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Topic | Replies | Views | Last Post | |
hey mech Soldier of Fortune : SoFII Mapping I'm not really doing it officially or anything, it's always been in my spare time. I'll look into it and let ya know...... [more] |
2 | 1190 | Apr 15, 2003 01:52 pm by mechanodroid~rb |
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Zombie Mode Soldier of Fortune : SoFII Mapping Sorry, we made it so the moment a guy loses a limb he dies. But you can raise their health a bunch if you want.... [more] |
5 | 1139 | Apr 1, 2003 09:05 pm by mechanodroid~rb |
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Camera Cut-Scene Soldier of Fortune : SoFII Mapping 1.I'd recommend using the spawnscript field in the worldspawn, if you use a trigger to walk over and then go to the cut scene you will need to move the camera first to the position you want it to be in, which is more work.2.On the entity info inside t... [more] |
2 | 1281 | Apr 1, 2003 09:02 pm by mechanodroid~rb |
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ncp_waypoints Soldier of Fortune : SoFII Mapping In SoF2 they are called "navpoints", really no difference from waypoints, we just chose a different name.There are a bunch of different navpoint commands, for example:makenp - creates a navpoint where the player is standingmovenp - moves c... [more] |
6 | 1007 | Apr 1, 2003 08:54 pm by mechanodroid~rb |
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co-op scripting Soldier of Fortune : SoFII Mapping The brunt of the work is done by the AI (lich), the only thing that is "scripted" is the points at which they wait for the player (e.g. to clear out a building). Take a look at SET_GOAL and SET_AREAGOAL. If you give a marine with a r... [more] |
3 | 1172 | Apr 1, 2003 08:52 pm by mechanodroid~rb |
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Movies - like an intdouction Soldier of Fortune : SoFII Mapping pra1.map wasn't released, Scott was just saying that "if" it was released you could look at how the script was set up.One thing you could do is look at the .IBI files for pra1. These are compiled scripts but if you open it up in a dece... [more] |
5 | 1427 | Feb 12, 2003 03:20 pm by mechanodroid~rb |
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Single Player Mods Soldier of Fortune : SoFII Mapping I know of at least one other person who is making a sof2 single player mod. He never comes to this forum though, for whatever reason. But he's been asking questions via email. Something about a single player mod to make the game more... [more] |
6 | 1513 | Feb 12, 2003 03:17 pm by mechanodroid~rb |
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osprey landing Soldier of Fortune : SoFII Mapping My first thought is: you've got a lot of balls. heh, this wouldn't only be difficult to do, it would be nearly impossible without teh code.Second thought: if you want to attempt it I'd try ROFFing the entire thing by hand onto the ground... [more] |
2 | 1209 | Feb 12, 2003 03:15 pm by mechanodroid~rb |
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Movies - like an intdouction Soldier of Fortune : SoFII Mapping You'll can use StripEd for entering your new text to be written durring the cinematic. Then use BehavEd to actually display the text. It's been a while, but I think I called the command SET_PRINT_TOKEN. That prints out a TOKEN fr... [more] |
5 | 1427 | Jan 21, 2003 05:47 pm by mechanodroid~rb |
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Secret MP5 silenced machine gun??? Soldier of Fortune : SoFII General Only problem with using the MP5 (and the other new guns) in SP is it's completely unsupported. Meaning no one tested them in single player. This could manifest itself in gameplay. For example, the NPC sensitivity to MP5 gunshot sound... [more] |
10 | 1378 | Jan 8, 2003 03:27 pm by mechanodroid~rb |
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Limb-Blowing off Nades Soldier of Fortune : SoFII Mapping There is plenty you can do without the SP code. Most of the finer points of weapon behavior, NPC behavior and script behavior are in text files. These external text files are parsed in at level load and the SP code uses this information.  ... [more] |
10 | 1491 | Dec 20, 2002 02:37 pm by mechanodroid~rb |
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Stealth Soldier of Fortune : SoFII General Throttle, you need to download the 1.01 patch for SP.The "crawling on your belly" and still being noticed bug was fixed. In fact, a couple reviewers even mentioned it in their articles. There were other stealth-related bugs fixed as ... [more] |
24 | 1087 | Dec 18, 2002 05:04 am by mechanodroid~rb |
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Radiant won't run in WinXP Soldier of Fortune : SoFII Mapping Weird, I am running radiant fine under XP at home.... [more] |
