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by morgawr
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CoD Mapping by lazygit
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Topic | Replies | Views | Last Post | |
How do I put my AWE mod in a separate subfolder? Call of Duty : CoD+UO General Thanks a lot! That was really helpful. I guess I didn't know what to search for using Google in the first place. I knew it had something to do with fs_game, because I kept seeing it left and right, but had no clue about what to do with it. After some mo... [more] |
3 | 995 | May 9, 2009 05:59 pm by ferdinandes |
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How do I put my AWE mod in a separate subfolder? Call of Duty : CoD+UO General Hello everyone, first off, I hope I posted this question in the right spot. Here is the question. I am running a server with a friend of mine and we're trying to get our AWE mod (v2.12) to be downloaded to a subfolder of the call of duty install folder... [more] |
3 | 995 | May 9, 2009 03:28 pm by ferdinandes |
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Worldspawnsetting wrong Call of Duty : CoDUO Mapping Hi, I had in my map the worldspawnsettings, like carentan. But i deleted them in the entitybox with the del key/pair button. Later on i wanted the brecourt worldspawnsettings, but when i type something in the key/value box in the entitybox. nothing ... [more] |
3 | 1592 | Mar 5, 2009 08:19 pm by ferdinandes |
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Can't compile. Call of Duty : CoDUO Mapping Luckly my friend had an old layer so i deleted my layer and imported the old layer. Can i remove rotating doors just by clicking the door and the origin brush and than delete it? ... [more] |
6 | 1026 | Mar 1, 2009 03:04 pm by ferdinandes |
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Can't compile. Call of Duty : CoDUO Mapping Also when i select my skybox and press ''n'' to put suncolor etc... in it wont acceot my keys and values. Mayby because i deleted them before.... [more] |
6 | 1026 | Mar 1, 2009 01:09 pm by ferdinandes |
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Can't compile. Call of Duty : CoDUO Mapping When i press ''n'' when i have a brush selected. it has the classname:worldspawn and skybox settings from carentan like diffusefraction... , sunlight... , suncolor ... etc srry for my bad english... [more] |
6 | 1026 | Feb 28, 2009 10:15 pm by ferdinandes |
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Can't compile. Call of Duty : CoDUO Mapping Hi, i think i am doing something wrong because i can't compile, i'll get the text, but I don't get the .bsp file. Before i changed the map the compile worked and i got the bsp and all other files that came along. Can i copy doors that are rotating, or ... [more] |
6 | 1026 | Feb 28, 2009 10:04 pm by ferdinandes |
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Working on a project with more people. Call of Duty : CoD+UO General k thanx ill give it a try.... [more] |
3 | 952 | Feb 26, 2009 03:01 pm by ferdinandes |
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Working on a project with more people. Call of Duty : CoD+UO General Hi, yes I still play cod uo and I am making a map with a friend. Call of duty - United Offensive Now if search the site upside down and i think somewhere the answer to my question is out there, but i cant find it. so i made a new topic. What the ... [more] |
3 | 952 | Feb 26, 2009 01:54 pm by ferdinandes |
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Dark model and invisble wall Call of Duty : CoDUO Mapping Here is the compile log. C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\ bin\q3map" -v -game uo "C:\Program Files\Call of Duty\uo\maps\mp\q1" Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios ---- ... [more] |
9 | 1478 | Apr 11, 2006 05:47 pm by ferdinandes |
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Dark model and invisble wall Call of Duty : CoDUO Mapping I have still invisble walls., please help me? I run all out of my options edited on Apr. 10, 2006 04:10 pm by ferdinandes... [more] |
9 | 1478 | Apr 10, 2006 08:09 pm by ferdinandes |
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Dark model and invisble wall Call of Duty : CoDUO Mapping the dark shadows are gone, or not so dark any more. Iam going to replaces the walls. That are invisble... [more] |
9 | 1478 | Apr 10, 2006 06:31 pm by ferdinandes |
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Dark model and invisble wall Call of Duty : CoDUO Mapping how do you mean flare is running. ow and i had not my worldspwansettings i don´t think that i have a ``dublicate plane´´ edited on Apr. 10, 2006 02:22 pm by ferdinandes... [more] |
