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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: teleport
navysealsniper
General Member
Since: Jul 27, 2007
Posts: 68
Last: May 18, 2008
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Wednesday, Aug. 29, 2007 06:27 pm
umm ya when i finished a teleport i clicked esc and then it never let go of it so basically when i go to make a new building it thinks the wall is a teleport thing is there a way to fix that
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD2 MP Mapping
Posted: Thursday, Aug. 30, 2007 03:40 pm
teleport thing? Do you mean portal?

And if so, just select a different texture (caulk!) and the brush will become that texture.

If that's not what you mean, could you please explain it better, or post a picture?
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ricardos
General Member
Since: Aug 23, 2007
Posts: 191
Last: Dec 24, 2008
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Level 4
Category: CoD2 MP Mapping
Posted: Thursday, Aug. 30, 2007 04:28 pm
i think he's got the same problem i've posted .. but i haven't got a answer to solve it yet[sad]
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navysealsniper
General Member
Since: Jul 27, 2007
Posts: 68
Last: May 18, 2008
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Thursday, Aug. 30, 2007 04:50 pm
how do you post a picture
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 MP Mapping
Posted: Thursday, Aug. 30, 2007 05:57 pm
upload it to a picture host, such as imageshack and then link the picture here with the "image" button.
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navysealsniper
General Member
Since: Jul 27, 2007
Posts: 68
Last: May 18, 2008
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Thursday, Aug. 30, 2007 09:37 pm
"Image Hosted by ImageShack.us"/><br/>By <a


"Image Hosted by ImageShack.us"/><br/>By <a
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batistablr
Preferred PLUS Member
Since: Jul 13, 2005
Posts: 2066
Last: Dec 23, 2015
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Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Thursday, Aug. 30, 2007 09:42 pm
I don't see any image..
Go ahead... You Play I Mod : MODSonline.com
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navysealsniper
General Member
Since: Jul 27, 2007
Posts: 68
Last: May 18, 2008
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Thursday, Aug. 30, 2007 10:00 pm
ok lets try this again....

[img="http://img68.imageshack.us/img68/6442/untitledor2.png"]


and....

[img="http://img68.imageshack.us/img68/2664/untitled2xr3.png"]
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navysealsniper
General Member
Since: Jul 27, 2007
Posts: 68
Last: May 18, 2008
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Thursday, Aug. 30, 2007 10:02 pm
i guess im having troubles lets try this one more tim lol


[img="http://img68.imageshack.us/img68/2664/untitled2xr3.th.png"]



[img="http://img68.imageshack.us/img68/2664/untitled2xr3.th.png"]
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navysealsniper
General Member
Since: Jul 27, 2007
Posts: 68
Last: May 18, 2008
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Friday, Aug. 31, 2007 12:29 am
ok i tried to run my map and i got an error heres my gsc file...
maps\mp\_load:main();
setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");

game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";

setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setCvar("r_glowskybleedintensity0",".3");

level.rasta_cod2_rain = loadfx ("fx/misc/snow_light.efx");
thread rasta_cod2_rain();
}

rasta_cod2_rain()
{
zufall = RandomInt(100);

while(1)
{
players = getentarray("player", "classname");

if(players.size > 0)
{
max_nodes = 20;
max_nodes_per_player = max_nodes/players.size;

for(ii = 0; ii < max_nodes_per_player; i++)
{
for(i = 0; i < players.size; i++)
{
player = players;

if(isAlive(player))
{
x= 350-randomfloat(700);
y= 350-randomfloat(700);

pos = player.origin +(x,y,200) ;
trace = bulletTrace(pos,pos +(0,0,-250), true, undefined);

if(trace["fraction"] != 1) playfx(level.rasta_cod2_rain,trace["position"]);
wait 0.05;
}
}
}
}

wait 0.05;
}
}
//main teleport.gsc
{

entTransporter = getentarray("enter","targetname");
if(isdefined(entTransporter))
{
for(lp=0;lp entTransporter[lp] thread Transporter();
}


}


Transporter()
{
while(true)
{
self waittill("trigger",other);
entTarget = getent(self.target, "targetname");

wait(0.10);
other setorigin(entTarget.origin);
other setplayerangles(entTarget.angles);
//iprintlnbold ("You have been teleported !!!");
wait(0.10);
}
}
and heres my error
******* script compile error *******
bad syntax: (file 'maps/mp/mp_computer.gsc', line 1)
maps\mp\_load:main();
*
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