Members Online»
0 Active | 98 Guests
Online:
|
LATEST FORUM THREADS»
by Welshy
Posts: 6 / 372 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 631 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2700 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3212 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 1027 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
Breakable Windows & accumulate Call of Duty : CoDUO Mapping Yeah, it works well. I used it to make destroyable crates rather than windows. Strangely, the script doesnt seem to activate untill 20 seconds into the round. ie the trigger is indestructable at the start of the map. I can live with that though, bu... [more] |
4 | 1581 | Oct 21, 2010 02:06 am by locke19 |
|
Breakable Windows & accumulate Call of Duty : CoDUO Mapping I'll give that a go later and let you know how i get on, I was hoping to avoid using scripting at all. (mostly out of lazyness) I don't like to copy/paste unless i can understand what the script is actually doing, but that cod4 script looks pretty str... [more] |
4 | 1581 | Oct 19, 2010 04:38 pm by locke19 |
|
Breakable Windows & accumulate Call of Duty : CoDUO Mapping I'm usually able to find solutions by searching the forum, but not in this case. I used the Breakable Windows tutorial: http://modsonline.com/Tutorials-read-117.html which works perfectly. I've got everying working exactly as i want, except I can't... [more] |
4 | 1581 | Oct 18, 2010 05:45 pm by locke19 |
|
Recursive Error Call of Duty : CoD Mapping Start the game in safe mode to reset your config file. Also have you patched the game right up to the latest release? ... [more] |
5 | 2179 | Jun 14, 2010 07:52 pm by locke19 |
|
Skinning and creating Models Call of Duty : CoDUO Mapping Smells like a pink cow beside a mark iv tank to me... i'll email you the files if you want them, Odin.... [more] |
5 | 2203 | Jun 7, 2010 01:45 am by locke19 |
|
Skinning and creating Models Call of Duty : CoDUO Mapping Yes, you will need to make a new model file. (or convert the stock one) I can provide a full answer if you are still looking for how this is done. Might be quite a long response, but it's not actually very difficult to create custom models & skins for... [more] |
5 | 2203 | Jun 2, 2010 08:40 pm by locke19 |
|
Crash load Call of Duty : CoDUO Mapping Glad you got it fixed already. Did it have anything to do with the node with zero volume? Did that error disapear when you deleted the doors? I seem remember (atleast 3 years ago) that error making one of my own maps crash on loading. anyway, I saw... [more] |
5 | 893 | Jun 2, 2010 07:56 pm by locke19 |
|
Crash load Call of Duty : CoDUO Mapping I bit late for a response, but i believe your problem lies with: Quote:WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 I believe this is caused by using the cliping tool on brushes already smaller than 1x... [more] |
5 | 893 | Jun 2, 2010 07:35 pm by locke19 |
|
Voiceover sounds Call of Duty: World at War : CoDWW MP Mapping arachnofang writes...Quote:unless you actually called your map, mp_mymap then i would change all refs of mymap to your own maps name.. No, i just changed it to mymap when i typed it here. Its just strange it says "could not load" as opposed to "could n... [more] |
8 | 905 | Nov 19, 2009 05:28 pm by locke19 |
|
Voiceover sounds Call of Duty: World at War : CoDWW MP Mapping I know i'm being impatient for bumping this, but it boils down to a yes/no answer and somebody is bound to know. Do loadscreens for maps work on modded servers?... [more] |
8 | 905 | Nov 17, 2009 09:56 am by locke19 |
|
Voiceover sounds Call of Duty: World at War : CoDWW MP Mapping hmm, I've got essential custom textures in the map, so the map has to be run from inside the mods\mp_usermaps I read somewhere that the compass\minimap on the teams page won't work on modded servers. I've been trying to get the loadscreen to work wi... [more] |
8 | 905 | Nov 15, 2009 11:26 pm by locke19 |
|
Voiceover sounds Call of Duty: World at War : CoDWW MP Mapping Really? wow, guess it's been so long since i played the game that i didn't notice they were never there. Thats pretty half-assed to not put them in. Well thanks for getting that sorted for me so quickly, easiest problem you've had to solve i guess!... [more] |
8 | 905 | Nov 12, 2009 11:56 am by locke19 |
|
Voiceover sounds Call of Duty: World at War : CoDWW MP Mapping Hi, i made a map about 6 months ago, but never released it because of a few problems. Long story short, ive come back to it and its all finished (got minimap, custom textures, fire/smoke fx, and announcer to work) except for the voiceovers. I follow... [more] |
8 | 905 | Nov 12, 2009 11:25 am by locke19 |
|
Weird Compile Error Call of Duty: World at War : CoDWW MP Mapping Actually i was thinking of node with no volume. this guy has same error: http://www.modsonline.com/Forums-top-92031-0.html I think this was because too many structure brushes. You need to make more of the map detail. I'm only recently getting bac... [more] |
12 | 1199 | Nov 28, 2008 11:34 am by locke19 |
|
Leaf with too many portals Call of Duty: World at War : CoDWW MP Mapping might be too many structural brushes. make as much of it "detail" as possible. ... [more] |
5 | 1006 | Nov 28, 2008 11:28 am by locke19 |
|
Effects help Call of Duty: World at War : CoDWW MP Mapping Frittz writes...Quote:FX are not working for anything but the Zombie map mode. We are still waiting on an patch to address the issues. Fair enough. Thanks for clarifying that. I guess there won't be many custom maps for a while then edited on Nov. 28... [more] |
14 | 1907 | Nov 28, 2008 10:59 am by locke19 |
|
Weird Compile Error Call of Duty: World at War : CoDWW MP Mapping Quote:Leaf with too many portals I remember from Cod:UO a similar error, "node with too many portals" think it meant there is a brush with 0 size. Seemed to happen alot when using prefabs. I never could find exactly where the error was on my maps w... [more] |
12 | 1199 | Nov 28, 2008 08:14 am by locke19 |
|
Weird Compile Error Call of Duty: World at War : CoDWW MP Mapping I'm not sure what the error means.... but have you tried retextureing or deleting the offending brushes? in radiant, go to misc->find brush and look up: Quote:entity 0 brush 184 and Quote:entity 0 brush 105 Try texturing them first, then if ... [more] |
12 | 1199 | Nov 28, 2008 12:09 am by locke19 |
|
Effects help Call of Duty: World at War : CoDWW MP Mapping has anyone got effects working yet in a mp map? I've tried about a dozen slight variations of the above codes. I thought it might have something to do with the \maps\mp\createfx gsc files, but ive copied the exact code from some maps and changed my c... [more] |
14 | 1907 | Nov 27, 2008 11:09 pm by locke19 |
|
Addig custom texture to radiant Call of Duty: World at War : CoDWW MP Mapping did you assign a surface type, usage and Locales in asset manager? you have to make sure one of the boxes is ticked in Locales. I've put my materials in Tools, just so they're easy to find. ... [more] |
16 | 720 | Nov 27, 2008 10:58 pm by locke19 |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware