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Topic | Replies | Views | Last Post | |
Axis vs Marines Call of Duty: World at War : CoDWW MP Mapping I checked the location of the _teams.gsc location. The original is in \raw\maps\mp I also noted there is a file "choices_setup_teams.menu" located at \raw Does this have to be changed? Ah for the simpler days...... [more] |
15 | 1407 | Feb 16, 2009 03:30 pm by Secutor |
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Axis vs Marines Call of Duty: World at War : CoDWW MP Mapping Not sure which of the two is correct or a combination of both. The zip file contains: _teams.gsc and; customMaps.iwd So there are two places to put files. Getting closer though. Get this sorted out and my first version will be ready for Distr... [more] |
15 | 1407 | Feb 16, 2009 03:24 pm by Secutor |
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Axis vs Marines Call of Duty: World at War : CoDWW MP Mapping Thanks for the heads up. I changed my .gsc file. The link was confusing, it did not explain where to put the Fixed teams file. There was also another note Faction mp types. Am I to include that as well? If so, where does it go. When I compile t... [more] |
15 | 1407 | Feb 15, 2009 09:11 pm by Secutor |
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no collision Call of Duty: World at War : CoDWW MP Mapping I had the same problem, cured most of it by sticking to static models. copied the images for faster search. Trees are in the foliage section...sigh..clip time. It appears different model groups have different attributes. Wish there was an easy way ... [more] |
5 | 866 | Feb 11, 2009 08:24 pm by Secutor |
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WAW Skybox Call of Duty: World at War : CoDWW MP Mapping Probably elementary, but I converted a map I was working on in COD4. I applied a brick texture to my skybox to see where everything was. How do I now change to a COD5 skybox and add the most appropriate worldspawn? All assistance appreciated. ... [more] |
4 | 2045 | Feb 11, 2009 08:16 pm by Secutor |
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Axis vs Marines Call of Duty: World at War : CoDWW MP Mapping Does anyone know what files need to be changed to show the correct menus and figures with Germans vs. Marines as my map is in France.. All assistance is appreciated Secutor... [more] |
15 | 1407 | Feb 11, 2009 08:12 pm by Secutor |
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visdata size below 100 000??? Call of Duty: World at War : CoDWW MP Mapping ToBMike writes...Quote:You can compile your map without the "compile Vis" selected The map I was trying to compile just had streets, roads, brick walls, 5 lights and the necessary spawn points. I applied the texture throughout the structure.. ie select... [more] |
6 | 1543 | Jan 30, 2009 02:34 pm by Secutor |
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Compile error Call of Duty: World at War : CoDWW MP Mapping Stev0 writes...Quote:If I remember correctly this error normally is done when a block is cut or vertice moved wrongly and it creates extra faces that shouldnt exist or makes main faces invisible. Normally the only way to get around this is to locate the ... [more] |
4 | 779 | Jan 29, 2009 02:31 pm by Secutor |
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Spawn points tips Call of Duty: World at War : CoDWW MP Mapping I am making a map of 17 to 20 bldgs. I currently have 1 spawn point for each type DM, TDM in each bldg. I would like to know approximately how many spawn points a bldg should have, as well as outdoors spawn points. If I make it DOM or CTF would... [more] |
4 | 843 | Jan 26, 2009 03:13 pm by Secutor |
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Radiant Help Call of Duty: World at War : CoDWW MP Mapping I am running Vista Home. I installed the new tools and ran the converter. I tried a simple box and while it compiled, I found my view was from inside a weapon?? When I moved forward I could see my map. I then tried to compile the mp_barebones.map. ... [more] |
2 | 778 | Jan 19, 2009 04:32 pm by Secutor |
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Climbing Call of Duty 4 : CoD4 MP Mapping Thanks, works for almost everything except a down spout in a corner of a building. Trying to make a lot of roofs accessible. The down spout is an inside corner of course. If I made the rope any thinner, it would disappear..lol....hmmm... [more] |
7 | 1897 | Aug 4, 2008 02:19 pm by Secutor |
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Climbing Call of Duty 4 : CoD4 MP Mapping Would like to make some walls, trees and other object capable of climbing. so far it is a hit and miss sort of thing. Sometimes I can't climb a rope at all. Other times, I can get to the top but can't get over the top. Assistance would be appreciat... [more] |
7 | 1897 | Jul 28, 2008 03:18 pm by Secutor |
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Conversion Call of Duty 4 : CoD4 MP Mapping Is it possible to import : 1) Textures from Cod 2; 2) Some of the original prefab/models like the vehicles, bikes 3) Decals and signs. I have heard you can go to caulk but that sort of defeats the purpose. All information would be appreciated.... [more] |
2 | 844 | Jun 29, 2008 02:18 pm by Secutor |
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Basic Stuff Call of Duty 4 : CoD4 MP Mapping Is there a Bible for COD 4. I don't know what directories I should be creating, and what COD4 files I should be extracting to get my raw and other directories placed in the appropriate areas. Also, where the script files belong. I got some..yup assista... [more] |
2 | 743 | Mar 7, 2008 04:52 pm by Secutor |
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Vista and COD anything Call of Duty 4 : CoD4 Scripting Due to unfortunate circumstances, I have acquired 2 new laptops with plenty of ram and hard drive space. The only major problem is vista and COD. I have been unable to run COD 2, Radiant 2 or COD 4 on either laptop. On is a Toshiba and may be the Graph... [more] |
7 | 1355 | Dec 18, 2007 01:57 pm by Secutor |
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introduce yourself Call of Duty 2 : CoD2 SP Mapping hi, I am new to the forum and new to mapping. I am currently doing a remake of Carentan (groan). I have duplicated the buildings that are currently active in the online version. I have started to make other buidings playable according to my observation... [more] |
54 | 4972 | Oct 29, 2007 05:36 pm by Secutor |
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introduce yourself Call of Duty 2 : CoD2 SP Mapping hi, I am new to the forum and new to mapping. I am currently doing a remake of Carentan (groan). I have duplicated the buildings that are currently active in the online version. I have started to make other buidings playable according to my observation... [more] |
54 | 4972 | Oct 29, 2007 05:36 pm by Secutor |
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compile but no change Call of Duty 2 : CoD2 Scripting I wrote the whole c prompt message. There is nothing. I assume, therefore it is not compiling at all. There is one file copied. Don't know what is it or where it went. But there is nothing showing as per foyle's tutorial. I have search my whole compu... [more] |
9 | 2175 | May 26, 2007 02:20 pm by Secutor |
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compile but no change Call of Duty 2 : CoD2 Scripting I am experiencing a similar problem. I was following the video tutorial for beginners. I had problems with textures crashing Radiant. I cleaned and reinstalled my COD2 twice. Once for gaming, one for programming. That cleared up the crashing.... [more] |
9 | 2175 | May 25, 2007 05:43 pm by Secutor |
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