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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Weird Compile Error
locke19
General Member
Since: May 22, 2006
Posts: 20
Last: Oct 21, 2010
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Friday, Nov. 28, 2008 08:14 am
Quote:
Leaf with too many portals


I remember from Cod:UO a similar error, "node with too many portals" think it meant there is a brush with 0 size. Seemed to happen alot when using prefabs.

I never could find exactly where the error was on my maps with this problem. I ended up drawing a large box around around the entire prefab and using select inside... then deleteing it all...
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locke19
General Member
Since: May 22, 2006
Posts: 20
Last: Oct 21, 2010
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Friday, Nov. 28, 2008 11:34 am
Actually i was thinking of node with no volume.

this guy has same error: http://www.modsonline.com/Forums-top-92031-0.html

I think this was because too many structure brushes. You need to make more of the map detail.

I'm only recently getting back into mapping after a long break, but some errors for this game are the same since COD UO errors
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