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by morgawr
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Topic | Replies | Views | Last Post | |
hopefully some helpfull content Soldier of Fortune : SoFII General hello all i have made a personal website that should be usefull to anyone who mods. its not complete but im updating it often. http://jgreene33.247ihost.com/ hope it is helpfull. ... [more] |
1 | 3866 | Nov 4, 2007 06:08 am by [STK]Ran[)omHomicide |
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making my own game General Gaming Topics : General Gaming hi all, as ive stated recently im reworking sof2 into something else all together, a new game with the same engine basicly.well i know that i can jus do it for my self to have but im thinking of a ton of ways i could make use of a game engine that i c... [more] |
2 | 1373 | Jul 8, 2006 05:49 am by [STK]Ran[)omHomicide |
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custom models Soldier of Fortune : SoFII Mapping jus want to be clear on somethings that might be helpfull might not. in the editor.... textures not showing. consold is telling me its an active shader problem.... as far as in game goes it wont even let me join thanks for anyone that can help... [more] |
3 | 1826 | Jun 30, 2006 05:13 am by [STK]Ran[)omHomicide |
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custom models Soldier of Fortune : SoFII Mapping hi all, been along time since ive posted, as well has been the time ive worked on moding sof2. well bf2 got old and the editing for that thing is jus childishly easy. sooo i plan to revamp sof2 one of my all time favorites and still to this day the on... [more] |
3 | 1826 | Jun 30, 2006 04:56 am by [STK]Ran[)omHomicide |
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GMAX Tools Battlefield : BF2 Mapping got my vote. this being a new game only a few video tutorials are avialable and none ive seen cover gmax. ... [more] |
5 | 3287 | Sep 11, 2005 03:26 am by [STK]Ran[)omHomicide |
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First Map crashed Battlefield : BF2 Mapping i see your reasoning. clearly. i belive i would have had the same hypothisies had i not had these working at one point. im still not 100% sure i entered the map i made a week ago but i am however sure that i have downloaded and run other peoples custom ma... [more] |
44 | 3736 | Sep 9, 2005 05:27 pm by [STK]Ran[)omHomicide |
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First Map crashed Battlefield : BF2 Mapping ouchie! well good to know at least... but that prolly means that im having a simular issue... heck i could even be mistaken about ever having it work. either way you have it working with the patch. i tried uninstall/reinstall last night after finding the ... [more] |
44 | 3736 | Sep 9, 2005 04:48 pm by [STK]Ran[)omHomicide |
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First Map crashed Battlefield : BF2 Mapping ok ive done some thinking and the thing that im wondering about the most is, is it the patch cousing this? i had a map that i made about a week ago... one i was able to enter... well now that map wont work for me either i had forgotten that i made this ma... [more] |
44 | 3736 | Sep 9, 2005 07:41 am by [STK]Ran[)omHomicide |
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First Map crashed Battlefield : BF2 Mapping hey foyleman been a while things had been going smooth for sometime in half life 2.... well now im knee deep in bf2 much like you and.... identically, i have the same problem. i followed the same tut. same problem running on a clean and what should be bug... [more] |
44 | 3736 | Sep 9, 2005 06:36 am by [STK]Ran[)omHomicide |
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ambient generic prob. Valve's Source : HL2 Mapping hey guys this is like super imortant to me could someone plz at least try to help ... [more] |
3 | 1860 | Jul 10, 2005 05:32 am by [STK]Ran[)omHomicide |
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Doesn't compile Valve's Source : HL2 Mapping hey i told you wrong the video tutorial that you want is this one http://www.modsonline.com/Downloads-full-1951.html i checked it out jus to be sure... ... [more] |
19 | 1836 | Jul 10, 2005 05:24 am by [STK]Ran[)omHomicide |
