Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 66 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: Map problem (wants to load the old map)
ferdinandes
General Member
Since: Jul 22, 2005
Posts: 54
Last: May 9, 2009
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Saturday, Sep. 24, 2005 09:39 pm
Hi, i know that you must delete the old files or overwrite the map file. but when i do that and i compile, i got a few errows (i had deleted the bsp file and all the other file that where made by the old compiling)

skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Couldn't derive lightmap <-> vertex equations for poly at (1752, -1846.75, 837.4
17)
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Couldn't derive lightmap <-> vertex equations for poly at (109.333, -1626.75, 71
2.333)
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Couldn't derive lightmap <-> vertex equations for poly at (118.667, -1598, 711.5
)
Couldn't derive lightmap <-> vertex equations for poly at (44, -1978, 708.833)
Couldn't derive lightmap <-> vertex equations for poly at (-40, -2172.25, 706.16
7)
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Couldn't derive lightmap <-> vertex equations for poly at (118.667, -1569.25, 71
0.75)
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Couldn't derive lightmap <-> vertex equations for poly at (100, -2066.92, 707.83
3)
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Couldn't derive lightmap <-> vertex equations for poly at (-404, -2172.25, 714.5
)
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Couldn't derive lightmap <-> vertex equations for poly at (-432, -2201, 714.583)

skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Couldn't derive lightmap <-> vertex equations for poly at (109.333, -1483.25, 70
8.667)
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Couldn't derive lightmap <-> vertex equations for poly at (-796, -2459.5, 715.41
7)
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Singular texture mapping or non-linear texture coordinates for poly at (-796, -2
660.5, 715.5)
Couldn't derive lightmap <-> vertex equations for poly at (-796, -2660.5, 715.5)

skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Couldn't derive lightmap <-> vertex equations for poly at (34.6667, -1339.5, 707
.167)
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Singular texture mapping or non-linear texture coordinates for poly at (-104, -1
182.5, 705.75)
Couldn't derive lightmap <-> vertex equations for poly at (-104, -1182.5, 705.75
)
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Singular texture mapping or non-linear texture coordinates for poly at (-200.5,
-1196, 705.75)
Couldn't derive lightmap <-> vertex equations for poly at (-200.5, -1196, 705.75
)
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Singular texture mapping or non-linear texture coordinates for poly at (-82.75,
-1148, 705.75)
Couldn't derive lightmap <-> vertex equations for poly at (-82.75, -1148, 705.75
)
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Singular texture mapping or non-linear texture coordinates for poly at (-264, -2
832.75, 716)
Couldn't derive lightmap <-> vertex equations for poly at (-264, -2832.75, 716)
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Singular texture mapping or non-linear texture coordinates for poly at (-404, -2
947.5, 714.5)
Couldn't derive lightmap <-> vertex equations for poly at (-404, -2947.5, 714.5)

skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Couldn't derive lightmap <-> vertex equations for poly at (-432, -3119.75, 711.7
5)
Couldn't derive lightmap <-> vertex equations for poly at (-441.333, -3119.75, 7
11.75)
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Couldn't derive lightmap <-> vertex equations for poly at (-404, -3148.5, 709.5)

skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Couldn't derive lightmap <-> vertex equations for poly at (-516, -3119.83, 710.7
5)
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Singular texture mapping or non-linear texture coordinates for poly at (-768, -2
804, 716.75)
Couldn't derive lightmap <-> vertex equations for poly at (-768, -2804, 716.75)
Singular texture mapping or non-linear texture coordinates for poly at (47.75, -
1161.75, 705.75)
Couldn't derive lightmap <-> vertex equations for poly at (47.75, -1161.75, 705.
75)
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
Singular texture mapping or non-linear texture coordinates for poly at (-796, -2
861.5, 717)
Couldn't derive lightmap <-> vertex equations for poly at (-796, -2861.5, 717)
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
skipping degenerate poly; fewer than 3 vertices after duplicates removed.
sunlight = 0.95
ambient = 0.18
----------------------------------------
Building flare's bsp from all polygons...
Finished in 40 seconds.
----------------------------------------
Performing sample-based diffuse lighting...
Using single vertical sample and surface normal form factor approximation
Finished in 8 seconds.
----------------------------------------
Performing world and model lighting...
iLeafNum(1654) > g_Map.iClusterCount(1490) -- .BSP probably doesn't match .PRT f
ile

C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\game\uo\maps\
mp\Forest.bsp" "C:\Program Files\Call of Duty\uo\maps\mp\Forest.bsp"
1 bestand(en) gekopieerd.

