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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: changes in map are not compiled
rob034
General Member
Since: Jan 30, 2007
Posts: 72
Last: Mar 5, 2010
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Monday, Mar. 3, 2008 10:08 am
Hi another question form me.

Maybe someone experienced the same. I have made new additions to my MP map but when I compile the map and run it, these changes are not displayed. In Radiant they do appear.

Is there maybe a limit to what you can put into your map?
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lazygit
General Member
Since: Dec 13, 2003
Posts: 296
Last: Nov 3, 2022
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Monday, Mar. 3, 2008 10:56 am
post your compile log theres gota be something in there telling you whats up
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rob034
General Member
Since: Jan 30, 2007
Posts: 72
Last: Mar 5, 2010
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Monday, Mar. 3, 2008 11:50 am
Hmmm,

and where do I find this log file?

I am a noob, I know.

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rob034
General Member
Since: Jan 30, 2007
Posts: 72
Last: Mar 5, 2010
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Monday, Mar. 3, 2008 12:41 pm
I got it. I left out the initial part as otherwise the message was to long. But this Warning for No collision map file is repeated many times. Got a lot of grass in it.

WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/prop_firebarrel"
WARNING: No collision map file for misc_model "xmodel/prop_firebarrel"
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
writing D:\Games\Activision\Call of Duty 2D\main\maps\mp\mp_point_du_hoc.d3dprt
145 unique shaders
119 actual shaders

finding triangle windings...
coalescing coincident windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
1046 vertices couldn't be merged because the textures point different ways

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 3418 brush sides
elapsed time 0 seconds
Writing D:\Games\Activision\Call of Duty 2D\main\maps\mp\mp_point_du_hoc.d3dbsp
18 seconds elapsed
Druk op een toets om door te gaan. . .
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_triang
ularclumpshort"
WARNING: No collision map file for misc_model "xmodel/prop_firebarrel"
WARNING: No collision map file for misc_model "xmodel/prop_firebarrel"
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
writing D:\Games\Activision\Call of Duty 2D\main\maps\mp\mp_point_du_hoc.d3dprt
145 unique shaders
119 actual shaders

finding triangle windings...
coalescing coincident windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
1046 vertices couldn't be merged because the textures point different ways

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 3418 brush sides
elapsed time 0 seconds
Writing D:\Games\Activision\Call of Duty 2D\main\maps\mp\mp_point_du_hoc.d3dbsp
18 seconds elapsed
Druk op een toets om door te gaan. . .
----- FS_Startup -----
Current search path:
D:\Games\Activision\Call of Duty 2D\main\iw_15.iwd (85 files)
D:\Games\Activision\Call of Duty 2D\main\iw_14.iwd (4038 files)
D:\Games\Activision\Call of Duty 2D\main\iw_13.iwd (22624 files)
D:\Games\Activision\Call of Duty 2D\main\iw_12.iwd (1016 files)
D:\Games\Activision\Call of Duty 2D\main\iw_11.iwd (1462 files)
D:\Games\Activision\Call of Duty 2D\main\iw_10.iwd (1936 files)
D:\Games\Activision\Call of Duty 2D\main\iw_09.iwd (2142 files)
D:\Games\Activision\Call of Duty 2D\main\iw_08.iwd (2723 files)
D:\Games\Activision\Call of Duty 2D\main\iw_07.iwd (3384 files)
D:\Games\Activision\Call of Duty 2D\main\iw_06.iwd (990 files)
D:\Games\Activision\Call of Duty 2D\main\iw_05.iwd (928 files)
D:\Games\Activision\Call of Duty 2D\main\iw_04.iwd (698 files)
D:\Games\Activision\Call of Duty 2D\main\iw_03.iwd (26 files)
D:\Games\Activision\Call of Duty 2D\main\iw_02.iwd (40 files)
D:\Games\Activision\Call of Duty 2D\main\iw_01.iwd (16 files)
D:\Games\Activision\Call of Duty 2D\main\iw_00.iwd (102 files)
D:/Games/Activision/Call of Duty 2D//main
D:/Games/Activision/Call of Duty 2D//raw
D:/Games/Activision/Call of Duty 2D//raw_shared
D:/Games/Activision/Call of Duty 2D//devraw
D:/Games/Activision/Call of Duty 2D//devraw_shared
D:\Games\Activision\Call of Duty 2D\main\localized_english_iw11.iwd (1 files)
D:\Games\Activision\Call of Duty 2D\main\localized_english_iw10.iwd (414 files)
D:\Games\Activision\Call of Duty 2D\main\localized_english_iw09.iwd (98 files)
D:\Games\Activision\Call of Duty 2D\main\localized_english_iw08.iwd (8 files)
D:\Games\Activision\Call of Duty 2D\main\localized_english_iw07.iwd (1014 files)

