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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Scripts won't start
Harbinger
General Member
Since: Nov 10, 2007
Posts: 54
Last: Apr 18, 2013
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Tuesday, Aug. 12, 2008 02:33 pm
Code:
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Measured CPU speed is 2.79 GHz
System memory is 1022 MB (capped at 1 GB)
Video card memory is 512 MB
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: 1337-f8b0d43e24
IP: 192.168.1.100
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 8: 1280 1024 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1280x1024)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...137 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...using GL_NV_texture_shader
...using GL_NV_register_combiners
...using GL_NV_register_combiners2
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...ignoring GL_NV_fog_distance
...ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence
...GL_ATI_vertex_array_object not found
...GL_ATI_fragment_shader not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8500 GT/PCI/SSE2
GL_VERSION: 2.1.2
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float
GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3
GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render
GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string
WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer
WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture
WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB
WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer
WGL_NV_multisample_coverage WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
picmip2: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/scbeta.shader'
...loading 'scripts/scbeta2.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/water.shader'
...loading 'scripts/window.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----

------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 9108624 0 39320948
available 3D providers:
  Aureal A3D Interactive (TM)
  Aureal A3D 2.0 (TM)
  DirectSound3D Software Emulation
  DirectSound3D Hardware Support
  DirectSound3D 7+ Software - Pan and Volume
  DirectSound3D 7+ Software - Light HRTF
  DirectSound3D 7+ Software - Full HRTF
  Creative Labs EAX 3 (TM)
  Creative Labs EAX 2 (TM)
  Creative Labs EAX (TM)
  RAD Game Tools RSX 3D Audio
  Dolby Surround
  Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- Miles successfully initialized -------
Unexpected end of info file
file ui_mp/settings_dm.menu, line 6: redefinition of OPTIONS_CONTROL_XALIGN
file ui_mp/settings_tdm.menu, line 6: redefinition of OPTIONS_CONTROL_XALIGN
file ui_mp/settings_sd.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN
file ui_mp/settings_re.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN
file ui_mp/settings_bel.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN
file ui_mp/settings_hq.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN
--- Common Initialization Complete ---
Working directory: C:\Program Files\COD1.3
Unexpected end of info file
RE_Shutdown( 0 )
------ Server Initialization ------
Server: mp_brecourt
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: english
Current search path:
C:\Program Files\COD1.3\main\_scriptestnew.pk3 (5 files)
C:\Program Files\COD1.3\main\_admintest.pk3 (4 files)
C:\Program Files\COD1.3\main\wawa_3dAim.pk3 (13 files)
C:\Program Files\COD1.3\main\USER-[1]...ack_v1.pk3 (9 files)
C:\Program Files\COD1.3\main\UHS_Muppet_on_the_Run.pk3 (9 files)
C:\Program Files\COD1.3\main\second_coming.pk3 (35 files)
C:\Program Files\COD1.3\main\SaintPeterburgSeaport.pk3 (8 files)
C:\Program Files\COD1.3\main\Red_Oktober.pk3 (93 files)
C:\Program Files\COD1.3\main\Penumbra.pk3 (11 files)
C:\Program Files\COD1.3\main\pakb.pk3 (60 files)
C:\Program Files\COD1.3\main\paka.pk3 (41 files)
C:\Program Files\COD1.3\main\pak9.pk3 (149 files)
C:\Program Files\COD1.3\main\pak8.pk3 (235 files)
C:\Program Files\COD1.3\main\pak6.pk3 (3 files)
C:\Program Files\COD1.3\main\pak5.pk3 (4858 files)
C:\Program Files\COD1.3\main\pak4.pk3 (1668 files)
C:\Program Files\COD1.3\main\pak3.pk3 (1992 files)
C:\Program Files\COD1.3\main\pak2.pk3 (694 files)
C:\Program Files\COD1.3\main\pak1.pk3 (2642 files)
C:\Program Files\COD1.3\main\pak0.pk3 (12816 files)
C:\Program Files\COD1.3\main\nm_train.pk3 (13 files)
C:\Program Files\COD1.3\main\Muerenville1.1.pk3 (40 files)
C:\Program Files\COD1.3\main\Mogadishu.pk3 (20 files)
C:\Program Files\COD1.3\main\Les_Gorges_du_Wet.pk3 (15 files)
C:\Program Files\COD1.3\main\islands.pk3 (9 files)
C:\Program Files\COD1.3\main\INDUSTRIAL_CHAOS.pk3 (11 files)
C:\Program Files\COD1.3\main\Harbsniper.pk3 (11 files)
C:\Program Files\COD1.3\main\deathmap.pk3 (6 files)
C:\Program Files\COD1.3\main\Dawnville-StationN.pk3 (8 files)
C:\Program Files\COD1.3\main\Cemetery.pk3 (8 files)
C:\Program Files\COD1.3\main\ASUS_AIRBASE.pk3 (11 files)
C:\Program Files\COD1.3\main\ASP_Battlefield_FinalV2.pk3 (7 files)
C:\Program Files\COD1.3/main
C:\Program Files\COD1.3\main\localized_english_pak5.pk3 (46 files)
    localized assets pak file for english
C:\Program Files\COD1.3\main\localized_english_pak3.pk3 (7 files)
    localized assets pak file for english
C:\Program Files\COD1.3\main\localized_english_pak2.pk3 (9 files)
    localized assets pak file for english
C:\Program Files\COD1.3\main\localized_english_pak1.pk3 (3736 files)
    localized assets pak file for english
C:\Program Files\COD1.3\main\localized_english_pak0.pk3 (1204 files)
    localized assets pak file for english

File Handles:
----------------------
61012 files in pk3 files
------- Game Initialization -------
gamename: Call of Duty
gamedate: Mar  1 2004

******* script compile error *******
bad syntax
************************************
********************
ERROR: script compile error
(see console for details)
********************

RE_Shutdown( 0 )
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8500 GT/PCI/SSE2
GL_VERSION: 2.1.2
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query
GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color
GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format
WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB
WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
picmip2: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/scbeta.shader'
...loading 'scripts/scbeta2.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/water.shader'
...loading 'scripts/window.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----
Unexpected end of info file
file ui_mp/settings_dm.menu, line 6: redefinition of OPTIONS_CONTROL_XALIGN
file ui_mp/settings_tdm.menu, line 6: redefinition of OPTIONS_CONTROL_XALIGN
file ui_mp/settings_sd.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN
file ui_mp/settings_re.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN
file ui_mp/settings_bel.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN
file ui_mp/settings_hq.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN
]/condump crash
Dumped console text to crash.

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