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Latest Posts by ahoji
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How do you assign a sound to a script exploder
Call of Duty 4 : CoD4 Scripting
wow, what exactly you want with sounds? like some ambient sound? or to trigger a sound and FX togetner? my old test script with mortars, maybe helpful Code:main() { level._effect["mortexplosion"] = loadfx("fx/explosions/artilleryExp_dirt_brown.efx")... [more]
15 2454 Jun 27, 2008 11:05 am
by ahoji
compile error - won't create .bps file
Call of Duty 4 : CoD4 MP Mapping
bump ok can i send to someone my .map file co he can look at it and tell me what i have bad? i'll correct it on my own... [more]
10 1986 Jun 27, 2008 10:40 am
by ahoji
Door Error
Call of Duty 4 : CoD4 Scripting
Rasta writes...Quote:Would that not result in the player hitting the trigger to open it, then when someone returns and hits the trigger again it will slam in the face? nope cos of waittill function in this script i think its the same as using door_thi... [more]
8 1576 Jun 24, 2008 03:45 pm
by ahoji
say all center message
Call of Duty 4 : CoD4 Scripting
try to search for that script in stock files... [more]
6 1543 Jun 21, 2008 09:37 pm
by ahoji
Door Error
Call of Duty 4 : CoD4 Scripting
can be a much easier, split script into 2 parts (doop opening and closing), and use 'waittill trigger' before each part Code: ...... for(i=0;i... [more]
8 1576 Jun 21, 2008 09:33 pm
by ahoji
sound trigger
Call of Duty 4 : CoD4 MP Mapping
i suggest you look in some tuts how to make sound in cod2 i think its the same in cod4 then u must do some scripting if you want to play sound only when player is touching a rope, you must use trigger, and some IF/WHILE functions and it should be s... [more]
5 1813 Jun 21, 2008 09:11 pm
by ahoji
compile error - won't create .bps file
Call of Duty 4 : CoD4 MP Mapping
i'm not catching your words (my dumbness ) what do detail brushes? isn't they non-solid so player can walk trough? i never red a lot about them Quote:A portal should not pass through a solid (structual) brush. Though they can pass through detail bru... [more]
10 1986 Jun 21, 2008 08:03 pm
by ahoji
compile error - won't create .bps file
Call of Duty 4 : CoD4 MP Mapping
bump... [more]
10 1986 Jun 21, 2008 05:43 pm
by ahoji
compile error - won't create .bps file
Call of Duty 4 : CoD4 MP Mapping
i made some portals but it still give me MAX_MAP_NODES - maybe blad portals but no error with them -i made portals vith 45 degree corners as thre http://www.modsonline.com/Tutorials-read-127.html -can portals go through brushes? or how is it with them... [more]
10 1986 Jun 19, 2008 11:46 am
by ahoji
compile error - won't create .bps file
Call of Duty 4 : CoD4 MP Mapping
search in forum for MAX_MAP_NODES and nothing usefull found BTW what this mean: 4070 vertices couldn't be merged because the textures point different ways edit:u were faste, I'll read it and try to understand it edited on Jun. 19, 2008 04:00 am by ... [more]
10 1986 Jun 19, 2008 07:59 am
by ahoji
compile error - won't create .bps file
Call of Duty 4 : CoD4 MP Mapping
OMG I'm trying everything buy compilation wont work on my map yet it's really simple. I have (correct) skybox, worldspawn settrings and I dont't know what could be wrong. This is my Compile BSO log. Code: A subdirectory or file D:\Activision\Call of... [more]
10 1986 Jun 19, 2008 07:27 am
by ahoji
problems after compiling
Call of Duty 2 : CoD2 MP Mapping
compiling bsp, lighting, paths, fast, verbose map leaked - doesn't have skybox - its interior of base ==log of bad map== Podadresář nebo soubor D:\Activision\Call of Duty 2\main\maps\ již existuje. Podadresář nebo soubor D:\Activisi... [more]