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Doesn't compile Valve's Source : HL2 Mapping well im not sure how func_detials factor in on your total entity count but i would suspect your right that you cant use it to fix your problem but i dont think thats what eat lead was trying to say to you. more that you need to learn about func_detial and... [more] |
19 | 1836 | Jul 9, 2005 09:13 am by [STK]Ran[)omHomicide |
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Doesn't compile Valve's Source : HL2 Mapping vis blocking is the method by witch you are able to have only the viewable parts being drawn instead of the whole map at once ... [more] |
19 | 1836 | Jul 8, 2005 08:56 pm by [STK]Ran[)omHomicide |
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Doesn't compile Valve's Source : HL2 Mapping i know this wasnt your question but i thought it only fair to warn you about vis blocking... if you dont know what that is and im guessing that by the fact that your map is almost purely entity based, that you dont. you really should spend a few and learn... [more] |
19 | 1836 | Jul 8, 2005 05:16 pm by [STK]Ran[)omHomicide |
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Doesn't compile Valve's Source : HL2 Mapping i think this part says it all bro "MAX_MAP_ENTITIES" that along with how many func_breakables you say you used plain and simple you hit and went past the limit for entities in this engine....... [more] |
19 | 1836 | Jul 7, 2005 09:31 pm by [STK]Ran[)omHomicide |
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ambient generic prob. Valve's Source : HL2 Mapping i have got my latest map to the testing stage.... everything checked out and played well... all but one thing.. my music. i used ambient generic, checked plays everywhere on flags.. im using one of the songs that comes with the game... song12 long when i ... [more] |
3 | 1860 | Jul 7, 2005 01:31 pm by [STK]Ran[)omHomicide |
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hanging solier Valve's Source : HL2 Mapping amen to that :D ... [more] |
23 | 1356 | Jul 6, 2005 07:36 pm by [STK]Ran[)omHomicide |
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hanging solier Valve's Source : HL2 Mapping ok i used your vmf's and they got me to thinking. was very clever what you did. jus bind the ragdoll to a func_brush i could see your reasoning for doing this... so i tried i phys_ragdoll_constriant works wonderfully thanks agian j4swampyG once agian you ... [more] |
23 | 1356 | Jul 6, 2005 03:40 pm by [STK]Ran[)omHomicide |
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breakable wall Valve's Source : HL2 Mapping thank you both for spending the time to help. i like j4swampy's method the best its the closest to what i was trying to do...... [more] |
7 | 2003 | Jul 6, 2005 03:30 pm by [STK]Ran[)omHomicide |
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breakable wall Valve's Source : HL2 Mapping thanks for the help but im not trying to use a func_breakable im trying to use a func_breakable_surface... [more] |
7 | 2003 | Jul 5, 2005 08:26 pm by [STK]Ran[)omHomicide |
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breakable wall Valve's Source : HL2 Mapping hey peeps im trying to make a wall that is destructable alot like the glass with func_breakable_sure but the problem im having is when i set it up in the editor to where it seems like it should look like stone when it breaks... ok in game i walk up to it ... [more] |
7 | 2003 | Jul 5, 2005 06:44 pm by [STK]Ran[)omHomicide |
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hanging solier Valve's Source : HL2 Mapping j4 rules! hes my hero :D ... [more] |
23 | 1356 | Jul 5, 2005 04:06 am by [STK]Ran[)omHomicide |
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hanging solier Valve's Source : HL2 Mapping i will definatly post when its done its looking great too thanks for the interest ... [more] |
23 | 1356 | Jul 5, 2005 04:01 am by [STK]Ran[)omHomicide |
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hanging solier Valve's Source : HL2 Mapping lol nothing like mass suicide :D... [more] |
23 | 1356 | Jul 5, 2005 03:34 am by [STK]Ran[)omHomicide |
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hanging solier Valve's Source : HL2 Mapping ps looks like he commited suicide :D ... [more] |
23 | 1356 | Jul 5, 2005 03:22 am by [STK]Ran[)omHomicide |
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