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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Effects help
COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Friday, Nov. 28, 2008 04:10 pm
takes for ever but ive been making guns sounds buy adding wav.s to my sound folder ,fog was easy though i just added it like cod 4 mp maps

Code:


#include common_scripts\_utility;

#include maps\_utility;



main()
{

          maps\mp\mp_nazi_zombie_fx::main();
          maps\mp\_load::main();
          setExpFog(300, 1400, 0.5, 0.5, 0.5, 0);

{

just tweek it to your own
as for the sounds aaaaa
have to add all guns sounds then loading clip in clip out raise lower ....
to many ive spent hrs to get a few guns to work in zombies got body falling sounds and shotgun m1 and kar 98
and its all hit and mis too ,so i hope the iwd sound patch is soon !!!
for setting efx you may need to create a amb.gsc
and anim.gsc for random ai efx
as for sounds i made my own csv
and copyed the sounds from the main iwds ,"no wonder it dont work more than half the sounds are just missing as well as the efx codes are in the wrong format for the tools to use
need those foots steps !!!
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4mori_rabbit
General Member
Since: Apr 29, 2006
Posts: 104
Last: Aug 5, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Friday, Nov. 28, 2008 07:16 pm
just wondering,did you know that zombie is co-op and not mp??
the script you posted is more like a mix of mp and co-op.

Rabbit

edited on Nov. 28, 2008 02:17 pm by 4mori_rabbit
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 02:22 am
i put the fog in my sp co-op map like this, same as mp
called in my gsc ,but you can call different form,s of fog many different ways in your fx and createfx placing thick fog banks or drifting fog
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4mori_rabbit
General Member
Since: Apr 29, 2006
Posts: 104
Last: Aug 5, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 03:42 am
COLMAC writes...
Quote:
i put the fog in my sp co-op map like this, same as mp
called in my gsc ,but you can call different form,s of fog many different ways in your fx and createfx placing thick fog banks or drifting fog


so you are saying that you got FX working from ..fx.gsc and with createfx???
Please explain everyone how you've done that then.

Ps:except the mp fog,that is.
thanks[thumbs_up]
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