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Topic | Replies | Views | Last Post | |
Ocean Issue Call of Duty: World at War : CoDWW MP Mapping Mooton writes...Quote: ive lined up the water texture with the shore line so it isnt over lapping. Describe in more radiant-technical terms please. I assume as follows: 1.) the beach is terrain and has an opaque texture or is - alternative - correc... [more] |
11 | 925 | Feb 16, 2009 07:39 pm by Sven71 |
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Exceeded limit of 400 'fx' assets Call of Duty: World at War : CoDWW MP Mapping On Zeroy's latest version of the tank map I encountered the "400 fx assets exceeded" error once again. I didn't have it on his first release nor did I see it on my own mp vehicles test maps while I joined forces with Zeroy to get the vehicles to work. ... [more] |
7 | 4354 | Jan 20, 2009 03:22 pm by Sven71 |
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Download: destructible and usable mp vehicles for codwaw Call of Duty: World at War : CoDWW MP Mapping mike121 writes...Quote:Hello, I am all things properly entered into my Testmap get this message when compile Quote:ERROR: Could not open 'clientscripts/mp/_vehicle.csc' failed loading 'clientscripts/mp/_vehicle.csc' of type 'rawfile' found in sour... [more] |
35 | 1675 | Jan 19, 2009 03:42 am by Sven71 |
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RADIANT ERROR Call of Duty: World at War : CoDWW MP Mapping oops writes...Quote:can someone tell me how to fix this error. I know just enough to get myself in trouble. FATAL ERROR: Couldn't load material '$default' GetLastError() = 0 An unrecoverable error has occurred. Would you like to edit the Preferenc... [more] |
2 | 991 | Jan 19, 2009 03:37 am by Sven71 |
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Download: destructible and usable mp vehicles for codwaw Call of Duty: World at War : CoDWW MP Mapping Zeroy added quite some stuff (fx, destruction logic improved, etc.) and set up another download over at RGN forum which might cause less trouble than my setup. Direct link here: Here Anyway, mappers can now add usable and destructible Panzer IV / T3... [more] |
35 | 1675 | Jan 17, 2009 03:26 am by Sven71 |
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Download: destructible and usable mp vehicles for codwaw Call of Duty: World at War : CoDWW MP Mapping reborn1213 writes...Quote:ok heres the spamming error i get http://s176.photobucket.com/albums/w177/Reborn1213/?action=view¤t=213 1231.jpg ahhh it came out too small but it says Could not find menu 'main' edited on Jan. 14, 2009 06:04 p... [more] |
35 | 1675 | Jan 15, 2009 12:01 pm by Sven71 |
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Download: destructible and usable mp vehicles for codwaw Call of Duty: World at War : CoDWW MP Mapping reborn1213 writes...Quote:so how do u fix the } Syntax error? Start CoD:W@W and make sure that the option 'open console' in your game preferences is set to 'yes'. Then try to start the map. When you get the error message, press SHIFT+[your console key,... [more] |
35 | 1675 | Jan 14, 2009 08:08 pm by Sven71 |
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Download: destructible and usable mp vehicles for codwaw Call of Duty: World at War : CoDWW MP Mapping zblimp writes...Quote:i tried to use the downloaded files and dumped them into the cod waw folder where i assumed they belong and also received an error when trying to run it. something about a syntax error. In that case please open the console by pres... [more] |
35 | 1675 | Jan 14, 2009 02:11 am by Sven71 |
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Download: destructible and usable mp vehicles for codwaw Call of Duty: World at War : CoDWW MP Mapping I've uploaded the gdt file. Maybe you need to run Asset Manager (convert all assets) after moving mp_vehicles2.gdt into game_root/source_data/ and then compile the map again. I've replaced all my files with the zipped ones. No corruption, they do work.... [more] |
35 | 1675 | Jan 14, 2009 01:37 am by Sven71 |
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Download: destructible and usable mp vehicles for codwaw Call of Duty: World at War : CoDWW MP Mapping "It doesn't work" never helps solving issues. Could you please be more precise and tell what error messages occur? Isn't it possible to open the map via Launcher, are their issues on compilation? I need to know exactly what happens in order to solve the ... [more] |
35 | 1675 | Jan 14, 2009 01:13 am by Sven71 |
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Download: destructible and usable mp vehicles for codwaw Call of Duty: World at War : CoDWW MP Mapping Stev0 writes...Quote:Is this definetly complete and working cos I just tried intergrating it into mine and it just came back with a systax error } or is this just me? What EXACTLY did you do ("integrating") and does that syntax error only refer to t... [more] |
35 | 1675 | Jan 13, 2009 07:32 pm by Sven71 |
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Download: destructible and usable mp vehicles for codwaw Call of Duty: World at War : CoDWW MP Mapping Ah yes, if you are worried about the legal situation regarding those sound files (an elefant grown fly IMHO), just push them thru Audacity and alter them a little bit (more bass, slight distortion), maybe give 'em different file names and then adjust soun... [more] |
