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Latest Posts by ferdinandes
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How do I put my AWE mod in a separate subfolder?
Call of Duty : CoD+UO General
Thanks a lot! That was really helpful. I guess I didn't know what to search for using Google in the first place. I knew it had something to do with fs_game, because I kept seeing it left and right, but had no clue about what to do with it. After some mo... [more]
3 995 May 9, 2009 05:59 pm
by ferdinandes
How do I put my AWE mod in a separate subfolder?
Call of Duty : CoD+UO General
Hello everyone, first off, I hope I posted this question in the right spot. Here is the question. I am running a server with a friend of mine and we're trying to get our AWE mod (v2.12) to be downloaded to a subfolder of the call of duty install folder... [more]
3 995 May 9, 2009 03:28 pm
by ferdinandes
Worldspawnsetting wrong
Call of Duty : CoDUO Mapping
Hi, I had in my map the worldspawnsettings, like carentan. But i deleted them in the entitybox with the del key/pair button. Later on i wanted the brecourt worldspawnsettings, but when i type something in the key/value box in the entitybox. nothing ... [more]
3 1592 Mar 5, 2009 08:19 pm
by ferdinandes
Can't compile.
Call of Duty : CoDUO Mapping
Luckly my friend had an old layer so i deleted my layer and imported the old layer. Can i remove rotating doors just by clicking the door and the origin brush and than delete it? ... [more]
6 1026 Mar 1, 2009 03:04 pm
by ferdinandes
Can't compile.
Call of Duty : CoDUO Mapping
Also when i select my skybox and press ''n'' to put suncolor etc... in it wont acceot my keys and values. Mayby because i deleted them before.... [more]
6 1026 Mar 1, 2009 01:09 pm
by ferdinandes
Can't compile.
Call of Duty : CoDUO Mapping
When i press ''n'' when i have a brush selected. it has the classname:worldspawn and skybox settings from carentan like diffusefraction... , sunlight... , suncolor ... etc srry for my bad english... [more]
6 1026 Feb 28, 2009 10:15 pm
by ferdinandes
Can't compile.
Call of Duty : CoDUO Mapping
Hi, i think i am doing something wrong because i can't compile, i'll get the text, but I don't get the .bsp file. Before i changed the map the compile worked and i got the bsp and all other files that came along. Can i copy doors that are rotating, or ... [more]
6 1026 Feb 28, 2009 10:04 pm
by ferdinandes
Working on a project with more people.
Call of Duty : CoD+UO General
k thanx ill give it a try.... [more]
3 952 Feb 26, 2009 03:01 pm
by ferdinandes
Working on a project with more people.
Call of Duty : CoD+UO General
Hi, yes I still play cod uo and I am making a map with a friend. Call of duty - United Offensive Now if search the site upside down and i think somewhere the answer to my question is out there, but i cant find it. so i made a new topic. What the ... [more]
3 952 Feb 26, 2009 01:54 pm
by ferdinandes
Dark model and invisble wall
Call of Duty : CoDUO Mapping
Here is the compile log. C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\ bin\q3map" -v -game uo "C:\Program Files\Call of Duty\uo\maps\mp\q1" Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios ---- ... [more]
9 1478 Apr 11, 2006 05:47 pm
by ferdinandes
Dark model and invisble wall
Call of Duty : CoDUO Mapping
I have still invisble walls., please help me? I run all out of my options edited on Apr. 10, 2006 04:10 pm by ferdinandes... [more]
9 1478 Apr 10, 2006 08:09 pm
by ferdinandes
Dark model and invisble wall
Call of Duty : CoDUO Mapping
the dark shadows are gone, or not so dark any more. Iam going to replaces the walls. That are invisble... [more]
9 1478 Apr 10, 2006 06:31 pm
by ferdinandes
Dark model and invisble wall
Call of Duty : CoDUO Mapping
how do you mean flare is running. ow and i had not my worldspwansettings i don´t think that i have a ``dublicate plane´´ edited on Apr. 10, 2006 02:22 pm by ferdinandes... [more]
9 1478 Apr 10, 2006 06:21 pm
