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Topic | Replies | Views | Last Post | |
Working with files Call of Duty 2 : CoD2 Scripting there are no more file-functions provided by CoD2 you have to write your own routines or checkout kung foo man's servers (killtube.org) he offers you full mysql support and other stuff on his CoD2 servers... [more] |
8 | 3161 | Jun 28, 2013 07:31 am by serthy |
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Working with files Call of Duty 2 : CoD2 Scripting this reads every line in your file and every argument in the current line seperated by a comma fileID = openFile( "test.txt" , "read" ); for( elementCount = fReadLn( fileID ) ; elementCount >= 0 ; elementCount = fReadLn( fileID ) ) { for( i = 0 ; ... [more] |
8 | 3161 | Jun 27, 2013 12:25 pm by serthy |
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making a listen server Call of Duty 2 : CoD2 MP Mapping i made a HOMESERVER.cmd (.txt file and rename to .cmd) next to my cod2mp.exe with the following code: Code:start CoD2MP_s.exe +set dedicated 2 +set fs_game testmod +exec server.cfg +set developer 1 ping 172.0.0.1 -n 1 -w 3000 start CoD2MP_s.exe + conne... [more] |
5 | 2873 | Apr 15, 2013 11:37 am by serthy |
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Hud images at a menu file Call of Duty 2 : CoD2 Scripting xf: serthy... [more] |
15 | 5821 | Mar 16, 2013 07:56 pm by serthy |
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Hud images at a menu file Call of Duty 2 : CoD2 Scripting why are you using 1000 itemdefs?!?!?!?!??!?!?! use like i showed: style WINDOW_STYLE_DVAR_SHADER so you can do draw an image that is in your dvar! ui_image_1 white >> the image shown is the "white" image! also if you really need to have 1000 ite... [more] |
15 | 5821 | Mar 16, 2013 07:49 pm by serthy |
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Hud images at a menu file Call of Duty 2 : CoD2 Scripting how many itemDef's are you using? keep in mind if ther is only ONE syntax error, the whole menu wont be showed! so trial'n'error every single menu, start with an almost empty menu and add step by step your items to it if you exceeded the max itemDef'... [more] |
15 | 5821 | Mar 16, 2013 07:41 pm by serthy |
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Hud images at a menu file Call of Duty 2 : CoD2 Scripting try using macros! less code, less errors! ill give you a short example menu, cant test it by now, but this can be ur part ;) Code:#include "ui/menudef.h" //vars are case-sensitive! //you have to place a backslash \ after every row, except for th... [more] |
15 | 5821 | Mar 16, 2013 01:23 pm by serthy |
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setWaypoint() problem Call of Duty 2 : CoD2 Scripting okay it seems like either my other code is messed up or the cod2 installment is kind of damaged i noticed that the damagefeedback onetime was also moving, without having modified this.. so ill reinstall cod2 and hope it will work then cheers serthy... [more] |
9 | 4577 | Oct 25, 2012 01:35 pm by serthy |
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Curved trajectory Call of Duty 2 : CoD2 MP Mapping pseudo code (the way I would make this..): Code:time = 5.0; plane moveTo( pointA , time ); //plane moves to the starting point of your curve wait( time - 0.1 ); //wait a bit shorter to prevent a small delay of the movement plane moveCirclular( 1... [more] |
11 | 3000 | Oct 23, 2012 11:12 am by serthy |
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Curved trajectory Call of Duty 2 : CoD2 MP Mapping Mate, can you draw me small picture to show me how you want your plane to move? I guess this wouldn't require this complex maths then..... [more] |
11 | 3000 | Oct 23, 2012 09:17 am by serthy |
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Different Texture names beetwen .iwd and Radiant Call of Duty 2 : CoD2 MP Mapping in radiant & ingame it shows you the 'material' names, you have to look in the materials folder and open the material and therew is your .iwi reference... [more] |
3 | 2724 | Oct 22, 2012 07:38 pm by serthy |
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Curved trajectory Call of Duty 2 : CoD2 MP Mapping to explain it a bit more: this function interpolates between an array of points an gives you the coordinates to a specific fraction of your curve: (sorry it was fast-paintned :D) ... [more] |
11 | 3000 | Oct 22, 2012 06:26 pm by serthy |
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Curved trajectory Call of Duty 2 : CoD2 MP Mapping create an array with: the first entry as your starting point the last entry as your target point the entries between as your curve point (act like 'hinges' to create the curve) call a loop to move your object to to your target end let the code recal... [more] |
