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Topic | Replies | Views | Last Post | |
can't run launcher Call of Duty: World at War : CoDWW MP Mapping I explained it here: http://www.modsonline.com/Forums-top-101376.html... [more] |
4 | 2469 | May 5, 2009 09:57 pm by Gen_Boom |
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converter error Call of Duty: World at War : CoDWW MP Mapping I managed to fix that error after a couple of hours of going through the source code and looking around the wiki... But it didnt fix the Radiant problem... Anyways, I found this on the CoDWWModWiki: http://wiki.treyarch.com/wiki/Launcher_Overview N... [more] |
5 | 6391 | May 5, 2009 09:49 pm by Gen_Boom |
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launcher x64 problem Call of Duty: World at War : CoDWW MP Mapping Ok, i fixed it... Turns out some of my files didn't extract properly and I had to extract some of the folders separately for it to work... However now Im getting an error many people seem to be stuck on... couldn't load material '$default' GetLastE... [more] |
3 | 1105 | May 5, 2009 08:51 pm by Gen_Boom |
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Compiling error Call of Duty: World at War : CoDWW MP Mapping Sounds like a read only problem... - Go to .\Call of Duty - World at War\ directory - right click on the mods folder and go to properties - uncheck the "Read-only" and click apply - make sure the "Apply changes to this folder, subfolders and fi... [more] |
8 | 1427 | May 5, 2009 08:41 pm by Gen_Boom |
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launcher x64 problem Call of Duty: World at War : CoDWW MP Mapping Hmm... ok, I've been thinking and I thought that maybe I should have ran the launcher and converter after installing every patch... So I started again, this time with 1.0 and I am running the converter right now, launched it without problems, and every... [more] |
3 | 1105 | May 4, 2009 01:43 am by Gen_Boom |
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launcher x64 problem Call of Duty: World at War : CoDWW MP Mapping Hey, I just installed the WW tools and tried running launcher.exe and got this error: Quote:The version of this file is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need an x86 (... [more] |
3 | 1105 | May 3, 2009 05:08 am by Gen_Boom |
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Sound Effects Question Call of Duty : CoDUO Mapping This should help... The function is located in (and near the bottom): pakuo01.pk3//maps/mp/gametype/_rank_gmi.gsc It controls the sounds played when the artyu falls... Code: // -------------------------------------------------------------------... [more] |
4 | 1023 | Aug 20, 2008 10:05 pm by Gen_Boom |
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QuakeC - the basics of CoD scripting Call of Duty 4 : CoD4 Scripting yaa, i know now... See while researching CoD scripting i found a link to the QuakeSpecs website an I assumed that it was the language used, which was obviously stupid... I need to read up more about it before I repost this, cause I definiatelly shou... [more] |
10 | 2075 | Aug 19, 2008 07:59 pm by Gen_Boom |
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strange textures!! HELP! Call of Duty 2 : CoD2 MP Mapping You answered your own question... This is one of the reasons people are told to remove custom files from your main before you map... If you use anything custom that is not a part of the original game (like the textures) you need to add them to your iw... [more] |
11 | 1205 | Aug 19, 2008 06:06 am by Gen_Boom |
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QuakeC - the basics of CoD scripting Call of Duty 4 : CoD4 Scripting Sorry, but could someone actually delete this entire topic... This was meant to help people, but Im afraid this discussion can confuse people... I will repost the info later proparly so that it is easy to understand :/ Sorry for the trouble :(... [more] |
10 | 2075 | Aug 19, 2008 05:15 am by Gen_Boom |
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Learn how to make scripts Call of Duty 4 : CoD4 MP Mapping yes sorry, its not QuakeC... The language is based on C with modifications which were introduced in QuakeC... The language basics are the same... Although it is not exactly the same, it will provide a great introduction for CoD scripting :)... [more] |
7 | 2235 | Aug 19, 2008 04:51 am by Gen_Boom |
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QuakeC - the basics of CoD scripting Call of Duty 4 : CoD4 Scripting hold on, im getting ahead of myself here... Next time Ill make sure I read everything propertly :/ Let me get this cleared up... QuakeC revolutionized the way FPS games were programmed... Based on that very language, most if not all FPS games use th... [more] |
10 | 2075 | Aug 19, 2008 04:44 am by Gen_Boom |
