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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Problem when i start my map
ferdinandes
General Member
Since: Jul 22, 2005
Posts: 54
Last: May 9, 2009
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Sunday, Apr. 9, 2006 12:07 pm
Hi, I had made a map (not finished) and i want it to test it. At first it works, afther that I was making more stuf and brushes in my map. Now I want to compile it, it works, when I start the map. It says something is wrong with my bsp file. Something with reloade map for bsp, I don't know precisly.

Here is my compile log, maybe I did something wrong, ow and have to invisble brushes? (I only used scg subrtraction for my windows.)

C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty/\uo\isengard_helms_mtl.pk3 (47 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\zzz_basharena.pk3 (21 files)
C:/Program Files/Call of Duty/\main\pak_hsm_v2.0.pk3 (44 files)
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
52203 files in pk3 files
971 shaderInfo
--- LoadMapFile ---
Loading map file C:\Program Files\Call of Duty\uo\maps\mp\s2.map
FloatPlane: bad normal
Entity 0, Brush 0: degenerate plane
FloatPlane: bad normal
Entity 0, Brush 1: degenerate plane
WARNING: Couldn't find image for shader textures/sky/mp_carentan
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: No collision map file for misc_model "xmodel/mp_ctf_flag_br_wall" file:
"collmaps/ctf_flag_br_wall.map"
WARNING: No collision map file for misc_model "xmodel/o_us_misc_kidblock" file:
"collmaps/o_us_misc_kidblock.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: No collision map file for misc_model "xmodel/o_ge_prp_foodplate" file:
"collmaps/o_ge_prp_foodplate.map"
WARNING: No collision map file for misc_model "xmodel/o_ge_prp_foodplate" file:
"collmaps/o_ge_prp_foodplate.map"
WARNING: No collision map file for misc_model "xmodel/o_rs_appl_potbstove" file:
"collmaps/o_rs_appl_potbstove.map"
407 total world brushes
142 detail brushes
2 patches
411 boxbevels
609 edgebevels
62 entities
2064 planes
0 areaportals
size: -1504,-1798, -68 to 812, 714, 3022
############### model 0 ###############
----- PatchMapDrawSurfs -----
--- FaceBSP ---
2010 faces
1442 leafs
----- MakeTreePortals -----
53 tiny portals
----- FilterStructuralBrushesIntoTree -----
337 structural brushes
973 cluster references
--- FloodEntities ---
579 flooded leafs
--- FillOutside ---
820 solid leafs
43 leafs filled
579 inside leafs
----- ClipSidesIntoTree -----
--- FaceBSP ---
1117 faces
892 leafs
----- MakeTreePortals -----
76 tiny portals
----- FilterStructuralBrushesIntoTree -----
337 structural brushes
854 cluster references
----- Building Portals and Cells -----
2 unique cells
--- NumberClusters ---
445 visclusters
1496 visportals
1774 solidfaces
--- WritePortalFile ---
writing C:\Program Files\Call of Duty\uo\maps\mp\s2.prt
--- FloodAreas ---
2 areas
----- FilterDetailBrushesIntoTree -----
70 detail brushes
235 cluster references
----- SubdivideDrawSurfs -----
----- MergeSides -----
0 siderefs
----- FixTJunctions -----
1202 axial edge lines
352 non-axial edge lines
7 degenerate edges
1554 edge lines of 131072
688 verts added for tjunctions
5214 total verts
949 naturally ordered
151 rotated orders
11 can't order
--- AllocateLightmaps ---
23 unique shaders
22 actual shaders
67313 exact lightmap texels
262144 block lightmap texels
25.68% lightmap efficiency
finding triangle windings...
merging into concave windings...
added 103 points for thin polygons (2.4% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
5 degenerate tris removed
simplifying triangles...
151 tris simplified away (5.1%)
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
----- FilterCollisionSurfsIntoTree -----
--- EndModel ---
Writing C:\Program Files\Call of Duty\uo\maps\mp\s2.bsp
6 seconds elapsed

C:\Program Files\Call of Duty\uo\maps\mp>pause
Druk op een toets om door te gaan. . .

