Members Online»
0 Active | 91 Guests
Online:
|
LATEST FORUM THREADS»
by Welshy
Posts: 6 / 364 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 625 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2694 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3209 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 1024 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
How do you assign a sound to a script exploder Call of Duty 4 : CoD4 Scripting wow, what exactly you want with sounds? like some ambient sound? or to trigger a sound and FX togetner? my old test script with mortars, maybe helpful Code:main() { level._effect["mortexplosion"] = loadfx("fx/explosions/artilleryExp_dirt_brown.efx")... [more] |
15 | 2454 | Jun 27, 2008 11:05 am by ahoji |
|
compile error - won't create .bps file Call of Duty 4 : CoD4 MP Mapping bump ok can i send to someone my .map file co he can look at it and tell me what i have bad? i'll correct it on my own... [more] |
10 | 1986 | Jun 27, 2008 10:40 am by ahoji |
|
Door Error Call of Duty 4 : CoD4 Scripting Rasta writes...Quote:Would that not result in the player hitting the trigger to open it, then when someone returns and hits the trigger again it will slam in the face? nope cos of waittill function in this script i think its the same as using door_thi... [more] |
8 | 1576 | Jun 24, 2008 03:45 pm by ahoji |
|
say all center message Call of Duty 4 : CoD4 Scripting try to search for that script in stock files... [more] |
6 | 1543 | Jun 21, 2008 09:37 pm by ahoji |
|
Door Error Call of Duty 4 : CoD4 Scripting can be a much easier, split script into 2 parts (doop opening and closing), and use 'waittill trigger' before each part Code: ...... for(i=0;i... [more] |
8 | 1576 | Jun 21, 2008 09:33 pm by ahoji |
|
sound trigger Call of Duty 4 : CoD4 MP Mapping i suggest you look in some tuts how to make sound in cod2 i think its the same in cod4 then u must do some scripting if you want to play sound only when player is touching a rope, you must use trigger, and some IF/WHILE functions and it should be s... [more] |
5 | 1813 | Jun 21, 2008 09:11 pm by ahoji |
|
compile error - won't create .bps file Call of Duty 4 : CoD4 MP Mapping i'm not catching your words (my dumbness ) what do detail brushes? isn't they non-solid so player can walk trough? i never red a lot about them Quote:A portal should not pass through a solid (structual) brush. Though they can pass through detail bru... [more] |
10 | 1986 | Jun 21, 2008 08:03 pm by ahoji |
|
compile error - won't create .bps file Call of Duty 4 : CoD4 MP Mapping bump... [more] |
10 | 1986 | Jun 21, 2008 05:43 pm by ahoji |
|
compile error - won't create .bps file Call of Duty 4 : CoD4 MP Mapping i made some portals but it still give me MAX_MAP_NODES - maybe blad portals but no error with them -i made portals vith 45 degree corners as thre http://www.modsonline.com/Tutorials-read-127.html -can portals go through brushes? or how is it with them... [more] |
10 | 1986 | Jun 19, 2008 11:46 am by ahoji |
|
compile error - won't create .bps file Call of Duty 4 : CoD4 MP Mapping search in forum for MAX_MAP_NODES and nothing usefull found BTW what this mean: 4070 vertices couldn't be merged because the textures point different ways edit:u were faste, I'll read it and try to understand it edited on Jun. 19, 2008 04:00 am by ... [more] |
10 | 1986 | Jun 19, 2008 07:59 am by ahoji |
|
compile error - won't create .bps file Call of Duty 4 : CoD4 MP Mapping OMG I'm trying everything buy compilation wont work on my map yet it's really simple. I have (correct) skybox, worldspawn settrings and I dont't know what could be wrong. This is my Compile BSO log. Code: A subdirectory or file D:\Activision\Call of... [more] |
10 | 1986 | Jun 19, 2008 07:27 am by ahoji |
|
