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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: In reference to wyatt earps rolling hills terrain video,
fragsalot
General Member
Since: Feb 13, 2004
Posts: 26
Last: Sep 22, 2004
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Level 2
Category: CoD Mapping
Posted: Friday, Feb. 13, 2004 06:36 am
I don't understand what was going on with the terrain texture he chose in the beginning, and then ended up with a texture in place of it without explanation.

Is there actually 2 brushes involved or is the bottom side of that terrain patch using the terrain texture with the ground texture on the topside?

If the answer is neither, is the terrain texture actually doing anything and does it need to be used?

I am a noob to mapping, and I lost something along the way here. An explanation would be appreciated.



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rEdrUmMDK
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Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
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Category: CoD Mapping
Posted: Friday, Feb. 13, 2004 12:03 pm
You can use one terrain patch layer for terrain. The second one inside the first is for a blending texture. Either one can be used for blending. Pay special attention to the terrain faqs and terrain hints threads. There are some textures when applied to terrain patches that are not solid but used for blending purposes.
So practice with both. Try just one terrain patch, (Wyatt just uses the terrain caulk temporarily). Make some hills etc.
After you get that function down. Make two patches, one inside the other with two different textures. One solid and one Alpha for blending. Good luck.
Backup Your Work or your Work will be gone.
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jOhN
General Member
Since: Sep 4, 2003
Posts: 200
Last: Jan 27, 2005
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Level 4
Category: CoD Mapping
Posted: Friday, Feb. 13, 2004 02:18 pm
Also, you cant use a solid texture on top
and then blend an alpha up, you gotta
blend the alpha down to the solid. [confused] [confused]

Alpha textures have a white window round em ie. non solid.

Solid textures have an @ in there name and no white window
round the outside of em...
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fragsalot
General Member
Since: Feb 13, 2004
Posts: 26
Last: Sep 22, 2004
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Category: CoD Mapping
Posted: Friday, Feb. 13, 2004 06:20 pm
rEdrUmMDK writes...
Quote:
You can use one terrain patch layer for terrain. The second one inside the first is for a blending texture. Either one can be used for blending. Pay special attention to the terrain faqs and terrain hints threads. There are some textures when applied to terrain patches that are not solid but used for blending purposes.
So practice with both. Try just one terrain patch, (Wyatt just uses the terrain caulk temporarily). Make some hills etc.
After you get that function down. Make two patches, one inside the other with two different textures. One solid and one Alpha for blending. Good luck.



Ok, so your saying the terrain caulk isn't actually used then when all is done and the map compiles? Then what is the terrain caulk actually for? Unless I'm missing something, he simply just painted over the terrain caulk, and there is no terrain texture existing when hes done, right?

I just want to get it right. thx

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rEdrUmMDK
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Since: May 29, 2002
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Category: CoD Mapping
Posted: Friday, Feb. 13, 2004 06:25 pm
The terrain caulk (two different colors) is just used to distinguish the two patches that occupy the same space. You can use regular textures if you want. Some mappers prefer to build using caulk on most everything until they get done. Of course if you compile and go to test in game it could be a mess. lol
I prefer to texture as I go and compile and test in game frequently.
Backup Your Work or your Work will be gone.
http://www.modsonline.com
better red than dead
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fragsalot
General Member
Since: Feb 13, 2004
Posts: 26
Last: Sep 22, 2004
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Level 2
Category: CoD Mapping
Posted: Friday, Feb. 13, 2004 06:41 pm
jOhN writes...
Quote:
Also, you cant use a solid texture on top
and then blend an alpha up, you gotta
blend the alpha down to the solid. [confused] [confused]

Alpha textures have a white window round em ie. non solid.

Solid textures have an @ in there name and no white window
round the outside of em...



Thx for the info, good to know about the blending down to.

If there are any links that go into Cod terrain making in greater detail, I could use the info, still alot of grey areas for
me, it seems to be a very important part of mapmaking in many ways, and lacks specific instruction in the use of.

Didn't notice any docs with the codtools package either, I do try to find the answers before I ask them...

Maybe Wyatt can make a complete noob tutorial on terrain if I ask him nice :)

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Capt ZJones
General Member
Since: Jan 5, 2004
Posts: 107
Last: Dec 22, 2004
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Level 4
Category: CoD Mapping
Posted: Friday, Feb. 13, 2004 06:43 pm
Tip for CoDpiler users...

The .bat file created by this application inserts pauses between .bsp creation and lighting... It is possible to compile to the first pause, cancel the remaining compile processes and still view your map. The lighting and shadows wont be right, but you can get a feel for how the thing is going to look. Its also helpful for testing scripting, weapons placements, and screwy texture behavior.

That first stage only takes a couple of minutes to complete so build and compile as often as you like!

Z
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rEdrUmMDK
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Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
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Category: CoD Mapping
Posted: Friday, Feb. 13, 2004 06:46 pm
Go into COD Mapping and choose the tute Terrain Blending. Use this along with Mr. Earp's video. Good info in both tutes.
Pay particular attention to the written tutorial on the types of textures used for terrain and blending. Specifically in the filename differences. One is solid and one is alpha (alpha is not solid).
Backup Your Work or your Work will be gone.
http://www.modsonline.com
better red than dead
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fragsalot
General Member
Since: Feb 13, 2004
Posts: 26
Last: Sep 22, 2004
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Level 2
Category: CoD Mapping
Posted: Friday, Feb. 13, 2004 06:54 pm
rEdrUmMDK writes...
Quote:
The terrain caulk (two different colors) is just used to distinguish the two patches that occupy the same space. You can use regular textures if you want. Some mappers prefer to build using caulk on most everything until they get done. Of course if you compile and go to test in game it could be a mess. lol
I prefer to texture as I go and compile and test in game frequently.



Gotcha, I would have never believed that, I thought the texture was used to tell the engine that it was processing terrain when making the bsp. ( read that someplace, I believe it was the official radiant guide by paul jaquays) when I was searching for docs.

Thx again.
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