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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Doesn't compile
TriGGeRX
General Member
Since: Jul 17, 2004
Posts: 127
Last: Jul 28, 2005
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Thursday, Jul. 7, 2005 08:23 pm
This is the compile window:
** Executing...
** Command: "d:\valve\steam\steamapps\trigger101st\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\valve\steam\steamapps\trigger101st\counter-strike source\cstrike" "D:\Valve\Steam\SteamApps\trigger101st\sourcesdk_content\cstrike\mapsrc\fy_breakable"

Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: d:\valve\steam\steamapps\trigger101st\counter-strike source\cstrike\materials
Loading D:\Valve\Steam\SteamApps\trigger101st\sourcesdk_content\cstrike\mapsrc\fy_breakable.vmf
Brush 28063: num_entities == MAX_MAP_ENTITIES
Side 5
Texture: DE_DUST/TEMPLEWALL02



** Executing...
** Command: "d:\valve\steam\steamapps\trigger101st\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\valve\steam\steamapps\trigger101st\counter-strike source\cstrike" -fast "D:\Valve\Steam\SteamApps\trigger101st\sourcesdk_content\cstrike\mapsrc\fy_breakable"

Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
2 threads
reading d:\valve\steam\steamapps\trigger101st\sourcesdk_content\cstrike\mapsrc\fy_breakable.bsp
Error opening d:\valve\steam\steamapps\trigger101st\sourcesdk_content\cstrike\mapsrc\fy_breakable.bsp

** Executing...
** Command: "d:\valve\steam\steamapps\trigger101st\sourcesdk\bin\vrad.exe"

** Parameters: -game "d:\valve\steam\steamapps\trigger101st\counter-strike source\cstrike" -noextra "D:\Valve\Steam\SteamApps\trigger101st\sourcesdk_content\cstrike\mapsrc\fy_breakable"

Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\valve\steam\steamapps\trigger101st\sourcesdk_content\cstrike\mapsrc\fy_breakable.bsp
Error opening d:\valve\steam\steamapps\trigger101st\sourcesdk_content\cstrike\mapsrc\fy_breakable.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\Valve\Steam\SteamApps\trigger101st\sourcesdk_content\cstrike\mapsrc\fy_breakable.bsp" "d:\valve\steam\steamapps\trigger101st\counter-strike source\cstrike\maps\fy_breakable.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

I use a lot of func_breakable. About 3500 [crazy] so all the walls and roofs in my map can break.

edited on Jul. 7, 2005 03:25 pm by TriGGeRX
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[STK]Ran[)omHomicide
General Member
Since: Jun 17, 2004
Posts: 189
Last: Nov 4, 2007
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Thursday, Jul. 7, 2005 09:31 pm
i think this part says it all bro "MAX_MAP_ENTITIES" that along with how many func_breakables you say you used plain and simple you hit and went past the limit for entities in this engine....[2guns]
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Eat_Lead
General Member
Since: Aug 24, 2004
Posts: 88
Last: Aug 31, 2005
[view latest posts]
Level 3
Category: HL2 Mapping
Posted: Thursday, Jul. 7, 2005 11:09 pm
Wow 3500 breakables!! I gotta see that when its done. If you can get it working that is. I guess the only place to start trying to fix it is either use the "check for problems" option or you could just enter the brush number thats in your compile log and start from there. Both options are in the "maps" tab. Heres a screenshot.

http://img217.imageshack.us/img217/7668/untitled0km.jpg

Good Luck.
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MasterChief
General Member
Since: Feb 5, 2005
Posts: 649
Last: Dec 1, 2008
[view latest posts]
Level 6
Category: HL2 Mapping
Posted: Friday, Jul. 8, 2005 03:18 am
.....ok that map will b awsum. i would play it even if theres nuthing to do cept break stuff!!! (that reminds me to throw sum in my play around map)
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TriGGeRX
General Member
Since: Jul 17, 2004
Posts: 127
Last: Jul 28, 2005
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Friday, Jul. 8, 2005 11:51 am
Ok I don't get max_map_entities anymore.(I deleted about 1500-2000 breakables :(.
Now i get max_map_models? WTF?
I hardly have models except voor about 6 trees and about 10 weapons hidden.(And 48 spawnpoints).
By the way I think you guys are to enthousiastic about my map it's not that great at all [lol]. Altough you can break a lot [casanova]. It's a fun-map with walls made out of small func_breakables so 1 wall actually excist out of 100's of breakables (little blocks 16x16) so you can shoot pieces out of the wall.

