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Latest Posts by Harlequin
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Rope Ladder
Call of Duty : CoDUO Mapping
IS there a way to make a horizontal rope that is spanning a gap be used as a ladder which the player grabs onto and pulls himself across?... [more]
4 1142 Jun 15, 2005 07:19 pm
by Harlequin
Wooden Planks
Call of Duty : CoDUO Mapping
i think i understand what you are saying, but i'm just talking 1 plank, not a beam. Is there a certain texture or model?... [more]
5 1261 Jun 10, 2005 11:08 am
by Harlequin
Wooden Planks
Call of Duty : CoDUO Mapping
Hey, i was just wondering how you can get those planks that you find normally in rooftops going from girder to girder. Is it a model or can i not just find the texture. Thanks for help ... [more]
5 1261 Jun 10, 2005 08:45 am
by Harlequin
EMP's 1st CSS map
Valve's Source : Source Map + Mod Releases
pretty cool, i think that maybe the floor could be a bit more varied, and the streets have some more props in. I'm sure you just havn't got round to it yet but meh :p ... [more]
2 3676 Jan 27, 2005 10:06 pm
by Harlequin
dm_Tower Beta
Valve's Source : HL2 Mapping
i think it is because of the lighting... [more]
11 2205 Jan 27, 2005 10:04 pm
by Harlequin
dm_Tower Beta
Valve's Source : HL2 Mapping
hey swampy, i having problems actually attaching the ropes to stuff, i can make it look like it is attached but when i load the map it just falls to the floor, any chance you know how to fix it?... [more]
11 2205 Jan 23, 2005 10:17 pm
by Harlequin
dm_Tower Beta
Valve's Source : HL2 Mapping
yeah i have basically already started that. Some of the stairs and levels are metal grates some are concrete. i tried it with more metal but it just made it too easy to snipe... [more]
11 2205 Jan 23, 2005 03:24 pm
by Harlequin
dm_Tower Beta
Valve's Source : HL2 Mapping
thanks for the ideas mate, i like the ropes idea. I was thinking of having a platform that is always going up and down which players can jump on. Like a crane lifting a platform, it will speed up gameplay and make it easier to get to the top from the bott... [more]
11 2205 Jan 23, 2005 03:00 pm
by Harlequin
dm_Tower Beta
Valve's Source : HL2 Mapping
Right, i have done some more work on the map 1. Repositioned the weapons to suit the gameplay of each floor 2. added more props 3. made the girder easier to climb download from same place screenies: http://www.fragfiles.org/~harl/tower/8... [more]
11 2205 Jan 23, 2005 12:21 pm
by Harlequin
dm_Tower Beta
Valve's Source : HL2 Mapping
anyone? anyone at all got any comments... [more]
11 2205 Jan 23, 2005 11:34 am
by Harlequin
dm_Tower Beta
Valve's Source : HL2 Mapping
This is my first map that i have released, previously i was just making rooms, experimenting and what not. The map is called dm_Tower and is for HL2DM, it is meant for around 8 players but i will be enlarging the map soon to accomodate for more people. It... [more]
11 2205 Jan 23, 2005 12:52 am
by Harlequin
Concept Artists
Valve's Source : Source General Gaming
*Sorry if in wrong place, could not find a recruiting area* We are in desperate need of concept artisits for our HL2 Mod. We need concept art for maps, uniforms and weaponry. The weaponry will be modern day realistic stuff, but original and created by ... [more]
1 1553 Dec 31, 2004 01:13 pm
by Harlequin
>>Mod Leaders Needed<<
Valve's Source : Source General Gaming
For a long time now I have wanted to start a Half-Life 2 modification, but only recently have I felt that I was prepared for starting one. My biggest fear was starting a mod, which like so many others, which died out virtually straight away. Well am now i... [more]
2 2739 Dec 22, 2004 12:07 am
by Harlequin
CSS - Mapping
Valve's Source : Source General Gaming
I'm buying it very soon, going to put all my effort into CSS mapping, then hopefully get into t mod. I have some screenies of mods for Hl2 and they look better than alot of games... [more]
7 2132 Nov 28, 2004 01:52 pm
by Harlequin
Worldspawn problems :(
Call of Duty : CoDUO Mapping
cheers mate, get on MSN so i can talk to ya ;0... [more]
6 1742 Nov 23, 2004 10:06 pm
by Harlequin
Worldspawn problems :(
Call of Duty : CoDUO Mapping
So do i need to stretch the box to the size of the skybox or is it ok just as it is?... [more]
6 1742 Nov 23, 2004 10:02 pm
by Harlequin
Worldspawn problems :(
Call of Duty : CoDUO Mapping
Well i tried doing it like you do in CoD but i cant add any values or anything. I type them out and press enter but nothing seems to happen. I can add values to other things like the spawn but when i have the skybox selected and try and add worldspawn not... [more]
6 1742 Nov 23, 2004 05:43 pm
by Harlequin
How can i make textures?
Call of Duty : CoDUO Mapping
I have access to loads of textures but dont know if i can just load them up in Radiant or not. Anyone know what to do?... [more]
2 1273 Nov 18, 2004 10:18 pm
by Harlequin
.BSP -> .Map Converter
Call of Duty : CoD Mapping
Cant really help but i hope you get it to work. The MoD sounds awesome, it is exactly what i wanted :p... [more]
14 3370 Nov 18, 2004 04:44 pm
by Harlequin
First Map, Advice and Comments on it so far
Call of Duty : CoD Mapping
Yeh this is jsut the basic shell of the map, stil need to add some models as you said, but what did you mean about the outer wall?... [more]
71 2234 Nov 18, 2004 12:27 am
by Harlequin
First Map, Advice and Comments on it so far
Call of Duty : CoD Mapping
i posted the piccy wrong You were right about it being alpha but Azz helped me fix that earlier. I'll try the lights now :p... [more]
71 2234 Nov 17, 2004 11:58 pm
by Harlequin
First Map, Advice and Comments on it so far
Call of Duty : CoD Mapping
Here is the map in it's Mid-Detail level, going to mkae the boundary better, add things like walls and other obstacles maybe even a trashed car then do some funky stuff. http://img80.exs.cx/img80/6192/10202.jpg... [more]
71 2234 Nov 17, 2004 11:19 pm
by Harlequin
CSS - Mapping
Valve's Source : Source General Gaming
Go for it mate, CSS looks like it has far more potential than CS map wise. I'm personally waiting for BF2 :D ... [more]
7 2132 Nov 17, 2004 05:42 pm
by Harlequin
mp_davos
Call of Duty : CoD+UO Map + Mod Releases
Cool i like the idea, yeah why not have a basement with a tunnel to a resistance base, so the map it really high on a mountain or down low in the resistance place.... [more]
6 1696 Nov 17, 2004 04:24 pm
by Harlequin
First Map, Advice and Comments on it so far
Call of Duty : CoD Mapping
Right i'm back from my History exam, pretty easy :D so i'm getting back to fixing my map. Azz get on MSN... [more]
71 2234 Nov 17, 2004 04:06 pm
by Harlequin
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