C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\game\uo\maps\
mp\Forest.prt" "C:\Program Files\Call of Duty\uo\maps\mp\Forest.prt"
1 bestand(en) gekopieerd.

C:\Program Files\Call of Duty\uo\maps\mp>pause
Druk op een toets om door te gaan. . .

Help me plzzz

edited on Sep. 24, 2005 04:41 pm by ferdinandes
Share |
chaotica
General Member
Since: Aug 29, 2005
Posts: 344
Last: Jul 9, 2009
[view latest posts]
Level 5
Category: CoD Mapping
Posted: Saturday, Sep. 24, 2005 09:55 pm
??? WT* is this ? tss never saw it before... maybe rename ya map ? :P lol... ???

hope you can fix it...[wink]

WEll ,after reading your compile log ,it says all the times the same file... that must be it ,what it is , i dunno :P lloll

edited on Sep. 24, 2005 04:56 pm by chaotica
Share |
Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD Mapping
Posted: Saturday, Sep. 24, 2005 10:00 pm
The "skipping degenerate poly; fewer than 3 vertices after duplicates removed." will result in strange terrain...

Solving it however is just bug hunting.
LOTS of work.

I would recommend replacing your terrain as its most likely easier to start again than try to spend hours looking for every problem..

edited on Sep. 24, 2005 05:01 pm by Rasta
Share |
The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD Mapping
Posted: Sunday, Sep. 25, 2005 12:46 am
As I already told you on MSN, the real problem appears earlier in your compile log. Somewhere along the line your .bsp doesn't get updated. Probably in the first stage.

