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Topic | Replies | Views | Last Post | |
Own Textures ? Soldier of Fortune : SoFII Mapping As far as my experience goes sof2 seems to work with tga files.... in the latest map i am working on i have easily made a transparent texture with one.I just copied a shader i new to be transparent and change the names etc etc.. works no problem...Funk... [more] |
16 | 1248 | Oct 17, 2003 12:09 pm by ooFunk~rb |
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Portals / cameras Soldier of Fortune : SoFII Mapping Cool dont worry.. that tut is good...... [more] |
6 | 1661 | Oct 14, 2003 12:33 pm by ooFunk~rb |
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Portals / cameras Soldier of Fortune : SoFII Mapping Dude....Have you actually got this to work?? I tried many moons ago but found out that it didnt work.Man i need this if it does work..Funk... [more] |
6 | 1661 | Oct 14, 2003 12:16 pm by ooFunk~rb |
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'cant find oof.bsp' Soldier of Fortune : SoFII Mapping i still think is too long.. like i said he is only doing a basic light with no bounce etc etc ...... [more] |
21 | 999 | Oct 2, 2003 09:50 pm by ooFunk~rb |
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'cant find oof.bsp' Soldier of Fortune : SoFII Mapping yeah that cant be right, something is wrong big time...My latest map has about 10500 brushes and a test render will take about 5 min total... using normal bsp, fast vis, and fast -filter light stage.16mb seems a little large too... have you got a shed loa... [more] |
21 | 999 | Oct 2, 2003 05:00 pm by ooFunk~rb |
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New MP Map.... Soldier of Fortune : SoFII General Guys.. Just afriendly pointer to my new map called mp_platform. Its only in beta 1 stage but hopefully there isnt too much to fix before the final.Please have a look and please comment and vote...mp_platform_v1 DownloadFunk... [more] |
3 | 619 | Sep 21, 2003 11:13 pm by ooFunk~rb |
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terrain question Soldier of Fortune : SoFII Mapping You could do it with Gensurf, Make a heightmap to how you want the terrain to be. Make a brush in your level the right size and place and have it selected when you run Gensurf, It will then make the terrain out of the brush. So should fit nice.Funk... [more] |
7 | 968 | Apr 15, 2003 04:57 pm by ooFunk~rb |
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Door Sounds Soldier of Fortune : SoFII Mapping Thanks for the post... but unfortunately i have already tried this!!Didnt work.. unless i did something wrong.... ... [more] |
3 | 1865 | Apr 3, 2003 01:28 pm by ooFunk~rb |
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Models Soldier of Fortune : SoFII Mapping How do you insert md3 files into sof2.Obviously installing the stock md3's are no problem but ones i have downloaded?Funk... [more] |
1 | 628 | Apr 1, 2003 02:31 pm by ooFunk~rb |
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Door Sounds Soldier of Fortune : SoFII Mapping Can somebody please help me with getting sounds associated with a sliding door... Doors are working fine but when they open silent it seems a bit dumb...Any help would be appreciated.ThanksFunk... [more] |
3 | 1865 | Apr 1, 2003 02:29 pm by ooFunk~rb |
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ladder trouble Soldier of Fortune : SoFII Mapping Personnally all i thinkyou need to do is to do what you are doing but make the ladder brush bigger... you need to make sure the player is fully in the ladder brush otherwise i dont think it will work!!Also you will need to go a little above the ac... [more] |
7 | 2834 | Mar 7, 2003 02:55 pm by ooFunk~rb |
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Goldeneye Facility Map Screens + Need Help! Soldier of Fortune : SoFII Mapping Best thing to do would be to add to it make it great and different and then call it facility 2 or something like that. ... [more] |
11 | 1833 | Mar 5, 2003 12:19 pm by ooFunk~rb |
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doors Soldier of Fortune : SoFII Mapping Its not that you cant have doors.. just not rotating doors.Sliding doors work fine.. but then you have to have a wall for them to slide into!! ... [more] |
