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Topic: In reference to wyatt earps rolling hills terrain video, |
| fragsalot |
General Member Since: Feb 13, 2004 Posts: 26 Last: Sep 22, 2004 [view latest posts] |
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| rEdrUmMDK |
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Preferred PLUS Member Since: May 29, 2002 Posts: 6787 Last: Feb 12, 2009 [view latest posts] |
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Category: CoD Mapping Posted: Friday, Feb. 13, 2004 02:18 pm |
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Also, you cant use a solid texture on top
and then blend an alpha up, you gotta
blend the alpha down to the solid.
Alpha textures have a white window round em ie. non solid.
Solid textures have an @ in there name and no white window
round the outside of em... |
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| fragsalot |
General Member Since: Feb 13, 2004 Posts: 26 Last: Sep 22, 2004 [view latest posts] |
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Category: CoD Mapping Posted: Friday, Feb. 13, 2004 06:20 pm |
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rEdrUmMDK writes...Quote:
| You can use one terrain patch layer for terrain. The second one inside the first is for a blending texture. Either one can be used for blending. Pay special attention to the terrain faqs and terrain hints threads. There are some textures when applied to terrain patches that are not solid but used for blending purposes.
So practice with both. Try just one terrain patch, (Wyatt just uses the terrain caulk temporarily). Make some hills etc.
After you get that function down. Make two patches, one inside the other with two different textures. One solid and one Alpha for blending. Good luck. |
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Ok, so your saying the terrain caulk isn't actually used then when all is done and the map compiles? Then what is the terrain caulk actually for? Unless I'm missing something, he simply just painted over the terrain caulk, and there is no terrain texture existing when hes done, right?
I just want to get it right. thx
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| rEdrUmMDK |
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Preferred PLUS Member Since: May 29, 2002 Posts: 6787 Last: Feb 12, 2009 [view latest posts] |
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| fragsalot |
General Member Since: Feb 13, 2004 Posts: 26 Last: Sep 22, 2004 [view latest posts] |
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Category: CoD Mapping Posted: Friday, Feb. 13, 2004 06:41 pm |
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jOhN writes...Quote:
| Also, you cant use a solid texture on top
and then blend an alpha up, you gotta
blend the alpha down to the solid.
Alpha textures have a white window round em ie. non solid.
Solid textures have an @ in there name and no white window
round the outside of em... |
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Thx for the info, good to know about the blending down to.
If there are any links that go into Cod terrain making in greater detail, I could use the info, still alot of grey areas for
me, it seems to be a very important part of mapmaking in many ways, and lacks specific instruction in the use of.
Didn't notice any docs with the codtools package either, I do try to find the answers before I ask them...
Maybe Wyatt can make a complete noob tutorial on terrain if I ask him nice :)
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| Capt ZJones |
General Member Since: Jan 5, 2004 Posts: 107 Last: Dec 22, 2004 [view latest posts] |
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| rEdrUmMDK |
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Preferred PLUS Member Since: May 29, 2002 Posts: 6787 Last: Feb 12, 2009 [view latest posts] |
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| fragsalot |
General Member Since: Feb 13, 2004 Posts: 26 Last: Sep 22, 2004 [view latest posts] |
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Category: CoD Mapping Posted: Friday, Feb. 13, 2004 06:54 pm |
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rEdrUmMDK writes...Quote:
| The terrain caulk (two different colors) is just used to distinguish the two patches that occupy the same space. You can use regular textures if you want. Some mappers prefer to build using caulk on most everything until they get done. Of course if you compile and go to test in game it could be a mess. lol
I prefer to texture as I go and compile and test in game frequently. |
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Gotcha, I would have never believed that, I thought the texture was used to tell the engine that it was processing terrain when making the bsp. ( read that someplace, I believe it was the official radiant guide by paul jaquays) when I was searching for docs.
Thx again. |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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