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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Dark model and invisble wall
ferdinandes
General Member
Since: Jul 22, 2005
Posts: 54
Last: May 9, 2009
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Monday, Apr. 10, 2006 05:49 pm
hey, I have ofthen heard about dark models and other dark ...

I was asking how te get normal light. so.. not so dark

And problem 2: I have the same texture on the building but in the middle there you can see like caulk.

here are some screenshots:




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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoDUO Mapping
Posted: Monday, Apr. 10, 2006 06:08 pm
1) Make sure you;re flare is running and you have entered worldspawn settings

2) There could be two brushes in the same space, one textured, the other caulk. You'll get a "duplicate plane" error in your compile log if that's the case
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ferdinandes
General Member
Since: Jul 22, 2005
Posts: 54
Last: May 9, 2009
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Monday, Apr. 10, 2006 06:21 pm
how do you mean flare is running.

ow and i had not my worldspwansettings[ohwell][crazy]

i don´t think that i have a ``dublicate plane´´

edited on Apr. 10, 2006 02:22 pm by ferdinandes
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoDUO Mapping
Posted: Monday, Apr. 10, 2006 06:22 pm
Post your compile log so we can check.



How to get your compile log:

when your .bat runs...it opens a command window.


In your command window, before pressing any key to close the window,
rightlclick and select "Select All". The text will then turn white. Press "Enter".
You've now got it copied to your clipboard and can paste it anywhere you want.

or:

Before pressing a key the first time click the icon in the upper left of the cmd window
click edit --> select all and press enter. This has copied the log to the clipboard
for you to paste to a text file or preferably to a forum reply for help you do this
for all three times copy paste...copy paste...copy paste
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ferdinandes
General Member
Since: Jul 22, 2005
Posts: 54
Last: May 9, 2009
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Monday, Apr. 10, 2006 06:31 pm
the dark shadows are gone, or not so dark any more.

Iam going to replaces the walls. That are invisble
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ferdinandes
General Member
Since: Jul 22, 2005
Posts: 54
Last: May 9, 2009
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Monday, Apr. 10, 2006 08:09 pm
I have still invisble walls., please help me?

I run all out of my options

edited on Apr. 10, 2006 04:10 pm by ferdinandes
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoDUO Mapping
Posted: Monday, Apr. 10, 2006 09:01 pm
Post your compile log as I requested.
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ferdinandes
General Member
Since: Jul 22, 2005
Posts: 54
Last: May 9, 2009
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Tuesday, Apr. 11, 2006 05:47 pm
Here is the compile log.