New Compile:
** Executing...
** Command: "d:\valve\steam\steamapps\trigger101st\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\valve\steam\steamapps\trigger101st\counter-strike source\cstrike" "D:\Valve\Steam\SteamApps\trigger101st\sourcesdk_content\cstrike\mapsrc\fy_breakable"

Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: d:\valve\steam\steamapps\trigger101st\counter-strike source\cstrike\materials
Loading D:\Valve\Steam\SteamApps\trigger101st\sourcesdk_content\cstrike\mapsrc\fy_breakable.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Valve\Steam\SteamApps\trigger101st\sourcesdk_content\cstrike\mapsrc\fy_breakable.prt...done (0)
MAX_MAP_MODELS

** Executing...
** Command: "d:\valve\steam\steamapps\trigger101st\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\valve\steam\steamapps\trigger101st\counter-strike source\cstrike" -fast "D:\Valve\Steam\SteamApps\trigger101st\sourcesdk_content\cstrike\mapsrc\fy_breakable"

Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
2 threads
reading d:\valve\steam\steamapps\trigger101st\sourcesdk_content\cstrike\mapsrc\fy_breakable.bsp
Error opening d:\valve\steam\steamapps\trigger101st\sourcesdk_content\cstrike\mapsrc\fy_breakable.bsp

** Executing...
** Command: "d:\valve\steam\steamapps\trigger101st\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\valve\steam\steamapps\trigger101st\counter-strike source\cstrike" -noextra "D:\Valve\Steam\SteamApps\trigger101st\sourcesdk_content\cstrike\mapsrc\fy_breakable"

Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\valve\steam\steamapps\trigger101st\sourcesdk_content\cstrike\mapsrc\fy_breakable.bsp
Error opening d:\valve\steam\steamapps\trigger101st\sourcesdk_content\cstrike\mapsrc\fy_breakable.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\Valve\Steam\SteamApps\trigger101st\sourcesdk_content\cstrike\mapsrc\fy_breakable.bsp" "d:\valve\steam\steamapps\trigger101st\counter-strike source\cstrike\maps\fy_breakable.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."


edited on Jul. 8, 2005 06:52 am by TriGGeRX
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J4FswampyG
Preferred Member
Since: Nov 9, 2002
Posts: 380
Last: Aug 11, 2005
[view latest posts]
Level 5
Category: HL2 Mapping
Posted: Friday, Jul. 8, 2005 12:39 pm
I can not see why you get that error as the max models is 1024 and I don’t think you had to delete as many func_breakable as you did as the max_map_entities is 4096.

You could try going to edit select all and open a new map and past it in there and give it a new name and try to run it on normal not fast see if that helps.
Did you run the check for problems like eat_lead said it is not perfect but it helps.

I always save my map with a new number like mymap 1 mymap 2 and so on you will have a lot of maps but that is better than a map that don’t work you can go back to an old map and redo little bits not the lot.

To try to save you from any more problems

For a list of errors go here
http://www.interlopers.net/errors/errors.php
And for max prop types look here
http://www.valve-erc.com/srcsdk/Levels/prop_types.html
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TriGGeRX
General Member
Since: Jul 17, 2004
Posts: 127
Last: Jul 28, 2005
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Friday, Jul. 8, 2005 01:43 pm
Yes I did have to delete that many breakables since i had about 5000. I'll try that other thing to get rid of the max_map_models.
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TriGGeRX
General Member
Since: Jul 17, 2004
Posts: 127
Last: Jul 28, 2005
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Friday, Jul. 8, 2005 02:23 pm
Well the copy paste thingie works but then all my func_breakables aren't func_breakables anymore! They're all just normal brushes after copying and pasting [puke]. is there a way top copy&paste without losing the brush properties?
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TriGGeRX
General Member
Since: Jul 17, 2004
Posts: 127
Last: Jul 28, 2005
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Friday, Jul. 8, 2005 02:26 pm
Quote:
MAX_MAP_MODELS: 1024 models as in brush-based entities, not props
So this means I can't use more then 1024 breakables [cry]. So this map is officially screwed.

edited on Jul. 8, 2005 09:27 am by TriGGeRX
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Eat_Lead
General Member
Since: Aug 24, 2004
Posts: 88
Last: Aug 31, 2005
[view latest posts]
Level 3
Category: HL2 Mapping
Posted: Friday, Jul. 8, 2005 03:09 pm
Try hitting the "paste special" button. I dont remember exactly what it does but its worth a shot.
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