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QuakeC - the basics of CoD scripting Call of Duty 4 : CoD4 Scripting QuakeC is the language used for cod scripting... The only differences will be certain functions that may not be used in CoD... This one does describe the used of QuakeC for the quake game, however the scripting itself will have no difference except fo... [more] |
10 | 2075 | Aug 19, 2008 04:10 am by Gen_Boom |
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Foxhole Traps Call of Duty 4 : CoD4 MP Mapping yes, the simpliest way is to create a func_door_rotating... you can always edit its angle of rotation in case of the door you dont have to have a seperate box, just press the use key to open them... If you want some kind of box though, that will requ... [more] |
4 | 1510 | Aug 19, 2008 04:02 am by Gen_Boom |
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Learn how to make scripts Call of Duty 4 : CoD4 MP Mapping Actually the language is called QuakeC... I recently did research on it and found something that will help everyone... Check out this post: http://www.modsonline.com/Forums-top-85879.html... [more] |
7 | 2235 | Aug 19, 2008 01:51 am by Gen_Boom |
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QuakeC - the basics of CoD scripting Call of Duty 4 : CoD4 Scripting Could an admin or mod make this a sticky... I have been researching QuakeC recently and I found a good site. This is the starting place for anyone who is thinking about scripting in CoDs or other FPS games which use this language. Here's three plac... [more] |
10 | 2075 | Aug 19, 2008 01:48 am by Gen_Boom |
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wait forever Call of Duty : CoDUO Mapping yes, please post your script... The problem doesnt mean much until we see the entire code...... [more] |
8 | 2011 | Aug 18, 2008 05:27 am by Gen_Boom |
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Falling Snow Call of Duty : CoD Mapping Hmm, I knew that there was a snow effect in tuchola forest :) I found that Rasta made a script and tutorial for snow in CoD 1 maps... HERE it is :)... [more] |
4 | 1797 | Aug 18, 2008 02:24 am by Gen_Boom |
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How to create command? Call of Duty : CoD Mapping Yes, if you're using it for a custom map than you will have to define the cvar inside your mapname.gsc file... setcvar("command", 0); This function sets a new cvar "command" with an initial (default) value of 0... getcvar("command"); This one ... [more] |
5 | 1425 | Aug 11, 2008 08:48 pm by Gen_Boom |
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how do you put a mission fail trigger? Call of Duty : CoD Mapping Thats a pretty wide question... Depends how you want to do it You would probably have a seperate thread waiting until a missionfail message is sent... The function would finish the mission... Something like: Code: mission_fail() { level w... [more] |
3 | 1295 | Aug 10, 2008 01:03 am by Gen_Boom |
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Scripts won't start Call of Duty : CoD Mapping Unfortunatelly Caretaker, thats actually the details from the console... ERROR: Script compile error DETAILS: bad syntax (I know cause Ive had them before :P) This is the script with no syntax errors: Code: main() { thread hi(); } hi()... [more] |
21 | 1280 | Aug 9, 2008 10:01 pm by Gen_Boom |
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Scripts won't start Call of Duty : CoD Mapping yes, the main() function is always ran first from the file... The problem is not within your script anymore... Now the problem is finding the right place for the file... main() function is located in every file, however it only belongs to that very f... [more] |
21 | 1280 | Aug 9, 2008 01:57 am by Gen_Boom |
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Scripts won't start Call of Duty : CoD Mapping o, i just realised something... I usually run scripts from within a custom map... Meaning, when i make a pk3 for a map, the script is ran as a .gsc file for that map... I dont know how to run a script itself... I know you can execute .cfg script... [more] |
21 | 1280 | Aug 9, 2008 01:36 am by Gen_Boom |
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Scripts won't start Call of Duty : CoD Mapping Well your first error is the way you call your function... thread hi(); You need the brackets even if theres no parameters in them... Thats a function call... another thing is your wait function... It is also a function so you need the paramete... [more] |
21 | 1280 | Aug 9, 2008 12:57 am by Gen_Boom |
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_soldiertype Call of Duty : CoDUO Mapping Thats wierd... The winter type is precached inside the file that handles types... Or it should be, so I dont know whats causing the error... Try rewriting the file by hand... Copy and paste method sometimes gives wierd problems... Make sure you u... [more] |
9 | 1802 | Aug 8, 2008 11:56 pm by Gen_Boom |
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