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by morgawr
Posts: 4 / 260 The Future of MODSonline
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Topic | Replies | Views | Last Post | |
Where is Wyatt? Call of Duty : CoD Mapping Can't seem to find any recent references to him anywhere. Anyone know what this guy is doing these days?... [more] |
3 | 1779 | Sep 22, 2004 10:26 pm by fragsalot |
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United Offensive - Radiant Call of Duty : CoD Mapping Read question 8 after clicking here. But how long is shortly after? ... [more] |
10 | 2643 | Sep 20, 2004 09:21 pm by fragsalot |
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United Offensive and Radiant Call of Duty : CoD+UO General Bigglesworth writes...Quote:Ok, I have been working on maps prior to the release of United Offensive. When I get it this forthcoming Friday what will I have to do to carry on making my own maps, will the current Radiant work with United Offensive? D... [more] |
3 | 1602 | Sep 20, 2004 05:27 am by fragsalot |
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Entity Selecting Problem Call of Duty : CoD Mapping jrod2032 writes...Quote:Its been a looooooooooong time since I've mapped using Radiant, and I'm just now starting up with CoD (I've mapped w/MOHAA). I've got a slight problem that's been bugging me. I cannot select any entity by Shift + Left Click any... [more] |
5 | 1286 | Mar 14, 2004 07:32 am by fragsalot |
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Detail Brushes Call of Duty : CoD Mapping MMS_Wyatt_Earp writes...Quote:Ctrl+shift+D makes detail brushes. Since COD is based off portal rendering, hint brushes do not work in COD. Just thought I would update that q3manual for COD. That explains why they had no effect in my map, ... [more] |
51 | 9770 | Mar 14, 2004 07:24 am by fragsalot |
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Map Build Compiling Crash Call of Duty : CoD Mapping I've gotten that for a few things, if theres something goofy with your terrain mesh, or you use the clipper tool on certain brushes. I know it sounds crazy but when that happens to me, I just revert back to just b4 the last change I made, then verify i... [more] |
2 | 1441 | Mar 12, 2004 09:14 pm by fragsalot |
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pak sum/name missmatch? Call of Duty : CoD Mapping VorpalBlade writes...Quote:I cannot start a server now with any map (even those that came with the game). What does pak sum/name missmatch mean and how do i fix this? When I get that message, it usually is because I forgot to turn off the pure serve... [more] |
4 | 1971 | Mar 12, 2004 09:06 pm by fragsalot |
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where is SOF2FILES.COM ?? Soldier of Fortune : SoFII Mapping SPY writes...Quote:does anyone know where the site of sof2files.com is. already for many days know i can't find the site anymore. (i haven't been a while on this forum, but i'm back again.) succes to you all mappers, leon Its not just sof2... [more] |
8 | 1644 | Mar 12, 2004 09:02 pm by fragsalot |
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Could ya add this to the tutorials Call of Duty : CoD Mapping MMS_Wyatt_Earp writes...Quote:RETRIEVAL http://wayoutwest.ugs1.net/wyatt/RE_tutorial.zip Speaking of tutorials, did you ever make the second roads tutorial where your working with a curved road you want to place in existing terrain? I saw the straight... [more] |
11 | 1678 | Mar 6, 2004 03:45 pm by fragsalot |
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Never downloaded 1.2 and glad too - does 1.3 resolve the 3 million bugs caused with the first patch? Call of Duty : CoD Mapping rEdrUmMDK writes...Quote:Jeez I am behind. There is a 1.3 patch? The reason I put the 1.2 patch on was I couldn't load a custom map till I put it on. All I have been doing since the game game out is work with the SDK. Really haven't seen any problems ... [more] |
4 | 1265 | Mar 5, 2004 01:24 am by fragsalot |
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Never downloaded 1.2 and glad too - does 1.3 resolve the 3 million bugs caused with the first patch? Call of Duty : CoD Mapping Just curious, heard the game was so heavily modified from 1.2 that it ruined the game completely.... [more] |
4 | 1265 | Mar 5, 2004 01:12 am by fragsalot |
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flying plane? or moving tank? Call of Duty : CoD Mapping alpine2g writes...Quote:I seen a custom map that has 5 or 6 flying planes that fly above you. Any ideas? Also moving cars on maps? Mittenwald by Pharoah has planes flying overhead in his map along with awesome sounds that vary depending on the planes a... [more] |
6 | 1992 | Mar 5, 2004 01:06 am by fragsalot |
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Does anyone know what case textures are for in textures/common Call of Duty : CoD Mapping VorpalBlade writes...Quote:Im not absolutly sure about this, but they may just be place holders for unfinnished textures. ie... if you want to use a new wood texture that you haven't included yet, you just put "texture 4" on any surface that will have ... [more] |
