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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Leaf with too many portals
elim
General Member
Since: Feb 6, 2004
Posts: 527
Last: Jan 12, 2011
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Friday, Nov. 28, 2008 10:45 am
please has anyone got any idea cos its driving me mental


okay i made a map for cod 4 (never released it) it all works no errors in the cod 4 compiler.....

i caulk everything got rid of all models etcetc

i added my spawns etc only textured one little bit of grass

tried to compile and get the leaf with too many portal error here is my compile log

CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/main
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
C:/Program Files (x86)/Activision/Call of Duty - World at War//main
C:/Program Files (x86)/Activision/Call of Duty - World at War//main_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw_shared
C:/Program Files (x86)/Activision/Call of Duty - World at War//players
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw_shared
C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw
C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english

File Handles:
----------------------
21837 files in iwd files
Loading map file C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\mp_canalassault.map
writing C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\mp\mp_canalassault.d3dprt

finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 69 brush sides
elapsed time 0 seconds
Finished processing world entity

Writing C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\mp\mp_canalassault.d3dbsp
31 seconds elapsed
CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- vis ----
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/main
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\usermaps\images.iwd
to C:\Users\Elim\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd
ERROR: Access to the path 'C:\Users\Elim\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd' is denied.
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
C:/Program Files (x86)/Activision/Call of Duty - World at War//main
C:/Program Files (x86)/Activision/Call of Duty - World at War//main_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw_shared
C:/Program Files (x86)/Activision/Call of Duty - World at War//players
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw_shared
C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw
C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english

File Handles:
----------------------
21837 files in iwd files
reading C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\mp\mp_canalassault.d3dbsp
reading C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\mp\mp_canalassault.d3dprt
727 portalclusters
2625 numportals
2993 numfaces
Leaf with too many portals

here is screenshot of the map working in cod 4






image of map in cod 5 editor



i have tried everything i just dunno why the cod 5 editor aint haveing it i have no brushes too big i created mp_fruville for cod 4 also some cod 2 and cod 1 maps and i can usually sort this and very rarely come across this error cos i try to be kind with my patches etc

edited on Nov. 28, 2008 05:46 am by elim
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoDWW MP Mapping
Posted: Friday, Nov. 28, 2008 11:19 am
Complex brushes/ large brushes.. trim them down. All I can suggest.

Was there any brushes that you ported from COD4 that may have been .. a large light grid volume or a clip brush that has now been turned into a sstructural caulk brush by accident?
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locke19
General Member
Since: May 22, 2006
Posts: 20
Last: Oct 21, 2010
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Friday, Nov. 28, 2008 11:28 am
might be too many structural brushes. make as much of it "detail" as possible.
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4mori_rabbit
General Member
Since: Apr 29, 2006
Posts: 104
Last: Aug 5, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Friday, Nov. 28, 2008 11:44 am
locke19 writes...
Quote:
might be too many structural brushes. make as much of it "detail" as possible.


Good ol' quake days.

A leaf is a leaf-node, one of the leaves in the BSP tree that is used to store your map. Each leaf-node is a small convex volume of space within the player-space inside the map's outer hull. Each leaf-node in the tree has a set of faces, which are flat (planar) surfaces which form portals where they meet the faces of other Leaf-Nodes in the map. This error is results when one of the leaf-nodes in your map meets too many other leaf-nodes, and therefore has too many portals. To fix it you can split the offending leaf-node up, or reduce the number of leaf-node it meets. Leaf-Nodes are created at the first q3map compile stage when the BSP Tree is generated. Put simply, the compiler arbitrarily splits the inside space of the map up into convex sections, using the faces of the brushes in the map to split along. To reduce the number of splits made you can simplify the brushes in the map. You can also make the compiler ignore certain brushes by tagging them as "detail" (Ctrl+M with selected brushes). To force a split in the map, you can use a Hint brush, which is an invisible nonsolid brush which only q3map can see and use (Hint brush = axial brush with all faces tools/hint).


Basically the best way to solve it is to reduce the structural brushes and making them detail.You could make it all detail (except the skybox box) then work with structural and portals before releasing[thumbs_up]
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elim
General Member
Since: Feb 6, 2004
Posts: 527
Last: Jan 12, 2011
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Friday, Nov. 28, 2008 11:47 am
i think it is maybe some decals or something that have turned to structual i will just have to do what u said and make it all detail and then go over room by room and make the brushes structual incase something got screwed over when i ported it
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