Try running only the first stage of the compile (only the q3map, not the -vis and the flare) and post the compile log of it.
Share |
ferdinandes
General Member
Since: Jul 22, 2005
Posts: 54
Last: May 9, 2009
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Sunday, Sep. 25, 2005 12:54 pm
can i not make a new map with some map details in it. than i must make the terrain again but thats no problem.
Share |
ferdinandes
General Member
Since: Jul 22, 2005
Posts: 54
Last: May 9, 2009
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Sunday, Sep. 25, 2005 07:33 pm
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty/\main\gaperon.pk3 (9 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
53919 files in pk3 files
987 shaderInfo
--- LoadMapFile ---
Loading map file C:\Program Files\Call of Duty\uo\maps\mp\q.map
WARNING: Couldn't find image for shader textures/normandy/foliage/foliage_clamp_
nrmdy_cntr
Entity 0, Brush 654: mixed face contents
Entity 0, Brush 656: mixed face contents
Entity 0, Brush 662: mixed face contents
Entity 0, Brush 663: mixed face contents
Entity 0, Brush 664: mixed face contents
Entity 0, Brush 665: mixed face contents
Entity 0, Brush 666: mixed face contents
Entity 0, Brush 667: mixed face contents
Entity 0, Brush 668: mixed face contents
Entity 0, Brush 669: mixed face contents
Entity 0, Brush 670: mixed face contents
Entity 0, Brush 671: mixed face contents
Entity 0, Brush 683: mixed face contents
Entity 0, Brush 684: mixed face contents
Entity 0, Brush 685: mixed face contents
Entity 0, Brush 686: mixed face contents
Entity 0, Brush 687: mixed face contents
Entity 0, Brush 688: mixed face contents
Entity 0, Brush 690: mixed face contents
Entity 0, Brush 704: duplicate plane
Entity 0, Brush 721: mixed face contents
Entity 0, Brush 722: mixed face contents
Entity 0, Brush 787: mixed face contents
Entity 0, Brush 788: mixed face contents
Entity 0, Brush 789: mixed face contents
Entity 0, Brush 790: mixed face contents
Entity 0, Brush 791: mixed face contents
Entity 0, Brush 793: mixed face contents
Entity 0, Brush 794: mixed face contents
Entity 0, Brush 797: mixed face contents
Entity 0, Brush 798: mixed face contents
Entity 0, Brush 816: mixed face contents
Entity 0, Brush 817: mixed face contents
Entity 0, Brush 818: mixed face contents
Entity 0, Brush 819: mixed face contents
Entity 0, Brush 820: mixed face contents
Entity 0, Brush 821: mixed face contents
Entity 0, Brush 898: mixed face contents
Entity 0, Brush 930: duplicate plane
Entity 0, Brush 1039: mixed face contents
Entity 0, Brush 1057: mixed face contents
Entity 0, Brush 1058: mixed face contents
WARNING: Couldn't find image for shader textures/sky/mp_carentan
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: Couldn't find image for shader textures/common/clip_nosight_rock
1788 total world brushes
2025 detail brushes
20 patches
3019 boxbevels
4302 edgebevels
347 entities
20292 planes
0 areaportals
size: -12096,-9976, 0 to 9328, 8944, 8344
############### model 0 ###############
----- PatchMapDrawSurfs -----
4 patches
2 patch LOD groups
--- FaceBSP ---
3801 faces
6062 leafs
----- MakeTreePortals -----
23 tiny portals
----- FilterStructuralBrushesIntoTree -----
631 structural brushes
3772 cluster references
--- FloodEntities ---
1907 flooded leafs
--- FillOutside ---
3169 solid leafs
986 leafs filled
1907 inside leafs
----- ClipSidesIntoTree -----
--- FaceBSP ---
2670 faces
3802 leafs
----- MakeTreePortals -----
25 tiny portals
----- FilterStructuralBrushesIntoTree -----
631 structural brushes
2960 cluster references
----- Building Portals and Cells -----
1 unique cells
--- NumberClusters ---
1732 visclusters
4989 visportals
5689 solidfaces
--- WritePortalFile ---
writing C:\Program Files\Call of Duty\uo\maps\mp\q.prt
--- FloodAreas ---
1 areas
----- FilterDetailBrushesIntoTree -----
1157 detail brushes
2118 cluster references
----- SubdivideDrawSurfs -----
----- MergeSides -----
0 siderefs
----- FixTJunctions -----
4585 axial edge lines
1271 non-axial edge lines
9 degenerate edges
5856 edge lines of 131072
5939 verts added for tjunctions
22936 total verts
3278 naturally ordered
851 rotated orders
121 can't order
--- AllocateLightmaps ---
48 unique shaders
Entity 0, brush 1067: Lightmap allocation failed

C:\Program Files\Call of Duty\uo\maps\mp>pause
Druk op een toets om door te gaan. . .