4 | 1691 | Mar 2, 2004 10:42 pm by fragsalot |
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Does anyone know what case textures are for in textures/common Call of Duty : CoD Mapping The colorful ones that say 1234 all over them? I made a brush and compiled it, it renders exactly the same as it looks in radiant. Gotta be there for a reason. ... [more] |
4 | 1691 | Mar 1, 2004 07:05 pm by fragsalot |
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CoD Builder Don't Work Call of Duty : CoD Mapping ArSeNiC writes...Quote:i got the bsp options but it only takes like 1 second and i still dont get the bsp file ... i dont have a leak so is there something else that can be wrong? Make sure you have an mp deathmatch_spawn and a mp deathmatch_intermissi... [more] |
12 | 1537 | Feb 26, 2004 02:13 am by fragsalot |
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CoD Builder Help Call of Duty : CoD Mapping ArSeNiC writes...Quote:Yes i have a spawn and an intermission .... i am using CoD Builder to compile my map ... and i used pointfile and there is no red line so im assuming there is no leak. After i compile in my c:\program files\Call Of Duty\Main\Maps th... [more] |
6 | 1866 | Feb 21, 2004 08:46 pm by fragsalot |
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Forbidden textures Call of Duty : CoD Mapping GFTU writes...Quote:Is it true that infinity ward hides textures. Or does not give them free. I know for example that there are textures in the game we cannot find in the radient wicdow. I've heard that infinity keeps 'em away for some kind of securitry/... [more] |
7 | 1838 | Feb 21, 2004 07:11 pm by fragsalot |
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CoD Builder Help Call of Duty : CoD Mapping ArSeNiC writes...Quote:After i compile my map it says: Build Complete! Warning a new BSP have not been created." What the heck ... i need the bsp!!! is there a certain type of BSP i have to set it to before i compile the map? I see this too when someth... [more] |
6 | 1866 | Feb 21, 2004 06:54 pm by fragsalot |
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Is there a maximum brush size? q3map crashing under xp Call of Duty : CoD Mapping Ok, made a box 2048x2048, hollowed it out added the sky texture just like Wyatt in his videos. Worked fine, but then I tried to make a bigger box, new map, same techniques, during the compile q3map crashes under windows xp, and must be shut down. Fu... [more] |
1 | 1261 | Feb 21, 2004 06:48 pm by fragsalot |
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How do you piece a curved road into new or existing terrain? Here's an idea too. Call of Duty : CoD Mapping ArSeNiC writes...Quote:if the curved road isnt on a hill i would say just put it where u want it in the ground then use the CSG subtract then connect the vertices .... this would be a little trickier on a hill Great thought but csg subtract doesn't wor... [more] |
6 | 1371 | Feb 20, 2004 12:11 am by fragsalot |
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How do you piece a curved road into new or existing terrain? Here's an idea too. Call of Duty : CoD Mapping 2 questions: 1). Saw Mister Earps tutorial on the snipping of a terrain patch to fit a straight road, but I want to put a curved road in my map. I can't seem to get the hang of clipping and dragging vertices, it screws up the texturing even when I... [more] |
6 | 1371 | Feb 19, 2004 10:32 pm by fragsalot |
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how do you add custom sounds to new or existing textures? Call of Duty : CoD Mapping Where does all this take place? I read about adding a custom texture, got that part done, but now what if you want to add your own sound to that texture? Anyone? ... [more] |
1 | 1230 | Feb 19, 2004 10:16 pm by fragsalot |
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In reference to wyatt earps rolling hills terrain video, Call of Duty : CoD Mapping rEdrUmMDK writes...Quote:The terrain caulk (two different colors) is just used to distinguish the two patches that occupy the same space. You can use regular textures if you want. Some mappers prefer to build using caulk on most everything until they get... [more] |
9 | 1377 | Feb 13, 2004 06:54 pm by fragsalot |
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In reference to wyatt earps rolling hills terrain video, Call of Duty : CoD Mapping jOhN writes...Quote:Also, you cant use a solid texture on top and then blend an alpha up, you gotta blend the alpha down to the solid. Alpha textures have a white window round em ie. non solid. Solid textures have an @ in there name and no ... [more] |
9 | 1377 | Feb 13, 2004 06:41 pm by fragsalot |
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In reference to wyatt earps rolling hills terrain video, Call of Duty : CoD Mapping rEdrUmMDK writes...Quote:You can use one terrain patch layer for terrain. The second one inside the first is for a blending texture. Either one can be used for blending. Pay special attention to the terrain faqs and terrain hints threads. There are so... [more] |
9 | 1377 | Feb 13, 2004 06:20 pm by fragsalot |
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