35 | 1675 | Jan 13, 2009 05:50 pm by Sven71 |
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Download: destructible and usable mp vehicles for codwaw Call of Duty: World at War : CoDWW MP Mapping reborn1213 writes...Quote:awsome thx so much!...btw so r u taking legal action against treyarch? your my hero if u are lol...the company seems to have false advertised a lot of things about the game as well as ripped off all those who paid extra for doubl... [more] |
35 | 1675 | Jan 13, 2009 05:46 pm by Sven71 |
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Download: destructible and usable mp vehicles for codwaw Call of Duty: World at War : CoDWW MP Mapping You're welcome. Will be interesting to see what further improvement the community will come up with.... [more] |
35 | 1675 | Jan 13, 2009 03:47 pm by Sven71 |
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Download: destructible and usable mp vehicles for codwaw Call of Duty: World at War : CoDWW MP Mapping foyleman writes...Quote:Do you have a link that doesn't require membership? By the way, if someone provided you the original game's missing sound files, those sound files are considered illegally obtained. If someone tells you how to extract those soun... [more] |
35 | 1675 | Jan 13, 2009 03:27 pm by Sven71 |
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Download: destructible and usable mp vehicles for codwaw Call of Duty: World at War : CoDWW MP Mapping It's accomplished. I provide a test map for further examination, improvement and experiments (.map included) at RGN. You'll find the download link there. Included is - a Panzer IV with mounted MG - a Panzer IV with mounted flamer - a T34 all des... [more] |
35 | 1675 | Jan 13, 2009 05:39 am by Sven71 |
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Modern Cars Mod needs mappers Call of Duty : CoDUO Mapping Scratchy writes...Quote:Im currently making a McDonalds, but dont plan on making a map of it. Its should be done in 2 weeks (Between caulk building, making the roads, texture making, and texturing) Project Page Hey that's great. I feel it'll all s... [more] |
6 | 873 | Oct 21, 2007 11:23 pm by Sven71 |
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Modern Cars Mod needs mappers Call of Duty : CoDUO Mapping batistablr writes...Quote:Can I make a suggestion? Can you make a hummer vehicle also? Principally yes. As the mod is going to be set in civil life, it wouldn't be a military model. But as stated I want to give the russians some police cars, so a humme... [more] |
6 | 873 | Oct 21, 2007 11:20 pm by Sven71 |
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Modern Cars Mod needs mappers Call of Duty : CoDUO Mapping Hi fellas, my project "Modern Life Mod" has reached stage 2, which is the "Modern Cars Mod". Details on this mod can be found Here. As the cars turned modern and the players will turn modern in stage 3, I urgently need some modern life maps that inc... [more] |
6 | 873 | Oct 21, 2007 07:18 pm by Sven71 |
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Neeeeed Help!!!!! Call of Duty : CoDUO Mapping Cover_Fire writes...Quote: the tutorial says then to add to GSC file /// level thread maps\mp\_tankdrive_gmi::main();//for tanks level thread maps\mp\_jeepdrive_gmi::main();//for jeeps level thread maps\mp\_flak_gmi::main();//for flak88s /// ... [more] |
9 | 1421 | Oct 18, 2007 04:33 pm by Sven71 |
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Neeeeed Help!!!!! Call of Duty : CoDUO Mapping 1st: the entities in your map need to define the xmodel as well as the vehicletype. Xmodel refers to the model itself, vehicletype to the tiny textfile in your vehicles folder that determines max_speed, acceleration etc. If the vehicle has guns and turre... [more] |
9 | 1421 | Oct 18, 2007 09:59 am by Sven71 |
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made a small model... now how do ya make it an xmodel? Call of Duty : CoDUO Mapping Just a few attempts you guys should try: 1.) Uninstall graphics drivers and then get newest drivers (esp. on ATI hardware) 2.) got MS IIS installed? Try removing it.t 3.) Upgrade your BIOS (maybe there is a mem fix) Hope this helps. Studying the f... [more] |
47 | 1871 | Jun 21, 2007 07:11 am by Sven71 |
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made a small model... now how do ya make it an xmodel? Call of Duty : CoDUO Mapping Actually I don't think it's the SP2 itself. I run XP SP2 on my Fujitsu Siemens machine and Radiant, Converter, etc. just run fine. I have all the updates. It could be a hardware issue. It could also be a dualcore issue (if you have dualcore machines) a... [more] |
47 | 1871 | Jun 21, 2007 06:47 am by Sven71 |
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made a small model... now how do ya make it an xmodel? Call of Duty : CoDUO Mapping Well, I live in Germany, GMT+1 if it comes to timing. I haven't seen you either yet. ... [more] |
47 | 1871 | Jun 15, 2007 07:15 pm by Sven71 |
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made a small model... now how do ya make it an xmodel? Call of Duty : CoDUO Mapping Hey Killer, try to be available on XFire , it would be helpful in order to solve that problem. There are too many possible causes to discuss all of em here.... [more] |
47 | 1871 | Jun 15, 2007 05:04 pm by Sven71 |
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