C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\q3map" -vis -fast -game uo "C:\Program Files\Call of Duty\uo\maps\mp\q"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
fastvis = true
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\z_uo_voice_mod!!!.pk3 (87 files)
C:/Program Files/Call of Duty/\uo\z_uo_voice_mod!!!.3fe6b71e.pk3 (90 files)
C:/Program Files/Call of Duty/\uo\zz_tbmappack04.pk3 (47 files)
C:/Program Files/Call of Duty/\uo\zz_tbmappack03.pk3 (88 files)
C:/Program Files/Call of Duty/\uo\zz_tbmappack02.pk3 (219 files)
C:/Program Files/Call of Duty/\uo\zz_tbmappack01.pk3 (78 files)
C:/Program Files/Call of Duty/\uo\zzz_vehicle_bmw.pk3 (29 files)
C:/Program Files/Call of Duty/\uo\ZZZ_TOTv0.5.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\zzz_La_Breche_v1.1.pk3 (25 files)
C:/Program Files/Call of Duty/\uo\zzz_brecourt_winter.pk3 (23 files)
C:/Program Files/Call of Duty/\uo\ZZZ_BJustReal_vehicles.pk3 (11 files)
C:/Program Files/Call of Duty/\uo\zzz_21_Nuenen.pk3 (9 files)
C:/Program Files/Call of Duty/\uo\zzzzz_bunkerv2.pk3 (18 files)
C:/Program Files/Call of Duty/\uo\zzzzzzzz_DevilsHood9.pk3 (15 files)
C:/Program Files/Call of Duty/\uo\zzZ-MPSH_UO_Weap_Mod_1.51_cross_afkv5.pk3 (125
files)
C:/Program Files/Call of Duty/\uo\ZZZ-Marktplatz.pk3 (11 files)
C:/Program Files/Call of Duty/\uo\w_awe_uo_v2.1_butcher.pk3 (126 files)
C:/Program Files/Call of Duty/\uo\w_awe_uo_v2.1_butcher.f9d4bbb3.pk3 (169 files)

C:/Program Files/Call of Duty/\uo\w_awe_uo_v2.1_butcher.e78f2873.pk3 (131 files)

C:/Program Files/Call of Duty/\uo\wco08.pk3 (168 files)
C:/Program Files/Call of Duty/\uo\wco06.pk3 (75 files)
C:/Program Files/Call of Duty/\uo\User-Map-mp_the_tribute.pk3 (172 files)
C:/Program Files/Call of Duty/\uo\UO_Vikings_Omaha_2.pk3 (28 files)
C:/Program Files/Call of Duty/\uo\uo_dniprov.pk3 (17 files)
C:/Program Files/Call of Duty/\uo\UO_Amberville_2.pk3 (124 files)
C:/Program Files/Call of Duty/\uo\uomappack00.pk3 (143 files)
C:/Program Files/Call of Duty/\uo\The-_Unknown_Welsh_Valley.pk3 (76 files)
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty/\uo\mp_winterofwar.pk3 (16 files)
C:/Program Files/Call of Duty/\uo\mp_windmills.pk3 (7 files)
C:/Program Files/Call of Duty/\uo\mp_uo_cobra.pk3 (35 files)
C:/Program Files/Call of Duty/\uo\mp_uo_cobra.f7382ea0.pk3 (35 files)
C:/Program Files/Call of Duty/\uo\mp_tigertown.pk3 (11 files)
C:/Program Files/Call of Duty/\uo\mp_scrap_scuffle.pk3 (19 files)
C:/Program Files/Call of Duty/\uo\mp_maaloy_final.pk3 (16 files)
C:/Program Files/Call of Duty/\uo\mp_el_mechili.pk3 (26 files)
C:/Program Files/Call of Duty/\uo\mortar_tut.pk3 (8 files)
C:/Program Files/Call of Duty/\uo\Mogadishu.pk3 (20 files)
C:/Program Files/Call of Duty/\uo\m-aim_warehouse.pk3 (8 files)
C:/Program Files/Call of Duty/\uo\landing_zone.pk3 (11 files)
C:/Program Files/Call of Duty/\uo\islands.pk3 (9 files)
C:/Program Files/Call of Duty/\uo\gradlinsta.pk3 (9 files)
C:/Program Files/Call of Duty/\uo\german_town.pk3 (31 files)
C:/Program Files/Call of Duty/\uo\eisberg.pk3 (11 files)
C:/Program Files/Call of Duty/\uo\D-Day+7.pk3 (9 files)
C:/Program Files/Call of Duty/\uo\commando.pk3 (48 files)
C:/Program Files/Call of Duty/\uo\arcville.pk3 (20 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty/\main\gaperon.pk3 (9 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
53919 files in pk3 files
reading C:\Program Files\Call of Duty\uo\maps\mp\q.bsp
Could not load file 'C:\Program Files\Call of Duty\uo\maps\mp\q.bsp'


C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\Call of Duty\
uo\maps\mp\q.bsp" "C:\Program Files\game\uo\maps\mp\q.bsp"
Het systeem kan het opgegeven bestand niet vinden.

