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Topic: Ocean Issue |
Mooton |
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General Member Since: Nov 17, 2008 Posts: 142 Last: Dec 29, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Monday, Feb. 16, 2009 07:03 pm |
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Hi guys,
Im just wondering if any of you have had this problem when using water. Where the water meets land is transparent, so it looks like it is floating in the air. If i shoot where there appears to be no water i still get the bullets impacting the water effects, ive lined up the water texture with the shore line so it isnt over lapping. Clearly ive missed something so if one of you guys can point me in the right direction i would be grateful!
Im using the dynamic making texture.
Check out the screenies:
Thanks in advance for any help! |
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Sven71 |
General Member Since: Oct 21, 2005 Posts: 41 Last: Feb 16, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Monday, Feb. 16, 2009 07:39 pm |
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Mooton writes...Quote: ive lined up the water texture with the shore line so it isnt over lapping.
Describe in more radiant-technical terms please. I assume as follows:
1.) the beach is terrain and has an opaque texture or is - alternative - correctly alpha textured using one opaque base texture?
2.) the Water is a water-clipped brush that has that Makin texture on its surface?
Describe what you did in the above manner so we know precisely what you did in radiant. The result in your screenies aside from that water effect can be done in more than one way, so .....
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techno2sl |
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General Member Since: Aug 5, 2004 Posts: 2977 Last: Oct 14, 2010 [view latest posts] |
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Mooton |
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General Member Since: Nov 17, 2008 Posts: 142 Last: Dec 29, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Tuesday, Feb. 17, 2009 10:09 am |
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Ok, i had a leak so i deleted my skybox, made a bigger one and the leak has now cleared. However, i still have the issue with the water.
I also did the other two things you said Techno, changed it to a terrain mesh and used the Natural option in the surface inspector.
But it is still the same.
Ill give u a brief description of what i did exactly, created some terrain, duplicated it in places. Textured it with the makin_terrain_sand_clumpy and shaped out my beach area, i lowerd the beach where i wanted my ocean to be using the paint height tool. I then created a brush and placed it above the beach terrain that i had lowerd previously.
Below is a screenie from radiant as that might explain to you better than i can! lol
This is my first map so new to this whole thing so please excuse if this is a dumb question, when i put in water should i be clipping it using one of the clip_water textures if so which one?
The ocean was previously a brush so i used the clip water texture on it and just applied the dynamic water makin texture to the tp surface (this was after reading svens post). That didnt clear it up so it is now a terrain patch.
Thanks a bunch!
edited on Feb. 17, 2009 05:12 am by Mooton |
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techno2sl |
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General Member Since: Aug 5, 2004 Posts: 2977 Last: Oct 14, 2010 [view latest posts] |
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Mooton |
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General Member Since: Nov 17, 2008 Posts: 142 Last: Dec 29, 2009 [view latest posts] |
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arachnofang |
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General Member Since: Nov 16, 2008 Posts: 505 Last: Sep 9, 2012 [view latest posts] |
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zeroy |
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General Member Since: Nov 26, 2007 Posts: 1060 Last: Mar 12, 2014 [view latest posts] |
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Mooton |
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General Member Since: Nov 17, 2008 Posts: 142 Last: Dec 29, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Tuesday, Feb. 24, 2009 01:59 pm |
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@arachnofang - Thanks, tried that last nite but no result, however there is still a bit to play with so i WILL try raising it some more
@Zeroy - I think you misunderstood m8, the problem isnt with shooting sand and water coming from underneath, the problem is that where the shore line should be the ocean is invisable, causing a gap where the sand starts to decline. This results with the ocean looking like it is floating in mid air as when you are stood in front of it you can directly see underneath the ocean. If that makes sense! lol If you right click the first screenie and click view, you might be able to see it from the bigger image.
I will take a couple (better) screenies and replace the first two!
Thanks guys.
edited on Feb. 24, 2009 09:01 am by Mooton
edited on Feb. 24, 2009 09:03 am by Mooton |
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Mooton |
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General Member Since: Nov 17, 2008 Posts: 142 Last: Dec 29, 2009 [view latest posts] |
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