :), but there still are lots of things to delete from the file. for example for a simple wooden beam in mohsh u have between 4 and 6 brushes, while in cod4 u do it with only 1 brush, so yea, lot of works to simplify it
but im happy of the results i got
the map is really big compared to stock cod4 maps so it takes more times too. and i dont want to add custom textures, because the file would be too big. ok thats for malta

now the hunt is my project here, but i didnt worked on it for weeks :)
but as people asked me this map, i think im gona work on it more and i will update the project page.


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mattneed
General Member
Since: Feb 19, 2008
Posts: 51
Last: Jan 30, 2009
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Level 3
Category: CoD4 MP Mapping
Posted: Saturday, Feb. 23, 2008 03:37 am
for the scale yes there is a huge difference if you are going to do this make sure you select everyhing on the map and then you want to go to selection>scale> and change everything to .8
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