C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\q3map" -v -game uo "C:\Program Files\Call of Duty\uo\maps\mp\q1"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
verbose = true
2 threads
qdir: C:\Program Files\Call of Duty\
gamedir: C:/Program Files/Call of Duty/uo/
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\z_Butchers_bunker.pk3 (19 files)
C:/Program Files/Call of Duty/\uo\zz_pack02.pk3 (126 files)
C:/Program Files/Call of Duty/\uo\zz_pack01.pk3 (109 files)
C:/Program Files/Call of Duty/\uo\zzz_dogred_beach.pk3 (81 files)
C:/Program Files/Call of Duty/\uo\w_awe_uo_v2.1_client.pk3 (53 files)
C:/Program Files/Call of Duty/\uo\uomappack00.pk3 (143 files)
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty/\uo\isengard_helms_mtl.pk3 (47 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\zzz_basharena.pk3 (21 files)
C:/Program Files/Call of Duty/\main\pak_hsm_v2.0.pk3 (44 files)
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
52203 files in pk3 files
971 shaderInfo
--- LoadMapFile ---
Loading map file C:\Program Files\Call of Duty\uo\maps\mp\q1.map
WARNING: Couldn't find image for shader textures/sky/mp_carentan
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: No collision map file for misc_model "xmodel/mp_grasstuft3" file: "coll
maps/grasstuft3.map"
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: No collision map file for misc_model "xmodel/mp_ctf_flag_br_wall" file:
"collmaps/ctf_flag_br_wall.map"
287 total world brushes
89 detail brushes
2 patches
303 boxbevels
505 edgebevels
33 entities
1634 planes
0 areaportals
size: -1368,-1944, 72 to 816, 1056, 2672
############### model 0 ###############
----- PatchMapDrawSurfs -----
--- FaceBSP ---
1462 faces
1251 leafs
----- MakeTreePortals -----
53 tiny portals
----- FilterStructuralBrushesIntoTree -----
243 structural brushes
834 cluster references
--- FloodEntities ---
518 flooded leafs
--- FillOutside ---
692 solid leafs
41 leafs filled
518 inside leafs
----- ClipSidesIntoTree -----
--- FaceBSP ---
899 faces
815 leafs
----- MakeTreePortals -----
77 tiny portals
----- FilterStructuralBrushesIntoTree -----
243 structural brushes
699 cluster references
----- Building Portals and Cells -----
1 unique cells
--- NumberClusters ---
416 visclusters
1413 visportals
1551 solidfaces
--- WritePortalFile ---
writing C:\Program Files\Call of Duty\uo\maps\mp\q1.prt
--- FloodAreas ---
1 areas
----- FilterDetailBrushesIntoTree -----
44 detail brushes
218 cluster references
----- SubdivideDrawSurfs -----
----- MergeSides -----
0 siderefs
----- FixTJunctions -----
970 axial edge lines
291 non-axial edge lines
4 degenerate edges
1261 edge lines of 131072
622 verts added for tjunctions
4266 total verts
753 naturally ordered
124 rotated orders
16 can't order
--- AllocateLightmaps ---
17 unique shaders
16 actual shaders
75080 exact lightmap texels
262144 block lightmap texels
28.64% lightmap efficiency
finding triangle windings...
merging into concave windings...
added 48 points for thin polygons (1.2% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
2 degenerate tris removed
simplifying triangles...
69 tris simplified away (2.6%)
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
----- FilterCollisionSurfsIntoTree -----
--- EndModel ---
Writing C:\Program Files\Call of Duty\uo\maps\mp\q1.bsp
3 seconds elapsed

C:\Program Files\Call of Duty\uo\maps\mp>pause
Druk op een toets om door te gaan. . .

C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\q3map" -vis -fast -game uo "C:\Program Files\Call of Duty\uo\maps\mp\q1"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
fastvis = true
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\z_Butchers_bunker.pk3 (19 files)
C:/Program Files/Call of Duty/\uo\zz_pack02.pk3 (126 files)
C:/Program Files/Call of Duty/\uo\zz_pack01.pk3 (109 files)
C:/Program Files/Call of Duty/\uo\zzz_dogred_beach.pk3 (81 files)
C:/Program Files/Call of Duty/\uo\w_awe_uo_v2.1_client.pk3 (53 files)
C:/Program Files/Call of Duty/\uo\uomappack00.pk3 (143 files)
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty/\uo\isengard_helms_mtl.pk3 (47 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\zzz_basharena.pk3 (21 files)
C:/Program Files/Call of Duty/\main\pak_hsm_v2.0.pk3 (44 files)
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
52203 files in pk3 files
reading C:\Program Files\Call of Duty\uo\maps\mp\q1.bsp
reading C:\Program Files\Call of Duty\uo\maps\mp\q1.prt
416 portalclusters
1413 numportals
1551 numfaces
2826 active portals
0 hint portals
visdatasize:23304
0...1...2...3...4...5...6...7...8...9... (1)
creating leaf vis...
Average clusters visible: 354
writing C:\Program Files\Call of Duty\uo\maps\mp\q1.bsp
5.00 seconds elapsed

C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\Call of Duty\
uo\maps\mp\q1.bsp" "C:\Program Files\game\uo\maps\mp\q1.bsp"
1 bestand(en) gekopieerd.