6 1472 Sep 4, 2007 10:53 am
by ahoji
problems after compiling
Call of Duty 2 : CoD2 MP Mapping
yes I know what does owerlaping brushes but this is different it's like big sharped model you can't see over map, but when you walk you somewhere often see shoving up this sharpes (like hiding and showing in milisecond) I have problems with 'node wi... [more]
6 1472 Sep 2, 2007 06:56 pm
by ahoji
map dont change anymore
Call of Duty 2 : CoD2 MP Mapping
try View -> Show hidden (Shift + H) if u don't hide (H) some brushes or u play another map because it's impossible after compiling to have same map after changes... [more]
18 1181 Sep 2, 2007 05:06 pm
by ahoji
Bashable minegate entrance
Call of Duty 2 : CoD2 MP Mapping
look for some scripts eg. breakable windows without scripting ao use your ow script and trigger damage... [more]
3 1678 Sep 2, 2007 05:00 pm
by ahoji
Working artillery system
Call of Duty 2 : CoD2 Scripting
add some trigger , brushmodel for speaker and planty of origins with same targetname (but change line k=randomint to fit you)... [more]
10 2957 Sep 2, 2007 04:56 pm
by ahoji
teleport
Call of Duty 2 : CoD2 MP Mapping
specify more - i can't understand what u mean *and also check if u have correctly named triggers and origins on your map (all triggers named -> targetname - enter and targeting to correct origin -> target - [origin targetname]... [more]
18 1341 Sep 2, 2007 04:42 pm
by ahoji
problems after compiling
Call of Duty 2 : CoD2 MP Mapping
after adding some models to my map and compiling i got some (or i could see) sharped "things" like (maybe) degenerated models somwhere, when walking a map, blinking fast any ideas what it could be? compile error or what because almost same map (only li... [more]
6 1472 Sep 2, 2007 04:35 pm
by ahoji
Working artillery system
Call of Duty 2 : CoD2 Scripting
I tryied do a script on artillery - randomly plays efx and do radius damage in origin ( still without making holes - but it won't be difficult) mainly used script on making mortal holes Code: main() { level._effect["mortexplosion"] = loadfx("fx/exp... [more]
10 2957 Sep 1, 2007 06:05 pm
by ahoji
teleport
Call of Duty 2 : CoD2 MP Mapping
bad syntax = u have sth wrong in your scripr (usualy forget ; or more { } than needed) but your script is all bad Code: main() { maps\mp\_load:main(); setExpFog(0.0001, 0.55, 0.6, 0.55, 0); // setCullFog(0, 16500, 0.55, 0.6, 0.55, 0); //ambie... [more]
18 1341 Sep 1, 2007 05:53 pm
by ahoji
How to make your own Call of Duty 2 main menu
Call of Duty 2 : CoD2 MP Mapping
Ganonspuppet writes...Quote:Is there a way I can change it to an iwd, so I can put it on a server for people, so then when they leave they get that menu also..? maybe u can do it with same way as making mods/maps =>.iwd file with same file-tree structu... [more]
37 8983 Aug 28, 2007 07:38 pm
by ahoji
realistic moving
Call of Duty 2 : CoD2 Scripting
I mean vehicle / plane in MP... [more]
5 1906 Aug 2, 2007 04:36 pm
by ahoji
realistic moving
Call of Duty 2 : CoD2 Scripting
what`s the best way to move models realistic (turning curves, up or down hill or loops and maneuvers in air) and how could i make moving models with rotating wheels like in SP... [more]
5 1906 Aug 2, 2007 11:06 am
by ahoji
Scripting again :(
Call of Duty 2 : CoD2 Scripting
using combination hide(); show(); delete(); with brushmodels / models... [more]
3 1591 Aug 2, 2007 10:58 am
by ahoji
loop a sound in particular area
Call of Duty 2 : CoD2 Scripting
maybe check comas in cvs (sometimes is problem there)... [more]
7 1898 Aug 2, 2007 10:51 am
by ahoji
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