C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\q3map" -vis -fast -game uo "C:\Program Files\Call of Duty\uo\maps\mp\s2"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
fastvis = true
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\z_Butchers_bunker.pk3 (19 files)
C:/Program Files/Call of Duty/\uo\zz_pack02.pk3 (126 files)
C:/Program Files/Call of Duty/\uo\zz_pack01.pk3 (109 files)
C:/Program Files/Call of Duty/\uo\zzz_dogred_beach.pk3 (81 files)
C:/Program Files/Call of Duty/\uo\w_awe_uo_v2.1_client.pk3 (53 files)
C:/Program Files/Call of Duty/\uo\uomappack00.pk3 (143 files)
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty/\uo\isengard_helms_mtl.pk3 (47 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\zzz_basharena.pk3 (21 files)
C:/Program Files/Call of Duty/\main\pak_hsm_v2.0.pk3 (44 files)
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
52203 files in pk3 files
reading C:\Program Files\Call of Duty\uo\maps\mp\s2.bsp
reading C:\Program Files\Call of Duty\uo\maps\mp\s2.prt
445 portalclusters
1496 numportals
1774 numfaces
2992 active portals
0 hint portals
visdatasize:24928
0...1...2...3...4...5...6...7...8...9... (1)
creating leaf vis...
Average clusters visible: 351
writing C:\Program Files\Call of Duty\uo\maps\mp\s2.bsp
3.00 seconds elapsed

C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\Call of Duty\
uo\maps\mp\s2.bsp" "C:\Program Files\game\uo\maps\mp\s2.bsp"
1 bestand(en) gekopieerd.

C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\Call of Duty\
uo\maps\mp\s2.prt" "C:\Program Files\game\uo\maps\mp\s2.prt"
1 bestand(en) gekopieerd.

C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\flare" -fast -game uo "C:\Program Files\game\uo\maps\mp\s2"
----- FS_Startup -----
Current search path:
C:/Program Files/game/\uo\z_Butchers_bunker.pk3 (19 files)
C:/Program Files/game/\uo\zz_pack02.pk3 (126 files)
C:/Program Files/game/\uo\zz_pack01.pk3 (109 files)
C:/Program Files/game/\uo\zzz_dogred_beach.pk3 (81 files)
C:/Program Files/game/\uo\w_awe_uo_v2.1_client.pk3 (53 files)
C:/Program Files/game/\uo\uomappack00.pk3 (143 files)
C:/Program Files/game/\uo\pakuo07.pk3 (157 files)
C:/Program Files/game/\uo\pakuo06.pk3 (12 files)
C:/Program Files/game/\uo\pakuo05.pk3 (3 files)
C:/Program Files/game/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/game/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/game/\uo\pakuo02.pk3 (790 files)
C:/Program Files/game/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/game/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/game//uo
C:/Program Files/game//main
C:/Program Files/game/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/game/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/game/\uo\localized_english_pakuo00.pk3 (2578 files)

