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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Ocean Issue
Mooton
General Member
Since: Nov 17, 2008
Posts: 142
Last: Dec 29, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Monday, Feb. 16, 2009 07:03 pm
Hi guys,

Im just wondering if any of you have had this problem when using water. Where the water meets land is transparent, so it looks like it is floating in the air. If i shoot where there appears to be no water i still get the bullets impacting the water effects, ive lined up the water texture with the shore line so it isnt over lapping. Clearly ive missed something so if one of you guys can point me in the right direction i would be grateful!

Im using the dynamic making texture.

Check out the screenies:





Thanks in advance for any help!
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Sven71
General Member
Since: Oct 21, 2005
Posts: 41
Last: Feb 16, 2009
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Level 2
Category: CoDWW MP Mapping
Posted: Monday, Feb. 16, 2009 07:39 pm
Mooton writes...
Quote:
ive lined up the water texture with the shore line so it isnt over lapping.


Describe in more radiant-technical terms please. I assume as follows:

1.) the beach is terrain and has an opaque texture or is - alternative - correctly alpha textured using one opaque base texture?

2.) the Water is a water-clipped brush that has that Makin texture on its surface?

Describe what you did in the above manner so we know precisely what you did in radiant. The result in your screenies aside from that water effect can be done in more than one way, so .....

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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW MP Mapping
Posted: Monday, Feb. 16, 2009 08:00 pm
Exactly what Sven said but I can't see your water surface clearly, if it's blurred in any way make it a terrain mesh and natural/or lmap the texture then re-compile.

leaks in the skybox can also cause water to go 'awol' as worldspawn controls water direction.
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Mooton
General Member
Since: Nov 17, 2008
Posts: 142
Last: Dec 29, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Tuesday, Feb. 17, 2009 10:09 am
Ok, i had a leak so i deleted my skybox, made a bigger one and the leak has now cleared. However, i still have the issue with the water.
I also did the other two things you said Techno, changed it to a terrain mesh and used the Natural option in the surface inspector.
But it is still the same.

Ill give u a brief description of what i did exactly, created some terrain, duplicated it in places. Textured it with the makin_terrain_sand_clumpy and shaped out my beach area, i lowerd the beach where i wanted my ocean to be using the paint height tool. I then created a brush and placed it above the beach terrain that i had lowerd previously.

Below is a screenie from radiant as that might explain to you better than i can! lol







This is my first map so new to this whole thing so please excuse if this is a dumb question, when i put in water should i be clipping it using one of the clip_water textures if so which one?

The ocean was previously a brush so i used the clip water texture on it and just applied the dynamic water makin texture to the tp surface (this was after reading svens post). That didnt clear it up so it is now a terrain patch.

Thanks a bunch!

edited on Feb. 17, 2009 05:12 am by Mooton
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW MP Mapping
Posted: Tuesday, Feb. 17, 2009 12:37 pm
With brushes the engine needs to know what it's doing with the other 5 sides so you use the water clip.

With patches though there's only one side and so just using the water texture is fine.

Make sure the patch is completely flat. (try using the Lmap option this time too) Where the water meets the shore you can also make another patch resembling that of the shore line and have a wave break texture (if there is one).

Also experiment with different water textures to see if it makes a difference in the problem that your getting.
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Mooton
General Member
Since: Nov 17, 2008
Posts: 142
Last: Dec 29, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Monday, Feb. 23, 2009 01:39 pm
Over the last few days whilst doing other things with my map i have been changing my ocean texture and using the "lmap" or "natural" tools in Surface Inspector. Nothing has changed, tonight i am going to try a non-dynamic texture because all i have tried so far is the dynamic ones, just wondering if there is anything else you could suggest trying as i would like to use Dynamic.

Is worth attempting to alpha blend the ocean or do you think it will make no difference?

edited on Feb. 23, 2009 08:42 am by Mooton
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arachnofang
General Member
Since: Nov 16, 2008
Posts: 505
Last: Sep 9, 2012
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Level 6
Category: CoDWW MP Mapping
Posted: Monday, Feb. 23, 2009 04:14 pm
hi m8!

Try raising your beach, it worked for me

Ian.
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Level 8
Category: CoDWW MP Mapping
Posted: Monday, Feb. 23, 2009 05:20 pm
Thats normal, does it for all if us and has done for all the COD (unless i misunderstood the issue)-

Basically the impact FX/Shaders that shows have a defined size and so they will show fully even when hitting the very edge of the water patch;

If this is happening when you shoot the sand then add a bullet-stopping patch/brush in between the two to reduce the efffect; You can use Clip_weap for that;





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Mooton
General Member
Since: Nov 17, 2008
Posts: 142
Last: Dec 29, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Tuesday, Feb. 24, 2009 01:59 pm
@arachnofang - Thanks, tried that last nite but no result, however there is still a bit to play with so i WILL try raising it some more [thumbs_up]

@Zeroy - I think you misunderstood m8, the problem isnt with shooting sand and water coming from underneath, the problem is that where the shore line should be the ocean is invisable, causing a gap where the sand starts to decline. This results with the ocean looking like it is floating in mid air as when you are stood in front of it you can directly see underneath the ocean. If that makes sense! lol If you right click the first screenie and click view, you might be able to see it from the bigger image.

I will take a couple (better) screenies and replace the first two!

Thanks guys.

edited on Feb. 24, 2009 09:01 am by Mooton

edited on Feb. 24, 2009 09:03 am by Mooton
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Mooton
General Member
Since: Nov 17, 2008
Posts: 142
Last: Dec 29, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Friday, Feb. 27, 2009 05:01 pm
Got this one sorted, needed to raise the sand a bit more, thanks for all the help!!! [thumbs_up]
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