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by morgawr
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Topic | Replies | Views | Last Post | |
Rope Ladder Call of Duty : CoDUO Mapping IS there a way to make a horizontal rope that is spanning a gap be used as a ladder which the player grabs onto and pulls himself across?... [more] |
4 | 1142 | Jun 15, 2005 07:19 pm by Harlequin |
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Wooden Planks Call of Duty : CoDUO Mapping i think i understand what you are saying, but i'm just talking 1 plank, not a beam. Is there a certain texture or model?... [more] |
5 | 1261 | Jun 10, 2005 11:08 am by Harlequin |
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Wooden Planks Call of Duty : CoDUO Mapping Hey, i was just wondering how you can get those planks that you find normally in rooftops going from girder to girder. Is it a model or can i not just find the texture. Thanks for help ... [more] |
5 | 1261 | Jun 10, 2005 08:45 am by Harlequin |
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EMP's 1st CSS map Valve's Source : Source Map + Mod Releases pretty cool, i think that maybe the floor could be a bit more varied, and the streets have some more props in. I'm sure you just havn't got round to it yet but meh :p ... [more] |
2 | 3676 | Jan 27, 2005 10:06 pm by Harlequin |
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dm_Tower Beta Valve's Source : HL2 Mapping i think it is because of the lighting... [more] |
11 | 2205 | Jan 27, 2005 10:04 pm by Harlequin |
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dm_Tower Beta Valve's Source : HL2 Mapping hey swampy, i having problems actually attaching the ropes to stuff, i can make it look like it is attached but when i load the map it just falls to the floor, any chance you know how to fix it?... [more] |
11 | 2205 | Jan 23, 2005 10:17 pm by Harlequin |
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dm_Tower Beta Valve's Source : HL2 Mapping yeah i have basically already started that. Some of the stairs and levels are metal grates some are concrete. i tried it with more metal but it just made it too easy to snipe... [more] |
11 | 2205 | Jan 23, 2005 03:24 pm by Harlequin |
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dm_Tower Beta Valve's Source : HL2 Mapping thanks for the ideas mate, i like the ropes idea. I was thinking of having a platform that is always going up and down which players can jump on. Like a crane lifting a platform, it will speed up gameplay and make it easier to get to the top from the bott... [more] |
11 | 2205 | Jan 23, 2005 03:00 pm by Harlequin |
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dm_Tower Beta Valve's Source : HL2 Mapping Right, i have done some more work on the map 1. Repositioned the weapons to suit the gameplay of each floor 2. added more props 3. made the girder easier to climb download from same place screenies: http://www.fragfiles.org/~harl/tower/8... [more] |
11 | 2205 | Jan 23, 2005 12:21 pm by Harlequin |
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dm_Tower Beta Valve's Source : HL2 Mapping anyone? anyone at all got any comments... [more] |
11 | 2205 | Jan 23, 2005 11:34 am by Harlequin |
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dm_Tower Beta Valve's Source : HL2 Mapping This is my first map that i have released, previously i was just making rooms, experimenting and what not. The map is called dm_Tower and is for HL2DM, it is meant for around 8 players but i will be enlarging the map soon to accomodate for more people. It... [more] |
11 | 2205 | Jan 23, 2005 12:52 am by Harlequin |
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Concept Artists Valve's Source : Source General Gaming *Sorry if in wrong place, could not find a recruiting area* We are in desperate need of concept artisits for our HL2 Mod. We need concept art for maps, uniforms and weaponry. The weaponry will be modern day realistic stuff, but original and created by ... [more] |
1 | 1553 | Dec 31, 2004 01:13 pm by Harlequin |
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>>Mod Leaders Needed<< Valve's Source : Source General Gaming For a long time now I have wanted to start a Half-Life 2 modification, but only recently have I felt that I was prepared for starting one. My biggest fear was starting a mod, which like so many others, which died out virtually straight away. Well am now i... [more] |
2 | 2739 | Dec 22, 2004 12:07 am by Harlequin |
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CSS - Mapping Valve's Source : Source General Gaming I'm buying it very soon, going to put all my effort into CSS mapping, then hopefully get into t mod. I have some screenies of mods for Hl2 and they look better than alot of games... [more] |
7 | 2132 | Nov 28, 2004 01:52 pm by Harlequin |
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Worldspawn problems :( Call of Duty : CoDUO Mapping cheers mate, get on MSN so i can talk to ya ;0... [more] |
6 | 1742 | Nov 23, 2004 10:06 pm by Harlequin |
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Worldspawn problems :( Call of Duty : CoDUO Mapping So do i need to stretch the box to the size of the skybox or is it ok just as it is?... [more] |
6 | 1742 | Nov 23, 2004 10:02 pm by Harlequin |
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Worldspawn problems :( Call of Duty : CoDUO Mapping Well i tried doing it like you do in CoD but i cant add any values or anything. I type them out and press enter but nothing seems to happen. I can add values to other things like the spawn but when i have the skybox selected and try and add worldspawn not... [more] |
6 | 1742 | Nov 23, 2004 05:43 pm by Harlequin |
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How can i make textures? Call of Duty : CoDUO Mapping I have access to loads of textures but dont know if i can just load them up in Radiant or not. Anyone know what to do?... [more] |
2 | 1273 | Nov 18, 2004 10:18 pm by Harlequin |
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.BSP -> .Map Converter Call of Duty : CoD Mapping Cant really help but i hope you get it to work. The MoD sounds awesome, it is exactly what i wanted :p... [more] |
14 | 3370 | Nov 18, 2004 04:44 pm by Harlequin |
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First Map, Advice and Comments on it so far Call of Duty : CoD Mapping Yeh this is jsut the basic shell of the map, stil need to add some models as you said, but what did you mean about the outer wall?... [more] |
71 | 2234 | Nov 18, 2004 12:27 am by Harlequin |
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First Map, Advice and Comments on it so far Call of Duty : CoD Mapping i posted the piccy wrong You were right about it being alpha but Azz helped me fix that earlier. I'll try the lights now :p... [more] |
71 | 2234 | Nov 17, 2004 11:58 pm by Harlequin |
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First Map, Advice and Comments on it so far Call of Duty : CoD Mapping Here is the map in it's Mid-Detail level, going to mkae the boundary better, add things like walls and other obstacles maybe even a trashed car then do some funky stuff. http://img80.exs.cx/img80/6192/10202.jpg... [more] |
71 | 2234 | Nov 17, 2004 11:19 pm by Harlequin |
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CSS - Mapping Valve's Source : Source General Gaming Go for it mate, CSS looks like it has far more potential than CS map wise. I'm personally waiting for BF2 :D ... [more] |
7 | 2132 | Nov 17, 2004 05:42 pm by Harlequin |
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mp_davos Call of Duty : CoD+UO Map + Mod Releases Cool i like the idea, yeah why not have a basement with a tunnel to a resistance base, so the map it really high on a mountain or down low in the resistance place.... [more] |
6 | 1696 | Nov 17, 2004 04:24 pm by Harlequin |
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First Map, Advice and Comments on it so far Call of Duty : CoD Mapping Right i'm back from my History exam, pretty easy :D so i'm getting back to fixing my map. Azz get on MSN... [more] |
71 | 2234 | Nov 17, 2004 04:06 pm by Harlequin |
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