4 | 1121 | Dec 18, 2002 04:59 am by mechanodroid~rb |
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Limb-Blowing off Nades Soldier of Fortune : SoFII Mapping DarkPoster,Thanks for the interest, but you won't be able to change too much of how grenades blow off bits of their targets... most of that is in the SP code which is not released.--mech... [more] |
10 | 1491 | Dec 18, 2002 04:58 am by mechanodroid~rb |
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creating new animations and characters Soldier of Fortune : SoFII Mapping Quote (narc @ Dec. 05 2002, 02:20 am)mech, when you say right now do you mean the sdk tools might allow that in the future or do you mean the original character/animation files might go into the sdk?You can't add animations to an existing model becaus... [more] |
5 | 1423 | Dec 6, 2002 05:05 pm by mechanodroid~rb |
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Screenshots in Single Player? Soldier of Fortune : SoFII General r_screenshot... [more] |
3 | 1164 | Dec 6, 2002 05:02 pm by mechanodroid~rb |
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Scripting in BehavEd ! again :-))) Soldier of Fortune : SoFII Mapping Quote (MasterP @ Nov. 28 2002, 05:25 am)hmmmmm....could you show me an example? would be nice of you Well, this is one example. It's our "failed mission" script which runs a set health command on the player.Code Sample ( Original... [more] |
5 | 1045 | Dec 4, 2002 03:06 pm by mechanodroid~rb |
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striped.cfg Soldier of Fortune : SoFII Mapping striped.cfg was left out of the SDK.Here are the contents of that file.Code Sample CONFIGTABLE{$spdir "s:\base\strip\"$sour cesafe_ini "\\RAVEND\VSS_PROJECTS\Sof2\SRCSAFE.INI"$s ourcesafe_p... [more] |
2 | 3503 | Dec 4, 2002 02:59 pm by mechanodroid~rb |
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creating new animations and characters Soldier of Fortune : SoFII Mapping Quote (Stannum @ Dec. 04 2002, 06:14 am)Don't know about the second bit He's right, you can't add new anims to existing characters right now... you can only create a whole new character and start from there.I can help out with the second bit. ... [more] |
5 | 1423 | Dec 4, 2002 02:48 pm by mechanodroid~rb |
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Someone tell me the secret to NPCs!! Soldier of Fortune : SoFII Mapping Quote (krekits @ Dec. 03 2002, 1:27 pm)The file sof2sdk-101a.zip includes the following files:entitiesSP.defRadiantSP.batreadme.txtsof2SP.qe4spradiant.exeNPC's show up fine when using it, just right click in the 2D view.Yes, as stated in the sticky on... [more] |
5 | 1384 | Dec 4, 2002 02:45 pm by mechanodroid~rb |
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GtkRadiant+SOF2=Headache! Soldier of Fortune : SoFII Mapping Don't use GtkRadiant for SoF2 SP mapping, it doesn't work (for the most part). We customized radiant for our needs, use the version that comes with the SDK (spradiant).... [more] |
2 | 1107 | Nov 28, 2002 01:39 am by mechanodroid~rb |
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Scripting in BehavEd ! again :-))) Soldier of Fortune : SoFII Mapping Quote (MasterP @ Nov. 27 2002, 12:25 pm)im wondering ,if i can write some scripts for the player (me) with behaved. if yes ,how to get them working in game?thx again.... Yes it's possible, our designers would do this sometimes in SoF2. It's ... [more] |
5 | 1045 | Nov 27, 2002 07:31 pm by mechanodroid~rb |
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Woeful SP mapping and modding support Soldier of Fortune : SoFII Mapping Quote (grb @ Nov. 22 2002, 11:38 pm)5t3v3,I sent you a personal email letter asking if you would be willing to communicate as to how you got a NPC to reactto script files. I know how to create script files using theBehavEd (script editor), and have basi... [more] |
8 | 1184 | Nov 23, 2002 06:15 pm by mechanodroid~rb |
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Camera Cut-Scence... Soldier of Fortune : SoFII Mapping Quote (Lutex @ Oct. 18 2002, 08:46 am)Ok, I got the very basic thing to work: a script, that puts the game in camera mode, waits for some time and then disables the camera mode and returns to the player. I have 3 major problems now.1) What command do I us... [more] |
8 | 1557 | Oct 22, 2002 02:24 pm by mechanodroid~rb |
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Camera Cut-Scence... Soldier of Fortune : SoFII Mapping Maybe start by playing around with the camera commands. There is no tutorial or doc for this. But they are commented in behavEd, open it up and take a look.... [more] |
8 | 1557 | Oct 16, 2002 12:45 pm by mechanodroid~rb |
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