by ferdinandes
Dark model and invisble wall
Call of Duty : CoDUO Mapping
hey, I have ofthen heard about dark models and other dark ... I was asking how te get normal light. so.. not so dark And problem 2: I have the same texture on the building but in the middle there you can see like caulk. here are some screenshots:... [more]
9 1478 Apr 10, 2006 05:49 pm
by ferdinandes
Problem when i start my map
Call of Duty : CoDUO Mapping
I have deleted the very tiny brushes. and I used the suncolor key and value of Carenatan Mp_Carentan : "minlightcolor" ".75 .84 1" "diffusefraction" "0.45" "sundiffusecolor" ".75 .84 1" "sundirection" "-45 210 0" "suncolor" "1 .73 .42" "sunlig... [more]
5 1438 Apr 9, 2006 02:33 pm
by ferdinandes
Problem when i start my map
Call of Duty : CoDUO Mapping
Hi, I had made a map (not finished) and i want it to test it. At first it works, afther that I was making more stuf and brushes in my map. Now I want to compile it, it works, when I start the map. It says something is wrong with my bsp file. Something wit... [more]
5 1438 Apr 9, 2006 12:07 pm
by ferdinandes
How do you work together on a map
Call of Duty : CoDUO Mapping
you mean, i can build now, without saying that i building/mapping on layer1 or layer 2... just if i want to merge the map with another, how do you do that? are there non tutorials,for this. It would gladdly help me.... [more]
13 1636 Apr 5, 2006 01:20 pm
by ferdinandes
How do you work together on a map
Call of Duty : CoDUO Mapping
The_Caretaker writes...Quote:In UO Graydiant you can all work on a seperate layer. So you only have to send the layer to the person putting the map together, if I'm not mistaken (I don't make maps for UO) How does the layers work? if I work on layer... [more]
13 1636 Apr 5, 2006 01:04 pm
by ferdinandes
How do you work together on a map
Call of Duty : CoDUO Mapping
Hey, i had a question. how can you work with more people on 1 map. Do you need to use prefabs?? Please help me. ... [more]
13 1636 Apr 5, 2006 10:22 am
by ferdinandes
Bug CoD 2
Call of Duty 2 : CoD2 General
Hi, I am wanted to ask something. There is a bug in CoD 2 somebody told me that. But he didn't mention wat it was. So if somebody knows or find the bug pm me. The bug is irritating. It wil result that the server wil go down because its not fun anymore... [more]
2 1185 Nov 16, 2005 08:18 pm
by ferdinandes
Map problem (wants to load the old map)
Call of Duty : CoD Mapping
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files) C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files) C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files) C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files) C:/Program Files/Call of D... [more]
7 1518 Sep 25, 2005 07:33 pm
by ferdinandes
Map problem (wants to load the old map)
Call of Duty : CoD Mapping
can i not make a new map with some map details in it. than i must make the terrain again but thats no problem.... [more]
7 1518 Sep 25, 2005 12:54 pm
by ferdinandes
Map problem (wants to load the old map)
Call of Duty : CoD Mapping
Hi, i know that you must delete the old files or overwrite the map file. but when i do that and i compile, i got a few errows (i had deleted the bsp file and all the other file that where made by the old compiling) skipping degenerate poly; fewer than ... [more]
7 1518 Sep 24, 2005 09:39 pm
by ferdinandes
The problem with that ground :s
Call of Duty : CoD Mapping
I have it post serveral times. but if its alpha you cant walk over and i have texture normandy/ground/grass@lp_brecort1b normally its is good but i had before alpha texture... [more]
4 1052 Sep 8, 2005 06:40 pm
by ferdinandes
The problem with that ground :s
Call of Duty : CoD Mapping
Plzz help me. if i compiled my map i see stripes and i see sometimes (most time) trew my ground :( . Caretaker i will send you a mail with my problem (.map) and te pk3... [more]
4 1052 Sep 8, 2005 06:20 pm
by ferdinandes
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