11 | 3000 | Oct 22, 2012 05:24 pm by serthy |
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GSC Based Aimbot - How to? #2 Call of Duty 2 : CoD2 Scripting well tbh this isnt a cheat in my eyes... this is a codscript that CAN be used as aimbot BUT also for said sentry guns, to force something to rotate in the right direction or even to get the direction between 2 points and so on (it is simple maths..) it ... [more] |
22 | 3789 | Oct 22, 2012 05:03 pm by serthy |
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Tutorials on some methods for managing large maps? Call of Duty 2 : CoD2 MP Mapping 1. http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Import_Layout 2. select ur Brushes > LMB in 2D > func_group (iirc shift+alt+LMB to select your entire func_group) (search for it there are some more hints on that in the web 3. there are some t... [more] |
3 | 3193 | Oct 20, 2012 08:30 pm by serthy |
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setWaypoint() problem Call of Duty 2 : CoD2 Scripting hell yeah, thank you, this is working! my problem now: sometimes the bar is at the wrong position and moves to the place where it should be for either the movetime or just for a frame here is my code: Code:/*>> self == trigger * * */ monitorPlaye... [more] |
9 | 4577 | Oct 20, 2012 12:50 pm by serthy |
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setWaypoint() problem Call of Duty 2 : CoD2 Scripting another problem on the HUD's: is there a way to have a loadbar that goes from the bottom to the top? its easy to manage bars that goes from the left to the right and also from the top to the bottom, but the reverse ones are nuts! the bars starts somewhe... [more] |
9 | 4577 | Oct 20, 2012 12:52 am by serthy |
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setWaypoint() problem Call of Duty 2 : CoD2 Scripting wow thanks again Tally! well this sucks :( but yeha, this explains it why all cod's uses shaders as waypoints (didnt think of that) this way i have to forget about some nice looking bars as waypoints, mhh damnit so i have to rethink and use some other... [more] |
9 | 4577 | Oct 17, 2012 09:25 pm by serthy |
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setWaypoint() problem Call of Duty 2 : CoD2 Scripting Hey! I try to create a bar + background with the setWaypoint()-function. the problem is: if my HUD uses setWaypoint() it will ignore alpha, color, and the size of setShader() or scaleOverTime() also setValue() is setWaypoitn() only supporting static ... [more] |
9 | 4577 | Oct 17, 2012 05:43 pm by serthy |
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random teleport locations Call of Duty : CoDUO Mapping teleports you to different "target" positions: Code:main() { level.transporter_entries = getEntArray( "enter" , "targetname" ); level.transporters_targets = getEntArray( "target" , "targetname" ); if( isDefined( level.transporter_entries ) && is... [more] |
3 | 2698 | Oct 16, 2012 10:00 am by serthy |
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New MP Map [SD Only] Call of Duty 2 : CoD2 Map + Mod Releases really good job for your first map!! if i remind myself on my first one... lololol :D read some tutorials around alpha blending, decals, terrain meshes and your map will be awesome!... [more] |
8 | 3961 | Oct 16, 2012 09:48 am by serthy |
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maya cod tools Call of Duty 2 : CoD2 Scripting Yeah Stryder, its like in Resident Evil: Retribution Quote:[SPOILER]You will meet some good old Zombie-friends out there ;)[/SPOILER]... [more] |
44 | 2400 | Oct 10, 2012 11:59 pm by serthy |
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MattY's Weekly COD2 Script Dump! Call of Duty 2 : CoD2 Scripting yh the thing was to synchronise the "tracer" and the explosion - said: the traveltime of the tracer i only know the UN-made this with a shitload of bullettraces + the speed out of the EffectsED (around 13000 irrc), so maybe i just want to know how Matty'... [more] |
64 | 6338 | Oct 9, 2012 07:28 pm by serthy |
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MattY's Weekly COD2 Script Dump! Call of Duty 2 : CoD2 Scripting Yh, would like to see how you synchronised your AC-130 shoteffects and their collision ;)... [more] |
64 | 6338 | Oct 8, 2012 04:26 pm by serthy |
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Struct is not an entity... - Please help me somebody... Call of Duty 2 : CoD2 Scripting ask yourself: what is self here: Code:init() { while(1) { self thread noIsOnGround(); wait .05; } } what is self here: Code: if (!self isOnGround() && player isOnGround()) { self iprintlnbold("You are no is on Ground"); ... [more] |
6 | 4265 | Oct 6, 2012 09:13 am by serthy |
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