OMG I'm trying everything buy compilation wont work on my map yet it's really simple.
I have (correct) skybox, worldspawn settrings and I dont't know what could be wrong.
This is my Compile BSO log.
Code:
A subdirectory or file D:\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp
\ already exists.
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###########################################
COMPILE BSP
###########################################
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1 file(s) copied.
CoD4Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
D:\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/main
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (293 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
D:/Activision/Call of Duty 4 - Modern Warfare//main
D:/Activision/Call of Duty 4 - Modern Warfare//main_shared
D:\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw
D:\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw_shared
D:\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/devraw
D:\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/devraw_shared
D:/Activision/Call of Duty 4 - Modern Warfare//players
D:/Activision/Call of Duty 4 - Modern Warfare//raw
D:/Activision/Call of Duty 4 - Modern Warfare//raw_shared
D:/Activision/Call of Duty 4 - Modern Warfare//devraw
D:/Activision/Call of Duty 4 - Modern Warfare//devraw_shared
D:\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7
files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1
338 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1
730 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3
705 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3
483 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3
181 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2
903 files)
D:/Activision/Call of Duty 4 - Modern Warfare//raw/english
File Handles:
----------------------
24271 files in iwd files
Loading map file D:\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_noh
ide.map
writing D:\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp\mp_nohide.d3dp
rt
finding triangle windings...
coalescing coincident windings...
removing occluded winding fragments...
assigning primary lights...
finished in 13 seconds
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
4070 vertices couldn't be merged because the textures point different ways
emitting cells and portals...
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 10424 brush sides
elapsed time 2 seconds
MAX_MAP_NODES
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###########################################
COMPILE LIGHT
###########################################
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----- FS_Startup -----
Current search path:
D:\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/main
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (293 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
D:/Activision/Call of Duty 4 - Modern Warfare//main
D:/Activision/Call of Duty 4 - Modern Warfare//main_shared
D:\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw
D:\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw_shared
D:\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/devraw
D:\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/devraw_shared
D:/Activision/Call of Duty 4 - Modern Warfare//raw
D:/Activision/Call of Duty 4 - Modern Warfare//raw_shared
D:/Activision/Call of Duty 4 - Modern Warfare//devraw
D:/Activision/Call of Duty 4 - Modern Warfare//devraw_shared
D:\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7
files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1
338 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1
730 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3
705 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3
483 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3
181 files)
D:\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2
903 files)
D:/Activision/Call of Duty 4 - Modern Warfare//raw/english
File Handles:
----------------------
24271 files in iwd files
Could not load file 'D:\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp\m
p_nohide.d3dbsp'
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###########################################
CONNECTING PATHS
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###########################################
DONE
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Press any key to continue . . .
Why is there this?
Could not load file 'D:\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp\m
p_nohide.d3dbsp'
Compiling reflection open cmd.exe, which open cod4, which is immediately closed with windows error and in few seconds is cmd.exe closed too.
Building fastfile log.
It's really getting on my nerves.
Code:
Fastfile 1 of 2, "mp_nohide": [ver. 5] process...
********************************************************************************
UNRECOVERABLE ERROR:
EXE_ERR_COULDNT_LOADmaps/mp/mp_nohide.d3dbsp
Linker will now terminate.
********************************************************************************
==================================================
Linker summary:
There were 0 warnings and 1 error.
Errors:
(!) UNRECOVERABLE ERROR: EXE_ERR_COULDNT_LOADmaps/mp/mp_nohide.d3dbsp
Arguments passed to linker:
-language english mp_nohide mp_nohide_load
==================================================
Press any key to continue.
Updating Zone files error.
'Can't find .... missingassets.cvs. Try buuilding ... '
And then program make some error and vanted to be closed or continued.