D:\Games\Activision\Call of Duty 2D\main\localized_english_iw06.iwd (3110 files)

D:\Games\Activision\Call of Duty 2D\main\localized_english_iw05.iwd (5310 files)

D:\Games\Activision\Call of Duty 2D\main\localized_english_iw04.iwd (6240 files)

D:\Games\Activision\Call of Duty 2D\main\localized_english_iw03.iwd (6580 files)

D:\Games\Activision\Call of Duty 2D\main\localized_english_iw02.iwd (6404 files)

D:\Games\Activision\Call of Duty 2D\main\localized_english_iw01.iwd (5510 files)

D:\Games\Activision\Call of Duty 2D\main\localized_english_iw00.iwd (4764 files)


File Handles:
----------------------
81663 files in iwd files

using default bounceFraction 0.6


using default contrastGain 0.3

building collision data...
building collision took 0.5 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.
----------------------------------------
Building light transport...
Finished in 22 seconds.
----------------------------------------
Radiosity bounce 1...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 2...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 3...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 4...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 5...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 6...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 7...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 8...
Finished in 0 seconds.
----------------------------------------
Building lightmaps...
Finished in 0 seconds.
----------------------------------------
Calculating light grid...
Light grid sample point file 'D:\Games\Activision\Call of Duty 2D\main\maps\mp\m
p_point_du_hoc.grid' not found, trying legacy .vclog.
Vis cache logfile 'D:\Games\Activision\Call of Duty 2D\main\maps\mp\mp_point_du_
hoc.vclog' not found; using static model origins only.
Finished in 5 seconds.
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.
Saving lightmaps...

Entire light compile finished in 37 seconds
Share |
Ray
General Member
Since: Apr 24, 2006
Posts: 1027
Last: Nov 17, 2013
[view latest posts]
Level 8
Category: CoD2 MP Mapping
Posted: Monday, Mar. 3, 2008 01:03 pm
The collision warnings arent really serious as it just means that people can walk through them. The firebarrel would not be realistic doing that so I would place a cylinder made with player_clip around it to stop this from happening.

You have a node problem that should be fixed, check for overlapping brushes somewhere.

There are limits as to how many models and such that can be placed in a map. It is possible that this is causing your problems. When you have radiant open check for warnings telling you that something has been exceeded in the window at the bottom of the screen under the 2d window. It may be trying to tell you something.

The other thing that I noticed is that you have moved everything to D:\Games\Activision.....and so on. This may or may not be a problem as I dont move mine from the normal path. Most likely since you have been doing this for awhile it is not the problem.
Share |
sleep61
General Member
Since: Sep 16, 2007
Posts: 169
Last: Apr 18, 2008
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Monday, Mar. 3, 2008 01:05 pm
i would take this out or fix it and see what happens;

WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
Share |
rob034
General Member
Since: Jan 30, 2007
Posts: 72
Last: Mar 5, 2010
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Monday, Mar. 3, 2008 01:43 pm
I do indeed get a message in Radiant:

Max_Scene_Materials exceeded - not drawing surface

Share |
lazygit
General Member
Since: Dec 13, 2003
Posts: 296
Last: Nov 3, 2022
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Monday, Mar. 3, 2008 05:39 pm
WARNING: node without a volume

that needs to be fixed

but might be hard coz its giving no refrence might be worth drawing a box around your map select inside and put it into a new map file hopfully because the node has no refrence it wont be selected ..
Share |
rob034
General Member
Since: Jan 30, 2007
Posts: 72
Last: Mar 5, 2010
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Monday, Mar. 3, 2008 08:23 pm
Thanks, selecting it and copying it into a new file solved this node issue.

Share |
lazygit
General Member
Since: Dec 13, 2003
Posts: 296
Last: Nov 3, 2022
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Monday, Mar. 3, 2008 08:40 pm
[thumbs_up]
Share |
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