9 | 1478 | Apr 10, 2006 06:21 pm by ferdinandes |
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Dark model and invisble wall Call of Duty : CoDUO Mapping hey, I have ofthen heard about dark models and other dark ... I was asking how te get normal light. so.. not so dark And problem 2: I have the same texture on the building but in the middle there you can see like caulk. here are some screenshots:... [more] |
9 | 1478 | Apr 10, 2006 05:49 pm by ferdinandes |
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Problem when i start my map Call of Duty : CoDUO Mapping I have deleted the very tiny brushes. and I used the suncolor key and value of Carenatan Mp_Carentan : "minlightcolor" ".75 .84 1" "diffusefraction" "0.45" "sundiffusecolor" ".75 .84 1" "sundirection" "-45 210 0" "suncolor" "1 .73 .42" "sunlig... [more] |
5 | 1438 | Apr 9, 2006 02:33 pm by ferdinandes |
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Problem when i start my map Call of Duty : CoDUO Mapping Hi, I had made a map (not finished) and i want it to test it. At first it works, afther that I was making more stuf and brushes in my map. Now I want to compile it, it works, when I start the map. It says something is wrong with my bsp file. Something wit... [more] |
5 | 1438 | Apr 9, 2006 12:07 pm by ferdinandes |
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How do you work together on a map Call of Duty : CoDUO Mapping you mean, i can build now, without saying that i building/mapping on layer1 or layer 2... just if i want to merge the map with another, how do you do that? are there non tutorials,for this. It would gladdly help me.... [more] |
13 | 1636 | Apr 5, 2006 01:20 pm by ferdinandes |
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How do you work together on a map Call of Duty : CoDUO Mapping The_Caretaker writes...Quote:In UO Graydiant you can all work on a seperate layer. So you only have to send the layer to the person putting the map together, if I'm not mistaken (I don't make maps for UO) How does the layers work? if I work on layer... [more] |
13 | 1636 | Apr 5, 2006 01:04 pm by ferdinandes |
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How do you work together on a map Call of Duty : CoDUO Mapping Hey, i had a question. how can you work with more people on 1 map. Do you need to use prefabs?? Please help me. ... [more] |
13 | 1636 | Apr 5, 2006 10:22 am by ferdinandes |
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Bug CoD 2 Call of Duty 2 : CoD2 General Hi, I am wanted to ask something. There is a bug in CoD 2 somebody told me that. But he didn't mention wat it was. So if somebody knows or find the bug pm me. The bug is irritating. It wil result that the server wil go down because its not fun anymore... [more] |
2 | 1185 | Nov 16, 2005 08:18 pm by ferdinandes |
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Map problem (wants to load the old map) Call of Duty : CoD Mapping C:/Program Files/Call of Duty/\main\paka.pk3 (41 files) C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files) C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files) C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files) C:/Program Files/Call of D... [more] |
7 | 1518 | Sep 25, 2005 07:33 pm by ferdinandes |
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Map problem (wants to load the old map) Call of Duty : CoD Mapping can i not make a new map with some map details in it. than i must make the terrain again but thats no problem.... [more] |
7 | 1518 | Sep 25, 2005 12:54 pm by ferdinandes |
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Map problem (wants to load the old map) Call of Duty : CoD Mapping Hi, i know that you must delete the old files or overwrite the map file. but when i do that and i compile, i got a few errows (i had deleted the bsp file and all the other file that where made by the old compiling) skipping degenerate poly; fewer than ... [more] |
7 | 1518 | Sep 24, 2005 09:39 pm by ferdinandes |
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The problem with that ground :s Call of Duty : CoD Mapping I have it post serveral times. but if its alpha you cant walk over and i have texture normandy/ground/grass@lp_brecort1b normally its is good but i had before alpha texture... [more] |
4 | 1052 | Sep 8, 2005 06:40 pm by ferdinandes |
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The problem with that ground :s Call of Duty : CoD Mapping Plzz help me. if i compiled my map i see stripes and i see sometimes (most time) trew my ground :( . Caretaker i will send you a mail with my problem (.map) and te pk3... [more] |
4 | 1052 | Sep 8, 2005 06:20 pm by ferdinandes |
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