problems after compiling Call of Duty 2 : CoD2 MP Mapping compiling bsp, lighting, paths, fast, verbose map leaked - doesn't have skybox - its interior of base ==log of bad map== Podadresář nebo soubor D:\Activision\Call of Duty 2\main\maps\ již existuje. Podadresář nebo soubor D:\Activisi... [more] |
6 | 1472 | Sep 4, 2007 10:53 am by ahoji |
|
problems after compiling Call of Duty 2 : CoD2 MP Mapping yes I know what does owerlaping brushes but this is different it's like big sharped model you can't see over map, but when you walk you somewhere often see shoving up this sharpes (like hiding and showing in milisecond) I have problems with 'node wi... [more] |
6 | 1472 | Sep 2, 2007 06:56 pm by ahoji |
|
map dont change anymore Call of Duty 2 : CoD2 MP Mapping try View -> Show hidden (Shift + H) if u don't hide (H) some brushes or u play another map because it's impossible after compiling to have same map after changes... [more] |
18 | 1181 | Sep 2, 2007 05:06 pm by ahoji |
|
Bashable minegate entrance Call of Duty 2 : CoD2 MP Mapping look for some scripts eg. breakable windows without scripting ao use your ow script and trigger damage... [more] |
3 | 1678 | Sep 2, 2007 05:00 pm by ahoji |
|
Working artillery system Call of Duty 2 : CoD2 Scripting add some trigger , brushmodel for speaker and planty of origins with same targetname (but change line k=randomint to fit you)... [more] |
10 | 2957 | Sep 2, 2007 04:56 pm by ahoji |
|
teleport Call of Duty 2 : CoD2 MP Mapping specify more - i can't understand what u mean *and also check if u have correctly named triggers and origins on your map (all triggers named -> targetname - enter and targeting to correct origin -> target - [origin targetname]... [more] |
18 | 1341 | Sep 2, 2007 04:42 pm by ahoji |
|
problems after compiling Call of Duty 2 : CoD2 MP Mapping after adding some models to my map and compiling i got some (or i could see) sharped "things" like (maybe) degenerated models somwhere, when walking a map, blinking fast any ideas what it could be? compile error or what because almost same map (only li... [more] |
6 | 1472 | Sep 2, 2007 04:35 pm by ahoji |
|
Working artillery system Call of Duty 2 : CoD2 Scripting I tryied do a script on artillery - randomly plays efx and do radius damage in origin ( still without making holes - but it won't be difficult) mainly used script on making mortal holes Code: main() { level._effect["mortexplosion"] = loadfx("fx/exp... [more] |
10 | 2957 | Sep 1, 2007 06:05 pm by ahoji |
|
teleport Call of Duty 2 : CoD2 MP Mapping bad syntax = u have sth wrong in your scripr (usualy forget ; or more { } than needed) but your script is all bad Code: main() { maps\mp\_load:main(); setExpFog(0.0001, 0.55, 0.6, 0.55, 0); // setCullFog(0, 16500, 0.55, 0.6, 0.55, 0); //ambie... [more] |
18 | 1341 | Sep 1, 2007 05:53 pm by ahoji |
|
How to make your own Call of Duty 2 main menu Call of Duty 2 : CoD2 MP Mapping Ganonspuppet writes...Quote:Is there a way I can change it to an iwd, so I can put it on a server for people, so then when they leave they get that menu also..? maybe u can do it with same way as making mods/maps =>.iwd file with same file-tree structu... [more] |
37 | 8983 | Aug 28, 2007 07:38 pm by ahoji |
|
realistic moving Call of Duty 2 : CoD2 Scripting I mean vehicle / plane in MP... [more] |
5 | 1906 | Aug 2, 2007 04:36 pm by ahoji |
|
realistic moving Call of Duty 2 : CoD2 Scripting what`s the best way to move models realistic (turning curves, up or down hill or loops and maneuvers in air) and how could i make moving models with rotating wheels like in SP... [more] |
5 | 1906 | Aug 2, 2007 11:06 am by ahoji |
|
Scripting again :( Call of Duty 2 : CoD2 Scripting using combination hide(); show(); delete(); with brushmodels / models... [more] |
3 | 1591 | Aug 2, 2007 10:58 am by ahoji |
|
loop a sound in particular area Call of Duty 2 : CoD2 Scripting maybe check comas in cvs (sometimes is problem there)... [more] |
7 | 1898 | Aug 2, 2007 10:51 am by ahoji |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware