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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: hanging solier
[STK]Ran[)omHomicide
General Member
Since: Jun 17, 2004
Posts: 189
Last: Nov 4, 2007
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Wednesday, Jul. 6, 2005 03:40 pm
ok i used your vmf's and they got me to thinking. was very clever what you did. jus bind the ragdoll to a func_brush i could see your reasoning for doing this... so i tried i phys_ragdoll_constriant works wonderfully thanks agian j4swampyG once agian you saved the day. [2guns]

edited on Jul. 6, 2005 10:40 am by [STK]Ran[)omHomicide
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MasterChief
General Member
Since: Feb 5, 2005
Posts: 649
Last: Dec 1, 2008
[view latest posts]
Level 6
Category: HL2 Mapping
Posted: Wednesday, Jul. 6, 2005 05:01 pm
hahaha, yea he seems to save the day about 10 times a day. lol
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[STK]Ran[)omHomicide
General Member
Since: Jun 17, 2004
Posts: 189
Last: Nov 4, 2007
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Wednesday, Jul. 6, 2005 07:36 pm
amen to that :D [2guns]
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