C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\Call of Duty\
uo\maps\mp\q1.prt" "C:\Program Files\game\uo\maps\mp\q1.prt"
1 bestand(en) gekopieerd.

C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\flare" -fast -game uo "C:\Program Files\game\uo\maps\mp\q1"
----- FS_Startup -----
Current search path:
C:/Program Files/game/\uo\z_Butchers_bunker.pk3 (19 files)
C:/Program Files/game/\uo\zz_pack02.pk3 (126 files)
C:/Program Files/game/\uo\zz_pack01.pk3 (109 files)
C:/Program Files/game/\uo\zzz_dogred_beach.pk3 (81 files)
C:/Program Files/game/\uo\w_awe_uo_v2.1_client.pk3 (53 files)
C:/Program Files/game/\uo\uomappack00.pk3 (143 files)
C:/Program Files/game/\uo\pakuo07.pk3 (157 files)
C:/Program Files/game/\uo\pakuo06.pk3 (12 files)
C:/Program Files/game/\uo\pakuo05.pk3 (3 files)
C:/Program Files/game/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/game/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/game/\uo\pakuo02.pk3 (790 files)
C:/Program Files/game/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/game/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/game//uo
C:/Program Files/game//main
C:/Program Files/game/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/game/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/game/\uo\localized_english_pakuo00.pk3 (2578 files)

File Handles:
----------------------
21931 files in pk3 files
couldn't load shader 'textures/normandy/walls/brick@brick2'
couldn't load shader 'textures/normandy/walls/paper@fleur_wcoldpapr2'
couldn't load shader 'textures/ardennes/floors/wood@hardwood4'
couldn't load shader 'textures/industrial/concrete@concretefloor1'
couldn't load shader 'textures/industrial/concrete@dam_floor_dirty'
couldn't load shader 'textures/normandy/trim/brick@bricktrim2_altworn'
couldn't load shader 'textures/germany/walls/rock@damface2'
couldn't load shader 'textures/normandy/windows/wood@woodshutter3b'
couldn't load shader 'textures/sky/mp_carentan'
couldn't load shader 'textures/normandy/trim/wood@trim_strip1'
couldn't load shader 'textures/industrial/concrete@dam_concrete3'
couldn't load shader 'textures/industrial/concrete@concretewall1'
couldn't load shader 'textures/industrial/concrete@dam_concrete3dirty'
couldn't load shader 'textures/global_use/gravel@unpavedroad1_flat'
couldn't load shader 'textures/normandy/floors/wood@barnboard1'
couldn't load shader 'textures/normandy/ground/dirt@drkearthbasenoise_lpa'
couldn't load shader 'textures/normandy/ground/grass@lp_brecort1'
couldn't load shader 'textures/normandy/doors/wood@door_4stnplaster'
sunlight = 1.5
ambient = 0.2
----------------------------------------
Building flare's bsp from all polygons...
Finished in 1 seconds.
----------------------------------------
Performing sample-based diffuse lighting...
Using single vertical sample and surface normal form factor approximation
Finished in 0 seconds.
----------------------------------------
Performing world and model lighting...
Finished in 1 seconds.
----------------------------------------
More thorough check for model diffuse sunlighting areas...
used 9830 polys and 38491 verts total

C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\game\uo\maps\
mp\q1.bsp" "C:\Program Files\Call of Duty\uo\maps\mp\q1.bsp"
1 bestand(en) gekopieerd.

C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\game\uo\maps\
mp\q1.prt" "C:\Program Files\Call of Duty\uo\maps\mp\q1.prt"
1 bestand(en) gekopieerd.

C:\Program Files\Call of Duty\uo\maps\mp>pause
Druk op een toets om door te gaan. . .
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoDUO Mapping
Posted: Tuesday, Apr. 11, 2006 06:57 pm
Apart from all those missing shaders I don't see anything strange.

You might try removing your custom .pk3 files. Sometimes mods (like AWE) interfere with Graydiant/compiling.
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