8 | 734 | Mar 4, 2003 03:14 pm by ooFunk~rb |
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Map Beta sites. Soldier of Fortune : SoFII Mapping Eagle if you ask in the site i mentioned above somebody will host it for you!! ... [more] |
26 | 971 | Feb 20, 2003 12:43 pm by ooFunk~rb |
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Map Beta sites. Soldier of Fortune : SoFII Mapping Try posting it on this site... http://pharao-fs.ravencommunity.net/iv/index.phpAlways get lots of good useful feedback!!... [more] |
26 | 971 | Feb 19, 2003 02:11 pm by ooFunk~rb |
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RGM Buildins Soldier of Fortune : SoFII Mapping Anyone explain what RMG stands for??Whats the best way of finding out whats availible??... [more] |
14 | 1026 | Feb 14, 2003 03:50 pm by ooFunk~rb |
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Controlling a target_speaker broadcast area Soldier of Fortune : SoFII Mapping Sounds to me like your using too big a radius.... When i used target_speaker once i had a radius of eight and i could here it a little way from my room.Why dont you start small and work up?? Start on something like 1 or 2 and slowly increase till you get ... [more] |
9 | 3595 | Feb 10, 2003 01:14 pm by ooFunk~rb |
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lighting - Style Soldier of Fortune : SoFII Mapping i have always used a info_null. Its right that the radius will disappear.. Spot lights dont have a radius... ... [more] |
13 | 766 | Feb 4, 2003 11:16 am by ooFunk~rb |
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Prefabs? Maps? Converter? Soldier of Fortune : SoFII Mapping Isnt it just block_npc without the shot_clip??This would block player but not shots! ??... [more] |
11 | 1235 | Feb 3, 2003 03:19 pm by ooFunk~rb |
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lighting - Style Soldier of Fortune : SoFII Mapping Are you sure you are using a strong enough light?? For example if you had a key light 600. this might be fine for normal lighting, but if you target it to the info_null that is xxx distance away you may not see it as strong as you thought.. or to put it a... [more] |
13 | 766 | Feb 3, 2003 03:09 pm by ooFunk~rb |
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modles - som dont work? Soldier of Fortune : SoFII Mapping One thing i have found is that is you enter spawnflags key with a value of 2 most of the models will work... note only most!! This seems to make textures work and they will be clipped (solid) and also have any intelligent attributes associated wit... [more] |
9 | 1024 | Jan 29, 2003 01:56 pm by ooFunk~rb |
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Camera Portals Soldier of Fortune : SoFII Mapping Thats exactly what i tried following a tutorial but nothing... Just get a crazy caulk type effect!!!This is a real shame... i had such a good idea too.. if anybody has any ideas then please let me know...Funk... [more] |
4 | 757 | Jan 27, 2003 10:07 am by ooFunk~rb |
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Different Gravity? Soldier of Fortune : SoFII Mapping Guys....Is it possible to have differnet gravity in different areas in the same map?? or is there a work around that somebody knows of?? ie indoor and outdoor of a space map??What about anti gravity boots or a some sort of beam which would lift you up?? i... [more] |
2 | 590 | Jan 21, 2003 03:16 pm by ooFunk~rb |
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Load Screen Pic Soldier of Fortune : SoFII Mapping Just one major thing to remember..... image must be either 512x512 or 1024x1024... It will look funny but will be fine when it loads... ... [more] |
11 | 860 | Jan 21, 2003 11:24 am by ooFunk~rb |
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Camera Portals Soldier of Fortune : SoFII Mapping Please can somebody tell me if it is possible to make a Camera portal within SOF2 MP? I basically would like to make a CCTV camera type arrangement.I have a Quake3 tutorial explain the process for a teleporter that uses the same process so you can see whe... [more] |
4 | 757 | Jan 16, 2003 12:19 pm by ooFunk~rb |
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