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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Map Beta sites.
Eagle1~rb
General Member
Since: Dec 23, 2006
Posts: 27
Last: Dec 23, 2006
[view latest posts]
Level 2
Category: SoFII Mapping
Posted: Tuesday, Feb. 25, 2003 04:25 pm
Hey ted , those are "toiletports", not teleports, thought I would add a litle humor to the map.....thought it would be funny hearing people describe the teleports.....yah use the toilet........
Later Eagle1.....
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Torchy2~rb
General Member
Since: Dec 23, 2006
Posts: 272
Last: Dec 23, 2006
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Level 5
Category: SoFII Mapping
Posted: Tuesday, Feb. 25, 2003 06:19 pm
its a nice map but alot of detail when you look from one end to the other  :D . im sure elim would be fun. similar to mp_barn gameplay wise. perhaps the crane and another object could be a demolition site
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xmc~rb
General Member
Since: Dec 23, 2006
Posts: 1227
Last: Dec 23, 2006
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Level 8
Category: SoFII Mapping
Posted: Tuesday, Feb. 25, 2003 10:09 pm
Nice overall map, looks good, but I have a few seggestions if you release a new version.

1. Optimize as much as possible and then add fog.
2. You need a new water shader.
3. More ladders coming out of the water, it's hard to get out. Maybe give the posts a ladder function.
4. Why is the a solid roof over the whole map?
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ReverendTed~rb
General Member
Since: Dec 23, 2006
Posts: 2198
Last: Dec 23, 2006
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Level 8
Category: SoFII Mapping
Posted: Wednesday, Feb. 26, 2003 12:36 am
Quote (xmc @ Feb. 25 2003, 4:09 pm)
4. Why is the a solid roof over the whole map?

Not sure what you mean, but if you're talking about bullet puffs when you shoot the sky - all maps do that.
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Merlin45~rb
General Member
Since: Dec 23, 2006
Posts: 1639
Last: Dec 23, 2006
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Level 8
Category: SoFII Mapping
Posted: Wednesday, Feb. 26, 2003 12:49 am
You may want to reevaluate the size of the lightswitches in the offices and use invisable_shootable brushes in the models so that bullets don't go right through them.
EDIT- very impressive architecture. the crane looks great.
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xmc~rb
General Member
Since: Dec 23, 2006
Posts: 1227
Last: Dec 23, 2006
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Level 8
Category: SoFII Mapping
Posted: Wednesday, Feb. 26, 2003 01:25 am
Quote (ReverendTed @ Feb. 25 2003, 4:36 pm)
Not sure what you mean, but if you're talking about bullet puffs when you shoot the sky - all maps do that.

Not that, if you throw a knife straight up it sticks to the sky, and if you fire a grenade up there it will explode. Also if you use noclip, to get high enough, you can walk up there. I don't remember normal skyboxes doing any of that.
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