C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\Call of Duty\
uo\maps\mp\q.prt" "C:\Program Files\game\uo\maps\mp\q.prt"
1 bestand(en) gekopieerd.

C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\flare" -fast -game uo "C:\Program Files\game\uo\maps\mp\q"
----- FS_Startup -----
Current search path:
C:/Program Files/game/\uo\zzz_vehicle_bmw.pk3 (29 files)
C:/Program Files/game/\uo\ZZZ_TOTv0.5.pk3 (3 files)
C:/Program Files/game/\uo\zzz_La_Breche_v1.1.pk3 (25 files)
C:/Program Files/game/\uo\zzz_brecourt_winter.pk3 (23 files)
C:/Program Files/game/\uo\ZZZ_BJustReal_vehicles.pk3 (11 files)
C:/Program Files/game/\uo\zzz_aamBETA.pk3 (4 files)
C:/Program Files/game/\uo\zzz_21_Nuenen.pk3 (9 files)
C:/Program Files/game/\uo\zzzzzzzz_DevilsHood9.pk3 (15 files)
C:/Program Files/game/\uo\ZZZ-Marktplatz.pk3 (11 files)
C:/Program Files/game/\uo\w_awe_uo_v2.1_butcher.pk3 (126 files)
C:/Program Files/game/\uo\w_awe_uo_v2.1_butcher.e78f2873.pk3 (131 files)
C:/Program Files/game/\uo\User-Map-mp_the_tribute.pk3 (172 files)
C:/Program Files/game/\uo\uomappack00.pk3 (143 files)
C:/Program Files/game/\uo\pakuo07.pk3 (157 files)
C:/Program Files/game/\uo\pakuo06.pk3 (12 files)
C:/Program Files/game/\uo\pakuo05.pk3 (3 files)
C:/Program Files/game/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/game/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/game/\uo\pakuo02.pk3 (790 files)
C:/Program Files/game/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/game/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/game/\uo\mp_windmills.pk3 (7 files)
C:/Program Files/game/\uo\mp_scrap_scuffle.pk3 (19 files)
C:/Program Files/game/\uo\mp_maaloy_final.pk3 (16 files)
C:/Program Files/game/\uo\Mogadishu.pk3 (20 files)
C:/Program Files/game/\uo\m-aim_warehouse.pk3 (8 files)
C:/Program Files/game/\uo\islands_2_1X.pk3 (9 files)
C:/Program Files/game/\uo\islands.pk3 (9 files)
C:/Program Files/game/\uo\german_town.pk3 (31 files)
C:/Program Files/game/\uo\D-Day+7.pk3 (9 files)
C:/Program Files/game/\uo\commando.pk3 (48 files)
C:/Program Files/game//uo
C:/Program Files/game//main
C:/Program Files/game/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/game/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/game/\uo\localized_english_pakuo00.pk3 (2578 files)

File Handles:
----------------------
22278 files in pk3 files
Could not load file 'C:\Program Files\game\uo\maps\mp\q.bsp'

C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\game\uo\maps\
mp\q.bsp" "C:\Program Files\Call of Duty\uo\maps\mp\q.bsp"
Het systeem kan het opgegeven bestand niet vinden.

C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\game\uo\maps\
mp\q.prt" "C:\Program Files\Call of Duty\uo\maps\mp\q.prt"
1 bestand(en) gekopieerd.

C:\Program Files\Call of Duty\uo\maps\mp>pause
Druk op een toets om door te gaan. . .
Share |
The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD Mapping
Posted: Sunday, Sep. 25, 2005 07:38 pm
Entity 0, brush 1067: Lightmap allocation failed

This means brush # 1067 is too big. Go to misc -> find brush, type in the number. Cut the brush into two or more pieces and recompile.
Check for the error again, because where there is one, there usually are more.
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty : CoD Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»