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Latest Posts by locke19
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Breakable Windows & accumulate
Call of Duty : CoDUO Mapping
Yeah, it works well. I used it to make destroyable crates rather than windows. Strangely, the script doesnt seem to activate untill 20 seconds into the round. ie the trigger is indestructable at the start of the map. I can live with that though, bu... [more]
4 1581 Oct 21, 2010 02:06 am
by locke19
Breakable Windows & accumulate
Call of Duty : CoDUO Mapping
I'll give that a go later and let you know how i get on, I was hoping to avoid using scripting at all. (mostly out of lazyness) I don't like to copy/paste unless i can understand what the script is actually doing, but that cod4 script looks pretty str... [more]
4 1581 Oct 19, 2010 04:38 pm
by locke19
Breakable Windows & accumulate
Call of Duty : CoDUO Mapping
I'm usually able to find solutions by searching the forum, but not in this case. I used the Breakable Windows tutorial: http://modsonline.com/Tutorials-read-117.html which works perfectly. I've got everying working exactly as i want, except I can't... [more]
4 1581 Oct 18, 2010 05:45 pm
by locke19
Recursive Error
Call of Duty : CoD Mapping
Start the game in safe mode to reset your config file. Also have you patched the game right up to the latest release? ... [more]
5 2179 Jun 14, 2010 07:52 pm
by locke19
Skinning and creating Models
Call of Duty : CoDUO Mapping
Smells like a pink cow beside a mark iv tank to me... i'll email you the files if you want them, Odin.... [more]
5 2203 Jun 7, 2010 01:45 am
by locke19
Skinning and creating Models
Call of Duty : CoDUO Mapping
Yes, you will need to make a new model file. (or convert the stock one) I can provide a full answer if you are still looking for how this is done. Might be quite a long response, but it's not actually very difficult to create custom models & skins for... [more]
5 2203 Jun 2, 2010 08:40 pm
by locke19
Crash load
Call of Duty : CoDUO Mapping
Glad you got it fixed already. Did it have anything to do with the node with zero volume? Did that error disapear when you deleted the doors? I seem remember (atleast 3 years ago) that error making one of my own maps crash on loading. anyway, I saw... [more]
5 893 Jun 2, 2010 07:56 pm
by locke19
Crash load
Call of Duty : CoDUO Mapping
I bit late for a response, but i believe your problem lies with: Quote:WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 I believe this is caused by using the cliping tool on brushes already smaller than 1x... [more]
5 893 Jun 2, 2010 07:35 pm
by locke19
Voiceover sounds
Call of Duty: World at War : CoDWW MP Mapping
arachnofang writes...Quote:unless you actually called your map, mp_mymap then i would change all refs of mymap to your own maps name.. No, i just changed it to mymap when i typed it here. Its just strange it says "could not load" as opposed to "could n... [more]
8 905 Nov 19, 2009 05:28 pm
by locke19
Voiceover sounds
Call of Duty: World at War : CoDWW MP Mapping
I know i'm being impatient for bumping this, but it boils down to a yes/no answer and somebody is bound to know. Do loadscreens for maps work on modded servers?... [more]
8 905 Nov 17, 2009 09:56 am
by locke19
Voiceover sounds
Call of Duty: World at War : CoDWW MP Mapping
hmm, I've got essential custom textures in the map, so the map has to be run from inside the mods\mp_usermaps I read somewhere that the compass\minimap on the teams page won't work on modded servers. I've been trying to get the loadscreen to work wi... [more]
8 905 Nov 15, 2009 11:26 pm
by locke19
Voiceover sounds
Call of Duty: World at War : CoDWW MP Mapping
Really? wow, guess it's been so long since i played the game that i didn't notice they were never there. Thats pretty half-assed to not put them in. Well thanks for getting that sorted for me so quickly, easiest problem you've had to solve i guess!... [more]
8 905 Nov 12, 2009 11:56 am
by locke19
Voiceover sounds
Call of Duty: World at War : CoDWW MP Mapping
Hi, i made a map about 6 months ago, but never released it because of a few problems. Long story short, ive come back to it and its all finished (got minimap, custom textures, fire/smoke fx, and announcer to work) except for the voiceovers. I follow... [more]
8 905 Nov 12, 2009 11:25 am
by locke19
Weird Compile Error
Call of Duty: World at War : CoDWW MP Mapping
Actually i was thinking of node with no volume. this guy has same error: http://www.modsonline.com/Forums-top-92031-0.html I think this was because too many structure brushes. You need to make more of the map detail. I'm only recently getting bac... [more]
12 1199 Nov 28, 2008 11:34 am
by locke19
Leaf with too many portals
Call of Duty: World at War : CoDWW MP Mapping
might be too many structural brushes. make as much of it "detail" as possible. ... [more]
5 1006 Nov 28, 2008 11:28 am
by locke19
Effects help
Call of Duty: World at War : CoDWW MP Mapping
Frittz writes...Quote:FX are not working for anything but the Zombie map mode. We are still waiting on an patch to address the issues. Fair enough. Thanks for clarifying that. I guess there won't be many custom maps for a while then edited on Nov. 28... [more]
14 1907 Nov 28, 2008 10:59 am
by locke19
Weird Compile Error
Call of Duty: World at War : CoDWW MP Mapping
Quote:Leaf with too many portals I remember from Cod:UO a similar error, "node with too many portals" think it meant there is a brush with 0 size. Seemed to happen alot when using prefabs. I never could find exactly where the error was on my maps w... [more]
12 1199 Nov 28, 2008 08:14 am
by locke19
Weird Compile Error
Call of Duty: World at War : CoDWW MP Mapping
I'm not sure what the error means.... but have you tried retextureing or deleting the offending brushes? in radiant, go to misc->find brush and look up: Quote:entity 0 brush 184 and Quote:entity 0 brush 105 Try texturing them first, then if ... [more]
12 1199 Nov 28, 2008 12:09 am
by locke19
Effects help
Call of Duty: World at War : CoDWW MP Mapping
has anyone got effects working yet in a mp map? I've tried about a dozen slight variations of the above codes. I thought it might have something to do with the \maps\mp\createfx gsc files, but ive copied the exact code from some maps and changed my c... [more]
14 1907 Nov 27, 2008 11:09 pm
by locke19
Addig custom texture to radiant
Call of Duty: World at War : CoDWW MP Mapping
did you assign a surface type, usage and Locales in asset manager? you have to make sure one of the boxes is ticked in Locales. I've put my materials in Tools, just so they're easy to find. ... [more]
16 720 Nov 27, 2008 10:58 pm
by locke19
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