File Handles:
----------------------
21931 files in pk3 files
key 'suncolor' has value '1.73.42' which is not a vector
couldn't load shader 'textures/normandy/walls/brick@damagedwall1_p1'
couldn't load shader 'textures/normandy/walls/paper_fleur_wcoldpapr1_nodlight'
couldn't load shader 'textures/sky/mp_carentan'
couldn't load shader 'textures/normandy/walls/brick@brick2'
couldn't load shader 'textures/normandy/walls/paper@fleur_wcoldpapr2'
couldn't load shader 'textures/normandy/trim/wood@trim_strip1'
couldn't load shader 'textures/industrial/concrete@dam_floor_dirty'
couldn't load shader 'textures/industrial/concrete@dam_concrete3'
couldn't load shader 'textures/global_use/gravel@unpavedroad1_flat'
couldn't load shader 'textures/normandy/floors/wood@barnboard1rd'
couldn't load shader 'textures/belgium/trim/metal@bunkerpipe_blck2'
couldn't load shader 'textures/normandy/floors/wood@barnboard1'
couldn't load shader 'textures/normandy/roof/brick@tileroof1'
couldn't load shader 'textures/germany/walls/rock@damface2'
couldn't load shader 'textures/industrial/concrete@concretewall1'
couldn't load shader 'textures/industrial/concrete@concretefloor1'
couldn't load shader 'textures/ardennes/floors/wood@hardwood4'
couldn't load shader 'textures/industrial/concrete@dam_concrete3dirty'
couldn't load shader 'textures/normandy/windows/wood@woodshutter3b'
couldn't load shader 'textures/normandy/trim/brick@bricktrim2_altworn'
couldn't load shader 'textures/normandy/ground/dirt@drkearthbasenoise_lpa'
couldn't load shader 'textures/normandy/ground/grass@lp_brecort1'
couldn't load shader 'textures/normandy/doors/wood@door_4stnplaster'
sunlight = 1.5
ambient = 0.2
----------------------------------------
Building flare's bsp from all polygons...
Finished in 1 seconds.
----------------------------------------
Performing sample-based diffuse lighting...
Using single vertical sample and surface normal form factor approximation
Finished in 0 seconds.
----------------------------------------
Performing world and model lighting...
Finished in 1 seconds.
----------------------------------------
More thorough check for model diffuse sunlighting areas...
used 9809 polys and 38434 verts total

C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\game\uo\maps\
mp\s2.bsp" "C:\Program Files\Call of Duty\uo\maps\mp\s2.bsp"
1 bestand(en) gekopieerd.

C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\game\uo\maps\
mp\s2.prt" "C:\Program Files\Call of Duty\uo\maps\mp\s2.prt"
1 bestand(en) gekopieerd.

C:\Program Files\Call of Duty\uo\maps\mp>pause
Druk op een toets om door te gaan. . .

ow and have read the tutorials of jdag, and something for cod tutorail how te set up youre editor

edited on Apr. 9, 2006 08:09 am by ferdinandes
Share |
Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Sunday, Apr. 9, 2006 12:38 pm
Quote:
FloatPlane: bad normal

These error normally occurs when you are using vertex manipulation (pressing V on the keyboard and moving the brushes vertices). This could cause at least one face of the brush to be invisible in the game and usually causes the brush to disappear in the editor.

You could also get this error when you have a brush that is smaller than 1 grid unit thick, and try to re-size the brush with the grid size set to 1 unit or greater. This will cause the brush to disappear and become an infinite size. This may also produce extra errors like “Entity x, Brush x: degenerate plane”, “Entity x, Brush x: mirrored plane”, “WARNING: brush plane with no normal”

Quote:
Entity 0, Brush 1: degenerate plane


Select Find Brush... from the Misc menu and search for the brushes with those errors. Then delete them.

Quote:
key 'suncolor' has value '1.73.42' which is not a vector


Check you worldspawn values
Share |
Ace008
General Member
Since: Jul 22, 2005
Posts: 738
Last: Jan 3, 2009
[view latest posts]
Level 6
Category: CoDUO Mapping
Posted: Sunday, Apr. 9, 2006 12:42 pm
Also it is a bad idea to ever use csg. I used it once and it screwed up a map I was very close to finishing. It is much better to just use the clipper tool. It may take longer but it is worth the time.
Share |
ferdinandes
General Member
Since: Jul 22, 2005
Posts: 54
Last: May 9, 2009
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Sunday, Apr. 9, 2006 02:33 pm
I have deleted the very tiny brushes.

and I used the suncolor key and value of Carenatan

Mp_Carentan :
"minlightcolor" ".75 .84 1"
"diffusefraction" "0.45"
"sundiffusecolor" ".75 .84 1"
"sundirection" "-45 210 0"
"suncolor" "1 .73 .42"
"sunlight" "1.5"
"_color" ".75 .84 1"
"ambient" ".2"

and still i get the same problem, iam going to post my compile log when i have the right suncolor, kan somebody give me the correct one
Share |
The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoDUO Mapping
Posted: Sunday, Apr. 9, 2006 03:28 pm
In the log you posted you had entered:

1.73.42 and not
1 .73 .42
notice the missing spaces.
Share |
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