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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: random teleport locations
BA_GomerPyle
General Member
Since: Jul 26, 2012
Posts: 44
Last: May 18, 2019
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Monday, Oct. 15, 2012 08:37 pm
Would it be possible to change this script so a player is transported to random locations? For instance.

Could the line entTarget = getent(self.target, "targetname");
be changed to entTarget = getentarray(self.target, "targetname");

and would it work in multiplayer?

[ohwell]

main()
{

entTransporter = getentarray("enter","targetname");
if(isdefined(entTransporter)) {
for(lp=0 ; lp < entTransporter.size ; lp++) {
entTransporter[lp] thread Transporter();
}
}

}


Transporter()
{
while(true)
{
self waittill("trigger",other);
entTarget = getent(self.target, "targetname");

wait(0.10);
other setorigin(entTarget.origin);
other setplayerangles(entTarget.angles);
//iprintlnbold ("You have been teleported !!!");
wait(0.10);
}
}
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serthy
General Member
Since: Sep 8, 2010
Posts: 482
Last: Jun 28, 2013
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Tuesday, Oct. 16, 2012 10:00 am
teleports you to different "target" positions:
Code:
main()
{
	level.transporter_entries = getEntArray( "enter" , "targetname" );
	level.transporters_targets = getEntArray( "target" , "targetname" );

	if( isDefined( level.transporter_entries ) && isDefined( level.transporters_targets ) && level.transporters_targets.size )
	{
		for( i = 0 ; i < level.transporter_entries.size ; i++ )
		{
			if( isDefined( level.transporter_entries[i] ) )
				level.transporter_entries[i] thread TransporterThink();
		}
	}
	else
	{
		iPrintLn( "No entries or targets found!" );
	}

}


TransporterThink()
{
	while( isdefined( self ) )
	{
		self waittill( "trigger" , player );

		target = level.transporters_targets[randomInt( level.transporters_targets.size )];

		player setOrigin( target.origin );
		player setPlayerAngles( target.angles );
		player iPrintLnBold( "WHOOOOOOOSHH" );
	}
}

teleports you to different deathmatch-spawns:
Code:
main()
{

	transporters = getEntArray( "enter" , "targetname" );

	if( isDefined( transporters ) )
	{
		for( i = 0 ; i < transporters.size ; i++ )
		{
			if( isDefined( transporters[i] ) )
				transporters[i] thread TransporterThink();
		}
	}

}


TransporterThink()
{
	while( isdefined( self ) )
	{
		self waittill( "trigger" , player );

		targets = getEntArray( "mp_dm_spawn" , "classname" );

		if( !isDefined( targets ) || !targets.size )
		{
			player iPrintLn( "No random target found!" );
			continue;
		}

		target = targets[randomInt( targets.size )];

		player setOrigin( target.origin );
		player setPlayerAngles( target.angles );
		player iPrintLnBold( "WHOOOOOOOSHH" );
	}
}
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BA_GomerPyle
General Member
Since: Jul 26, 2012
Posts: 44
Last: May 18, 2019
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Tuesday, Oct. 16, 2012 01:32 pm
Well Thank You serthy, it seems to work like a charm.[rocking]
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